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## About The Pull Request Title. Firing a weapon in burst now triggers fire delay based off the fire cooldown variable, which was reused from the now-renamed `semicd`. This shouldn't affect anything, but if this does, uh, my bad. ## Why It's Good For The Game My previous PR, tgstation/tgstation#89634, separated fire delay and burst delay for a possible avenue of balance for gun design (e.g. fast burst gun with long delays between bursts). I didn't realize burst didn't set the cooldown, though, so... now it's here. My bad. ## Changelog 🆑 fix: Burst-firing weapons now respect their fire delay, in the event that their fire delay is longer than click cooldown. If your local burst-fire weapon starts to feel weird because of this, please submit an issue report. /🆑 Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>