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* Refactored admin backup saving. No longer at round end, more data backed up (#81891) Admin verified connections now cache all verified connections for all admins. (Rather then just the last connection data of the currently connected admins) Sync with the db now happens at admin load time, not at round end. (this was causing annoyances because servers with long rounds could override the admin db with old/stale data overwritting the fresher data that was written by a server with a shorter round) Fix backup verification not working if the db thinks it still connected but its not actually still connected. @ Mothblocks @ Jordie0608 --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com> * Refactored admin backup saving. No longer at round end, more data backed up --------- Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com> Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
767 lines
31 KiB
Plaintext
767 lines
31 KiB
Plaintext
#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
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#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcom/shuttles marked as escaped
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#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
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#define PERSONAL_LAST_ROUND "personal last round"
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#define SERVER_LAST_ROUND "server last round"
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GLOBAL_LIST_INIT(achievements_unlocked, list())
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/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
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gather_antag_data()
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record_nuke_disk_location()
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var/json_file = file("[GLOB.log_directory]/round_end_data.json")
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// All but npcs sublists and ghost category contain only mobs with minds
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var/list/file_data = list("escapees" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "abandoned" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "ghosts" = list(), "additional data" = list())
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var/num_survivors = 0 //Count of non-brain non-camera mobs with mind that are alive
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var/num_escapees = 0 //Above and on centcom z
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var/num_shuttle_escapees = 0 //Above and on escape shuttle
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var/list/area/shuttle_areas
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if(SSshuttle?.emergency)
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shuttle_areas = SSshuttle.emergency.shuttle_areas
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for(var/mob/M in GLOB.mob_list)
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var/list/mob_data = list()
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if(isnewplayer(M))
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continue
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var/escape_status = "abandoned" //default to abandoned
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var/category = "npcs" //Default to simple count only bracket
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var/count_only = TRUE //Count by name only or full info
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mob_data["name"] = M.name
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if(M.mind)
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count_only = FALSE
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mob_data["ckey"] = M.mind.key
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if(M.stat != DEAD && !isbrain(M) && !iscameramob(M))
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num_survivors++
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if(EMERGENCY_ESCAPED_OR_ENDGAMED && (M.onCentCom() || M.onSyndieBase()))
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num_escapees++
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escape_status = "escapees"
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if(shuttle_areas[get_area(M)])
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num_shuttle_escapees++
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if(isliving(M))
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var/mob/living/L = M
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mob_data["location"] = get_area(L)
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mob_data["health"] = L.health
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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category = "humans"
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if(H.mind)
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mob_data["job"] = H.mind.assigned_role.title
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else
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mob_data["job"] = "Unknown"
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mob_data["species"] = H.dna.species.name
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else if(issilicon(L))
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category = "silicons"
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if(isAI(L))
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mob_data["module"] = "AI"
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else if(ispAI(L))
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mob_data["module"] = "pAI"
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else if(iscyborg(L))
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var/mob/living/silicon/robot/R = L
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mob_data["module"] = (R.model ? R.model.name : "Null Model")
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else
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category = "others"
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mob_data["typepath"] = M.type
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//Ghosts don't care about minds, but we want to retain ckey data etc
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if(isobserver(M))
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count_only = FALSE
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escape_status = "ghosts"
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if(!M.mind)
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mob_data["ckey"] = M.key
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category = null //ghosts are one list deep
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//All other mindless stuff just gets counts by name
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if(count_only)
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var/list/npc_nest = file_data["[escape_status]"]["npcs"]
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var/name_to_use = initial(M.name)
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if(ishuman(M))
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name_to_use = "Unknown Human" //Monkeymen and other mindless corpses
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if(npc_nest.Find(name_to_use))
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file_data["[escape_status]"]["npcs"][name_to_use] += 1
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else
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file_data["[escape_status]"]["npcs"][name_to_use] = 1
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else
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//Mobs with minds and ghosts get detailed data
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if(category)
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var/pos = length(file_data["[escape_status]"]["[category]"]) + 1
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file_data["[escape_status]"]["[category]"]["[pos]"] = mob_data
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else
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var/pos = length(file_data["[escape_status]"]) + 1
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file_data["[escape_status]"]["[pos]"] = mob_data
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var/datum/station_state/end_state = new /datum/station_state()
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end_state.count()
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var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
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file_data["additional data"]["station integrity"] = station_integrity
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WRITE_FILE(json_file, json_encode(file_data))
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SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", num_escapees, list("escapees", "total"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len, list("players", "total"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len - num_survivors, list("players", "dead"))
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. = list()
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.[POPCOUNT_SURVIVORS] = num_survivors
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.[POPCOUNT_ESCAPEES] = num_escapees
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.[POPCOUNT_SHUTTLE_ESCAPEES] = num_shuttle_escapees
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.["station_integrity"] = station_integrity
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/datum/controller/subsystem/ticker/proc/gather_antag_data()
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var/team_gid = 1
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var/list/team_ids = list()
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for(var/datum/antagonist/A in GLOB.antagonists)
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if(!A.owner)
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continue
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var/list/antag_info = list()
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antag_info["key"] = A.owner.key
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antag_info["name"] = A.owner.name
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antag_info["antagonist_type"] = A.type
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antag_info["antagonist_name"] = A.name //For auto and custom roles
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antag_info["objectives"] = list()
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antag_info["team"] = list()
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var/datum/team/T = A.get_team()
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if(T)
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antag_info["team"]["type"] = T.type
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antag_info["team"]["name"] = T.name
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if(!team_ids[T])
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team_ids[T] = team_gid++
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antag_info["team"]["id"] = team_ids[T]
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if(A.objectives.len)
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for(var/datum/objective/O in A.objectives)
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var/result = O.check_completion() ? "SUCCESS" : "FAIL"
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antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
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SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
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/datum/controller/subsystem/ticker/proc/record_nuke_disk_location()
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var/disk_count = 1
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for(var/obj/item/disk/nuclear/nuke_disk as anything in SSpoints_of_interest.real_nuclear_disks)
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var/list/data = list()
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var/turf/disk_turf = get_turf(nuke_disk)
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if(disk_turf)
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data["x"] = disk_turf.x
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data["y"] = disk_turf.y
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data["z"] = disk_turf.z
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var/atom/outer = get_atom_on_turf(nuke_disk, /mob/living)
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if(outer != nuke_disk)
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if(isliving(outer))
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var/mob/living/disk_holder = outer
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data["holder"] = disk_holder.real_name
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else
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data["holder"] = outer.name
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SSblackbox.record_feedback("associative", "roundend_nukedisk", disk_count, data)
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disk_count++
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/datum/controller/subsystem/ticker/proc/gather_newscaster()
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var/json_file = file("[GLOB.log_directory]/newscaster.json")
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var/list/file_data = list()
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var/pos = 1
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for(var/V in GLOB.news_network.network_channels)
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var/datum/feed_channel/channel = V
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if(!istype(channel))
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stack_trace("Non-channel in newscaster channel list")
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continue
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file_data["[pos]"] = list("channel name" = "[channel.channel_name]", "author" = "[channel.author]", "censored" = channel.censored ? 1 : 0, "author censored" = channel.author_censor ? 1 : 0, "messages" = list())
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for(var/M in channel.messages)
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var/datum/feed_message/message = M
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if(!istype(message))
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stack_trace("Non-message in newscaster channel messages list")
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continue
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var/list/comment_data = list()
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for(var/C in message.comments)
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var/datum/feed_comment/comment = C
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if(!istype(comment))
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stack_trace("Non-message in newscaster message comments list")
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continue
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comment_data += list(list("author" = "[comment.author]", "time stamp" = "[comment.time_stamp]", "body" = "[comment.body]"))
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file_data["[pos]"]["messages"] += list(list("author" = "[message.author]", "time stamp" = "[message.time_stamp]", "censored" = message.body_censor ? 1 : 0, "author censored" = message.author_censor ? 1 : 0, "photo file" = "[message.photo_file]", "photo caption" = "[message.caption]", "body" = "[message.body]", "comments" = comment_data))
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pos++
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if(GLOB.news_network.wanted_issue.active)
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file_data["wanted"] = list("author" = "[GLOB.news_network.wanted_issue.scanned_user]", "criminal" = "[GLOB.news_network.wanted_issue.criminal]", "description" = "[GLOB.news_network.wanted_issue.body]", "photo file" = "[GLOB.news_network.wanted_issue.photo_file]")
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WRITE_FILE(json_file, json_encode(file_data))
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///Handles random hardcore point rewarding if it applies.
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/datum/controller/subsystem/ticker/proc/HandleRandomHardcoreScore(client/player_client)
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if(!ishuman(player_client?.mob))
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return FALSE
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var/mob/living/carbon/human/human_mob = player_client.mob
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if(!human_mob.hardcore_survival_score) ///no score no glory
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return FALSE
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if(human_mob.mind && (length(human_mob.mind.antag_datums) > 0))
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for(var/datum/antagonist/antag_datums as anything in human_mob.mind.antag_datums)
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if(!antag_datums.hardcore_random_bonus) //dont give bonusses to dumb stuff like revs or hypnos
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continue
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if(initial(antag_datums.can_assign_self_objectives) && !antag_datums.can_assign_self_objectives)
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continue // You don't get a prize if you picked your own objective, you can't fail those
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var/greentexted = TRUE
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for(var/datum/objective/objective_datum as anything in antag_datums.objectives)
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if(!objective_datum.check_completion())
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greentexted = FALSE
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break
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if(greentexted)
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var/score = round(human_mob.hardcore_survival_score * 2)
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player_client.give_award(/datum/award/score/hardcore_random, human_mob, score)
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log_admin("[player_client] gained [score] hardcore random points, including greentext bonus!")
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return
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if(considered_escaped(human_mob.mind))
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player_client.give_award(/datum/award/score/hardcore_random, human_mob, round(human_mob.hardcore_survival_score))
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log_admin("[player_client] gained [round(human_mob.hardcore_survival_score)] hardcore random points.")
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/datum/controller/subsystem/ticker/proc/declare_completion(was_forced = END_ROUND_AS_NORMAL)
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set waitfor = FALSE
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for(var/datum/callback/roundend_callbacks as anything in round_end_events)
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roundend_callbacks.InvokeAsync()
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LAZYCLEARLIST(round_end_events)
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var/speed_round = (STATION_TIME_PASSED() <= 10 MINUTES)
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for(var/client/C in GLOB.clients)
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if(!C?.credits)
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C?.RollCredits()
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C?.playtitlemusic(40)
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if(speed_round && was_forced != ADMIN_FORCE_END_ROUND)
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C?.give_award(/datum/award/achievement/misc/speed_round, C?.mob)
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HandleRandomHardcoreScore(C)
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var/popcount = gather_roundend_feedback()
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display_report(popcount)
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CHECK_TICK
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/* ///SKYRAT EDIT START
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// Add AntagHUD to everyone, see who was really evil the whole time!
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for(var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antagonist_hud in GLOB.active_alternate_appearances)
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for(var/mob/player as anything in GLOB.player_list)
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antagonist_hud.show_to(player)
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CHECK_TICK
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///Skyrat EDIT END
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*/
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//Set news report and mode result
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SSdynamic.set_round_result()
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to_chat(world, span_infoplain(span_big(span_bold("<BR><BR><BR>The round has ended."))))
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log_game("The round has ended.")
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send2chat(new /datum/tgs_message_content("[GLOB.round_id ? "Round [GLOB.round_id]" : "The round has"] just ended."), CONFIG_GET(string/channel_announce_end_game))
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send2adminchat("Server", "Round just ended.")
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/* //SKYRAT EDIT - START (DISCORD Updates)
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MOVED CHECK INTO TICKER.DM
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if(length(CONFIG_GET(keyed_list/cross_server)))
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send_news_report()
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*/
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send2chat("The current round has ended. Please standby for your shift interlude Nanotrasen News Network's report!", CONFIG_GET(string/channel_announce_end_game))
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send2chat(send_news_report(), CONFIG_GET(string/channel_announce_end_game))
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//SKYRAT EDIT - END
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CHECK_TICK
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handle_hearts()
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set_observer_default_invisibility(0, span_warning("The round is over! You are now visible to the living."))
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CHECK_TICK
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//These need update to actually reflect the real antagonists
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//Print a list of antagonists to the server log
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var/list/total_antagonists = list()
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//Look into all mobs in world, dead or alive
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for(var/datum/antagonist/A in GLOB.antagonists)
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if(!A.owner)
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continue
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if(!(A.name in total_antagonists))
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total_antagonists[A.name] = list()
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total_antagonists[A.name] += "[key_name(A.owner)]"
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CHECK_TICK
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//Now print them all into the log!
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log_game("Antagonists at round end were...")
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for(var/antag_name in total_antagonists)
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var/list/L = total_antagonists[antag_name]
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log_game("[antag_name]s :[L.Join(", ")].")
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CHECK_TICK
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SSdbcore.SetRoundEnd()
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//Collects persistence features
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SSpersistence.collect_data()
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SSpersistent_paintings.save_paintings()
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//stop collecting feedback during grifftime
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SSblackbox.Seal()
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sleep(5 SECONDS)
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ready_for_reboot = TRUE
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standard_reboot()
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/datum/controller/subsystem/ticker/proc/standard_reboot()
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if(ready_for_reboot)
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if(GLOB.station_was_nuked)
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Reboot("Station destroyed by Nuclear Device.", "nuke")
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else
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Reboot("Round ended.", "proper completion")
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else
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CRASH("Attempted standard reboot without ticker roundend completion")
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//Common part of the report
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/datum/controller/subsystem/ticker/proc/build_roundend_report()
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var/list/parts = list()
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//AI laws
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parts += law_report()
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CHECK_TICK
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//Antagonists
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parts += antag_report()
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parts += opfor_report() //SKYRAT EDIT ADDITION
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parts += hardcore_random_report()
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CHECK_TICK
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//Medals
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parts += medal_report()
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//Station Goals
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parts += goal_report()
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//Economy & Money
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parts += market_report()
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//Player Achievements
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parts += cheevo_report()
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list_clear_nulls(parts)
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return parts.Join()
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/datum/controller/subsystem/ticker/proc/survivor_report(popcount)
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var/list/parts = list()
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var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
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if(GLOB.round_id)
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var/statspage = CONFIG_GET(string/roundstatsurl)
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var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
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parts += "[FOURSPACES]Round ID: <b>[info]</b>"
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parts += "[FOURSPACES]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
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parts += "[FOURSPACES]Station Integrity: <B>[GLOB.station_was_nuked ? span_redtext("Destroyed") : "[popcount["station_integrity"]]%"]</B>"
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var/total_players = GLOB.joined_player_list.len
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if(total_players)
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parts+= "[FOURSPACES]Total Population: <B>[total_players]</B>"
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if(station_evacuated)
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parts += "<BR>[FOURSPACES]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
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parts += "[FOURSPACES](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
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parts += "[FOURSPACES]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
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if(SSblackbox.first_death)
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var/list/ded = SSblackbox.first_death
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if(ded.len)
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parts += "[FOURSPACES]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
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//ignore this comment, it fixes the broken sytax parsing caused by the " above
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else
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parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
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parts += "[FOURSPACES]Threat level: [SSdynamic.threat_level]"
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parts += "[FOURSPACES]Threat left: [SSdynamic.mid_round_budget]"
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if(SSdynamic.roundend_threat_log.len)
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parts += "[FOURSPACES]Threat edits:"
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for(var/entry as anything in SSdynamic.roundend_threat_log)
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parts += "[FOURSPACES][FOURSPACES][entry]<BR>"
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parts += "[FOURSPACES]Executed rules:"
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for(var/datum/dynamic_ruleset/rule in SSdynamic.executed_rules)
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parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
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return parts.Join("<br>")
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/client/proc/roundend_report_file()
|
|
return "data/roundend_reports/[ckey].html"
|
|
|
|
/**
|
|
* Log the round-end report as an HTML file
|
|
*
|
|
* Composits the roundend report, and saves it in two locations.
|
|
* The report is first saved along with the round's logs
|
|
* Then, the report is copied to a fixed directory specifically for
|
|
* housing the server's last roundend report. In this location,
|
|
* the file will be overwritten at the end of each shift.
|
|
*/
|
|
/datum/controller/subsystem/ticker/proc/log_roundend_report()
|
|
var/roundend_file = file("[GLOB.log_directory]/round_end_data.html")
|
|
var/list/parts = list()
|
|
parts += "<div class='panel stationborder'>"
|
|
parts += GLOB.survivor_report
|
|
parts += "</div>"
|
|
parts += GLOB.common_report
|
|
var/content = parts.Join()
|
|
//Log the rendered HTML in the round log directory
|
|
fdel(roundend_file)
|
|
WRITE_FILE(roundend_file, content)
|
|
//Place a copy in the root folder, to be overwritten each round.
|
|
roundend_file = file("data/server_last_roundend_report.html")
|
|
fdel(roundend_file)
|
|
WRITE_FILE(roundend_file, content)
|
|
|
|
/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C, report_type = null)
|
|
var/datum/browser/roundend_report = new(C, "roundend")
|
|
roundend_report.width = 800
|
|
roundend_report.height = 600
|
|
var/content
|
|
var/filename = C.roundend_report_file()
|
|
if(report_type == PERSONAL_LAST_ROUND) //Look at this player's last round
|
|
content = file2text(filename)
|
|
else if (report_type == SERVER_LAST_ROUND) //Look at the last round that this server has seen
|
|
content = file2text("data/server_last_roundend_report.html")
|
|
else //report_type is null, so make a new report based on the current round and show that to the player
|
|
var/list/report_parts = list(personal_report(C), GLOB.common_report)
|
|
content = report_parts.Join()
|
|
fdel(filename)
|
|
text2file(content, filename)
|
|
|
|
roundend_report.set_content(content)
|
|
roundend_report.stylesheets = list()
|
|
roundend_report.add_stylesheet("roundend", 'html/browser/roundend.css')
|
|
roundend_report.add_stylesheet("font-awesome", 'html/font-awesome/css/all.min.css')
|
|
roundend_report.open(FALSE)
|
|
|
|
/datum/controller/subsystem/ticker/proc/personal_report(client/C, popcount)
|
|
var/list/parts = list()
|
|
var/mob/M = C.mob
|
|
if(M.mind && !isnewplayer(M))
|
|
if(M.stat != DEAD && !isbrain(M))
|
|
if(EMERGENCY_ESCAPED_OR_ENDGAMED)
|
|
if(!M.onCentCom() && !M.onSyndieBase())
|
|
parts += "<div class='panel stationborder'>"
|
|
parts += "<span class='marooned'>You managed to survive, but were marooned on [station_name()]...</span>"
|
|
else
|
|
parts += "<div class='panel greenborder'>"
|
|
parts += span_greentext("You managed to survive the events on [station_name()] as [M.real_name].")
|
|
else
|
|
parts += "<div class='panel greenborder'>"
|
|
parts += span_greentext("You managed to survive the events on [station_name()] as [M.real_name].")
|
|
|
|
else
|
|
parts += "<div class='panel redborder'>"
|
|
parts += span_redtext("You did not survive the events on [station_name()]...")
|
|
else
|
|
parts += "<div class='panel stationborder'>"
|
|
parts += "<br>"
|
|
parts += GLOB.survivor_report
|
|
parts += "</div>"
|
|
|
|
return parts.Join()
|
|
|
|
/datum/controller/subsystem/ticker/proc/display_report(popcount)
|
|
GLOB.common_report = build_roundend_report()
|
|
GLOB.survivor_report = survivor_report(popcount)
|
|
log_roundend_report()
|
|
for(var/client/C in GLOB.clients)
|
|
show_roundend_report(C)
|
|
give_show_report_button(C)
|
|
CHECK_TICK
|
|
|
|
/datum/controller/subsystem/ticker/proc/law_report()
|
|
var/list/parts = list()
|
|
var/borg_spacer = FALSE //inserts an extra linebreak to separate AIs from independent borgs, and then multiple independent borgs.
|
|
//Silicon laws report
|
|
for (var/i in GLOB.ai_list)
|
|
var/mob/living/silicon/ai/aiPlayer = i
|
|
var/datum/mind/aiMind = aiPlayer.deployed_shell?.mind || aiPlayer.mind
|
|
if(aiMind)
|
|
parts += "<b>[aiPlayer.name]</b>'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was [span_redtext("deactivated")]"] were:" //SKYRAT EDIT CHANGE
|
|
parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE)
|
|
|
|
parts += "<b>Total law changes: [aiPlayer.law_change_counter]</b>"
|
|
|
|
if (aiPlayer.connected_robots.len)
|
|
var/borg_num = aiPlayer.connected_robots.len
|
|
parts += "<br><b>[aiPlayer.real_name]</b>'s minions were:"
|
|
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
|
|
borg_num--
|
|
if(robo.mind)
|
|
//SKYRAT EDIT CHANGE BEGIN - ROUNDEND
|
|
//parts += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat == DEAD ? " [span_redtext("(Deactivated)")]" : ""][borg_num ?", ":""]" - SKYRAT EDIT - ORIGINAL
|
|
parts += "<b>[robo.name]</b> [robo.stat == DEAD ? " [span_redtext("(Deactivated)")]" : ""][borg_num ?", ":""]"
|
|
//SKYRAT EDIT CHANGE END
|
|
if(!borg_spacer)
|
|
borg_spacer = TRUE
|
|
|
|
for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
|
|
if (!robo.connected_ai && robo.mind)
|
|
//SKYRAT EDIT CHANGE BEGIN - ROUNDEND
|
|
//parts += "[borg_spacer?"<br>":""]<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>) [(robo.stat != DEAD)? "[span_greentext("survived")] as an AI-less borg!" : "was [span_redtext("unable to survive")] the rigors of being a cyborg without an AI."] Its laws were:"
|
|
parts += "[borg_spacer?"<br>":""]<b>[robo.name]</b> [(robo.stat != DEAD)? "[span_greentext("survived")] as an AI-less borg!" : "was [span_redtext("unable to survive")] the rigors of being a cyborg without an AI."] Its laws were:"
|
|
//SKYRAT EDIT CHANGE END
|
|
|
|
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
|
|
parts += robo.laws.get_law_list(include_zeroth=TRUE)
|
|
|
|
if(!borg_spacer)
|
|
borg_spacer = TRUE
|
|
|
|
if(parts.len)
|
|
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
|
|
else
|
|
return ""
|
|
|
|
/datum/controller/subsystem/ticker/proc/goal_report()
|
|
var/list/goals = SSstation.get_station_goals()
|
|
if(!length(goals))
|
|
return null
|
|
|
|
var/list/parts = list()
|
|
for(var/datum/station_goal/goal as anything in SSstation.get_station_goals())
|
|
parts += goal.get_result()
|
|
return "<div class='panel stationborder'><ul>[parts.Join()]</ul></div>"
|
|
|
|
///Generate a report for how much money is on station, as well as the richest crewmember on the station.
|
|
/datum/controller/subsystem/ticker/proc/market_report()
|
|
var/list/parts = list()
|
|
|
|
///total service income
|
|
var/tourist_income = 0
|
|
///This is the richest account on station at roundend.
|
|
var/datum/bank_account/mr_moneybags
|
|
///This is the station's total wealth at the end of the round.
|
|
var/station_vault = 0
|
|
///How many players joined the round.
|
|
var/total_players = GLOB.joined_player_list.len
|
|
var/static/list/typecache_bank = typecacheof(list(/datum/bank_account/department, /datum/bank_account/remote))
|
|
for(var/i in SSeconomy.bank_accounts_by_id)
|
|
var/datum/bank_account/current_acc = SSeconomy.bank_accounts_by_id[i]
|
|
if(typecache_bank[current_acc.type])
|
|
continue
|
|
station_vault += current_acc.account_balance
|
|
if(!mr_moneybags || mr_moneybags.account_balance < current_acc.account_balance)
|
|
mr_moneybags = current_acc
|
|
parts += "<div class='panel stationborder'><span class='header'>Station Economic Summary:</span><br>"
|
|
parts += "<span class='service'>Service Statistics:</span><br>"
|
|
for(var/venue_path in SSrestaurant.all_venues)
|
|
var/datum/venue/venue = SSrestaurant.all_venues[venue_path]
|
|
tourist_income += venue.total_income
|
|
parts += "The [venue] served [venue.customers_served] customer\s and made [venue.total_income] credits.<br>"
|
|
parts += "In total, they earned [tourist_income] credits[tourist_income ? "!" : "..."]<br>"
|
|
log_econ("Roundend service income: [tourist_income] credits.")
|
|
switch(tourist_income)
|
|
if(0)
|
|
parts += "[span_redtext("Service did not earn any credits...")]<br>"
|
|
if(1 to 2000)
|
|
parts += "[span_redtext("Centcom is displeased. Come on service, surely you can do better than that.")]<br>"
|
|
award_service(/datum/award/achievement/jobs/service_bad)
|
|
if(2001 to 4999)
|
|
parts += "[span_greentext("Centcom is satisfied with service's job today.")]<br>"
|
|
award_service(/datum/award/achievement/jobs/service_okay)
|
|
else
|
|
parts += "<span class='reallybig greentext'>Centcom is incredibly impressed with service today! What a team!</span><br>"
|
|
award_service(/datum/award/achievement/jobs/service_good)
|
|
|
|
parts += "<b>General Statistics:</b><br>"
|
|
parts += "There were [station_vault] credits collected by crew this shift.<br>"
|
|
if(total_players > 0)
|
|
parts += "An average of [station_vault/total_players] credits were collected.<br>"
|
|
log_econ("Roundend credit total: [station_vault] credits. Average Credits: [station_vault/total_players]")
|
|
if(mr_moneybags)
|
|
parts += "The most affluent crew member at shift end was <b>[mr_moneybags.account_holder] with [mr_moneybags.account_balance]</b> cr!</div>"
|
|
else
|
|
parts += "Somehow, nobody made any money this shift! This'll result in some budget cuts...</div>"
|
|
return parts
|
|
|
|
/**
|
|
* Awards the service department an achievement and updates the chef and bartender's highscore for tourists served.
|
|
*
|
|
* Arguments:
|
|
* * award: Achievement to give service department
|
|
*/
|
|
/datum/controller/subsystem/ticker/proc/award_service(award)
|
|
for(var/mob/living/carbon/human/human as anything in GLOB.human_list)
|
|
if(!human.client || !human.mind)
|
|
continue
|
|
var/datum/job/human_job = human.mind.assigned_role
|
|
if(!(human_job.departments_bitflags & DEPARTMENT_BITFLAG_SERVICE))
|
|
continue
|
|
human_job.award_service(human.client, award)
|
|
|
|
|
|
/datum/controller/subsystem/ticker/proc/medal_report()
|
|
if(GLOB.commendations.len)
|
|
var/list/parts = list()
|
|
parts += "<span class='header'>Medal Commendations:</span>"
|
|
for (var/com in GLOB.commendations)
|
|
parts += com
|
|
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
|
|
return ""
|
|
|
|
///Generate a report for all players who made it out alive with a hardcore random character and prints their final score
|
|
/datum/controller/subsystem/ticker/proc/hardcore_random_report()
|
|
. = list()
|
|
var/list/hardcores = list()
|
|
for(var/i in GLOB.player_list)
|
|
if(!ishuman(i))
|
|
continue
|
|
var/mob/living/carbon/human/human_player = i
|
|
if(!human_player.hardcore_survival_score || !considered_escaped(human_player.mind) || human_player.stat == DEAD) ///gotta escape nerd
|
|
continue
|
|
if(!human_player.mind)
|
|
continue
|
|
hardcores += human_player
|
|
if(!length(hardcores))
|
|
return
|
|
. += "<div class='panel stationborder'><span class='header'>The following people made it out as a random hardcore character:</span>"
|
|
. += "<ul class='playerlist'>"
|
|
for(var/mob/living/carbon/human/human_player in hardcores)
|
|
. += "<li>[printplayer(human_player.mind)] with a hardcore random score of [round(human_player.hardcore_survival_score)]</li>"
|
|
. += "</ul></div>"
|
|
|
|
/datum/controller/subsystem/ticker/proc/antag_report()
|
|
var/list/result = list()
|
|
var/list/all_teams = list()
|
|
var/list/all_antagonists = list()
|
|
|
|
for(var/datum/team/team as anything in GLOB.antagonist_teams)
|
|
all_teams |= team
|
|
|
|
for(var/datum/antagonist/antagonists as anything in GLOB.antagonists)
|
|
if(!antagonists.owner)
|
|
continue
|
|
all_antagonists |= antagonists
|
|
|
|
for(var/datum/team/active_teams as anything in all_teams)
|
|
//check if we should show the team
|
|
if(!active_teams.show_roundend_report)
|
|
continue
|
|
|
|
//remove the team's individual antag reports, if the team actually shows up in the report.
|
|
for(var/datum/mind/team_minds as anything in active_teams.members)
|
|
if(!isnull(team_minds.antag_datums)) // is_special_character passes if they have a special role instead of an antag
|
|
all_antagonists -= team_minds.antag_datums
|
|
|
|
result += active_teams.roundend_report()
|
|
result += " "//newline between teams
|
|
CHECK_TICK
|
|
|
|
var/currrent_category
|
|
var/datum/antagonist/previous_category
|
|
|
|
sortTim(all_antagonists, GLOBAL_PROC_REF(cmp_antag_category))
|
|
|
|
for(var/datum/antagonist/antagonists in all_antagonists)
|
|
if(!antagonists.show_in_roundend)
|
|
continue
|
|
if(antagonists.roundend_category != currrent_category)
|
|
if(previous_category)
|
|
result += previous_category.roundend_report_footer()
|
|
result += "</div>"
|
|
result += "<div class='panel redborder'>"
|
|
result += antagonists.roundend_report_header()
|
|
currrent_category = antagonists.roundend_category
|
|
previous_category = antagonists
|
|
result += antagonists.roundend_report()
|
|
result += "<br><br>"
|
|
CHECK_TICK
|
|
|
|
if(all_antagonists.len)
|
|
var/datum/antagonist/last = all_antagonists[all_antagonists.len]
|
|
result += last.roundend_report_footer()
|
|
result += "</div>"
|
|
|
|
return result.Join()
|
|
|
|
/proc/cmp_antag_category(datum/antagonist/A,datum/antagonist/B)
|
|
return sorttext(B.roundend_category,A.roundend_category)
|
|
|
|
|
|
/datum/controller/subsystem/ticker/proc/give_show_report_button(client/C)
|
|
var/datum/action/report/R = new
|
|
C.player_details.player_actions += R
|
|
R.Grant(C.mob)
|
|
to_chat(C,"<span class='infoplain'><a href='?src=[REF(R)];report=1'>Show roundend report again</a></span>")
|
|
|
|
/datum/action/report
|
|
name = "Show roundend report"
|
|
button_icon_state = "round_end"
|
|
show_to_observers = FALSE
|
|
|
|
/datum/action/report/Trigger(trigger_flags)
|
|
if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
|
|
SSticker.show_roundend_report(owner.client)
|
|
|
|
/datum/action/report/IsAvailable(feedback = FALSE)
|
|
return TRUE
|
|
|
|
/datum/action/report/Topic(href,href_list)
|
|
if(usr != owner)
|
|
return
|
|
if(href_list["report"])
|
|
Trigger()
|
|
return
|
|
|
|
|
|
/proc/printplayer(datum/mind/ply, fleecheck)
|
|
var/jobtext = ""
|
|
if(!is_unassigned_job(ply.assigned_role))
|
|
jobtext = " the <b>[ply.assigned_role.title]</b>"
|
|
//SKYRAT EDIT CHANGE BEGIN - ROUNDEND
|
|
//var/text = "<b>[ply.key]</b> was <b>[ply.name]</b>[jobtext] and" - SKYRAT EDIT - ORIGINAL
|
|
var/text = "<b>[ply.name]</b>[jobtext]"
|
|
//SKYRAT EDIT CHANGE END
|
|
if(ply.current)
|
|
if(ply.current.stat == DEAD)
|
|
text += " [span_redtext("died")]"
|
|
else
|
|
text += " [span_greentext("survived")]"
|
|
if(fleecheck)
|
|
var/turf/T = get_turf(ply.current)
|
|
if(!T || !is_station_level(T.z))
|
|
text += " while [span_redtext("fleeing the station")]"
|
|
if(ply.current.real_name != ply.name)
|
|
text += " as <b>[ply.current.real_name]</b>"
|
|
else
|
|
text += " [span_redtext("had their body destroyed")]"
|
|
return text
|
|
|
|
/proc/printplayerlist(list/players,fleecheck)
|
|
var/list/parts = list()
|
|
|
|
parts += "<ul class='playerlist'>"
|
|
for(var/datum/mind/M in players)
|
|
parts += "<li>[printplayer(M,fleecheck)]</li>"
|
|
parts += "</ul>"
|
|
return parts.Join()
|
|
|
|
|
|
/proc/printobjectives(list/objectives)
|
|
if(!objectives || !objectives.len)
|
|
return
|
|
var/list/objective_parts = list()
|
|
var/count = 1
|
|
for(var/datum/objective/objective in objectives)
|
|
objective_parts += "<b>[objective.objective_name] #[count]</b>: [objective.explanation_text] [objective.get_roundend_success_suffix()]"
|
|
count++
|
|
return objective_parts.Join("<br>")
|
|
|
|
|
|
/datum/controller/subsystem/ticker/proc/cheevo_report()
|
|
var/list/parts = list()
|
|
if(length(GLOB.achievements_unlocked))
|
|
parts += "<span class='header'>Achievement Get!</span><BR>"
|
|
parts += "<span class='infoplain'>Total Achievements Earned: <B>[length(GLOB.achievements_unlocked)]!</B></span><BR>"
|
|
parts += "<ul class='playerlist'>"
|
|
for(var/datum/achievement_report/cheevo_report in GLOB.achievements_unlocked)
|
|
parts += "<b>[cheevo_report.winner]</b> earned the [span_greentext("'[cheevo_report.cheevo]'")] achievement at [cheevo_report.award_location]!<BR>" // SKYRAT EDIT - No ckeys in the round end report - ORIGINAL: parts += "<BR>[cheevo_report.winner_key] was <b>[cheevo_report.winner]</b>, who earned the [span_greentext("'[cheevo_report.cheevo]'")] achievement at [cheevo_report.award_location]!<BR>"
|
|
parts += "</ul>"
|
|
return "<div class='panel greenborder'><ul>[parts.Join()]</ul></div>"
|
|
|
|
///A datum containing the info necessary for an achievement readout, reported and added to the global list in /datum/award/achievement/on_unlock(mob/user)
|
|
/datum/achievement_report
|
|
///The winner of this achievement.
|
|
var/winner
|
|
///The achievement that was won.
|
|
var/cheevo
|
|
///The ckey of our winner
|
|
var/winner_key
|
|
///The name of the area we earned this cheevo in
|
|
var/award_location
|