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Bubberstation/code/modules/hydroponics/grown/root.dm
Nick d3fe8eabbd Increases oculine metabolism and adds a chem threshold (#83358)
## About The Pull Request
This pr increases the metabolism rate from 0.25 to 1 for oculine and
adds a 30u threshold and changes the amount of oculine a carrot contains
from 100 potency from 25 units to 10 units(still very reasonable amount
since you usually farm in batches of 10)

## Why It's Good For The Game
Oculine at the moment gives you soft night vision lets me give you a
comparision

This is without Oculine in system

![image](https://github.com/tgstation/tgstation/assets/24854897/a33161bd-3c44-45ea-8274-33d7d866b9ec)

This is with Oculine in system

![image](https://github.com/tgstation/tgstation/assets/24854897/8a157edc-4a92-4ba0-8cbc-d6c21c43a613)


Currently how it is you make 90 units beaker and it lasts you a hour
trough the round its pretty easy to make
Which is kinda ridicilous because at that point it just becomes chug a
beaker and have bootleg NV this PR
Will make the chem a little more situational it still will lost long
enough to benefit in a combat scenario
just not enough to chug a beaker and not care about for it the rest of
the round

## Changelog

🆑
balance: Adds a threshold to oculine and increases metabolism, and
reduces the amount of oculine in a carrot
/🆑
2024-05-29 19:19:09 -04:00

118 lines
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Plaintext

// Carrot
/obj/item/seeds/carrot
name = "pack of carrot seeds"
desc = "These seeds grow into carrots."
icon_state = "seed-carrot"
species = "carrot"
plantname = "Carrots"
product = /obj/item/food/grown/carrot
maturation = 10
production = 1
yield = 5
instability = 15
growthstages = 3
growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
mutatelist = list(/obj/item/seeds/carrot/parsnip)
reagents_add = list(/datum/reagent/medicine/oculine = 0.1, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.05)
/obj/item/food/grown/carrot
seed = /obj/item/seeds/carrot
name = "carrot"
desc = "It's good for the eyes!"
icon_state = "carrot"
bite_consumption_mod = 2
foodtypes = VEGETABLES
juice_typepath = /datum/reagent/consumable/carrotjuice
wine_power = 30
/obj/item/food/grown/carrot/attackby(obj/item/I, mob/user, params)
if(I.get_sharpness())
var/carrot_blade
var/carrot_sword_chance = (max(0, seed.potency - 50) / 50)
if (prob(carrot_sword_chance))
carrot_blade = new /obj/item/claymore/carrot
to_chat(user, span_notice("You sharpen the carrot into a sword with [I]."))
else
carrot_blade = new /obj/item/knife/shiv/carrot
to_chat(user, span_notice("You sharpen the carrot into a shiv with [I]."))
remove_item_from_storage(user)
qdel(src)
user.put_in_hands(carrot_blade)
else
return ..()
// Parsnip
/obj/item/seeds/carrot/parsnip
name = "pack of parsnip seeds"
desc = "These seeds grow into parsnips."
icon_state = "seed-parsnip"
species = "parsnip"
plantname = "Parsnip"
product = /obj/item/food/grown/parsnip
icon_dead = "carrot-dead"
mutatelist = null
reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.05, /datum/reagent/consumable/nutriment = 0.05, /datum/reagent/aluminium = 0.05)
/obj/item/food/grown/parsnip
seed = /obj/item/seeds/carrot/parsnip
name = "parsnip"
desc = "Closely related to carrots."
icon_state = "parsnip"
foodtypes = VEGETABLES
juice_typepath = /datum/reagent/consumable/parsnipjuice
wine_power = 35
// White-Beet
/obj/item/seeds/whitebeet
name = "pack of white-beet seeds"
desc = "These seeds grow into sugary beet producing plants."
icon_state = "seed-whitebeet"
species = "whitebeet"
plantname = "White-Beet Plants"
product = /obj/item/food/grown/whitebeet
lifespan = 60
endurance = 50
yield = 6
instability = 10
growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
icon_dead = "whitebeet-dead"
mutatelist = list(/obj/item/seeds/redbeet)
reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/sugar = 0.2, /datum/reagent/consumable/nutriment = 0.05)
/obj/item/food/grown/whitebeet
seed = /obj/item/seeds/whitebeet
name = "white-beet"
desc = "You can't beat white-beet."
icon_state = "whitebeet"
bite_consumption_mod = 3
foodtypes = VEGETABLES
wine_power = 40
// Red Beet
/obj/item/seeds/redbeet
name = "pack of redbeet seeds"
desc = "These seeds grow into red beet producing plants."
icon_state = "seed-redbeet"
species = "redbeet"
plantname = "Red-Beet Plants"
product = /obj/item/food/grown/redbeet
lifespan = 60
endurance = 50
yield = 5
instability = 15
growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
icon_dead = "whitebeet-dead"
genes = list(/datum/plant_gene/trait/maxchem)
reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.05, /datum/reagent/consumable/nutriment = 0.05)
graft_gene = /datum/plant_gene/trait/maxchem
/obj/item/food/grown/redbeet
seed = /obj/item/seeds/redbeet
name = "red beet"
desc = "You can't beat red beet."
icon_state = "redbeet"
bite_consumption_mod = 2
foodtypes = VEGETABLES
wine_power = 60