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* Pulls apart the vestiges of components still hanging onto signals * update modular --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
149 lines
5.0 KiB
Plaintext
149 lines
5.0 KiB
Plaintext
// Allows for linking one mob's view to another
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// Exists to make debugging stuff on live easier, please do not build gameplay around this it's not stable
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// Mostly because we don't have setters for everything (like ui elements IE: client.screen)
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// DEBUG ONLY, THIS IS N O T STABLE ENOUGH FOR PLAYERS
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// Should potentially support images, might be too hard tho since there's no default "refresh" tool
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// Convenience datum, not for use outside of this ui
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/datum/visual_data
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/// Sight flags
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var/sight = NONE
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/// see_invisible values
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var/see_invis
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/// What the client is seeing "out of", client.eye
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var/datum/weakref/client_eye
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/// Weakref to the mob we're mirroring off
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var/datum/weakref/mirroring_off_ref
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var/do_updates = FALSE
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// Note: we do not attempt to mirror all of screen, instead confining ourselves to mirroring
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// Plane master and parralax stuff and such
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// Again, this isn't stable
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/datum/visual_data/proc/shadow(mob/mirror_off)
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do_updates = FALSE
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mirroring_off_ref = WEAKREF(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_SIGHT_CHANGE, PROC_REF(sight_changed))
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sight_changed(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_SEE_INVIS_CHANGE, PROC_REF(invis_changed))
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invis_changed(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_LOGIN, PROC_REF(on_login))
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RegisterSignal(mirror_off, COMSIG_MOB_LOGOUT, PROC_REF(on_logout))
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if(mirror_off.client)
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on_login(mirror_off)
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do_updates = TRUE
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/datum/visual_data/proc/paint_onto(mob/paint_to)
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// Note: we explicitly do NOT use setters here, since it would break the behavior
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paint_to.sight = sight
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paint_to.see_invisible = see_invis
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if(paint_to.client)
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var/atom/eye = client_eye?.resolve()
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if(eye)
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paint_to.client.eye = eye
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// This is hacky I know, I don't have a way to update just
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/// Plane masters. I'm sorry
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var/mob/mirroring_off = mirroring_off_ref?.resolve()
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if(mirroring_off?.client && paint_to != mirroring_off)
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paint_to.client.screen = mirroring_off.client.screen
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/datum/visual_data/proc/on_update()
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return
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/datum/visual_data/proc/sight_changed(mob/source)
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SIGNAL_HANDLER
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sight = source.sight
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on_update()
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/datum/visual_data/proc/invis_changed(mob/source)
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SIGNAL_HANDLER
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see_invis = source.see_invisible
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on_update()
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/datum/visual_data/proc/on_login(mob/source)
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SIGNAL_HANDLER
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// visual data can be created off login, so conflicts here are inevitable
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// Best to just override
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RegisterSignal(source.client, COMSIG_CLIENT_SET_EYE, PROC_REF(eye_change), override = TRUE)
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set_eye(source.client.eye)
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/datum/visual_data/proc/on_logout(mob/source)
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SIGNAL_HANDLER
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// Canon here because it'll be gone come the logout signal
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UnregisterSignal(source.canon_client, COMSIG_CLIENT_SET_EYE)
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// We do NOT unset the eye, because it's still valid even if the mob ain't logged in
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/datum/visual_data/proc/eye_change(client/source)
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SIGNAL_HANDLER
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set_eye(source.eye)
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/datum/visual_data/proc/set_eye(atom/new_eye)
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var/atom/old_eye = client_eye?.resolve()
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if(old_eye)
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UnregisterSignal(old_eye, COMSIG_QDELETING)
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if(new_eye)
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// Need to update any party's client.eyes
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RegisterSignal(new_eye, COMSIG_QDELETING, PROC_REF(eye_deleted))
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client_eye = WEAKREF(new_eye)
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on_update()
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/datum/visual_data/proc/eye_deleted(datum/source)
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SIGNAL_HANDLER
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set_eye(null)
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/// Tracks but does not relay updates to someone's visual data
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/// Accepts a second visual data datum to use as a source of truth for the mob's values
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/datum/visual_data/tracking
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/// Weakref to the visual data datum to reset our mob to
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var/datum/weakref/default_to_ref
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/datum/visual_data/tracking/Destroy()
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var/mob/our_lad = mirroring_off_ref?.resolve()
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if(our_lad)
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// Reset our mob to his proper visuals
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paint_onto(our_lad)
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return ..()
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/datum/visual_data/tracking/proc/set_truth(datum/visual_data/truth)
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default_to_ref = WEAKREF(truth)
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on_update()
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/datum/visual_data/tracking/paint_onto(mob/paint_onto)
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. = ..()
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// Rebuild the passed in mob's screen, since we can't track it currently
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paint_onto.hud_used?.show_hud(paint_onto.hud_used.hud_version)
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/datum/visual_data/tracking/on_update()
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var/mob/updated = mirroring_off_ref?.resolve()
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var/datum/visual_data/mirror = default_to_ref?.resolve()
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if(!updated || !mirror)
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return
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mirror.paint_onto(updated)
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/// Tracks and updates another mob with our mob's visual data
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/datum/visual_data/mirroring
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/// Weakref to what mob, if any, we should mirror our changes onto
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var/datum/weakref/mirror_onto_ref
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/datum/visual_data/mirroring/proc/set_mirror_target(mob/target)
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var/mob/old_target = mirror_onto_ref?.resolve()
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if(old_target)
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UnregisterSignal(old_target, COMSIG_MOB_HUD_REFRESHED)
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mirror_onto_ref = WEAKREF(target)
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if(target)
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RegisterSignal(target, COMSIG_MOB_HUD_REFRESHED, PROC_REF(push_ontod_hud_refreshed))
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/datum/visual_data/mirroring/proc/push_ontod_hud_refreshed(mob/source)
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SIGNAL_HANDLER
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// Our mob refreshed its hud, so we're gonna reset it to our screen
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// I hate that I don't have a signal for this, hhhh
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paint_onto(source)
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/datum/visual_data/mirroring/on_update()
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var/mob/draw_onto = mirror_onto_ref?.resolve()
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if(!draw_onto)
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return
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paint_onto(draw_onto)
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