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## About The Pull Request - Afterattack is a very simple proc now: All it does is this, and all it's used for is for having a convenient place to put effects an item does after a successful attack (IE, the attack was not blocked)  - An overwhelming majority of afterattack implementations have been moved to `interact_with_atom` or the new `ranged_interact_with_atom` I have manually tested many of the refactored procs but there was 200+ so it's kinda hard ## Why It's Good For The Game Afterattack is one of the worst parts of the attack chain, as it simultaneously serves as a way of doing random interactions NOT AT ALL related to attacks (despite the name) while ALSO serving as the defacto way to do a ranged interaction with an item This means careless coders (most of them) may throw stuff in afterattack without realizing how wide reaching it is, which causes bugs. By making two well defined, separate procs for handing adjacent vs ranged interactions, it becomes WAY WAY WAY more easy to develop for. If you want to do something when you click on something else and you're adjacent, use `interact_with_atom` If you want to do something when you click on something else and you're not adjacent, use 'ranged_interact_with_atom` This does result in some instances of boilerplate as shown here:  But I think it's acceptable, feel free to oppose if you don't I'm sure we can think of another solution ~~Additionally it makes it easier to implement swing combat. That's a bonus I guess~~ ## Changelog 🆑 Melbert refactor: Over 200 item interactions have been refactored to use a newer, easier-to-use system. Report any oddities with using items on other objects you may see (such as surgery, reagent containers like cups and spray bottles, or construction devices), especially using something at range (such as guns or chisels) refactor: Item-On-Modsuit interactions have changed slightly. While on combat mode, you will attempt to "use" the item on the suit instead of inserting it into the suit's storage. This means being on combat mode while the suit's panel is open will block you from inserting items entirely via click (but other methods such as hotkey, clicking on the storage boxes, and mousedrop will still work). refactor: The detective's scanner will now be inserted into storage items if clicked normally, and will scan the storage item if on combat mode /🆑
1184 lines
46 KiB
Plaintext
1184 lines
46 KiB
Plaintext
/obj/item/banhammer
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desc = "A banhammer."
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name = "banhammer"
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icon = 'icons/obj/weapons/hammer.dmi'
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icon_state = "toyhammer"
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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force = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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attack_verb_continuous = list("bans")
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attack_verb_simple = list("ban")
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max_integrity = 200
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armor_type = /datum/armor/item_banhammer
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resistance_flags = FIRE_PROOF
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/datum/armor/item_banhammer
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fire = 100
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acid = 70
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/obj/item/banhammer/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/kneejerk)
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/obj/item/banhammer/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life."))
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/*
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oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
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mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
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for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
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*/
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/obj/item/banhammer/attack(mob/M, mob/living/user)
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if(user.zone_selected == BODY_ZONE_HEAD)
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M.visible_message(span_danger("[user] are stroking the head of [M] with a bangammer."), span_userdanger("[user] are stroking your head with a bangammer."), span_hear("You hear a bangammer stroking a head.")) // see above comment
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else
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M.visible_message(span_danger("[M] has been banned FOR NO REISIN by [user]!"), span_userdanger("You have been banned FOR NO REISIN by [user]!"), span_hear("You hear a banhammer banning someone."))
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playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
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if(user.combat_mode)
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return ..(M, user)
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/obj/item/balloon_mallet
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name = "balloon mallet"
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desc = "It's a mallet, a weapon known for being heavy, but made from notoriously light balloons. Air inside removes any force from the swings. It'd be quite embarrassing to get hit by this."
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icon = 'icons/obj/weapons/hammer.dmi'
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icon_state = "balloon_mallet"
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inhand_icon_state = "balloon_mallet"
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lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
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siemens_coefficient = 0
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force = 1
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throw_speed = 1
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throwforce = 1
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throw_range = 1
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w_class = WEIGHT_CLASS_HUGE
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attack_verb_continuous = list("mallets", "smoother")
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attack_verb_simple = list("mallet", "smoother")
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max_integrity = 20
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armor_type = /datum/armor/item_banhammer
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resistance_flags = FIRE_PROOF
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/obj/item/balloon_mallet/examine(mob/user)
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. = ..()
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if(HAS_TRAIT(user,TRAIT_BALLOON_SUTRA))
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. = "A sacred weapon of the higher castes from the clown planet, used to strike fear into the hearts of their foes. Wield it with care."
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/obj/item/balloon_mallet/attack(mob/living/target, mob/living/user)
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playsound(loc, 'sound/creatures/clown/hehe.ogg', 20)
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if (!isliving(target))
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return
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switch(target.mob_mood.sanity)
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if (SANITY_INSANE to SANITY_CRAZY)
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force = 8
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if (SANITY_UNSTABLE to SANITY_DISTURBED)
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force = 4
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target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
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if (SANITY_NEUTRAL to SANITY_GREAT)
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target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
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if(user.combat_mode)
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return ..(target, user)
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/obj/item/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "sord"
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inhand_icon_state = "sord"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 2
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throwforce = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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/obj/item/sord/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty."), \
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span_suicide("You try to impale yourself with [src], but it's USELESS..."))
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return SHAME
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/obj/item/claymore
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name = "claymore"
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desc = "What are you standing around staring at this for? Get to killing!"
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "claymore"
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inhand_icon_state = "claymore"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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hitsound = 'sound/weapons/bladeslice.ogg'
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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block_chance = 50
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block_sound = 'sound/weapons/parry.ogg'
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor_type = /datum/armor/item_claymore
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resistance_flags = FIRE_PROOF
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/datum/armor/item_claymore
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fire = 100
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acid = 50
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/obj/item/claymore/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, \
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speed = 4 SECONDS, \
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effectiveness = 105, \
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)
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/obj/item/claymore/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/obj/item/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword
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return ..()
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//statistically similar to e-cutlasses
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/obj/item/claymore/cutlass
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name = "cutlass"
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desc = "A piratey sword used by buckaneers to \"negotiate\" the transfer of treasure."
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icon_state = "cutlass"
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inhand_icon_state = "cutlass"
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worn_icon_state = "cutlass"
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slot_flags = ITEM_SLOT_BACK
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force = 30
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throwforce = 20
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throw_speed = 3
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throw_range = 5
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armour_penetration = 35
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/obj/item/claymore/carrot
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name = "carrot sword"
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desc = "A full-sized carrot sword. Definitely \not\ good for the eyes, not anymore."
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icon_state = "carrot_sword"
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inhand_icon_state = "carrot_sword"
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worn_icon_state = "carrot_sword"
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flags_1 = NONE
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force = 19
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throwforce = 7
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throw_speed = 3
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throw_range = 7
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armour_penetration = 5
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block_chance = 10
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resistance_flags = NONE
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//bootleg claymore
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/obj/item/claymore/shortsword
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name = "shortsword"
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desc = "A mercenary's sword, chipped and worn from battles long gone. You could say it is a swordsman's shortsword short sword."
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icon_state = "shortsword"
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inhand_icon_state = "shortsword"
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worn_icon_state = "shortsword"
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slot_flags = ITEM_SLOT_BELT
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force = 20
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demolition_mod = 0.75
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block_chance = 30
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/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
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desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
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obj_flags = CONDUCTS_ELECTRICITY
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item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
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slot_flags = null
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block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
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light_range = 3
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attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS
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attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave")
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var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
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var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
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/obj/item/claymore/highlander/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER_TRAIT)
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START_PROCESSING(SSobj, src)
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/obj/item/claymore/highlander/Destroy()
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if(nuke_disk)
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nuke_disk.forceMove(get_turf(src))
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nuke_disk.visible_message(span_warning("The nuke disk is vulnerable!"))
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nuke_disk = null
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/claymore/highlander/process()
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if(ishuman(loc))
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var/mob/living/carbon/human/holder = loc
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holder.layer = ABOVE_ALL_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
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ADD_TRAIT(holder, TRAIT_NOBLOOD, HIGHLANDER_TRAIT) //AND WE WON'T BLEED OUT LIKE COWARDS
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else
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if(!(flags_1 & ADMIN_SPAWNED_1))
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qdel(src)
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/obj/item/claymore/highlander/pickup(mob/living/user)
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. = ..()
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to_chat(user, span_notice("The power of Scotland protects you! You are shielded from all stuns and knockdowns."))
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user.ignore_slowdown(HIGHLANDER_TRAIT)
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user.add_stun_absorption(
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source = HIGHLANDER_TRAIT,
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message = span_warning("%EFFECT_OWNER is protected by the power of Scotland!"),
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self_message = span_boldwarning("The power of Scotland absorbs the stun!"),
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examine_message = span_warning("%EFFECT_OWNER_THEYRE protected by the power of Scotland!"),
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)
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/obj/item/claymore/highlander/dropped(mob/living/user)
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. = ..()
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user.unignore_slowdown(HIGHLANDER_TRAIT)
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user.remove_stun_absorption(HIGHLANDER_TRAIT)
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/obj/item/claymore/highlander/examine(mob/user)
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. = ..()
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. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
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if(nuke_disk)
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. += span_boldwarning("It's holding the nuke disk!")
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/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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if(!QDELETED(target) && target.stat == DEAD && target.mind?.has_antag_datum(/datum/antagonist/highlander))
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user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
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add_notch(user)
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target.visible_message(span_warning("[target] crumbles to dust beneath [user]'s blows!"), span_userdanger("As you fall, your body crumbles to dust!"))
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target.investigate_log("has been dusted by a highlander claymore.", INVESTIGATE_DEATHS)
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target.dust()
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/obj/item/claymore/highlander/attack_self(mob/living/user)
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var/closest_victim
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var/closest_distance = 255
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for(var/mob/living/carbon/human/scot in GLOB.player_list - user)
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if(scot.mind?.has_antag_datum(/datum/antagonist/highlander) && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = scot
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for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user)
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if(siliscot.mind?.has_antag_datum(/datum/antagonist/highlander) && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = siliscot
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if(!closest_victim)
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to_chat(user, span_warning("[src] thrums for a moment and falls dark. Perhaps there's nobody nearby."))
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return
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to_chat(user, span_danger("[src] thrums and points to the [dir2text(get_dir(user, closest_victim))]."))
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/obj/item/claymore/highlander/IsReflect()
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return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
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/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
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notches++
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force++
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var/new_name = name
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switch(notches)
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if(1)
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to_chat(user, span_notice("Your first kill - hopefully one of many. You scratch a notch into [src]'s blade."))
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to_chat(user, span_warning("You feel your fallen foe's soul entering your blade, restoring your wounds!"))
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new_name = "notched claymore"
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if(2)
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to_chat(user, span_notice("Another falls before you. Another soul fuses with your own. Another notch in the blade."))
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new_name = "double-notched claymore"
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add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
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if(3)
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to_chat(user, span_notice("You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b>"))
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new_name = "triple-notched claymore"
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add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
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if(4)
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to_chat(user, span_notice("You've lost count of</span> <span class='boldannounce'>how many you've killed."))
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new_name = "many-notched claymore"
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add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
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if(5)
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to_chat(user, span_boldannounce("Five voices now echo in your mind, cheering the slaughter."))
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new_name = "battle-tested claymore"
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add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
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if(6)
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to_chat(user, span_boldannounce("Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe."))
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new_name = "battle-scarred claymore"
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add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
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if(7)
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to_chat(user, span_boldannounce("Kill. Butcher. <i>Conquer.</i>"))
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new_name = "vicious claymore"
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add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
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if(8)
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to_chat(user, span_userdanger("IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i>"))
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new_name = "bloodthirsty claymore"
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add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
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if(9)
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to_chat(user, span_userdanger("ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE."))
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new_name = "gore-stained claymore"
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add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
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if(10)
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user.visible_message(span_warning("[user]'s eyes light up with a vengeful fire!"), \
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span_userdanger("YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i>"))
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new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
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icon_state = "claymore_gold"
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inhand_icon_state = "cultblade"
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lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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user.update_held_items()
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name = new_name
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playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
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/obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "claymore_cyborg"
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var/mob/living/silicon/robot/robot
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/obj/item/claymore/highlander/robot/Initialize(mapload)
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var/obj/item/robot_model/kiltkit = loc
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robot = kiltkit.loc
|
|
. = ..()
|
|
if(!istype(robot))
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/item/claymore/highlander/robot/process()
|
|
loc.layer = ABOVE_ALL_MOB_LAYER
|
|
|
|
/obj/item/katana
|
|
name = "katana"
|
|
desc = "Woefully underpowered in D20."
|
|
icon = 'icons/obj/weapons/sword.dmi'
|
|
icon_state = "katana"
|
|
inhand_icon_state = "katana"
|
|
worn_icon_state = "katana"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
|
force = 40
|
|
throwforce = 10
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
block_chance = 50
|
|
block_sound = 'sound/weapons/parry.ogg'
|
|
sharpness = SHARP_EDGED
|
|
max_integrity = 200
|
|
armor_type = /datum/armor/item_katana
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/datum/armor/item_katana
|
|
fire = 100
|
|
acid = 50
|
|
|
|
/obj/item/katana/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!"))
|
|
return BRUTELOSS
|
|
|
|
/obj/item/katana/cursed //used by wizard events, see the tendril_loot.dm file for the miner one
|
|
slot_flags = null
|
|
|
|
/obj/item/throwing_star
|
|
name = "throwing star"
|
|
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
|
|
icon = 'icons/obj/weapons/thrown.dmi'
|
|
icon_state = "throwingstar"
|
|
inhand_icon_state = "eshield"
|
|
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
|
force = 2
|
|
throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
|
|
throw_speed = 4
|
|
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0)
|
|
armour_penetration = 40
|
|
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
sharpness = SHARP_POINTY
|
|
custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 5)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/throwing_star/stamina
|
|
name = "shock throwing star"
|
|
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
|
|
throwforce = 5
|
|
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
|
|
|
|
/obj/item/throwing_star/toy
|
|
name = "toy throwing star"
|
|
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
|
|
sharpness = NONE
|
|
force = 0
|
|
throwforce = 0
|
|
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
|
|
|
|
/obj/item/switchblade
|
|
name = "switchblade"
|
|
icon = 'icons/obj/weapons/sword.dmi'
|
|
icon_state = "switchblade"
|
|
base_icon_state = "switchblade"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
desc = "A sharp, concealable, spring-loaded knife."
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 6
|
|
custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT * 6)
|
|
hitsound = 'sound/weapons/genhit.ogg'
|
|
attack_verb_continuous = list("stubs", "pokes")
|
|
attack_verb_simple = list("stub", "poke")
|
|
resistance_flags = FIRE_PROOF
|
|
/// Whether the switchblade starts extended or not.
|
|
var/start_extended = FALSE
|
|
|
|
/obj/item/switchblade/get_all_tool_behaviours()
|
|
return list(TOOL_KNIFE)
|
|
|
|
/obj/item/switchblade/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_updates_onmob)
|
|
AddComponent(/datum/component/butchering, \
|
|
speed = 7 SECONDS, \
|
|
effectiveness = 100, \
|
|
)
|
|
|
|
AddComponent( \
|
|
/datum/component/transforming, \
|
|
start_transformed = start_extended, \
|
|
force_on = 20, \
|
|
throwforce_on = 23, \
|
|
throw_speed_on = throw_speed, \
|
|
sharpness_on = SHARP_EDGED, \
|
|
hitsound_on = 'sound/weapons/bladeslice.ogg', \
|
|
w_class_on = WEIGHT_CLASS_NORMAL, \
|
|
attack_verb_continuous_on = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts"), \
|
|
attack_verb_simple_on = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut"), \
|
|
)
|
|
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/obj/item/switchblade/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
tool_behaviour = (active ? TOOL_KNIFE : NONE)
|
|
|
|
/obj/item/switchblade/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return BRUTELOSS
|
|
|
|
/obj/item/switchblade/extended
|
|
start_extended = TRUE
|
|
|
|
/obj/item/phone
|
|
name = "red phone"
|
|
desc = "Should anything ever go wrong..."
|
|
icon = 'icons/obj/devices/voice.dmi'
|
|
icon_state = "red_phone"
|
|
force = 3
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("calls", "rings")
|
|
attack_verb_simple = list("call", "ring")
|
|
hitsound = 'sound/weapons/ring.ogg'
|
|
|
|
/obj/item/phone/suicide_act(mob/living/user)
|
|
if(locate(/obj/structure/chair/stool) in user.loc)
|
|
user.visible_message(span_suicide("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
else
|
|
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return OXYLOSS
|
|
|
|
/obj/item/cane
|
|
name = "cane"
|
|
desc = "A cane used by a true gentleman. Or a clown."
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 5
|
|
throwforce = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5)
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash")
|
|
|
|
/obj/item/cane/examine(mob/user, thats)
|
|
. = ..()
|
|
. += span_notice("This item can be used to support your weight, preventing limping from any broken bones on your legs you may have.")
|
|
|
|
/obj/item/cane/equipped(mob/living/user, slot, initial)
|
|
..()
|
|
if(!(slot & ITEM_SLOT_HANDS))
|
|
return
|
|
movement_support_add(user)
|
|
|
|
/obj/item/cane/dropped(mob/living/user, silent = FALSE)
|
|
. = ..()
|
|
movement_support_del(user)
|
|
|
|
/obj/item/cane/proc/movement_support_add(mob/living/user)
|
|
RegisterSignal(user, COMSIG_CARBON_LIMPING, PROC_REF(handle_limping))
|
|
return TRUE
|
|
|
|
/obj/item/cane/proc/movement_support_del(mob/living/user)
|
|
UnregisterSignal(user, list(COMSIG_CARBON_LIMPING))
|
|
return TRUE
|
|
|
|
/obj/item/cane/proc/handle_limping(mob/living/user)
|
|
SIGNAL_HANDLER
|
|
return COMPONENT_CANCEL_LIMP
|
|
|
|
/obj/item/cane/crutch
|
|
name = "medical crutch"
|
|
desc = "A medical crutch used by people missing a leg. Not all that useful if you're missing both of them, though."
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "crutch_med"
|
|
inhand_icon_state = "crutch_med"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 12
|
|
throwforce = 8
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5)
|
|
attack_verb_continuous = list("bludgeons", "whacks", "thrashes")
|
|
attack_verb_simple = list("bludgeon", "whack", "thrash")
|
|
|
|
/obj/item/cane/crutch/examine(mob/user, thats)
|
|
. = ..()
|
|
// tacked on after the cane string
|
|
. += span_notice("As a crutch, it can also help lessen the slowdown incurred by missing a leg.")
|
|
|
|
/obj/item/cane/crutch/movement_support_add(mob/living/user)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
RegisterSignal(user, COMSIG_LIVING_LIMBLESS_SLOWDOWN, PROC_REF(handle_slowdown))
|
|
user.update_usable_leg_status()
|
|
user.AddElementTrait(TRAIT_WADDLING, REF(src), /datum/element/waddling)
|
|
|
|
/obj/item/cane/crutch/movement_support_del(mob/living/user)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
UnregisterSignal(user, list(COMSIG_LIVING_LIMBLESS_SLOWDOWN, COMSIG_CARBON_LIMPING))
|
|
user.update_usable_leg_status()
|
|
REMOVE_TRAIT(user, TRAIT_WADDLING, REF(src))
|
|
|
|
/obj/item/cane/crutch/proc/handle_slowdown(mob/living/user, limbless_slowdown, list/slowdown_mods)
|
|
SIGNAL_HANDLER
|
|
var/leg_amount = user.usable_legs
|
|
// Don't do anything if the number is equal (or higher) to the usual.
|
|
if(leg_amount >= user.default_num_legs)
|
|
return
|
|
// If we have at least one leg and it's less than the default, reduce slowdown by 60%.
|
|
if(leg_amount && (leg_amount < user.default_num_legs))
|
|
slowdown_mods += 0.4
|
|
|
|
/obj/item/cane/crutch/wood
|
|
name = "wooden crutch"
|
|
desc = "A handmade crutch. Also makes a decent bludgeon if you need it."
|
|
icon_state = "crutch_wood"
|
|
inhand_icon_state = "crutch_wood"
|
|
custom_materials = list(/datum/material/wood = SMALL_MATERIAL_AMOUNT * 0.5)
|
|
|
|
/obj/item/cane/white
|
|
name = "white cane"
|
|
desc = "Traditionally used by the blind to help them see. Folds down to be easier to transport."
|
|
icon_state = "cane_white"
|
|
inhand_icon_state = "cane_white"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 6)
|
|
|
|
/obj/item/cane/white/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent( \
|
|
/datum/component/transforming, \
|
|
force_on = 7, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = WEIGHT_CLASS_BULKY, \
|
|
clumsy_check = FALSE, \
|
|
attack_verb_continuous_on = list("smacks", "strikes", "cracks", "beats"), \
|
|
attack_verb_simple_on = list("smack", "strike", "crack", "beat"), \
|
|
)
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
ADD_TRAIT(src, TRAIT_BLIND_TOOL, INNATE_TRAIT)
|
|
|
|
/obj/item/cane/white/handle_limping(mob/living/user)
|
|
return HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE) ? COMPONENT_CANCEL_LIMP : NONE
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Gives feedback to the user and makes it show up inhand.
|
|
*/
|
|
/obj/item/cane/white/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
if(user)
|
|
balloon_alert(user, active ? "extended" : "collapsed")
|
|
playsound(src, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/staff
|
|
name = "wizard staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/weapons/guns/magic.dmi'
|
|
icon_state = "staff"
|
|
inhand_icon_state = "staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armour_penetration = 100
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline")
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon_state = "broom"
|
|
inhand_icon_state = "broom"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/tape
|
|
name = "tape staff"
|
|
desc = "A roll of tape snugly attached to a stick."
|
|
icon_state = "tapestaff"
|
|
inhand_icon_state = "tapestaff"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky."
|
|
gender = PLURAL
|
|
icon = 'icons/effects/magic.dmi'
|
|
icon_state = "ectoplasm"
|
|
grind_results = list(/datum/reagent/hauntium = 25) //can be ground into hauntium
|
|
|
|
/obj/item/ectoplasm/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!"))
|
|
return OXYLOSS
|
|
|
|
/obj/item/ectoplasm/angelic
|
|
icon = 'icons/effects/magic.dmi'
|
|
icon_state = "angelplasm"
|
|
|
|
/obj/item/ectoplasm/mystic
|
|
icon_state = "mysticplasm"
|
|
|
|
/obj/item/tailclub
|
|
name = "tail club"
|
|
desc = "For the beating to death of lizards with their own tails."
|
|
icon = 'icons/obj/weapons/club.dmi'
|
|
icon_state = "tailclub"
|
|
force = 14
|
|
throwforce = 1 // why are you throwing a club do you even weapon
|
|
throw_speed = 1
|
|
throw_range = 1
|
|
attack_verb_continuous = list("clubs", "bludgeons")
|
|
attack_verb_simple = list("club", "bludgeon")
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip
|
|
name = "liz o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of lizards."
|
|
icon_state = "tailwhip"
|
|
inhand_icon_state = "tailwhip"
|
|
item_flags = NONE
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip/kitty
|
|
name = "cat o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of cats."
|
|
icon_state = "catwhip"
|
|
inhand_icon_state = "catwhip"
|
|
|
|
/obj/item/melee/skateboard
|
|
name = "skateboard"
|
|
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
icon = 'icons/mob/rideables/vehicles.dmi'
|
|
icon_state = "skateboard_held"
|
|
inhand_icon_state = "skateboard"
|
|
force = 12
|
|
throwforce = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
|
|
attack_verb_simple = list("smack", "whack", "slam", "smash")
|
|
///The vehicle counterpart for the board
|
|
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
|
|
|
/obj/item/melee/skateboard/attack_self(mob/user)
|
|
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
|
|
S.buckle_mob(user)
|
|
qdel(src)
|
|
|
|
/obj/item/melee/skateboard/improvised
|
|
name = "improvised skateboard"
|
|
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
|
|
|
|
/obj/item/melee/skateboard/pro
|
|
name = "skateboard"
|
|
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
|
|
icon_state = "skateboard2_held"
|
|
inhand_icon_state = "skateboard2"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
|
custom_premium_price = PAYCHECK_COMMAND * 5
|
|
|
|
/obj/item/melee/skateboard/hoverboard
|
|
name = "hoverboard"
|
|
desc = "A blast from the past, so retro!"
|
|
icon_state = "hoverboard_red_held"
|
|
inhand_icon_state = "hoverboard_red"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
|
custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
|
|
|
|
/obj/item/melee/skateboard/hoverboard/admin
|
|
name = "Board Of Directors"
|
|
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
|
icon_state = "hoverboard_nt_held"
|
|
inhand_icon_state = "hoverboard_nt"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
|
|
|
/obj/item/melee/baseball_bat
|
|
name = "baseball bat"
|
|
desc = "There ain't a skull in the league that can withstand a swatter."
|
|
icon = 'icons/obj/weapons/bat.dmi'
|
|
icon_state = "baseball_bat"
|
|
inhand_icon_state = "baseball_bat"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 12
|
|
wound_bonus = -10
|
|
throwforce = 12
|
|
demolition_mod = 1.25
|
|
attack_verb_continuous = list("beats", "smacks")
|
|
attack_verb_simple = list("beat", "smack")
|
|
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 3.5)
|
|
resistance_flags = FLAMMABLE
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
/// Are we able to do a homerun?
|
|
var/homerun_able = FALSE
|
|
/// Are we ready to do a homerun?
|
|
var/homerun_ready = FALSE
|
|
/// Can we launch mobs thrown at us away?
|
|
var/mob_thrower = FALSE
|
|
/// List of all thrown datums we sent.
|
|
var/list/thrown_datums = list()
|
|
|
|
/obj/item/melee/baseball_bat/Initialize(mapload)
|
|
. = ..()
|
|
if(prob(1))
|
|
name = "cricket bat"
|
|
icon_state = "baseball_bat_brit"
|
|
inhand_icon_state = "baseball_bat_brit"
|
|
desc = pick("You've got red on you.", "You gotta know what a crumpet is to understand cricket.")
|
|
|
|
AddElement(/datum/element/kneecapping)
|
|
|
|
/obj/item/melee/baseball_bat/attack_self(mob/user)
|
|
if(!homerun_able)
|
|
return ..()
|
|
if(homerun_ready)
|
|
to_chat(user, span_warning("You're already ready to do a home run!"))
|
|
return ..()
|
|
to_chat(user, span_warning("You begin gathering strength..."))
|
|
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
|
|
if(do_after(user, 9 SECONDS, target = src))
|
|
to_chat(user, span_userdanger("You gather power! Time for a home run!"))
|
|
homerun_ready = TRUE
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
|
|
// we obtain the relative direction from the bat itself to the target
|
|
var/relative_direction = get_cardinal_dir(src, target)
|
|
var/atom/throw_target = get_edge_target_turf(target, relative_direction)
|
|
. = ..()
|
|
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
return
|
|
if(homerun_ready)
|
|
user.visible_message(span_userdanger("It's a home run!"))
|
|
if(!QDELETED(target))
|
|
target.throw_at(throw_target, rand(8,10), 14, user)
|
|
SSexplosions.medturf += throw_target
|
|
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
|
|
homerun_ready = FALSE
|
|
return
|
|
else if(!QDELETED(target) && !target.anchored)
|
|
var/whack_speed = (prob(60) ? 1 : 4)
|
|
target.throw_at(throw_target, rand(1, 2), whack_speed, user, gentle = TRUE) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
|
|
|
|
/obj/item/melee/baseball_bat/Destroy(force)
|
|
for(var/target in thrown_datums)
|
|
var/datum/thrownthing/throw_datum = thrown_datums[target]
|
|
throw_datum.callback.Invoke()
|
|
thrown_datums.Cut()
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/pre_attack(atom/movable/target, mob/living/user, params)
|
|
var/turf/target_turf = get_turf(target)
|
|
if(!target_turf)
|
|
return ..()
|
|
for(var/atom/movable/atom as anything in target_turf)
|
|
if(!try_launch(atom, user))
|
|
continue
|
|
return TRUE
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/proc/try_launch(atom/movable/target, mob/living/user)
|
|
if(!target.throwing || (ismob(target) && !mob_thrower))
|
|
return FALSE
|
|
var/datum/thrownthing/throw_datum = target.throwing
|
|
var/datum_throw_speed = throw_datum.speed
|
|
var/angle = 0
|
|
var/target_to_user = get_dir(target, user)
|
|
if(target.dir & turn(target_to_user, 90))
|
|
angle = 270
|
|
if(target.dir & turn(target_to_user, 270))
|
|
angle = 90
|
|
if(target.dir & REVERSE_DIR(target_to_user))
|
|
angle = 180
|
|
if(target.dir & target_to_user)
|
|
angle = 360
|
|
var/turf/return_to_sender = get_ranged_target_turf_direct(user, throw_datum.starting_turf, round(target.throw_range * 1.5, 1), offset = angle + (rand(-1, 1) * 10))
|
|
throw_datum.finalize(hit = FALSE)
|
|
target.mouse_opacity = MOUSE_OPACITY_TRANSPARENT //dont mess with our ball
|
|
target.color = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,3) //make them super light
|
|
animate(target, 0.5 SECONDS, color = null, flags = ANIMATION_PARALLEL)
|
|
user.color = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,3)
|
|
animate(user, 0.5 SECONDS, color = null, flags = ANIMATION_PARALLEL)
|
|
playsound(src, 'sound/items/baseballhit.ogg', 100, TRUE)
|
|
user.do_attack_animation(target, used_item = src)
|
|
ADD_TRAIT(user, TRAIT_IMMOBILIZED, type)
|
|
addtimer(CALLBACK(src, PROC_REF(launch_back), target, user, return_to_sender, datum_throw_speed), 0.5 SECONDS)
|
|
return TRUE
|
|
|
|
/obj/item/melee/baseball_bat/proc/launch_back(atom/movable/target, mob/living/user, turf/target_turf, datum_throw_speed)
|
|
playsound(target, 'sound/magic/tail_swing.ogg', 50, TRUE)
|
|
REMOVE_TRAIT(user, TRAIT_IMMOBILIZED, type)
|
|
target.mouse_opacity = initial(target.mouse_opacity)
|
|
target.add_filter("baseball_launch", 3, motion_blur_filter(1, 3))
|
|
target.throwforce *= 2
|
|
target.throw_at(target_turf, get_dist(target, target_turf), datum_throw_speed + 1, user, callback = CALLBACK(src, PROC_REF(on_hit), target))
|
|
thrown_datums[target] = target.throwing
|
|
|
|
/obj/item/melee/baseball_bat/proc/on_hit(atom/movable/target)
|
|
target.remove_filter("baseball_launch")
|
|
target.throwforce *= 0.5
|
|
thrown_datums -= target
|
|
|
|
/obj/item/melee/baseball_bat/homerun
|
|
name = "home run bat"
|
|
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
|
icon_state = "baseball_bat_home"
|
|
inhand_icon_state = "baseball_bat_home"
|
|
homerun_able = TRUE
|
|
mob_thrower = TRUE
|
|
|
|
/obj/item/melee/baseball_bat/ablative
|
|
name = "metal baseball bat"
|
|
desc = "This bat is made of highly reflective, highly armored material."
|
|
icon_state = "baseball_bat_metal"
|
|
inhand_icon_state = "baseball_bat_metal"
|
|
custom_materials = list(/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 3.5)
|
|
resistance_flags = NONE
|
|
force = 20
|
|
throwforce = 20
|
|
mob_thrower = TRUE
|
|
block_sound = 'sound/weapons/effects/batreflect.ogg'
|
|
|
|
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
|
return TRUE
|
|
|
|
/obj/item/melee/flyswatter
|
|
name = "flyswatter"
|
|
desc = "Useful for killing pests of all sizes."
|
|
icon = 'icons/obj/service/hydroponics/equipment.dmi'
|
|
icon_state = "flyswatter"
|
|
inhand_icon_state = "flyswatter"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
throwforce = 1
|
|
attack_verb_continuous = list("swats", "smacks")
|
|
attack_verb_simple = list("swat", "smack")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
/// Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
|
var/static/list/splattable
|
|
/// Things in this list which take a lot more damage from the fly swatter, but not be necessarily killed by it.
|
|
var/static/list/strong_against
|
|
/// How much extra damage the fly swatter does against mobs it is strong against
|
|
var/extra_strength_damage = 24
|
|
|
|
/obj/item/melee/flyswatter/Initialize(mapload)
|
|
. = ..()
|
|
if (isnull(splattable))
|
|
splattable = typecacheof(list(
|
|
/mob/living/basic/ant,
|
|
/mob/living/basic/butterfly,
|
|
/mob/living/basic/cockroach,
|
|
/mob/living/basic/spider/growing/spiderling,
|
|
/mob/living/basic/bee,
|
|
/obj/effect/decal/cleanable/ants,
|
|
/obj/item/queen_bee,
|
|
))
|
|
if (isnull(strong_against))
|
|
strong_against = typecacheof(list(
|
|
/mob/living/basic/spider,
|
|
))
|
|
|
|
|
|
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, click_parameters)
|
|
if(is_type_in_typecache(target, splattable))
|
|
to_chat(user, span_warning("You easily splat [target]."))
|
|
if(isliving(target))
|
|
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
|
|
var/mob/living/bug = target
|
|
bug.investigate_log("has been splatted by a flyswatter.", INVESTIGATE_DEATHS)
|
|
bug.gib(DROP_ALL_REMAINS)
|
|
else
|
|
qdel(target)
|
|
return
|
|
if(is_type_in_typecache(target, strong_against) && isliving(target))
|
|
var/mob/living/living_target = target
|
|
living_target.adjustBruteLoss(extra_strength_damage)
|
|
|
|
/obj/item/proc/can_trigger_gun(mob/living/user, akimbo_usage)
|
|
if(!user.can_use_guns(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/extendohand
|
|
name = "extendo-hand"
|
|
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "extendohand"
|
|
inhand_icon_state = "extendohand"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 0
|
|
throwforce = 5
|
|
reach = 2
|
|
var/min_reach = 2
|
|
|
|
/obj/item/extendohand/acme
|
|
name = "\improper ACME Extendo-Hand"
|
|
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
|
|
|
|
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user, params)
|
|
var/dist = get_dist(M, user)
|
|
if(dist < min_reach)
|
|
to_chat(user, span_warning("[M] is too close to use [src] on."))
|
|
return
|
|
var/list/modifiers = params2list(params)
|
|
M.attack_hand(user, modifiers)
|
|
|
|
/obj/item/gohei
|
|
name = "gohei"
|
|
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
|
|
resistance_flags = FLAMMABLE
|
|
force = 5
|
|
throwforce = 5
|
|
hitsound = SFX_SWING_HIT
|
|
attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
|
|
attack_verb_simple = list("whack", "thwack", "wallop", "sock")
|
|
icon = 'icons/obj/weapons/club.dmi'
|
|
icon_state = "gohei"
|
|
inhand_icon_state = "gohei"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
|
|
/obj/item/melee/moonlight_greatsword
|
|
name = "moonlight greatsword"
|
|
desc = "Don't tell anyone you put any points into dex, though."
|
|
icon = 'icons/obj/weapons/sword.dmi'
|
|
icon_state = "swordon"
|
|
inhand_icon_state = "swordon"
|
|
worn_icon_state = "swordon"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
|
|
block_chance = 20
|
|
block_sound = 'sound/weapons/parry.ogg'
|
|
sharpness = SHARP_EDGED
|
|
force = 14
|
|
throwforce = 12
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
|
|
//High Frequency Blade
|
|
|
|
/obj/item/highfrequencyblade
|
|
name = "high frequency blade"
|
|
desc = "A sword reinforced by a powerful alternating current and resonating at extremely high vibration frequencies. \
|
|
This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability."
|
|
icon = 'icons/obj/weapons/sword.dmi'
|
|
icon_state = "hfrequency0"
|
|
worn_icon_state = "hfrequency0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
force = 10
|
|
wound_bonus = 25
|
|
bare_wound_bonus = 50
|
|
throwforce = 25
|
|
throw_speed = 4
|
|
attack_speed = CLICK_CD_HYPER_RAPID
|
|
embedding = list("embed_chance" = 100)
|
|
block_chance = 25
|
|
block_sound = 'sound/weapons/parry.ogg'
|
|
sharpness = SHARP_EDGED
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK
|
|
/// The color of the slash we create
|
|
var/slash_color = COLOR_BLUE
|
|
/// Previous x position of where we clicked on the target's icon
|
|
var/previous_x
|
|
/// Previous y position of where we clicked on the target's icon
|
|
var/previous_y
|
|
/// The previous target we attacked
|
|
var/datum/weakref/previous_target
|
|
|
|
/obj/item/highfrequencyblade/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, \
|
|
wield_callback = CALLBACK(src, PROC_REF(on_wield)), \
|
|
unwield_callback = CALLBACK(src, PROC_REF(on_unwield)), \
|
|
)
|
|
AddElement(/datum/element/update_icon_updates_onmob)
|
|
|
|
/obj/item/highfrequencyblade/update_icon_state()
|
|
icon_state = "hfrequency[HAS_TRAIT(src, TRAIT_WIELDED)]"
|
|
return ..()
|
|
|
|
/obj/item/highfrequencyblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED) || prob(final_block_chance))
|
|
owner.visible_message(span_danger("[owner] deflects [attack_text] with [src]!"))
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
|
return TRUE
|
|
return FALSE
|
|
if(prob(final_block_chance * (HAS_TRAIT(src, TRAIT_WIELDED) ? 2 : 1)))
|
|
owner.visible_message(span_danger("[owner] parries [attack_text] with [src]!"))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/highfrequencyblade/pre_attack(atom/A, mob/living/user, params)
|
|
. = ..()
|
|
if(.)
|
|
return .
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return . // Default attack
|
|
if(isliving(A) && HAS_TRAIT(src, TRAIT_PACIFISM))
|
|
return . // Default attack (ultimately nothing)
|
|
|
|
return slash(A, user, params)
|
|
|
|
/// triggered on wield of two handed item
|
|
/obj/item/highfrequencyblade/proc/on_wield(obj/item/source, mob/user)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/// triggered on unwield of two handed item
|
|
/obj/item/highfrequencyblade/proc/on_unwield(obj/item/source, mob/user)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/item/highfrequencyblade/proc/slash(atom/target, mob/living/user, params)
|
|
user.do_attack_animation(target, "nothing")
|
|
var/list/modifiers = params2list(params)
|
|
var/damage_mod = 1
|
|
var/x_slashed = text2num(modifiers[ICON_X]) || world.icon_size/2 //in case we arent called by a client
|
|
var/y_slashed = text2num(modifiers[ICON_Y]) || world.icon_size/2 //in case we arent called by a client
|
|
new /obj/effect/temp_visual/slash(get_turf(target), target, x_slashed, y_slashed, slash_color)
|
|
if(target == previous_target?.resolve()) //if the same target, we calculate a damage multiplier if you swing your mouse around
|
|
var/x_mod = previous_x - x_slashed
|
|
var/y_mod = previous_y - y_slashed
|
|
damage_mod = max(1, round((sqrt(x_mod ** 2 + y_mod ** 2) / 10), 0.1))
|
|
previous_target = WEAKREF(target)
|
|
previous_x = x_slashed
|
|
previous_y = y_slashed
|
|
playsound(src, 'sound/weapons/bladeslice.ogg', 100, vary = TRUE)
|
|
playsound(src, 'sound/weapons/zapbang.ogg', 50, vary = TRUE)
|
|
if(isliving(target))
|
|
var/mob/living/living_target = target
|
|
living_target.apply_damage(force*damage_mod, BRUTE, sharpness = SHARP_EDGED, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, def_zone = user.zone_selected)
|
|
log_combat(user, living_target, "slashed", src)
|
|
if(living_target.stat == DEAD && prob(force*damage_mod*0.5))
|
|
living_target.visible_message(span_danger("[living_target] explodes in a shower of gore!"), blind_message = span_hear("You hear organic matter ripping and tearing!"))
|
|
living_target.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
|
|
living_target.gib(DROP_ALL_REMAINS)
|
|
log_combat(user, living_target, "gibbed", src)
|
|
return TRUE
|
|
else if(target.uses_integrity)
|
|
target.take_damage(force*damage_mod*3, BRUTE, MELEE, FALSE, null, 50)
|
|
return TRUE
|
|
else if(iswallturf(target) && prob(force*damage_mod*0.5))
|
|
var/turf/closed/wall/wall_target = target
|
|
wall_target.dismantle_wall()
|
|
return TRUE
|
|
else if(ismineralturf(target) && prob(force*damage_mod))
|
|
var/turf/closed/mineral/mineral_target = target
|
|
mineral_target.gets_drilled()
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/effect/temp_visual/slash
|
|
icon_state = "highfreq_slash"
|
|
alpha = 150
|
|
duration = 0.5 SECONDS
|
|
layer = ABOVE_ALL_MOB_LAYER
|
|
plane = ABOVE_GAME_PLANE
|
|
|
|
/obj/effect/temp_visual/slash/Initialize(mapload, atom/target, x_slashed, y_slashed, slash_color)
|
|
. = ..()
|
|
if(!target)
|
|
return
|
|
var/matrix/new_transform = matrix()
|
|
new_transform.Turn(rand(1, 360)) // Random slash angle
|
|
var/datum/decompose_matrix/decomp = target.transform.decompose()
|
|
new_transform.Translate((x_slashed - world.icon_size/2) * decomp.scale_x, (y_slashed - world.icon_size/2) * decomp.scale_y) // Move to where we clicked
|
|
//Follow target's transform while ignoring scaling
|
|
new_transform.Turn(decomp.rotation)
|
|
new_transform.Translate(decomp.shift_x, decomp.shift_y)
|
|
new_transform.Translate(target.pixel_x, target.pixel_y) // Follow target's pixel offsets
|
|
transform = new_transform
|
|
//Double the scale of the matrix by doubling the 2x2 part without touching the translation part
|
|
var/matrix/scaled_transform = new_transform + matrix(new_transform.a, new_transform.b, 0, new_transform.d, new_transform.e, 0)
|
|
animate(src, duration*0.5, color = slash_color, transform = scaled_transform, alpha = 255)
|
|
|
|
/obj/item/highfrequencyblade/wizard
|
|
desc = "A blade that was mastercrafted by a legendary blacksmith. Its' enchantments let it slash through anything."
|
|
force = 8
|
|
throwforce = 20
|
|
wound_bonus = 20
|
|
bare_wound_bonus = 25
|
|
|
|
/obj/item/highfrequencyblade/wizard/attack_self(mob/user, modifiers)
|
|
if(!HAS_MIND_TRAIT(user, TRAIT_MAGICALLY_GIFTED))
|
|
balloon_alert(user, "you're too weak!")
|
|
return
|
|
return ..()
|