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## About The Pull Request Allows you to alt-click a bunch of items while resting. Fixes #82788 ## Why It's Good For The Game Some of these, such as storage, are bugfixes. You shouldn't need to be standing up to configure a spray can, or change the direction of your bedsheet Others are just sensible changes. ## Changelog 🆑 Melbert fix: You can open bags with alt click while resting again qol: Many items which previously required you to stand to alt-click now don't, such as bedsheets and spray cans /🆑
102 lines
3.8 KiB
Plaintext
102 lines
3.8 KiB
Plaintext
/obj/item/desynchronizer
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name = "desynchronizer"
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desc = "An experimental device that can temporarily desynchronize the user from spacetime, effectively making them disappear while it's active."
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icon = 'icons/obj/devices/syndie_gadget.dmi'
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icon_state = "desynchronizer"
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inhand_icon_state = "electronic"
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NOBLUDGEON
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 2.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 5)
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interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
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/// Max time this can be set
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var/max_duration = 300 SECONDS
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/// Currently set time
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var/duration = 30 SECONDS
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/// Last world time
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var/last_use = 0
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/// world.time + (world.time - last_use)
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var/next_use = 0
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/// The current space time rift
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var/obj/effect/abstract/sync_holder/sync_holder
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/// Timer obj for calling resync
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var/resync_timer
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/obj/item/desynchronizer/attack_self(mob/living/user)
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if(world.time < next_use)
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to_chat(user, span_warning("[src] is still recharging."))
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return
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if(!sync_holder)
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desync(user)
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else
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resync()
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/obj/item/desynchronizer/examine(mob/user)
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. = ..()
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if(world.time < next_use)
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. += span_warning("Time left to recharge: [DisplayTimeText(next_use - world.time)]")
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. += span_notice("Alt-click to customize the duration. Current duration: [DisplayTimeText(duration)].")
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. += span_notice("Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.")
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/obj/item/desynchronizer/click_alt(mob/living/user)
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var/new_duration = tgui_input_number(user, "Set the duration", "Desynchronizer", duration / 10, max_duration, 5)
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if(!new_duration || QDELETED(user) || QDELETED(src) || !usr.can_perform_action(src, NEED_DEXTERITY))
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return CLICK_ACTION_BLOCKING
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duration = new_duration
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to_chat(user, span_notice("You set the duration to [DisplayTimeText(duration)]."))
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return CLICK_ACTION_SUCCESS
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/obj/item/desynchronizer/proc/desync(mob/living/user)
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if(sync_holder)
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return
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sync_holder = new(drop_location())
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new /obj/effect/temp_visual/desynchronizer(drop_location())
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to_chat(user, span_notice("You activate [src], desynchronizing yourself from the present. You can still see your surroundings, but you feel eerily dissociated from reality."))
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user.forceMove(sync_holder)
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last_use = world.time
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icon_state = "desynchronizer-on"
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resync_timer = addtimer(CALLBACK(src, PROC_REF(resync)), duration , TIMER_STOPPABLE)
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/obj/item/desynchronizer/proc/resync()
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new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location())
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QDEL_NULL(sync_holder)
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if(resync_timer)
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deltimer(resync_timer)
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resync_timer = null
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icon_state = initial(icon_state)
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next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing
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/obj/item/desynchronizer/Destroy()
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if(sync_holder)
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resync()
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return ..()
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/obj/effect/abstract/sync_holder
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name = "desyncronized pocket"
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desc = "A pocket in spacetime, keeping the user a fraction of a second in the future."
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icon = null
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icon_state = null
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alpha = 0
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invisibility = INVISIBILITY_ABSTRACT
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE
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/obj/effect/abstract/sync_holder/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SECLUDED_LOCATION, INNATE_TRAIT)
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/obj/effect/abstract/sync_holder/relaymove(mob/living/user, direction)
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// While faded out of spacetime, no, you cannot move.
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return
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/obj/effect/abstract/sync_holder/Destroy()
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for(var/I in contents)
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var/atom/movable/AM = I
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AM.forceMove(drop_location())
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return ..()
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/obj/effect/abstract/sync_holder/AllowDrop()
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return TRUE //no dropping spaghetti out of your spacetime pocket
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