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* Let's you talk through action figures, plushies, and toy mechs with `.l` and `.r`. Also a big clean up of `say` because its support for non-mobs was lackluster. * Update code/game/objects/items/plushes.dm * a --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
29 lines
980 B
Plaintext
29 lines
980 B
Plaintext
/**
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* Allows people to talk via the item with .l or .r
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*
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* Be sure to override [/atom/movable/proc/GetVoice] if you want the item's "voice" to not default to itself
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*/
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/datum/element/toy_talk
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/datum/element/toy_talk/Attach(datum/target)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_ITEM_TALK_INTO, PROC_REF(do_talk))
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/datum/element/toy_talk/Detach(datum/source, ...)
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. = ..()
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UnregisterSignal(source, COMSIG_ITEM_TALK_INTO)
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/datum/element/toy_talk/proc/do_talk(obj/item/source, mob/speaker, message, channel, list/spans, language, list/message_mods)
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SIGNAL_HANDLER
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if(!ismob(speaker) || message_mods[MODE_HEADSET] || message_mods[MODE_RELAY])
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return NONE
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message_mods[MODE_RELAY] = TRUE // Redundant (given NOPASS) but covers our bases
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speaker.log_talk(message, LOG_SAY, tag = "toy talk ([source])")
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source.say(message, language = language, sanitize = FALSE, message_mods = list(MODE_RELAY = TRUE))
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return NOPASS
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