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* Light Footed now makes stepping on glass Knockdown instead of Paralyze * Remove conflict * Woops --------- Co-authored-by: Iamgoofball <iamgoofball@gmail.com> Co-authored-by: SomeRandomOwl <somerandomowl@ratchtnet.com>
133 lines
4.2 KiB
Plaintext
133 lines
4.2 KiB
Plaintext
/**
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* Caltrop element; for hurting people when they walk over this.
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*
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* Used for broken glass, cactuses and four sided dice.
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*/
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/datum/component/caltrop
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///Minimum damage done when crossed
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var/min_damage
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///Maximum damage done when crossed
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var/max_damage
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///Probability of actually "firing", stunning and doing damage
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var/probability
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///Amount of time the spike will paralyze
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var/paralyze_duration
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///Miscelanous caltrop flags; shoe bypassing, walking interaction, silence
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var/flags
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///The sound that plays when a caltrop is triggered.
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var/soundfile
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///given to connect_loc to listen for something moving over target
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var/static/list/crossed_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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///So we can update ant damage
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/datum/component/caltrop/Initialize(min_damage = 0, max_damage = 0, probability = 100, paralyze_duration = 6 SECONDS, flags = NONE, soundfile = null)
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. = ..()
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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src.min_damage = min_damage
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src.max_damage = max(min_damage, max_damage)
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src.probability = probability
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src.paralyze_duration = paralyze_duration
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src.flags = flags
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src.soundfile = soundfile
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if(ismovable(parent))
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AddComponent(/datum/component/connect_loc_behalf, parent, crossed_connections)
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else
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RegisterSignal(get_turf(parent), COMSIG_ATOM_ENTERED, PROC_REF(on_entered))
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// Inherit the new values passed to the component
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/datum/component/caltrop/InheritComponent(datum/component/caltrop/new_comp, original, min_damage, max_damage, probability, flags, soundfile)
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if(!original)
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return
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if(min_damage)
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src.min_damage = min_damage
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if(max_damage)
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src.max_damage = max_damage
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if(probability)
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src.probability = probability
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if(flags)
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src.flags = flags
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if(soundfile)
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src.soundfile = soundfile
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/datum/component/caltrop/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(!prob(probability))
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return
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if(!ishuman(arrived))
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return
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var/mob/living/carbon/human/digitigrade_fan = arrived
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if(HAS_TRAIT(digitigrade_fan, TRAIT_PIERCEIMMUNE))
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return
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if((flags & CALTROP_IGNORE_WALKERS) && digitigrade_fan.move_intent == MOVE_INTENT_WALK)
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return
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if(digitigrade_fan.movement_type & MOVETYPES_NOT_TOUCHING_GROUND) //check if they are able to pass over us
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//gravity checking only our parent would prevent us from triggering they're using magboots / other gravity assisting items that would cause them to still touch us.
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return
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if(digitigrade_fan.buckled) //if they're buckled to something, that something should be checked instead.
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return
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if(digitigrade_fan.body_position == LYING_DOWN && !(flags & CALTROP_NOCRAWL)) //if we're not standing we cant step on the caltrop
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return
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var/picked_def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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var/obj/item/bodypart/leg = digitigrade_fan.get_bodypart(picked_def_zone)
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if(!istype(leg))
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return
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if(!IS_ORGANIC_LIMB(leg))
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return
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if (!(flags & CALTROP_BYPASS_SHOES))
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// SKYRAT EDIT ADDITION BEGIN - Hardened Soles Quirk
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if(HAS_TRAIT(digitigrade_fan, TRAIT_HARD_SOLES))
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return
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// SKYRAT EDIT ADDITION END
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if ((digitigrade_fan.wear_suit?.body_parts_covered | digitigrade_fan.w_uniform?.body_parts_covered | digitigrade_fan.shoes?.body_parts_covered) & FEET)
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return
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var/damage = rand(min_damage, max_damage)
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if(HAS_TRAIT(digitigrade_fan, TRAIT_LIGHT_STEP))
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damage *= 0.75
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if(!(flags & CALTROP_SILENT) && !digitigrade_fan.has_status_effect(/datum/status_effect/caltropped))
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digitigrade_fan.apply_status_effect(/datum/status_effect/caltropped)
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digitigrade_fan.visible_message(
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span_danger("[digitigrade_fan] steps on [parent]."),
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span_userdanger("You step on [parent]!")
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)
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digitigrade_fan.apply_damage(damage, BRUTE, picked_def_zone, wound_bonus = CANT_WOUND, attacking_item = parent)
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if(!(flags & CALTROP_NOSTUN)) // Won't set off the paralysis.
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if(!HAS_TRAIT(digitigrade_fan, TRAIT_LIGHT_STEP))
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digitigrade_fan.Paralyze(paralyze_duration)
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else
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digitigrade_fan.Knockdown(paralyze_duration)
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if(!soundfile)
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return
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playsound(digitigrade_fan, soundfile, 15, TRUE, -3)
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/datum/component/caltrop/UnregisterFromParent()
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if(ismovable(parent))
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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