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## About The Pull Request See title They wouldn't lock on to people on the station from a space ruin, but would to whoever entered their z level the second it was entered. Also fixes bug where I changed `status_flags` to `status_effects` for some reason which isn't where you look for godmode ## Why It's Good For The Game We have a space ruin whcih several (coreless) anomalies spawn on, the bioscrambler was put as an option because it was already immortal. It's weird though to zone into the ruin and immediately have every anomaly in there lock onto you, the best intended effect is probably for these ones specifically not to be bloodthirsty. We kind of only care about that behaviour on the station. ## Changelog 🆑 fix: Anomalous Research ruin Bioscrambler anomalies won't home in on targets fix: Bioscrambler won't randomly drop its target for no reason /🆑
76 lines
3.4 KiB
Plaintext
76 lines
3.4 KiB
Plaintext
///Spawns a big, amped up fat anomaly
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/obj/effect/spawner/random/big_anomaly
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name = "big anomaly spawner"
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icon_state = "big_anomaly"
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loot = list(
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/obj/effect/anomaly/pyro/big,
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/obj/effect/anomaly/flux/big,
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/obj/effect/anomaly/bluespace/big,
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/obj/effect/anomaly/grav/high/big
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)
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///Spawns a stable anomally that doesnt drop cores and doesn't destroy or alter the environment
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/obj/effect/spawner/random/environmentally_safe_anomaly
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name = "safe anomaly spawner"
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icon_state = "anomaly"
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loot = list(
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/obj/effect/anomaly/flux,
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/obj/effect/anomaly/bluespace,
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/obj/effect/anomaly/hallucination,
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/obj/effect/anomaly/bioscrambler/docile
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)
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///Do we anchor the anomaly? Set to true if you don't want anomalies drifting away (like if theyre in space or something)
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var/anchor_anomaly = FALSE
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/obj/effect/spawner/random/environmentally_safe_anomaly/make_item(spawn_loc, type_path_to_make)
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. = ..()
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var/obj/effect/anomaly/anomaly = .
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anomaly.stabilize(anchor = anchor_anomaly, has_core = FALSE)
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/obj/effect/spawner/random/environmentally_safe_anomaly/immobile
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name = "stationary safe anomaly spawner"
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icon_state = "anomaly_stationary"
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anchor_anomaly = TRUE
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/obj/item/paper/fluff/ruins/anomaly_research/intro
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name = "revelation"
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default_raw_text = {"ANOMALIES?!??!?!? They're all too busy making armor, weapons and pointless toys with anomalies,
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<br> NONE OF THEM ARE TRYING TO FIGURE OUT THEIR TRUE NATURE! No one wonders why anomalies respond to radio signals and drop perfectly neat wrapped anomaly packages?
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<br> Some anomalies represent fundamental aspects of our universe: bluespace, gravity, flux, pyro, but what the fuck is a delimber anomaly supposed to be?
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<br> A fucking hallucination anomaly? Ghost anomaly??? Some of these don't make any sense at all. What are they hiding from us???????
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<br>
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<br> I took 20 of their anomaly cores, they weren't going to use them anyway. I law 2'd a cyborg to make me a space lab, my perfect empire. The poor borg.
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<br> I, DR ANNA MOLLY, WILL REVEAL THE TRUTH!!
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"}
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/obj/item/paper/fluff/ruins/anomaly_research/stabilizer
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name = "stabilizer"
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default_raw_text = {"It's so sad anomalies aren't around much, usually leaving in a few minutes (barring some).
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<br> But it makes sense, if the anomalies are from different layers of reality,
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<br> and they're simply rubberbanding around, eventually being pulled back to where they belong. Unless they're cored.
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<br> BUT I DID IT!!! It was extremely difficult to obtain, but the null-fluid was the last component of the stabilizer.
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<br> Now that I can perform long-term studies of active anomalies, there's no limit to what I can achieve!!
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"}
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/obj/item/paper/fluff/ruins/anomaly_research/mega_anomally
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name = "mega anomally"
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default_raw_text = {"It only took every single one of my anomalies and nearly my entire supply of stabilizers, but I did it.
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<br> I CREATED THE ULTIMATE SUPER ANOMALY!! I modified a modsuit with the nullfluid, which should allow me to enter it!
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<br> I dropped off Moffie at my mom's, in case I can't get back. If you're reading this, SUCK IT I'M IN THE ANOMALY UNIVERSE (or dead) HAHAHAHHA!!
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<br> Dr Anna Molly, signing out.
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"}
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/area/misc/anomaly_research
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name = "Anomaly Research Facility"
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icon = 'icons/area/areas_ruins.dmi'
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icon_state = "anomaly_research"
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requires_power = FALSE
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area_flags = HIDDEN_AREA | UNIQUE_AREA
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has_gravity = TRUE
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/obj/item/reagent_containers/cup/bottle/wittel
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name = "wittel bottle"
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list_reagents = list(/datum/reagent/wittel = 5)
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