Files
Bubberstation/code/__HELPERS/roundend.dm
SkyratBot a442dea379 [MIRROR] Refactored admin backup saving. No longer at round end, more data backed up (#27135)
* Refactored admin backup saving. No longer at round end, more data backed up (#81891)

Admin verified connections now cache all verified connections for all
admins. (Rather then just the last connection data of the currently
connected admins)

Sync with the db now happens at admin load time, not at round end. (this
was causing annoyances because servers with long rounds could override
the admin db with old/stale data overwritting the fresher data that was
written by a server with a shorter round)

Fix backup verification not working if the db thinks it still connected
but its not actually still connected.

@ Mothblocks @ Jordie0608

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>

* Refactored admin backup saving. No longer at round end, more data backed up

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
2024-04-04 14:54:20 -04:00

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31 KiB
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#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcom/shuttles marked as escaped
#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
#define PERSONAL_LAST_ROUND "personal last round"
#define SERVER_LAST_ROUND "server last round"
GLOBAL_LIST_INIT(achievements_unlocked, list())
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
gather_antag_data()
record_nuke_disk_location()
var/json_file = file("[GLOB.log_directory]/round_end_data.json")
// All but npcs sublists and ghost category contain only mobs with minds
var/list/file_data = list("escapees" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "abandoned" = list("humans" = list(), "silicons" = list(), "others" = list(), "npcs" = list()), "ghosts" = list(), "additional data" = list())
var/num_survivors = 0 //Count of non-brain non-camera mobs with mind that are alive
var/num_escapees = 0 //Above and on centcom z
var/num_shuttle_escapees = 0 //Above and on escape shuttle
var/list/area/shuttle_areas
if(SSshuttle?.emergency)
shuttle_areas = SSshuttle.emergency.shuttle_areas
for(var/mob/M in GLOB.mob_list)
var/list/mob_data = list()
if(isnewplayer(M))
continue
var/escape_status = "abandoned" //default to abandoned
var/category = "npcs" //Default to simple count only bracket
var/count_only = TRUE //Count by name only or full info
mob_data["name"] = M.name
if(M.mind)
count_only = FALSE
mob_data["ckey"] = M.mind.key
if(M.stat != DEAD && !isbrain(M) && !iscameramob(M))
num_survivors++
if(EMERGENCY_ESCAPED_OR_ENDGAMED && (M.onCentCom() || M.onSyndieBase()))
num_escapees++
escape_status = "escapees"
if(shuttle_areas[get_area(M)])
num_shuttle_escapees++
if(isliving(M))
var/mob/living/L = M
mob_data["location"] = get_area(L)
mob_data["health"] = L.health
if(ishuman(L))
var/mob/living/carbon/human/H = L
category = "humans"
if(H.mind)
mob_data["job"] = H.mind.assigned_role.title
else
mob_data["job"] = "Unknown"
mob_data["species"] = H.dna.species.name
else if(issilicon(L))
category = "silicons"
if(isAI(L))
mob_data["module"] = "AI"
else if(ispAI(L))
mob_data["module"] = "pAI"
else if(iscyborg(L))
var/mob/living/silicon/robot/R = L
mob_data["module"] = (R.model ? R.model.name : "Null Model")
else
category = "others"
mob_data["typepath"] = M.type
//Ghosts don't care about minds, but we want to retain ckey data etc
if(isobserver(M))
count_only = FALSE
escape_status = "ghosts"
if(!M.mind)
mob_data["ckey"] = M.key
category = null //ghosts are one list deep
//All other mindless stuff just gets counts by name
if(count_only)
var/list/npc_nest = file_data["[escape_status]"]["npcs"]
var/name_to_use = initial(M.name)
if(ishuman(M))
name_to_use = "Unknown Human" //Monkeymen and other mindless corpses
if(npc_nest.Find(name_to_use))
file_data["[escape_status]"]["npcs"][name_to_use] += 1
else
file_data["[escape_status]"]["npcs"][name_to_use] = 1
else
//Mobs with minds and ghosts get detailed data
if(category)
var/pos = length(file_data["[escape_status]"]["[category]"]) + 1
file_data["[escape_status]"]["[category]"]["[pos]"] = mob_data
else
var/pos = length(file_data["[escape_status]"]) + 1
file_data["[escape_status]"]["[pos]"] = mob_data
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
file_data["additional data"]["station integrity"] = station_integrity
WRITE_FILE(json_file, json_encode(file_data))
SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", num_escapees, list("escapees", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len, list("players", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", GLOB.joined_player_list.len - num_survivors, list("players", "dead"))
. = list()
.[POPCOUNT_SURVIVORS] = num_survivors
.[POPCOUNT_ESCAPEES] = num_escapees
.[POPCOUNT_SHUTTLE_ESCAPEES] = num_shuttle_escapees
.["station_integrity"] = station_integrity
/datum/controller/subsystem/ticker/proc/gather_antag_data()
var/team_gid = 1
var/list/team_ids = list()
for(var/datum/antagonist/A in GLOB.antagonists)
if(!A.owner)
continue
var/list/antag_info = list()
antag_info["key"] = A.owner.key
antag_info["name"] = A.owner.name
antag_info["antagonist_type"] = A.type
antag_info["antagonist_name"] = A.name //For auto and custom roles
antag_info["objectives"] = list()
antag_info["team"] = list()
var/datum/team/T = A.get_team()
if(T)
antag_info["team"]["type"] = T.type
antag_info["team"]["name"] = T.name
if(!team_ids[T])
team_ids[T] = team_gid++
antag_info["team"]["id"] = team_ids[T]
if(A.objectives.len)
for(var/datum/objective/O in A.objectives)
var/result = O.check_completion() ? "SUCCESS" : "FAIL"
antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
/datum/controller/subsystem/ticker/proc/record_nuke_disk_location()
var/disk_count = 1
for(var/obj/item/disk/nuclear/nuke_disk as anything in SSpoints_of_interest.real_nuclear_disks)
var/list/data = list()
var/turf/disk_turf = get_turf(nuke_disk)
if(disk_turf)
data["x"] = disk_turf.x
data["y"] = disk_turf.y
data["z"] = disk_turf.z
var/atom/outer = get_atom_on_turf(nuke_disk, /mob/living)
if(outer != nuke_disk)
if(isliving(outer))
var/mob/living/disk_holder = outer
data["holder"] = disk_holder.real_name
else
data["holder"] = outer.name
SSblackbox.record_feedback("associative", "roundend_nukedisk", disk_count, data)
disk_count++
/datum/controller/subsystem/ticker/proc/gather_newscaster()
var/json_file = file("[GLOB.log_directory]/newscaster.json")
var/list/file_data = list()
var/pos = 1
for(var/V in GLOB.news_network.network_channels)
var/datum/feed_channel/channel = V
if(!istype(channel))
stack_trace("Non-channel in newscaster channel list")
continue
file_data["[pos]"] = list("channel name" = "[channel.channel_name]", "author" = "[channel.author]", "censored" = channel.censored ? 1 : 0, "author censored" = channel.author_censor ? 1 : 0, "messages" = list())
for(var/M in channel.messages)
var/datum/feed_message/message = M
if(!istype(message))
stack_trace("Non-message in newscaster channel messages list")
continue
var/list/comment_data = list()
for(var/C in message.comments)
var/datum/feed_comment/comment = C
if(!istype(comment))
stack_trace("Non-message in newscaster message comments list")
continue
comment_data += list(list("author" = "[comment.author]", "time stamp" = "[comment.time_stamp]", "body" = "[comment.body]"))
file_data["[pos]"]["messages"] += list(list("author" = "[message.author]", "time stamp" = "[message.time_stamp]", "censored" = message.body_censor ? 1 : 0, "author censored" = message.author_censor ? 1 : 0, "photo file" = "[message.photo_file]", "photo caption" = "[message.caption]", "body" = "[message.body]", "comments" = comment_data))
pos++
if(GLOB.news_network.wanted_issue.active)
file_data["wanted"] = list("author" = "[GLOB.news_network.wanted_issue.scanned_user]", "criminal" = "[GLOB.news_network.wanted_issue.criminal]", "description" = "[GLOB.news_network.wanted_issue.body]", "photo file" = "[GLOB.news_network.wanted_issue.photo_file]")
WRITE_FILE(json_file, json_encode(file_data))
///Handles random hardcore point rewarding if it applies.
/datum/controller/subsystem/ticker/proc/HandleRandomHardcoreScore(client/player_client)
if(!ishuman(player_client?.mob))
return FALSE
var/mob/living/carbon/human/human_mob = player_client.mob
if(!human_mob.hardcore_survival_score) ///no score no glory
return FALSE
if(human_mob.mind && (length(human_mob.mind.antag_datums) > 0))
for(var/datum/antagonist/antag_datums as anything in human_mob.mind.antag_datums)
if(!antag_datums.hardcore_random_bonus) //dont give bonusses to dumb stuff like revs or hypnos
continue
if(initial(antag_datums.can_assign_self_objectives) && !antag_datums.can_assign_self_objectives)
continue // You don't get a prize if you picked your own objective, you can't fail those
var/greentexted = TRUE
for(var/datum/objective/objective_datum as anything in antag_datums.objectives)
if(!objective_datum.check_completion())
greentexted = FALSE
break
if(greentexted)
var/score = round(human_mob.hardcore_survival_score * 2)
player_client.give_award(/datum/award/score/hardcore_random, human_mob, score)
log_admin("[player_client] gained [score] hardcore random points, including greentext bonus!")
return
if(considered_escaped(human_mob.mind))
player_client.give_award(/datum/award/score/hardcore_random, human_mob, round(human_mob.hardcore_survival_score))
log_admin("[player_client] gained [round(human_mob.hardcore_survival_score)] hardcore random points.")
/datum/controller/subsystem/ticker/proc/declare_completion(was_forced = END_ROUND_AS_NORMAL)
set waitfor = FALSE
for(var/datum/callback/roundend_callbacks as anything in round_end_events)
roundend_callbacks.InvokeAsync()
LAZYCLEARLIST(round_end_events)
var/speed_round = (STATION_TIME_PASSED() <= 10 MINUTES)
for(var/client/C in GLOB.clients)
if(!C?.credits)
C?.RollCredits()
C?.playtitlemusic(40)
if(speed_round && was_forced != ADMIN_FORCE_END_ROUND)
C?.give_award(/datum/award/achievement/misc/speed_round, C?.mob)
HandleRandomHardcoreScore(C)
var/popcount = gather_roundend_feedback()
display_report(popcount)
CHECK_TICK
/* ///SKYRAT EDIT START
// Add AntagHUD to everyone, see who was really evil the whole time!
for(var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antagonist_hud in GLOB.active_alternate_appearances)
for(var/mob/player as anything in GLOB.player_list)
antagonist_hud.show_to(player)
CHECK_TICK
///Skyrat EDIT END
*/
//Set news report and mode result
SSdynamic.set_round_result()
to_chat(world, span_infoplain(span_big(span_bold("<BR><BR><BR>The round has ended."))))
log_game("The round has ended.")
send2chat(new /datum/tgs_message_content("[GLOB.round_id ? "Round [GLOB.round_id]" : "The round has"] just ended."), CONFIG_GET(string/channel_announce_end_game))
send2adminchat("Server", "Round just ended.")
/* //SKYRAT EDIT - START (DISCORD Updates)
MOVED CHECK INTO TICKER.DM
if(length(CONFIG_GET(keyed_list/cross_server)))
send_news_report()
*/
send2chat("The current round has ended. Please standby for your shift interlude Nanotrasen News Network's report!", CONFIG_GET(string/channel_announce_end_game))
send2chat(send_news_report(), CONFIG_GET(string/channel_announce_end_game))
//SKYRAT EDIT - END
CHECK_TICK
handle_hearts()
set_observer_default_invisibility(0, span_warning("The round is over! You are now visible to the living."))
CHECK_TICK
//These need update to actually reflect the real antagonists
//Print a list of antagonists to the server log
var/list/total_antagonists = list()
//Look into all mobs in world, dead or alive
for(var/datum/antagonist/A in GLOB.antagonists)
if(!A.owner)
continue
if(!(A.name in total_antagonists))
total_antagonists[A.name] = list()
total_antagonists[A.name] += "[key_name(A.owner)]"
CHECK_TICK
//Now print them all into the log!
log_game("Antagonists at round end were...")
for(var/antag_name in total_antagonists)
var/list/L = total_antagonists[antag_name]
log_game("[antag_name]s :[L.Join(", ")].")
CHECK_TICK
SSdbcore.SetRoundEnd()
//Collects persistence features
SSpersistence.collect_data()
SSpersistent_paintings.save_paintings()
//stop collecting feedback during grifftime
SSblackbox.Seal()
sleep(5 SECONDS)
ready_for_reboot = TRUE
standard_reboot()
/datum/controller/subsystem/ticker/proc/standard_reboot()
if(ready_for_reboot)
if(GLOB.station_was_nuked)
Reboot("Station destroyed by Nuclear Device.", "nuke")
else
Reboot("Round ended.", "proper completion")
else
CRASH("Attempted standard reboot without ticker roundend completion")
//Common part of the report
/datum/controller/subsystem/ticker/proc/build_roundend_report()
var/list/parts = list()
//AI laws
parts += law_report()
CHECK_TICK
//Antagonists
parts += antag_report()
parts += opfor_report() //SKYRAT EDIT ADDITION
parts += hardcore_random_report()
CHECK_TICK
//Medals
parts += medal_report()
//Station Goals
parts += goal_report()
//Economy & Money
parts += market_report()
//Player Achievements
parts += cheevo_report()
list_clear_nulls(parts)
return parts.Join()
/datum/controller/subsystem/ticker/proc/survivor_report(popcount)
var/list/parts = list()
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
if(GLOB.round_id)
var/statspage = CONFIG_GET(string/roundstatsurl)
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
parts += "[FOURSPACES]Round ID: <b>[info]</b>"
parts += "[FOURSPACES]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
parts += "[FOURSPACES]Station Integrity: <B>[GLOB.station_was_nuked ? span_redtext("Destroyed") : "[popcount["station_integrity"]]%"]</B>"
var/total_players = GLOB.joined_player_list.len
if(total_players)
parts+= "[FOURSPACES]Total Population: <B>[total_players]</B>"
if(station_evacuated)
parts += "<BR>[FOURSPACES]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
parts += "[FOURSPACES](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
parts += "[FOURSPACES]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
if(SSblackbox.first_death)
var/list/ded = SSblackbox.first_death
if(ded.len)
parts += "[FOURSPACES]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
//ignore this comment, it fixes the broken sytax parsing caused by the " above
else
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
parts += "[FOURSPACES]Threat level: [SSdynamic.threat_level]"
parts += "[FOURSPACES]Threat left: [SSdynamic.mid_round_budget]"
if(SSdynamic.roundend_threat_log.len)
parts += "[FOURSPACES]Threat edits:"
for(var/entry as anything in SSdynamic.roundend_threat_log)
parts += "[FOURSPACES][FOURSPACES][entry]<BR>"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in SSdynamic.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
return parts.Join("<br>")
/client/proc/roundend_report_file()
return "data/roundend_reports/[ckey].html"
/**
* Log the round-end report as an HTML file
*
* Composits the roundend report, and saves it in two locations.
* The report is first saved along with the round's logs
* Then, the report is copied to a fixed directory specifically for
* housing the server's last roundend report. In this location,
* the file will be overwritten at the end of each shift.
*/
/datum/controller/subsystem/ticker/proc/log_roundend_report()
var/roundend_file = file("[GLOB.log_directory]/round_end_data.html")
var/list/parts = list()
parts += "<div class='panel stationborder'>"
parts += GLOB.survivor_report
parts += "</div>"
parts += GLOB.common_report
var/content = parts.Join()
//Log the rendered HTML in the round log directory
fdel(roundend_file)
WRITE_FILE(roundend_file, content)
//Place a copy in the root folder, to be overwritten each round.
roundend_file = file("data/server_last_roundend_report.html")
fdel(roundend_file)
WRITE_FILE(roundend_file, content)
/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C, report_type = null)
var/datum/browser/roundend_report = new(C, "roundend")
roundend_report.width = 800
roundend_report.height = 600
var/content
var/filename = C.roundend_report_file()
if(report_type == PERSONAL_LAST_ROUND) //Look at this player's last round
content = file2text(filename)
else if (report_type == SERVER_LAST_ROUND) //Look at the last round that this server has seen
content = file2text("data/server_last_roundend_report.html")
else //report_type is null, so make a new report based on the current round and show that to the player
var/list/report_parts = list(personal_report(C), GLOB.common_report)
content = report_parts.Join()
fdel(filename)
text2file(content, filename)
roundend_report.set_content(content)
roundend_report.stylesheets = list()
roundend_report.add_stylesheet("roundend", 'html/browser/roundend.css')
roundend_report.add_stylesheet("font-awesome", 'html/font-awesome/css/all.min.css')
roundend_report.open(FALSE)
/datum/controller/subsystem/ticker/proc/personal_report(client/C, popcount)
var/list/parts = list()
var/mob/M = C.mob
if(M.mind && !isnewplayer(M))
if(M.stat != DEAD && !isbrain(M))
if(EMERGENCY_ESCAPED_OR_ENDGAMED)
if(!M.onCentCom() && !M.onSyndieBase())
parts += "<div class='panel stationborder'>"
parts += "<span class='marooned'>You managed to survive, but were marooned on [station_name()]...</span>"
else
parts += "<div class='panel greenborder'>"
parts += span_greentext("You managed to survive the events on [station_name()] as [M.real_name].")
else
parts += "<div class='panel greenborder'>"
parts += span_greentext("You managed to survive the events on [station_name()] as [M.real_name].")
else
parts += "<div class='panel redborder'>"
parts += span_redtext("You did not survive the events on [station_name()]...")
else
parts += "<div class='panel stationborder'>"
parts += "<br>"
parts += GLOB.survivor_report
parts += "</div>"
return parts.Join()
/datum/controller/subsystem/ticker/proc/display_report(popcount)
GLOB.common_report = build_roundend_report()
GLOB.survivor_report = survivor_report(popcount)
log_roundend_report()
for(var/client/C in GLOB.clients)
show_roundend_report(C)
give_show_report_button(C)
CHECK_TICK
/datum/controller/subsystem/ticker/proc/law_report()
var/list/parts = list()
var/borg_spacer = FALSE //inserts an extra linebreak to separate AIs from independent borgs, and then multiple independent borgs.
//Silicon laws report
for (var/i in GLOB.ai_list)
var/mob/living/silicon/ai/aiPlayer = i
var/datum/mind/aiMind = aiPlayer.deployed_shell?.mind || aiPlayer.mind
if(aiMind)
parts += "<b>[aiPlayer.name]</b>'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was [span_redtext("deactivated")]"] were:" //SKYRAT EDIT CHANGE
parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE)
parts += "<b>Total law changes: [aiPlayer.law_change_counter]</b>"
if (aiPlayer.connected_robots.len)
var/borg_num = aiPlayer.connected_robots.len
parts += "<br><b>[aiPlayer.real_name]</b>'s minions were:"
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
borg_num--
if(robo.mind)
//SKYRAT EDIT CHANGE BEGIN - ROUNDEND
//parts += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat == DEAD ? " [span_redtext("(Deactivated)")]" : ""][borg_num ?", ":""]" - SKYRAT EDIT - ORIGINAL
parts += "<b>[robo.name]</b> [robo.stat == DEAD ? " [span_redtext("(Deactivated)")]" : ""][borg_num ?", ":""]"
//SKYRAT EDIT CHANGE END
if(!borg_spacer)
borg_spacer = TRUE
for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
if (!robo.connected_ai && robo.mind)
//SKYRAT EDIT CHANGE BEGIN - ROUNDEND
//parts += "[borg_spacer?"<br>":""]<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>) [(robo.stat != DEAD)? "[span_greentext("survived")] as an AI-less borg!" : "was [span_redtext("unable to survive")] the rigors of being a cyborg without an AI."] Its laws were:"
parts += "[borg_spacer?"<br>":""]<b>[robo.name]</b> [(robo.stat != DEAD)? "[span_greentext("survived")] as an AI-less borg!" : "was [span_redtext("unable to survive")] the rigors of being a cyborg without an AI."] Its laws were:"
//SKYRAT EDIT CHANGE END
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
parts += robo.laws.get_law_list(include_zeroth=TRUE)
if(!borg_spacer)
borg_spacer = TRUE
if(parts.len)
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
else
return ""
/datum/controller/subsystem/ticker/proc/goal_report()
var/list/goals = SSstation.get_station_goals()
if(!length(goals))
return null
var/list/parts = list()
for(var/datum/station_goal/goal as anything in SSstation.get_station_goals())
parts += goal.get_result()
return "<div class='panel stationborder'><ul>[parts.Join()]</ul></div>"
///Generate a report for how much money is on station, as well as the richest crewmember on the station.
/datum/controller/subsystem/ticker/proc/market_report()
var/list/parts = list()
///total service income
var/tourist_income = 0
///This is the richest account on station at roundend.
var/datum/bank_account/mr_moneybags
///This is the station's total wealth at the end of the round.
var/station_vault = 0
///How many players joined the round.
var/total_players = GLOB.joined_player_list.len
var/static/list/typecache_bank = typecacheof(list(/datum/bank_account/department, /datum/bank_account/remote))
for(var/i in SSeconomy.bank_accounts_by_id)
var/datum/bank_account/current_acc = SSeconomy.bank_accounts_by_id[i]
if(typecache_bank[current_acc.type])
continue
station_vault += current_acc.account_balance
if(!mr_moneybags || mr_moneybags.account_balance < current_acc.account_balance)
mr_moneybags = current_acc
parts += "<div class='panel stationborder'><span class='header'>Station Economic Summary:</span><br>"
parts += "<span class='service'>Service Statistics:</span><br>"
for(var/venue_path in SSrestaurant.all_venues)
var/datum/venue/venue = SSrestaurant.all_venues[venue_path]
tourist_income += venue.total_income
parts += "The [venue] served [venue.customers_served] customer\s and made [venue.total_income] credits.<br>"
parts += "In total, they earned [tourist_income] credits[tourist_income ? "!" : "..."]<br>"
log_econ("Roundend service income: [tourist_income] credits.")
switch(tourist_income)
if(0)
parts += "[span_redtext("Service did not earn any credits...")]<br>"
if(1 to 2000)
parts += "[span_redtext("Centcom is displeased. Come on service, surely you can do better than that.")]<br>"
award_service(/datum/award/achievement/jobs/service_bad)
if(2001 to 4999)
parts += "[span_greentext("Centcom is satisfied with service's job today.")]<br>"
award_service(/datum/award/achievement/jobs/service_okay)
else
parts += "<span class='reallybig greentext'>Centcom is incredibly impressed with service today! What a team!</span><br>"
award_service(/datum/award/achievement/jobs/service_good)
parts += "<b>General Statistics:</b><br>"
parts += "There were [station_vault] credits collected by crew this shift.<br>"
if(total_players > 0)
parts += "An average of [station_vault/total_players] credits were collected.<br>"
log_econ("Roundend credit total: [station_vault] credits. Average Credits: [station_vault/total_players]")
if(mr_moneybags)
parts += "The most affluent crew member at shift end was <b>[mr_moneybags.account_holder] with [mr_moneybags.account_balance]</b> cr!</div>"
else
parts += "Somehow, nobody made any money this shift! This'll result in some budget cuts...</div>"
return parts
/**
* Awards the service department an achievement and updates the chef and bartender's highscore for tourists served.
*
* Arguments:
* * award: Achievement to give service department
*/
/datum/controller/subsystem/ticker/proc/award_service(award)
for(var/mob/living/carbon/human/human as anything in GLOB.human_list)
if(!human.client || !human.mind)
continue
var/datum/job/human_job = human.mind.assigned_role
if(!(human_job.departments_bitflags & DEPARTMENT_BITFLAG_SERVICE))
continue
human_job.award_service(human.client, award)
/datum/controller/subsystem/ticker/proc/medal_report()
if(GLOB.commendations.len)
var/list/parts = list()
parts += "<span class='header'>Medal Commendations:</span>"
for (var/com in GLOB.commendations)
parts += com
return "<div class='panel stationborder'>[parts.Join("<br>")]</div>"
return ""
///Generate a report for all players who made it out alive with a hardcore random character and prints their final score
/datum/controller/subsystem/ticker/proc/hardcore_random_report()
. = list()
var/list/hardcores = list()
for(var/i in GLOB.player_list)
if(!ishuman(i))
continue
var/mob/living/carbon/human/human_player = i
if(!human_player.hardcore_survival_score || !considered_escaped(human_player.mind) || human_player.stat == DEAD) ///gotta escape nerd
continue
if(!human_player.mind)
continue
hardcores += human_player
if(!length(hardcores))
return
. += "<div class='panel stationborder'><span class='header'>The following people made it out as a random hardcore character:</span>"
. += "<ul class='playerlist'>"
for(var/mob/living/carbon/human/human_player in hardcores)
. += "<li>[printplayer(human_player.mind)] with a hardcore random score of [round(human_player.hardcore_survival_score)]</li>"
. += "</ul></div>"
/datum/controller/subsystem/ticker/proc/antag_report()
var/list/result = list()
var/list/all_teams = list()
var/list/all_antagonists = list()
for(var/datum/team/team as anything in GLOB.antagonist_teams)
all_teams |= team
for(var/datum/antagonist/antagonists as anything in GLOB.antagonists)
if(!antagonists.owner)
continue
all_antagonists |= antagonists
for(var/datum/team/active_teams as anything in all_teams)
//check if we should show the team
if(!active_teams.show_roundend_report)
continue
//remove the team's individual antag reports, if the team actually shows up in the report.
for(var/datum/mind/team_minds as anything in active_teams.members)
if(!isnull(team_minds.antag_datums)) // is_special_character passes if they have a special role instead of an antag
all_antagonists -= team_minds.antag_datums
result += active_teams.roundend_report()
result += " "//newline between teams
CHECK_TICK
var/currrent_category
var/datum/antagonist/previous_category
sortTim(all_antagonists, GLOBAL_PROC_REF(cmp_antag_category))
for(var/datum/antagonist/antagonists in all_antagonists)
if(!antagonists.show_in_roundend)
continue
if(antagonists.roundend_category != currrent_category)
if(previous_category)
result += previous_category.roundend_report_footer()
result += "</div>"
result += "<div class='panel redborder'>"
result += antagonists.roundend_report_header()
currrent_category = antagonists.roundend_category
previous_category = antagonists
result += antagonists.roundend_report()
result += "<br><br>"
CHECK_TICK
if(all_antagonists.len)
var/datum/antagonist/last = all_antagonists[all_antagonists.len]
result += last.roundend_report_footer()
result += "</div>"
return result.Join()
/proc/cmp_antag_category(datum/antagonist/A,datum/antagonist/B)
return sorttext(B.roundend_category,A.roundend_category)
/datum/controller/subsystem/ticker/proc/give_show_report_button(client/C)
var/datum/action/report/R = new
C.player_details.player_actions += R
R.Grant(C.mob)
to_chat(C,"<span class='infoplain'><a href='?src=[REF(R)];report=1'>Show roundend report again</a></span>")
/datum/action/report
name = "Show roundend report"
button_icon_state = "round_end"
show_to_observers = FALSE
/datum/action/report/Trigger(trigger_flags)
if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED)
SSticker.show_roundend_report(owner.client)
/datum/action/report/IsAvailable(feedback = FALSE)
return TRUE
/datum/action/report/Topic(href,href_list)
if(usr != owner)
return
if(href_list["report"])
Trigger()
return
/proc/printplayer(datum/mind/ply, fleecheck)
var/jobtext = ""
if(!is_unassigned_job(ply.assigned_role))
jobtext = " the <b>[ply.assigned_role.title]</b>"
//SKYRAT EDIT CHANGE BEGIN - ROUNDEND
//var/text = "<b>[ply.key]</b> was <b>[ply.name]</b>[jobtext] and" - SKYRAT EDIT - ORIGINAL
var/text = "<b>[ply.name]</b>[jobtext]"
//SKYRAT EDIT CHANGE END
if(ply.current)
if(ply.current.stat == DEAD)
text += " [span_redtext("died")]"
else
text += " [span_greentext("survived")]"
if(fleecheck)
var/turf/T = get_turf(ply.current)
if(!T || !is_station_level(T.z))
text += " while [span_redtext("fleeing the station")]"
if(ply.current.real_name != ply.name)
text += " as <b>[ply.current.real_name]</b>"
else
text += " [span_redtext("had their body destroyed")]"
return text
/proc/printplayerlist(list/players,fleecheck)
var/list/parts = list()
parts += "<ul class='playerlist'>"
for(var/datum/mind/M in players)
parts += "<li>[printplayer(M,fleecheck)]</li>"
parts += "</ul>"
return parts.Join()
/proc/printobjectives(list/objectives)
if(!objectives || !objectives.len)
return
var/list/objective_parts = list()
var/count = 1
for(var/datum/objective/objective in objectives)
objective_parts += "<b>[objective.objective_name] #[count]</b>: [objective.explanation_text] [objective.get_roundend_success_suffix()]"
count++
return objective_parts.Join("<br>")
/datum/controller/subsystem/ticker/proc/cheevo_report()
var/list/parts = list()
if(length(GLOB.achievements_unlocked))
parts += "<span class='header'>Achievement Get!</span><BR>"
parts += "<span class='infoplain'>Total Achievements Earned: <B>[length(GLOB.achievements_unlocked)]!</B></span><BR>"
parts += "<ul class='playerlist'>"
for(var/datum/achievement_report/cheevo_report in GLOB.achievements_unlocked)
parts += "<b>[cheevo_report.winner]</b> earned the [span_greentext("'[cheevo_report.cheevo]'")] achievement at [cheevo_report.award_location]!<BR>" // SKYRAT EDIT - No ckeys in the round end report - ORIGINAL: parts += "<BR>[cheevo_report.winner_key] was <b>[cheevo_report.winner]</b>, who earned the [span_greentext("'[cheevo_report.cheevo]'")] achievement at [cheevo_report.award_location]!<BR>"
parts += "</ul>"
return "<div class='panel greenborder'><ul>[parts.Join()]</ul></div>"
///A datum containing the info necessary for an achievement readout, reported and added to the global list in /datum/award/achievement/on_unlock(mob/user)
/datum/achievement_report
///The winner of this achievement.
var/winner
///The achievement that was won.
var/cheevo
///The ckey of our winner
var/winner_key
///The name of the area we earned this cheevo in
var/award_location