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## About The Pull Request I split the water closets file into a folder for all the different structures and also did a few other things 1. Remakes https://github.com/tgstation/tgstation/pull/81914 2. Reworks toilets, it’s now Alt Click to open/close the cover, left click takes things out of the toilet and cistern, right click flushes 3. You can now put dead fish in the toilet to flush it 4. Adds context tips to toilets. ## Why It's Good For The Game When I was a 7 year old boy, I had a friend goldfish named Jeremy. He was my greatest friend until one day when my brother told me it’s for babies and flushed him alive down the toilet, and I’ve never seen it again. Closes https://github.com/tgstation/tgstation/issues/81903 Lets you flush down people’s fish in the toilet, and re-experience their loss. This was inspired by my lawyer fish PR, to add things more on the non-fishing side of fish. ## Changelog 🆑 add: You can now flush toilets. You can also put fish in the toilet. And flush them. fix: Urinals can no longer be used to delete items. fix: Urinals no longer grant infinite urinal cakes. /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
117 lines
4.0 KiB
Plaintext
117 lines
4.0 KiB
Plaintext
/obj/structure/urinal
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name = "urinal"
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desc = "The HU-452, an experimental urinal. Comes complete with experimental urinal cake."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "urinal"
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density = FALSE
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anchored = TRUE
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/// Can you currently put an item inside
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var/exposed = FALSE
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/// What's in the urinal
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var/obj/item/hidden_item
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/urinal, 32)
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/obj/structure/urinal/Initialize(mapload)
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. = ..()
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if(mapload)
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hidden_item = new /obj/item/food/urinalcake(src)
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find_and_hang_on_wall()
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/obj/structure/urinal/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == hidden_item)
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hidden_item = null
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/obj/structure/urinal/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(user.pulling && isliving(user.pulling))
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var/mob/living/grabbed_mob = user.pulling
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if(user.grab_state >= GRAB_AGGRESSIVE)
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if(grabbed_mob.loc != get_turf(src))
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to_chat(user, span_notice("[grabbed_mob.name] needs to be on [src]."))
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.visible_message(span_danger("[user] slams [grabbed_mob] into [src]!"), span_danger("You slam [grabbed_mob] into [src]!"))
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grabbed_mob.emote("scream")
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grabbed_mob.adjustBruteLoss(8)
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else
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to_chat(user, span_warning("You need a tighter grip!"))
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return
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if(exposed)
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if(hidden_item)
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to_chat(user, span_notice("You fish [hidden_item] out of the drain enclosure."))
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user.put_in_hands(hidden_item)
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else
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to_chat(user, span_warning("There is nothing in the drain holder!"))
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return
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return ..()
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/obj/structure/urinal/attackby(obj/item/attacking_item, mob/user, params)
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if(exposed)
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if(hidden_item)
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to_chat(user, span_warning("There is already something in the drain enclosure!"))
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return
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if(attacking_item.w_class > WEIGHT_CLASS_TINY)
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to_chat(user, span_warning("[attacking_item] is too large for the drain enclosure."))
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return
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if(!user.transferItemToLoc(attacking_item, src))
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to_chat(user, span_warning("[attacking_item] is stuck to your hand, you cannot put it in the drain enclosure!"))
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return
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hidden_item = attacking_item
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to_chat(user, span_notice("You place [attacking_item] into the drain enclosure."))
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return
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return ..()
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/obj/structure/urinal/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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to_chat(user, span_notice("You start to [exposed ? "screw the cap back into place" : "unscrew the cap to the drain protector"]..."))
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playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, TRUE)
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if(I.use_tool(src, user, 20))
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user.visible_message(span_notice("[user] [exposed ? "screws the cap back into place" : "unscrew the cap to the drain protector"]!"),
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span_notice("You [exposed ? "screw the cap back into place" : "unscrew the cap on the drain"]!"),
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span_hear("You hear metal and squishing noises."))
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exposed = !exposed
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return TRUE
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/obj/structure/urinal/wrench_act_secondary(mob/living/user, obj/item/tool)
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tool.play_tool_sound(user)
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deconstruct(TRUE)
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balloon_alert(user, "removed urinal")
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return ITEM_INTERACT_SUCCESS
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/obj/structure/urinal/atom_deconstruct(disassembled = TRUE)
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new /obj/item/wallframe/urinal(loc)
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hidden_item?.forceMove(drop_location())
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/obj/item/wallframe/urinal
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name = "urinal frame"
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desc = "An unmounted urinal. Attach it to a wall to use."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "urinal"
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result_path = /obj/structure/urinal
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pixel_shift = 32
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/obj/item/food/urinalcake
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name = "urinal cake"
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desc = "The noble urinal cake, protecting the station's pipes from the station's pee. Do not eat."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "urinalcake"
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w_class = WEIGHT_CLASS_TINY
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food_reagents = list(
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/datum/reagent/chlorine = 3,
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/datum/reagent/ammonia = 1,
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)
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foodtypes = TOXIC | GROSS
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preserved_food = TRUE
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/obj/item/food/urinalcake/attack_self(mob/living/user)
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user.visible_message(span_notice("[user] squishes [src]!"), span_notice("You squish [src]."), "<i>You hear a squish.</i>")
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icon_state = "urinalcake_squish"
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addtimer(VARSET_CALLBACK(src, icon_state, "urinalcake"), 0.8 SECONDS)
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