Files
Bubberstation/code/game/objects/items/devices/swapper.dm
MrMelbert a21742ff60 Adds ALLOW_RESTING to a bunch of items (#82761)
## About The Pull Request

Allows you to alt-click a bunch of items while resting. 

Fixes #82788

## Why It's Good For The Game

Some of these, such as storage, are bugfixes. You shouldn't need to be
standing up to configure a spray can, or change the direction of your
bedsheet

Others are just sensible changes. 

## Changelog

🆑 Melbert
fix: You can open bags with alt click while resting again
qol: Many items which previously required you to stand to alt-click now
don't, such as bedsheets and spray cans
/🆑
2024-04-20 21:30:10 -07:00

114 lines
4.0 KiB
Plaintext

/obj/item/swapper
name = "quantum spin inverter"
desc = "An experimental device that is able to swap the locations of two entities by switching their particles' spin values. Must be linked to another device to function."
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "swapper"
inhand_icon_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
/// Cooldown for usage
var/cooldown = 30 SECONDS
/// Next available time
var/next_use = 0
/// Swapper linked to this obj
var/obj/item/swapper/linked_swapper
/obj/item/swapper/Destroy()
if(linked_swapper)
linked_swapper.linked_swapper = null //*inception music*
linked_swapper.update_appearance()
linked_swapper = null
return ..()
/obj/item/swapper/update_icon_state()
icon_state = "swapper[linked_swapper ? "-linked" : null]"
return ..()
/obj/item/swapper/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/swapper))
var/obj/item/swapper/other_swapper = I
if(other_swapper.linked_swapper)
to_chat(user, span_warning("[other_swapper] is already linked. Break the current link to establish a new one."))
return
if(linked_swapper)
to_chat(user, span_warning("[src] is already linked. Break the current link to establish a new one."))
return
to_chat(user, span_notice("You establish a quantum link between the two devices."))
linked_swapper = other_swapper
other_swapper.linked_swapper = src
update_appearance()
linked_swapper.update_appearance()
else
return ..()
/obj/item/swapper/attack_self(mob/living/user)
if(world.time < next_use)
to_chat(user, span_warning("[src] is still recharging."))
return
if(QDELETED(linked_swapper))
to_chat(user, span_warning("[src] is not linked with another swapper."))
return
playsound(src, 'sound/weapons/flash.ogg', 25, TRUE)
to_chat(user, span_notice("You activate [src]."))
playsound(linked_swapper, 'sound/weapons/flash.ogg', 25, TRUE)
if(ismob(linked_swapper.loc))
var/mob/holder = linked_swapper.loc
to_chat(holder, span_notice("[linked_swapper] starts buzzing."))
next_use = world.time + cooldown //only the one used goes on cooldown
addtimer(CALLBACK(src, PROC_REF(swap), user), 2.5 SECONDS)
/obj/item/swapper/examine(mob/user)
. = ..()
if(world.time < next_use)
. += span_warning("Time left to recharge: [DisplayTimeText(next_use - world.time)].")
if(linked_swapper)
. += span_notice("<b>Linked.</b> Alt-Click to break the quantum link.")
else
. += span_notice("<b>Not Linked.</b> Use on another quantum spin inverter to establish a quantum link.")
/obj/item/swapper/click_alt(mob/living/user)
to_chat(user, span_notice("You break the current quantum link."))
if(!QDELETED(linked_swapper))
linked_swapper.linked_swapper = null
linked_swapper.update_appearance()
linked_swapper = null
update_appearance()
return CLICK_ACTION_SUCCESS
//Gets the topmost teleportable container
/obj/item/swapper/proc/get_teleportable_container()
var/atom/movable/teleportable = src
while(ismovable(teleportable.loc))
var/atom/movable/AM = teleportable.loc
if(AM.anchored)
break
if(isliving(AM))
var/mob/living/L = AM
if(L.buckled)
if(L.buckled.anchored)
break
else
var/obj/buckled_obj = L.buckled
buckled_obj.unbuckle_mob(L)
teleportable = AM
return teleportable
/obj/item/swapper/proc/swap(mob/user)
if(QDELETED(linked_swapper) || world.time < linked_swapper.cooldown)
return
var/atom/movable/A = get_teleportable_container()
var/atom/movable/B = linked_swapper.get_teleportable_container()
var/target_A = A.drop_location()
var/target_B = B.drop_location()
//TODO: add a sound effect or visual effect
if(do_teleport(A, target_B, channel = TELEPORT_CHANNEL_QUANTUM))
do_teleport(B, target_A, channel = TELEPORT_CHANNEL_QUANTUM)
if(ismob(B))
var/mob/M = B
to_chat(M, span_warning("[linked_swapper] activates, and you find yourself somewhere else."))