Files
Bubberstation/code/__HELPERS/generators.dm
SkyratBot 8d1c87a394 [MIRROR] Particle editor [MDB IGNORE] (#17584)
* Particle editor (#71110)

## About The Pull Request
Demo: https://streamable.com/wnj3mf

Features:
- Full support for most gradients/vectors/numbers/generators/transforms
( I might have forgotten some of the more esoteric ones)
- A "tutorial" section that explains the different rand/generation types
and how physics works with pictures
- Button for viewing what each var does
- Selecting a particle type to set immediately
- The generator types use defines now

Not included:
Color matrix support for color generators (I'm sorry but hell no)

Special thanks to @ jlsnow301 for explaining js things to me

## Why It's Good For The Game

Making cool stuf

## Changelog
🆑
refactor: Added a particle editor to VV dropdown which can be used by
coders and admins to edit particle values on the fly easily.
/🆑

Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>

* Particle editor

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>
2022-11-20 00:33:34 +00:00

12 lines
645 B
Plaintext

/**
* returns the arguments given to a generator and manually extracts them from the internal byond object
* returns:
* * flat list of strings for args given to the generator.
* * Note: this means things like "list(1,2,3)" will need to be processed
*/
/proc/return_generator_args(generator/target)
var/string_repr = "[target]" //the name of the generator is the string representation of it's _binobj, which also contains it's args
string_repr = copytext(string_repr, 11, length(string_repr)) // strips extraneous data
string_repr = replacetext(string_repr, "\"", "") // removes the " around the type
return splittext(string_repr, ", ")