mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-17 04:27:39 +00:00
## About The Pull Request See changelog for shortlist 1. **Threat changes.** I was a bit unsatisfied with the rate of antag spawns. These have been increased considerably. The clamped probability has been increased from 1-10 to 5-15. The probability increases from 5 to 15 as domains are completed. Generally, in a standard round, the chance of spawning at least one antag should be around ~50% at 7 domains completed. Emagging a server doubles this rate. 2. **Map changes.** Starfront saloon was a cool idea on paper: A totally modular map. However, it looked very uninspired and was so much of a chore on the map loading system that it prompted players to admin help how long it took, thinking it was broken. I've removed the map. I have others I want to implement that don't look so bad. 3. **QoL changes**. Ghost observer experience is improved. Previously, you could click netpods to view their avatar, and now you can click the hololadder to return. I've included examine text to show this. The server's examine text will now also give you clues that it's emagged (ghost only). The examine text on hololadders has also been improved. 4. **Bitrunning antags.** These were designed as temporary, but they were everything but. Spawning as one would prevent your revival, which just isn't a good tradeoff for something that's going to get deleted in a minute. Now, this system uses temp bodies just like CTF, so you can return once you're dead. (exception: coming station side) 5. **Maps**: Syndicate assault is still one of my favorites, but there's cheesy exploits like instantly breaking the display case to lock down the ship, turning on turrets which are EXTRA lethal, etc. I've added some pistols to the closets and removed some of these exploits. 6. **Cooldown**: Yes, no one seems to upgrade these ever, and it proved a poor technique to encourage bitrunners to leave their rooms. I had other plans to encourage this, not included here, so I think lowering the cooldown time is beneficial. 3min -> 2min > [!NOTE] > File diff: removed a map ## Why It's Good For The Game Closes #83787 General updates and QoL for bitrunning to keep it fresh. I was quite disappointed with the scaling of threat, and most players haven't even seen bitrunning antags except when I admin spawn them. These numbers aren't hard set in my mind, and could be adjusted. I generally want bitrunning easier to access and more "temporary" which is in keeping with its design doc. ## Changelog 🆑 fix: Bitrunning made more illegal: Increased the rate at which antags spawn. fix: "Temporary" bitrunning antagonists and spawners are made actually temporary. You will return to your original body after death, just like CTF. add: Added more examine text for ghosts to bitrunning equipment. balance: Server cooldown reduced by 1 minute at base level. add: As an observer, you can now switch views between station and virtual domain by clicking the hololadder and netpod respectively. del: Removed the starfront saloon BR map. fix: Syndicate assault map: Added pistols, reduced exploits. /🆑
491 lines
14 KiB
Plaintext
491 lines
14 KiB
Plaintext
#define BASE_DISCONNECT_DAMAGE 40
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/obj/machinery/netpod
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name = "netpod"
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base_icon_state = "netpod"
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circuit = /obj/item/circuitboard/machine/netpod
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desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
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icon = 'icons/obj/machines/bitrunning.dmi'
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icon_state = "netpod"
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max_integrity = 300
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obj_flags = BLOCKS_CONSTRUCTION
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state_open = TRUE
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interaction_flags_mouse_drop = NEED_HANDS | NEED_DEXTERITY
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/// Whether we have an ongoing connection
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var/connected = FALSE
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/// A player selected outfit by clicking the netpod
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var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
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/// Holds this to see if it needs to generate a new one
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var/datum/weakref/avatar_ref
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/// The linked quantum server
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var/datum/weakref/server_ref
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/// The amount of brain damage done from force disconnects
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var/disconnect_damage
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/// Static list of outfits to select from
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var/list/cached_outfits = list()
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/obj/machinery/netpod/post_machine_initialize()
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. = ..()
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disconnect_damage = BASE_DISCONNECT_DAMAGE
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find_server()
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RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_damage_taken))
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RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_loss))
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RegisterSignals(src, list(COMSIG_QDELETING, COMSIG_MACHINERY_BROKEN),PROC_REF(on_broken))
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register_context()
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update_appearance()
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/obj/machinery/netpod/Destroy()
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. = ..()
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QDEL_LIST(cached_outfits)
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/obj/machinery/netpod/examine(mob/user)
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. = ..()
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if(isnull(server_ref?.resolve()))
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. += span_infoplain("It's not connected to anything.")
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. += span_infoplain("Netpods must be built within 4 tiles of a server.")
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return
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if(!isobserver(user))
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. += span_infoplain("Drag yourself into the pod to engage the link.")
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. += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
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. += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
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if(isnull(occupant))
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. += span_infoplain("It's currently unoccupied.")
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return
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. += span_infoplain("It's currently occupied by [occupant].")
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if(isobserver(user))
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. += span_notice("As an observer, you can click this netpod to jump to its avatar.")
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return
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. += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
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/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(isnull(held_item))
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context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/crowbar) && occupant)
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context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/machinery/netpod/update_icon_state()
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if(!is_operational)
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icon_state = base_icon_state
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return ..()
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if(state_open)
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icon_state = base_icon_state + "_open_active"
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return ..()
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if(panel_open)
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icon_state = base_icon_state + "_panel"
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return ..()
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icon_state = base_icon_state + "_closed"
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if(occupant)
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icon_state += "_active"
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return ..()
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/obj/machinery/netpod/mouse_drop_receive(mob/target, mob/user, params)
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var/mob/living/carbon/player = user
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if(!iscarbon(player) || !is_operational || !state_open || player.buckled)
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return
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close_machine(target)
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/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
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if(user.combat_mode)
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attack_hand(user)
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return ITEM_INTERACT_SUCCESS
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if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
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if(occupant)
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balloon_alert(user, "in use!")
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return ITEM_INTERACT_SUCCESS
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if(state_open)
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balloon_alert(user, "close first.")
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return ITEM_INTERACT_SUCCESS
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if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
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update_appearance() // sometimes icon doesnt properly update during flick()
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ui_close(user)
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(!state_open && user == occupant)
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container_resist_act(user)
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/obj/machinery/netpod/Exited(atom/movable/gone, direction)
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. = ..()
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if(!state_open && gone == occupant)
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container_resist_act(gone)
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/obj/machinery/netpod/relaymove(mob/living/user, direction)
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if(!state_open)
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container_resist_act(user)
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/obj/machinery/netpod/container_resist_act(mob/living/user)
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user.visible_message(span_notice("[occupant] emerges from [src]!"),
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span_notice("You climb out of [src]!"),
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span_notice("With a hiss, you hear a machine opening."))
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open_machine()
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/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
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playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_opening", src)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_OPENED)
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update_use_power(IDLE_POWER_USE)
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return ..()
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/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
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if(!state_open || panel_open || !is_operational || !iscarbon(user))
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return
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playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
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flick("[base_icon_state]_closing", src)
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..()
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enter_matrix()
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/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
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if(isnull(occupant) || !iscarbon(occupant))
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if(!state_open)
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if(panel_open)
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return FALSE
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open_machine()
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else
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shut_pod()
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return TRUE
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pryer.visible_message(
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span_danger("[pryer] starts prying open [src]!"),
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span_notice("You start to pry open [src]."),
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span_notice("You hear loud prying on metal.")
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)
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playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
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if(do_after(pryer, 15 SECONDS, src))
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if(!state_open)
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sever_connection()
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open_machine()
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return TRUE
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/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
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if(!is_operational || occupant)
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "NetpodOutfits")
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ui.set_autoupdate(FALSE)
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ui.open()
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/obj/machinery/netpod/ui_data()
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var/list/data = list()
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data["netsuit"] = netsuit
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return data
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/obj/machinery/netpod/ui_static_data()
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var/list/data = list()
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if(!length(cached_outfits))
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cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
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data["collections"] = cached_outfits
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return data
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/obj/machinery/netpod/ui_act(action, params)
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. = ..()
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if(.)
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return TRUE
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switch(action)
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if("select_outfit")
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var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
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if(new_suit)
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netsuit = new_suit
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return TRUE
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return FALSE
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/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
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var/our_target = avatar_ref?.resolve()
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if(isnull(our_target) || !our_observer.orbit(our_target))
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return ..()
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/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
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/obj/machinery/netpod/proc/add_healing(mob/living/target)
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if(target != occupant)
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return
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target.AddComponent(/datum/component/netpod_healing, pod = src)
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target.playsound_local(src, 'sound/effects/submerge.ogg', 20, vary = TRUE)
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target.extinguish_mob()
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update_use_power(ACTIVE_POWER_USE)
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/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
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/obj/machinery/netpod/proc/auto_disconnect()
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if(isnull(occupant) || state_open || connected)
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return
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var/mob/player = occupant
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player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
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to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
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open_machine()
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/// Handles occupant post-disconnection effects like damage, sounds, etc
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/obj/machinery/netpod/proc/disconnect_occupant(cause_damage = FALSE)
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connected = FALSE
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var/mob/living/mob_occupant = occupant
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if(isnull(occupant) || mob_occupant.stat == DEAD)
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open_machine()
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return
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mob_occupant.playsound_local(src, 'sound/magic/blink.ogg', 25, TRUE)
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mob_occupant.set_static_vision(2 SECONDS)
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mob_occupant.set_temp_blindness(1 SECONDS)
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mob_occupant.Paralyze(2 SECONDS)
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if(!is_operational)
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open_machine()
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return
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var/heal_time = 1
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if(mob_occupant.health < mob_occupant.maxHealth)
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heal_time = (mob_occupant.stat + 2) * 5
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addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
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if(!cause_damage)
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return
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mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
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mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
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INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
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to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
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/**
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* ### Enter Matrix
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* Finds any current avatars from this chair - or generates a new one
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*
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* New avatars cost 1 attempt, and this will eject if there's none left
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*
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* Connects the mind to the avatar if everything is ok
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*/
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/obj/machinery/netpod/proc/enter_matrix()
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var/mob/living/carbon/human/neo = occupant
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if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
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balloon_alert(neo, "invalid occupant.")
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return
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var/obj/machinery/quantum_server/server = find_server()
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if(isnull(server))
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balloon_alert(neo, "no server connected!")
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return
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var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
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if(isnull(generated_domain) || !server.is_ready)
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balloon_alert(neo, "nothing loaded!")
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return
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var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
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if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
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var/obj/structure/hololadder/wayout = server.generate_hololadder()
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if(isnull(wayout))
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balloon_alert(neo, "out of bandwidth!")
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return
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current_avatar = server.generate_avatar(wayout, netsuit)
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avatar_ref = WEAKREF(current_avatar)
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server.stock_gear(current_avatar, neo, generated_domain)
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neo.set_static_vision(3 SECONDS)
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add_healing(occupant)
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if(!validate_entry(neo, current_avatar))
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open_machine()
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return
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current_avatar.AddComponent( \
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/datum/component/avatar_connection, \
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old_mind = neo.mind, \
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old_body = neo, \
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server = server, \
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pod = src, \
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help_text = generated_domain.help_text, \
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)
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connected = TRUE
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/// Finds a server and sets the server_ref
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/obj/machinery/netpod/proc/find_server()
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var/obj/machinery/quantum_server/server = server_ref?.resolve()
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if(server)
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return server
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server = locate(/obj/machinery/quantum_server) in oview(4, src)
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if(isnull(server))
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return
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server_ref = WEAKREF(server)
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RegisterSignal(server, COMSIG_MACHINERY_REFRESH_PARTS, PROC_REF(on_server_upgraded))
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RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
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RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
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return server
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/// Creates a list of outfit entries for the UI.
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/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
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var/list/collection = list(
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"name" = identifier,
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"outfits" = list()
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)
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for(var/datum/outfit/outfit as anything in outfit_list)
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var/outfit_name = initial(outfit.name)
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if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
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continue
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collection["outfits"] += list(list("path" = outfit, "name" = outfit_name))
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return list(collection)
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/// Machine has been broken - handles signals and reverting sprites
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/obj/machinery/netpod/proc/on_broken(datum/source)
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SIGNAL_HANDLER
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sever_connection()
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/// Checks the integrity, alerts occupants
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/obj/machinery/netpod/proc/on_damage_taken(datum/source, damage_amount)
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SIGNAL_HANDLER
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if(isnull(occupant) || !connected)
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return
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var/total = max_integrity - damage_amount
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var/integrity = (atom_integrity / total) * 100
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if(integrity > 50)
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return
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SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
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/// Puts points on the current occupant's card account
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/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
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SIGNAL_HANDLER
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if(isnull(occupant) || !connected)
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return
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var/mob/living/player = occupant
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var/datum/bank_account/account = player.get_bank_account()
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if(isnull(account))
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return
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account.bitrunning_points += reward_points * 100
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/// The domain has been fully purged, so we should double check our avatar is deleted
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/obj/machinery/netpod/proc/on_domain_scrubbed(datum/source)
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SIGNAL_HANDLER
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var/mob/avatar = avatar_ref?.resolve()
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if(isnull(avatar))
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return
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QDEL_NULL(avatar)
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/// Boots out anyone in the machine && opens it
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/obj/machinery/netpod/proc/on_power_loss(datum/source)
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SIGNAL_HANDLER
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if(state_open)
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return
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if(isnull(occupant) || !connected)
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connected = FALSE
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open_machine()
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return
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sever_connection()
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/// When the server is upgraded, drops brain damage a little
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/obj/machinery/netpod/proc/on_server_upgraded(obj/machinery/quantum_server/source)
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SIGNAL_HANDLER
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disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - source.servo_bonus)
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/// Resolves a path to an outfit.
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/obj/machinery/netpod/proc/resolve_outfit(text)
|
|
var/path = text2path(text)
|
|
if(!ispath(path, /datum/outfit))
|
|
return
|
|
|
|
for(var/wardrobe in cached_outfits)
|
|
for(var/outfit in wardrobe["outfits"])
|
|
if(path == outfit["path"])
|
|
return path
|
|
|
|
message_admins("[usr]:[usr.ckey] attempted to select an unavailable outfit from a netpod")
|
|
return
|
|
|
|
/// Severs the connection with the current avatar
|
|
/obj/machinery/netpod/proc/sever_connection()
|
|
if(isnull(occupant) || !connected)
|
|
return
|
|
|
|
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_SEVER)
|
|
|
|
/// Closes the machine without shoving in an occupant
|
|
/obj/machinery/netpod/proc/shut_pod()
|
|
state_open = FALSE
|
|
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
|
|
flick("[base_icon_state]_closing", src)
|
|
set_density(TRUE)
|
|
|
|
update_appearance()
|
|
|
|
/// Checks for cases to eject/fail connecting an avatar
|
|
/obj/machinery/netpod/proc/validate_entry(mob/living/neo, mob/living/avatar)
|
|
if(!do_after(neo, 2 SECONDS, src))
|
|
return FALSE
|
|
|
|
// Very invalid
|
|
if(QDELETED(neo) || QDELETED(avatar) || QDELETED(src) || !is_operational)
|
|
return FALSE
|
|
|
|
// Invalid
|
|
if(occupant != neo || isnull(neo.mind) || neo.stat > SOFT_CRIT || avatar.stat == DEAD)
|
|
return FALSE
|
|
|
|
return TRUE
|
|
|
|
#undef BASE_DISCONNECT_DAMAGE
|