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* Makes industrial gold and regenerative gold spawn random coins. Also adds chococoin to coin spawner. (#75199) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request So they just had list from 6 coins and not random picking of coins, so now its random. It will also spawn chococoin because it's a coin too. But won't spawn `coin/gold/debug` because it's debug and eldritch coin because comxy asked about it. Added chococoin to `/obj/effect/spawner/random/entertainment/coin` and holdables list of wallet. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Random is funny. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Indusrial Gold and Regenerative Gold extracts now spawn random coins and not just list of 6 coins. But no mythril as it has miserable chance to have summoning effect which have even more miserable chance to spawn something dangerous and not just mice. add: Chococoin now has a chance to spawn wherever the coins are used to spawn (wallets, greed ruins, deltastation bar) /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com> * Makes industrial gold and regenerative gold spawn random coins. Also adds chococoin to coin spawner. --------- Co-authored-by: Helg2 <93882977+Helg2@users.noreply.github.com> Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
71 lines
2.3 KiB
Plaintext
71 lines
2.3 KiB
Plaintext
///Get a random food item exluding the blocked ones
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/proc/get_random_food()
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var/static/list/allowed_food = list()
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if(!LAZYLEN(allowed_food)) //it's static so we only ever do this once
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var/list/blocked = list(
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/obj/item/food/bowled,
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/obj/item/food/bread,
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/obj/item/food/breadslice,
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/obj/item/food/cake,
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/obj/item/food/cakeslice,
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/obj/item/food/clothing,
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/obj/item/food/drug,
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/obj/item/food/grown,
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/obj/item/food/grown/ash_flora,
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/obj/item/food/grown/mushroom,
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/obj/item/food/grown/nettle,
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/obj/item/food/grown/shell,
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/obj/item/food/kebab,
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/obj/item/food/meat,
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/obj/item/food/meat/slab,
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/obj/item/food/meat/slab/human/mutant,
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/obj/item/food/pie,
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/obj/item/food/pieslice,
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/obj/item/food/pizza,
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/obj/item/food/pizzaslice,
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/obj/item/food/salad,
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/obj/item/food/spaghetti,
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)
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var/list/unfiltered_allowed_food = subtypesof(/obj/item/food) - blocked
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for(var/obj/item/food/food as anything in unfiltered_allowed_food)
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if(!initial(food.icon_state)) //food with no icon_state should probably not be spawned
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continue
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allowed_food.Add(food)
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return pick(allowed_food)
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///Gets a random drink excluding the blocked type
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/proc/get_random_drink()
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var/list/blocked = list(
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/obj/item/reagent_containers/cup/soda_cans,
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/obj/item/reagent_containers/cup/glass/bottle
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)
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return pick(subtypesof(/obj/item/reagent_containers/cup/glass) - blocked)
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///Picks a string of symbols to display as the law number for hacked or ion laws
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/proc/ion_num() //! is at the start to prevent us from changing say modes via get_message_mode()
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return "![pick("!","@","#","$","%","^","&")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")]"
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///Returns a string for a random nuke code
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/proc/random_nukecode()
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var/val = rand(0, 99999)
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var/str = "[val]"
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while(length(str) < 5)
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str = "0" + str
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. = str
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///Gets a random coin excluding the blocked type and including extra coins which aren't pathed like coins.
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/proc/get_random_coin()
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var/list/blocked = list(
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/obj/item/coin/gold/debug,
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/obj/item/coin/eldritch,
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/obj/item/coin/mythril,
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)
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var/list/extra_coins = list(
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/obj/item/food/chococoin,
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)
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var/list/allowed_coins = subtypesof(/obj/item/coin) - blocked + extra_coins
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return pick(allowed_coins)
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