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Bubberstation/code/modules/bitrunning/objects/loot_crate.dm
Thunder12345 058cb039eb Bitrunning 1.5: Secondary Objectives (#81828)
## About The Pull Request

Added secondary objective lockboxes to bitrunning. These pull from a
list of secondary objective loot on the domain, with a limited quantity
of items. Once there are no items left to pull, the secondary objective
disappears. If multiple secondary objective markers are placed, they
will be placed until all markers have been used, or all the items in the
loot pool are already spoken for.

To support this functionality, adds SSbitrunning, which stores all
domains as instances, instead of checking the hardcoded types as
previously. SSbitrunning manages listing domains for the quantum
console, and rolling secondary loot.

As an example of this functionality, added a side path to Glacier Grind
with a polar bear and some loot.

## Why It's Good For The Game

Secondary objectives give mappers ways to encourage players to venture
into a wider range of domains by offering non-trivial loot beyond the
fluff items given in the main caches. The absolute limit on the number
of items available ensures these items can't be farmed.

As well as supporting secondary objectives, SSbitrunning allows for
future support of features relying on mid-round modification of domains,
for instance adding custom domains.

## Changelog
🆑
add: Added secondary objectives to bitrunning!
add: Pick up encrypted curiosities and return them to the safehouse to
claim their contents.
add: Glacier Grind has been given a secondary objective, look out for
the limited edition hat.
add: Bitrunning domains can now be modified during the round by admins.
/🆑
2024-03-09 22:42:23 +01:00

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#define ORE_MULTIPLIER_IRON 3
#define ORE_MULTIPLIER_GLASS 2
#define ORE_MULTIPLIER_PLASMA 1
#define ORE_MULTIPLIER_SILVER 0.7
#define ORE_MULTIPLIER_GOLD 0.6
#define ORE_MULTIPLIER_TITANIUM 0.5
#define ORE_MULTIPLIER_URANIUM 0.4
#define ORE_MULTIPLIER_DIAMOND 0.3
#define ORE_MULTIPLIER_BLUESPACE_CRYSTAL 0.2
/obj/structure/closet/crate/secure/bitrunning // Base class. Do not spawn this.
name = "base class cache"
desc = "Talk to a coder."
icon_state = "bitrunning"
base_icon_state = "bitrunning"
/// The virtual domain - side of the bitrunning crate. Deliver to the send location.
/obj/structure/closet/crate/secure/bitrunning/encrypted
name = "encrypted cache"
desc = "Needs to be decrypted at the safehouse to be opened."
locked = TRUE
damage_deflection = 30
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/structure/closet/crate/secure/bitrunning/encrypted/can_unlock(mob/living/user, obj/item/card/id/player_id, obj/item/card/id/registered_id)
return FALSE
/// The bitrunner den - side of the bitrunning crate. Appears in the receive location.
/obj/structure/closet/crate/secure/bitrunning/decrypted
name = "decrypted cache"
desc = "Compiled from the virtual domain. The reward of a successful bitrunner."
locked = FALSE
/obj/structure/closet/crate/secure/bitrunning/decrypted/Initialize(
mapload,
datum/lazy_template/virtual_domain/completed_domain,
rewards_multiplier = 1,
)
. = ..()
playsound(src, 'sound/magic/blink.ogg', 50, TRUE)
if(isnull(completed_domain))
return
PopulateContents(completed_domain.reward_points, completed_domain.completion_loot, rewards_multiplier)
/obj/structure/closet/crate/secure/bitrunning/decrypted/PopulateContents(reward_points, list/completion_loot, rewards_multiplier)
. = ..()
spawn_loot(completion_loot)
new /obj/item/stack/ore/iron(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_IRON))
new /obj/item/stack/ore/glass(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_GLASS))
if(reward_points > 1)
new /obj/item/stack/ore/silver(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_SILVER))
new /obj/item/stack/ore/titanium(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_TITANIUM))
if(reward_points > 2)
new /obj/item/stack/ore/plasma(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_PLASMA))
new /obj/item/stack/ore/gold(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_GOLD))
new /obj/item/stack/ore/uranium(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_URANIUM))
if(reward_points > 3)
new /obj/item/stack/ore/diamond(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_DIAMOND))
new /obj/item/stack/ore/bluespace_crystal(src, calculate_loot(reward_points, rewards_multiplier, ORE_MULTIPLIER_BLUESPACE_CRYSTAL))
/// Handles generating random numbers & calculating loot totals
/obj/structure/closet/crate/secure/bitrunning/decrypted/proc/calculate_loot(reward_points, rewards_multiplier, ore_multiplier)
var/base = rewards_multiplier + reward_points
var/random_sum = (rand() + 0.5) * base
return ROUND_UP(random_sum * ore_multiplier)
/// Handles spawning completion loot. This tries to handle bad flat and assoc lists
/obj/structure/closet/crate/secure/bitrunning/decrypted/proc/spawn_loot(list/completion_loot)
for(var/path in completion_loot)
if(!ispath(path))
return FALSE
if(isnull(completion_loot[path]))
return FALSE
for(var/i in 1 to completion_loot[path])
new path(src)
return TRUE
#undef ORE_MULTIPLIER_IRON
#undef ORE_MULTIPLIER_GLASS
#undef ORE_MULTIPLIER_PLASMA
#undef ORE_MULTIPLIER_SILVER
#undef ORE_MULTIPLIER_GOLD
#undef ORE_MULTIPLIER_TITANIUM
#undef ORE_MULTIPLIER_URANIUM
#undef ORE_MULTIPLIER_DIAMOND
#undef ORE_MULTIPLIER_BLUESPACE_CRYSTAL