mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-09 00:13:55 +00:00
Atomizes a much larger PR for another time... There are typos in span and other html messages that causes them to not render correctly or at all. Bug fixes Converts those instances of span to use the macro
230 lines
7.7 KiB
Plaintext
230 lines
7.7 KiB
Plaintext
#define SHOWER_FREEZING "freezing"
|
|
#define SHOWER_FREEZING_TEMP 100
|
|
#define SHOWER_NORMAL "normal"
|
|
#define SHOWER_NORMAL_TEMP 300
|
|
#define SHOWER_BOILING "boiling"
|
|
#define SHOWER_BOILING_TEMP 400
|
|
/// The volume of it's internal reagents the shower applies to everything it sprays.
|
|
#define SHOWER_SPRAY_VOLUME 5
|
|
/// How much the volume of the shower's spay reagents are amplified by when it sprays something.
|
|
#define SHOWER_EXPOSURE_MULTIPLIER 2 // Showers effectively double exposed reagents
|
|
|
|
|
|
/obj/machinery/shower
|
|
name = "shower"
|
|
desc = "The HS-452. Installed in the 2550s by the Nanotrasen Hygiene Division, now with 2560 lead compliance! Passively replenishes itself with water when not in use."
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "shower"
|
|
density = FALSE
|
|
use_power = NO_POWER_USE
|
|
///Is the shower on or off?
|
|
var/on = FALSE
|
|
///What temperature the shower reagents are set to.
|
|
var/current_temperature = SHOWER_NORMAL
|
|
///What sound will be played on loop when the shower is on and pouring water.
|
|
var/datum/looping_sound/showering/soundloop
|
|
///What reagent should the shower be filled with when initially built.
|
|
var/reagent_id = /datum/reagent/water
|
|
///How much reagent capacity should the shower begin with when built.
|
|
var/reagent_capacity = 200
|
|
///How many units the shower refills every second.
|
|
var/refill_rate = 0.5
|
|
/// Whether or not the shower's water reclaimer is operating.
|
|
var/can_refill = TRUE
|
|
/// Whether to allow players to toggle the water reclaimer.
|
|
var/can_toggle_refill = TRUE
|
|
|
|
/obj/machinery/shower/Initialize(mapload)
|
|
. = ..()
|
|
create_reagents(reagent_capacity)
|
|
reagents.add_reagent(reagent_id, reagent_capacity)
|
|
soundloop = new(src, FALSE)
|
|
AddComponent(/datum/component/plumbing/simple_demand)
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_ATOM_ENTERED = .proc/on_entered,
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
|
|
/obj/machinery/shower/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("[reagents.total_volume]/[reagents.maximum_volume] liquids remaining.")
|
|
|
|
/obj/machinery/shower/Destroy()
|
|
QDEL_NULL(soundloop)
|
|
QDEL_NULL(reagents)
|
|
return ..()
|
|
|
|
/obj/machinery/shower/interact(mob/M)
|
|
if(reagents.total_volume < 5)
|
|
to_chat(M,span_notice("\The [src] is dry."))
|
|
return FALSE
|
|
on = !on
|
|
update_appearance()
|
|
handle_mist()
|
|
add_fingerprint(M)
|
|
if(on)
|
|
START_PROCESSING(SSmachines, src)
|
|
process(SSMACHINES_DT)
|
|
soundloop.start()
|
|
else
|
|
soundloop.stop()
|
|
if(isopenturf(loc))
|
|
var/turf/open/tile = loc
|
|
tile.MakeSlippery(TURF_WET_WATER, min_wet_time = 5 SECONDS, wet_time_to_add = 1 SECONDS)
|
|
|
|
/obj/machinery/shower/attackby(obj/item/I, mob/user, params)
|
|
if(I.tool_behaviour == TOOL_ANALYZER)
|
|
to_chat(user, span_notice("The water temperature seems to be [current_temperature]."))
|
|
else
|
|
return ..()
|
|
|
|
/obj/machinery/shower/multitool_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
if(. || !can_toggle_refill)
|
|
return
|
|
|
|
can_refill = !can_refill
|
|
to_chat(user, span_notice("You [can_refill ? "en" : "dis"]able the shower's water recycler."))
|
|
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
|
return TRUE
|
|
|
|
|
|
/obj/machinery/shower/wrench_act(mob/living/user, obj/item/I)
|
|
..()
|
|
to_chat(user, span_notice("You begin to adjust the temperature valve with \the [I]..."))
|
|
if(I.use_tool(src, user, 50))
|
|
switch(current_temperature)
|
|
if(SHOWER_NORMAL)
|
|
current_temperature = SHOWER_FREEZING
|
|
if(SHOWER_FREEZING)
|
|
current_temperature = SHOWER_BOILING
|
|
if(SHOWER_BOILING)
|
|
current_temperature = SHOWER_NORMAL
|
|
user.visible_message(span_notice("[user] adjusts the shower with \the [I]."), span_notice("You adjust the shower with \the [I] to [current_temperature] temperature."))
|
|
user.log_message("has wrenched a shower at [AREACOORD(src)] to [current_temperature].", LOG_ATTACK)
|
|
add_hiddenprint(user)
|
|
handle_mist()
|
|
return TRUE
|
|
|
|
|
|
/obj/machinery/shower/update_overlays()
|
|
. = ..()
|
|
if(!on)
|
|
return
|
|
var/mutable_appearance/water_falling = mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER)
|
|
water_falling.color = mix_color_from_reagents(reagents.reagent_list)
|
|
. += water_falling
|
|
|
|
/obj/machinery/shower/proc/handle_mist()
|
|
// If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds
|
|
// If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec
|
|
var/obj/effect/mist/mist = locate() in loc
|
|
if(!mist && on && current_temperature != SHOWER_FREEZING)
|
|
addtimer(CALLBACK(src, .proc/make_mist), 5 SECONDS)
|
|
|
|
if(mist && (!on || current_temperature == SHOWER_FREEZING))
|
|
addtimer(CALLBACK(src, .proc/clear_mist), 25 SECONDS)
|
|
|
|
/obj/machinery/shower/proc/make_mist()
|
|
var/obj/effect/mist/mist = locate() in loc
|
|
if(!mist && on && current_temperature != SHOWER_FREEZING)
|
|
var/obj/effect/mist/new_mist = new /obj/effect/mist(loc)
|
|
new_mist.color = mix_color_from_reagents(reagents.reagent_list)
|
|
|
|
/obj/machinery/shower/proc/clear_mist()
|
|
var/obj/effect/mist/mist = locate() in loc
|
|
if(mist && (!on || current_temperature == SHOWER_FREEZING))
|
|
qdel(mist)
|
|
|
|
|
|
/obj/machinery/shower/proc/on_entered(datum/source, atom/movable/AM)
|
|
SIGNAL_HANDLER
|
|
if(on && reagents.total_volume)
|
|
wash_atom(AM)
|
|
|
|
/obj/machinery/shower/proc/wash_atom(atom/target)
|
|
target.wash(CLEAN_RAD | CLEAN_WASH)
|
|
SEND_SIGNAL(target, COMSIG_ADD_MOOD_EVENT, "shower", /datum/mood_event/nice_shower)
|
|
reagents.expose(target, (TOUCH), SHOWER_EXPOSURE_MULTIPLIER * SHOWER_SPRAY_VOLUME / max(reagents.total_volume, SHOWER_SPRAY_VOLUME))
|
|
if(isliving(target))
|
|
check_heat(target)
|
|
|
|
/obj/machinery/shower/process(delta_time)
|
|
if(on && reagents.total_volume)
|
|
wash_atom(loc)
|
|
for(var/am in loc)
|
|
var/atom/movable/movable_content = am
|
|
if(!ismopable(movable_content)) // Mopables will be cleaned anyways by the turf wash above
|
|
wash_atom(movable_content) // Reagent exposure is handled in wash_atom
|
|
|
|
reagents.remove_any(SHOWER_SPRAY_VOLUME)
|
|
return
|
|
on = FALSE
|
|
soundloop.stop()
|
|
handle_mist()
|
|
if(can_refill)
|
|
reagents.add_reagent(reagent_id, refill_rate * delta_time)
|
|
update_appearance()
|
|
if(reagents.total_volume == reagents.maximum_volume)
|
|
return PROCESS_KILL
|
|
|
|
/obj/machinery/shower/deconstruct(disassembled = TRUE)
|
|
new /obj/item/stack/sheet/iron(drop_location(), 3)
|
|
qdel(src)
|
|
|
|
/obj/machinery/shower/proc/check_heat(mob/living/L)
|
|
var/mob/living/carbon/C = L
|
|
|
|
if(current_temperature == SHOWER_FREEZING)
|
|
if(iscarbon(L))
|
|
C.adjust_bodytemperature(-80, 80)
|
|
to_chat(L, span_warning("[src] is freezing!"))
|
|
else if(current_temperature == SHOWER_BOILING)
|
|
if(iscarbon(L))
|
|
C.adjust_bodytemperature(35, 0, 500)
|
|
L.adjustFireLoss(5)
|
|
to_chat(L, span_danger("[src] is searing!"))
|
|
|
|
|
|
/obj/structure/showerframe
|
|
name = "shower frame"
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "shower_frame"
|
|
desc = "A shower frame, that needs a water recycler to finish construction."
|
|
anchored = FALSE
|
|
|
|
/obj/structure/showerframe/attackby(obj/item/I, mob/living/user, params)
|
|
if(istype(I, /obj/item/stock_parts/water_recycler))
|
|
qdel(I)
|
|
var/obj/machinery/shower/new_shower = new /obj/machinery/shower(loc)
|
|
new_shower.setDir(dir)
|
|
qdel(src)
|
|
return
|
|
return ..()
|
|
|
|
/obj/structure/showerframe/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated))
|
|
|
|
/obj/structure/showerframe/proc/can_be_rotated(mob/user, rotation_type)
|
|
if(anchored)
|
|
to_chat(user, span_warning("It is fastened to the floor!"))
|
|
return !anchored
|
|
|
|
/obj/effect/mist
|
|
name = "mist"
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "mist"
|
|
layer = FLY_LAYER
|
|
anchored = TRUE
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
#undef SHOWER_SPRAY_VOLUME
|
|
#undef SHOWER_EXPOSURE_MULTIPLIER
|
|
#undef SHOWER_BOILING_TEMP
|
|
#undef SHOWER_BOILING
|
|
#undef SHOWER_NORMAL_TEMP
|
|
#undef SHOWER_NORMAL
|
|
#undef SHOWER_FREEZING_TEMP
|
|
#undef SHOWER_FREEZING
|