Files
Bubberstation/code/modules/projectiles
Hatterhat 830131bcb1 [NO GBP] Generalizes semicd to fire_cd and applies it to burst fire (#89929)
## About The Pull Request
Title. Firing a weapon in burst now triggers fire delay based off the
fire cooldown variable, which was reused from the now-renamed `semicd`.
This shouldn't affect anything, but if this does, uh, my bad.

## Why It's Good For The Game
My previous PR, tgstation/tgstation#89634, separated fire delay and
burst delay for a possible avenue of balance for gun design (e.g. fast
burst gun with long delays between bursts). I didn't realize burst
didn't set the cooldown, though, so... now it's here. My bad.

## Changelog

🆑
fix: Burst-firing weapons now respect their fire delay, in the event
that their fire delay is longer than click cooldown. If your local
burst-fire weapon starts to feel weird because of this, please submit an
issue report.
/🆑

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2025-03-12 19:06:20 -06:00
..
2025-03-12 15:06:05 -05:00
2025-01-28 22:16:16 +01:00