Files
Bubberstation/code/modules/vending/games.dm
ATH1909 5f305ca5f7 Removes an exploit that can farm Russian revolver moodlets, adds Russian revolvers to the contraband section of games vendors (#80159)
## About The Pull Request

Fixes https://github.com/tgstation/tgstation/issues/80158 by making
curses block you from playing Russian roulette regardless of whether or
not there's a live bullet in your Russian revolver's chamber.

A Russian revolver has been added to the contraband section of each Good
Clean Fun vendor.

## Why It's Good For The Game

The bug is incredibly funny, but ~~I want GBP~~ probably should be
fixed.

There's no actual way to get (more) Russian revolvers outside of the
mapstart ones, and that can be a bit stifling to gimmicks that involve
them. And Russian roulette IS a game.

Like the roundstart ones, you could unload these vendor revolvers for
.357 bullets, but you can already just print .357 bullets from a hacked
autolathe directly, so I don't think that's an issue.

## Changelog

🆑 ATHATH
fix: Spacemen can no longer use curses to cheat at Russian roulette by
selectively blocking attempts to shoot themselves.
add: A Russian revolver has been added to the contraband section of each
Good Clean Fun vendor.
/🆑

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-12-07 21:46:34 -08:00

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/obj/machinery/vending/games
name = "\improper Good Clean Fun"
desc = "Vends things that the Captain and Head of Personnel are probably not going to appreciate you fiddling with instead of your job..."
product_ads = "Escape to a fantasy world!;Fuel your gambling addiction!;Ruin your friendships!;Roll for initiative!;Elves and dwarves!;Paranoid computers!;Totally not satanic!;Fun times forever!"
icon_state = "games"
panel_type = "panel4"
product_categories = list(
list(
"name" = "Cards",
"icon" = "diamond",
"products" = list(
/obj/item/toy/cards/deck = 5,
/obj/item/toy/cards/deck/blank = 3,
/obj/item/toy/cards/deck/blank/black = 3,
/obj/item/toy/cards/deck/cas = 3,
/obj/item/toy/cards/deck/cas/black = 3,
/obj/item/toy/cards/deck/kotahi = 3,
/obj/item/toy/cards/deck/tarot = 3,
/obj/item/toy/cards/deck/wizoff = 3,
),
),
list(
"name" = "Toys",
"icon" = "hat-wizard",
"products" = list(
/obj/item/toy/captainsaid = 1,
/obj/item/toy/intento = 3,
/obj/item/storage/box/tail_pin = 1,
),
),
list(
"name" = "Art",
"icon" = "palette",
"products" = list(
/obj/item/storage/crayons = 2,
/obj/item/chisel = 3,
/obj/item/paint_palette = 3,
/obj/item/canvas/nineteen_nineteen = 5,
/obj/item/canvas/twentythree_nineteen = 5,
/obj/item/canvas/twentythree_twentythree = 5,
/obj/item/canvas/twentyfour_twentyfour = 5,
/obj/item/canvas/thirtysix_twentyfour = 3,
/obj/item/canvas/fortyfive_twentyseven = 3,
/obj/item/wallframe/painting/large = 5,
/obj/item/stack/pipe_cleaner_coil/random = 10,
),
),
list(
"name" = "Skillchips",
"icon" = "floppy-disk",
"products" = list(
/obj/item/skillchip/appraiser = 2,
/obj/item/skillchip/basketweaving = 2,
/obj/item/skillchip/bonsai = 2,
/obj/item/skillchip/intj = 2,
/obj/item/skillchip/light_remover = 2,
/obj/item/skillchip/master_angler = 2,
/obj/item/skillchip/sabrage = 2,
/obj/item/skillchip/useless_adapter = 5,
/obj/item/skillchip/wine_taster = 2,
),
),
list(
"name" = "Other",
"icon" = "star",
"products" = list(
/obj/item/camera = 3,
/obj/item/camera_film = 5,
/obj/item/cardpack/resin = 20, //Both card packs have had their count raised to 20 from 10 until card persistance is implimented.
/obj/item/cardpack/series_one = 20,
/obj/item/dyespray = 3,
/obj/item/hourglass = 2,
/obj/item/instrument/piano_synth/headphones = 4,
/obj/item/razor = 3,
/obj/item/storage/card_binder = 10,
/obj/item/storage/dice = 10,
),
),
)
contraband = list(
/obj/item/dice/fudge = 9,
/obj/item/clothing/shoes/wheelys/skishoes = 4,
/obj/item/instrument/musicalmoth = 1,
/obj/item/gun/ballistic/revolver/russian = 1, //the most dangerous game
)
premium = list(
/obj/item/disk/holodisk = 5,
/obj/item/rcl = 2,
/obj/item/airlock_painter = 1,
/obj/item/clothing/shoes/wheelys/rollerskates= 3,
/obj/item/melee/skateboard/pro = 3,
/obj/item/melee/skateboard/hoverboard = 1,
)
refill_canister = /obj/item/vending_refill/games
default_price = PAYCHECK_CREW
extra_price = PAYCHECK_COMMAND * 1.25
payment_department = ACCOUNT_SRV
light_mask = "games-light-mask"
/obj/item/vending_refill/games
machine_name = "\improper Good Clean Fun"
icon_state = "refill_games"