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## About The Pull Request - Afterattack is a very simple proc now: All it does is this, and all it's used for is for having a convenient place to put effects an item does after a successful attack (IE, the attack was not blocked)  - An overwhelming majority of afterattack implementations have been moved to `interact_with_atom` or the new `ranged_interact_with_atom` I have manually tested many of the refactored procs but there was 200+ so it's kinda hard ## Why It's Good For The Game Afterattack is one of the worst parts of the attack chain, as it simultaneously serves as a way of doing random interactions NOT AT ALL related to attacks (despite the name) while ALSO serving as the defacto way to do a ranged interaction with an item This means careless coders (most of them) may throw stuff in afterattack without realizing how wide reaching it is, which causes bugs. By making two well defined, separate procs for handing adjacent vs ranged interactions, it becomes WAY WAY WAY more easy to develop for. If you want to do something when you click on something else and you're adjacent, use `interact_with_atom` If you want to do something when you click on something else and you're not adjacent, use 'ranged_interact_with_atom` This does result in some instances of boilerplate as shown here:  But I think it's acceptable, feel free to oppose if you don't I'm sure we can think of another solution ~~Additionally it makes it easier to implement swing combat. That's a bonus I guess~~ ## Changelog 🆑 Melbert refactor: Over 200 item interactions have been refactored to use a newer, easier-to-use system. Report any oddities with using items on other objects you may see (such as surgery, reagent containers like cups and spray bottles, or construction devices), especially using something at range (such as guns or chisels) refactor: Item-On-Modsuit interactions have changed slightly. While on combat mode, you will attempt to "use" the item on the suit instead of inserting it into the suit's storage. This means being on combat mode while the suit's panel is open will block you from inserting items entirely via click (but other methods such as hotkey, clicking on the storage boxes, and mousedrop will still work). refactor: The detective's scanner will now be inserted into storage items if clicked normally, and will scan the storage item if on combat mode /🆑
258 lines
8.1 KiB
Plaintext
258 lines
8.1 KiB
Plaintext
// This file contains all boxes used by the Service department and its purpose on the station.
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// Because we want to avoid some sort of "miscellaneous" file, let's put all the bureaucracy (pens and stuff) and the HoP's stuff here as well.
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/obj/item/storage/box/drinkingglasses
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name = "box of drinking glasses"
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desc = "It has a picture of drinking glasses on it."
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illustration = "drinkglass"
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/obj/item/storage/box/drinkingglasses/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/reagent_containers/cup/glass/drinkingglass(src)
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/obj/item/storage/box/cups
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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illustration = "cup"
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/obj/item/storage/box/cups/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/reagent_containers/cup/glass/sillycup(src)
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//Some spare PDAs in a box
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/obj/item/storage/box/pdas
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name = "spare PDAs"
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desc = "A box of spare PDA microcomputers."
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illustration = "pda"
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/obj/item/storage/box/pdas/PopulateContents()
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for(var/i in 1 to 4)
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new /obj/item/modular_computer/pda(src)
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/obj/item/storage/box/ids
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name = "box of spare IDs"
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desc = "Has so many empty IDs."
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illustration = "id"
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/obj/item/storage/box/ids/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/card/id/advanced(src)
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/obj/item/storage/box/silver_ids
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name = "box of spare silver IDs"
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desc = "Shiny IDs for important people."
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illustration = "id"
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/obj/item/storage/box/silver_ids/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/card/id/advanced/silver(src)
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/obj/item/storage/box/mousetraps
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name = "box of Pest-B-Gon mousetraps"
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desc = "<span class='alert'>Keep out of reach of children.</span>"
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illustration = "mousetrap"
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/obj/item/storage/box/mousetraps/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/assembly/mousetrap(src)
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/obj/item/storage/box/snappops
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name = "snap pop box"
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desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
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icon = 'icons/obj/toys/toy.dmi'
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icon_state = "spbox"
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illustration = ""
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/obj/item/storage/box/snappops/Initialize(mapload)
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. = ..()
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atom_storage.set_holdable(/obj/item/toy/snappop)
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atom_storage.max_slots = 8
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/obj/item/storage/box/snappops/PopulateContents()
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for(var/i in 1 to 8)
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new /obj/item/toy/snappop(src)
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/obj/item/storage/box/matches
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name = "matchbox"
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desc = "A small box of Almost But Not Quite Plasma Premium Matches."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "matchbox"
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inhand_icon_state = "zippo"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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worn_icon_state = "lighter"
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w_class = WEIGHT_CLASS_TINY
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slot_flags = ITEM_SLOT_BELT
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drop_sound = 'sound/items/handling/matchbox_drop.ogg'
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pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
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custom_price = PAYCHECK_CREW * 0.4
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base_icon_state = "matchbox"
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illustration = null
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/obj/item/storage/box/matches/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 10
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atom_storage.set_holdable(/obj/item/match)
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/obj/item/storage/box/matches/storage_insert_on_interacted_with(datum/storage, obj/item/inserted, mob/living/user)
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return !istype(inserted, /obj/item/match)
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/obj/item/storage/box/matches/PopulateContents()
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for(var/i in 1 to 10)
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new /obj/item/match(src)
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/obj/item/storage/box/matches/item_interaction(mob/living/user, obj/item/match/match, list/modifiers)
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if(istype(match))
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match.matchignite()
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return ITEM_INTERACT_SUCCESS
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return NONE
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/obj/item/storage/box/matches/update_icon_state()
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. = ..()
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switch(length(contents))
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if(10)
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icon_state = base_icon_state
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if(5 to 9)
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icon_state = "[base_icon_state]_almostfull"
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if(1 to 4)
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icon_state = "[base_icon_state]_almostempty"
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if(0)
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icon_state = "[base_icon_state]_e"
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/obj/item/storage/box/lights
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name = "box of replacement bulbs"
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desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
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inhand_icon_state = "syringe_kit"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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foldable_result = /obj/item/stack/sheet/cardboard //BubbleWrap
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illustration = "light"
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/obj/item/storage/box/lights/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 21
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atom_storage.set_holdable(list(/obj/item/light/tube, /obj/item/light/bulb))
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atom_storage.max_total_storage = 21
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atom_storage.allow_quick_gather = FALSE //temp workaround to re-enable filling the light replacer with the box
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/obj/item/storage/box/lights/bulbs/PopulateContents()
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for(var/i in 1 to 21)
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new /obj/item/light/bulb(src)
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/obj/item/storage/box/lights/tubes
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name = "box of replacement tubes"
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illustration = "lighttube"
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/obj/item/storage/box/lights/tubes/PopulateContents()
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for(var/i in 1 to 21)
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new /obj/item/light/tube(src)
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/obj/item/storage/box/lights/mixed
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name = "box of replacement lights"
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illustration = "lightmixed"
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/obj/item/storage/box/lights/mixed/PopulateContents()
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for(var/i in 1 to 14)
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new /obj/item/light/tube(src)
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for(var/i in 1 to 7)
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new /obj/item/light/bulb(src)
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/obj/item/storage/box/fountainpens
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name = "box of fountain pens"
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illustration = "fpen"
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/obj/item/storage/box/fountainpens/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/pen/fountain(src)
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/obj/item/storage/box/dishdrive
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name = "DIY Dish Drive Kit"
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desc = "Contains everything you need to build your own Dish Drive!"
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custom_premium_price = PAYCHECK_CREW * 3
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/obj/item/storage/box/dishdrive/PopulateContents()
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var/static/items_inside = list(
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/obj/item/circuitboard/machine/dish_drive = 1,
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/obj/item/screwdriver = 1,
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/obj/item/stack/cable_coil/five = 1,
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/obj/item/stack/sheet/glass = 1,
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/obj/item/stack/sheet/iron/five = 1,
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/obj/item/stock_parts/servo = 1,
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/obj/item/stock_parts/matter_bin = 2,
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/obj/item/wrench = 1,
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)
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generate_items_inside(items_inside,src)
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/obj/item/storage/box/actionfigure
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name = "box of action figures"
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desc = "The latest set of collectable action figures."
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icon_state = "box"
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/obj/item/storage/box/actionfigure/PopulateContents()
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for(var/i in 1 to 4)
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var/random_figure = pick(subtypesof(/obj/item/toy/figure))
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new random_figure(src)
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/obj/item/storage/box/tail_pin
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name = "pin the tail on the corgi supplies"
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desc = "For ages 10 and up. ...Why is this even on a space station? Aren't you a little old for babby games?" //Intentional typo.
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custom_price = PAYCHECK_COMMAND * 1.25
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/obj/item/storage/box/tail_pin/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/poster/tail_board(src)
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new /obj/item/tail_pin(src)
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/obj/item/storage/box/party_poppers
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name = "box of party poppers"
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desc = "Turn any event into a celebration and ensure the janitor stays busy."
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/obj/item/storage/box/party_poppers/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/spray/chemsprayer/party(src)
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/obj/item/storage/box/balloons
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name = "box of long balloons"
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desc = "A completely randomized and wacky box of long balloons, harvested straight from balloon farms on the clown planet."
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illustration = "balloon"
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/obj/item/storage/box/balloons/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 24
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atom_storage.set_holdable(list(/obj/item/toy/balloon/long))
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atom_storage.max_total_storage = 24
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atom_storage.allow_quick_gather = FALSE
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/obj/item/storage/box/balloons/PopulateContents()
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for(var/i in 1 to 24)
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new /obj/item/toy/balloon/long(src)
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/obj/item/storage/box/stickers
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name = "box of stickers"
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desc = "A box full of random stickers. Do give to the clown."
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/obj/item/storage/box/stickers/proc/generate_non_contraband_stickers_list()
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var/list/allowed_stickers = list()
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for(var/obj/item/sticker/sticker_type as anything in subtypesof(/obj/item/sticker))
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if(!sticker_type::contraband)
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allowed_stickers += sticker_type
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return allowed_stickers
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/obj/item/storage/box/stickers/PopulateContents()
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var/static/list/non_contraband
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if(isnull(non_contraband))
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non_contraband = generate_non_contraband_stickers_list()
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for(var/i in 1 to rand(4, 8))
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var/type = pick(non_contraband)
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new type(src)
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/obj/item/storage/box/stickers/googly
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name = "box of googly eye stickers"
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desc = "Turn anything and everything into something vaguely alive!"
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/obj/item/storage/box/stickers/googly/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/sticker/googly(src)
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