Files
Bubberstation/code/datums/votes/_vote_datum.dm
SkyratBot 180442b8fb [MIRROR] Allow voting statistics to be hidden (#26668)
Allow voting statistics to be hidden (#81686)

Allows polls to hide the voting statistics, both while the poll is
running and when it completes, so that people vote in isolation of
knowing what other people are voting for.
It looks like this:

![image](https://github.com/tgstation/tgstation/assets/7483112/d17a1784-ecfa-4c7b-8cb2-88aef7f7dcdb)

![image](https://github.com/tgstation/tgstation/assets/7483112/c83db170-7338-48dd-8ab6-cfbc20414abe)

This functionality is also available for custom votes triggered by
admins, if they want it.

Put simply, if likely to be controversially, sometimes people get upset
that an event with a 5% chance of happening occurs 5% of the time. Now
they really won't know what the chance was, only that it was picked by a
weighted choice.

Lack of knowledge about what other people are currently voting for
should also curb "meme votes" where people pile onto something they see
other people voting for, your vote in a poll with hidden stats can only
be influenced by your own opinion because you can't see what the crowd
is doing in order to join their bandwagon.

🆑
add: Displaying the voting statistics is now optional on a per-poll
basis, and is disabled for map voting.
/🆑

Co-authored-by: Jacquerel <hnevard@gmail.com>
2024-03-01 01:13:11 +01:00

254 lines
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/**
* # Vote Singleton
*
* A singleton datum that represents a type of vote for the voting subsystem.
*/
/datum/vote
/// The name of the vote.
var/name
/// If supplied, an override question will be displayed instead of the name of the vote.
var/override_question
/// The sound effect played to everyone when this vote is initiated.
var/vote_sound = 'sound/misc/bloop.ogg'
/// A list of default choices we have for this vote.
var/list/default_choices
/// Does the name of this vote contain the word "vote"?
var/contains_vote_in_name = FALSE
/// What message do we want to pass to the player-side vote panel as a tooltip?
var/message = "Click to initiate a vote."
// Internal values used when tracking ongoing votes.
// Don't mess with these, change the above values / override procs for subtypes.
/// An assoc list of [all choices] to [number of votes in the current running vote].
var/list/choices = list()
/// A assoc list of [ckey] to [what they voted for in the current running vote].
var/list/choices_by_ckey = list()
/// The world time this vote was started.
var/started_time
/// The time remaining in this vote's run.
var/time_remaining
/// The counting method we use for votes.
var/count_method = VOTE_COUNT_METHOD_SINGLE
/// The method for selecting a winner.
var/winner_method = VOTE_WINNER_METHOD_SIMPLE
/// Should we show details about the number of votes submitted for each option?
var/display_statistics = TRUE
/**
* Used to determine if this vote is a possible
* vote type for the vote subsystem.
*
* If FALSE is returned, this vote singleton
* will not be created when the vote subsystem initializes,
* meaning no one will be able to hold this vote.
*/
/datum/vote/proc/is_accessible_vote()
return !!length(default_choices)
/**
* Resets our vote to its default state.
*/
/datum/vote/proc/reset()
SHOULD_CALL_PARENT(TRUE)
choices.Cut()
choices_by_ckey.Cut()
started_time = null
time_remaining = null
/**
* If this vote has a config associated, toggles it between enabled and disabled.
* Returns TRUE on a successful toggle, FALSE otherwise
*/
/datum/vote/proc/toggle_votable(mob/toggler)
return FALSE
/**
* If this vote has a config associated, returns its value (True or False, usually).
* If it has no config, returns -1.
*/
/datum/vote/proc/is_config_enabled()
return -1
/**
* Checks if the passed mob can initiate this vote.
*
* Return TRUE if the mob can begin the vote, allowing anyone to actually vote on it.
* Return FALSE if the mob cannot initiate the vote.
*/
/datum/vote/proc/can_be_initiated(mob/by_who, forced = FALSE)
SHOULD_CALL_PARENT(TRUE)
if(started_time)
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
if(next_allowed_time > world.time && !forced)
message = "A vote was initiated recently. You must wait [DisplayTimeText(next_allowed_time - world.time)] before a new vote can be started!"
return FALSE
message = initial(message)
return TRUE
/**
* Called prior to the vote being initiated.
*
* Return FALSE to prevent the vote from being initiated.
*/
/datum/vote/proc/create_vote(mob/vote_creator)
SHOULD_CALL_PARENT(TRUE)
for(var/key in default_choices)
choices[key] = 0
return TRUE
/**
* Called when this vote is actually initiated.
*
* Return a string - the text displayed to the world when the vote is initiated.
*/
/datum/vote/proc/initiate_vote(initiator, duration)
SHOULD_CALL_PARENT(TRUE)
started_time = world.time
time_remaining = round(duration / 10)
return "[contains_vote_in_name ? "[capitalize(name)]" : "[capitalize(name)] vote"] started by [initiator || "Central Command"]."
/**
* Gets the result of the vote.
*
* non_voters - a list of all ckeys who didn't vote in the vote.
*
* Returns a list of all options that won.
* If there were no votes at all, the list will be length = 0, non-null.
* If only one option one, the list will be length = 1.
* If there was a tie, the list will be length > 1.
*/
/datum/vote/proc/get_vote_result(list/non_voters)
RETURN_TYPE(/list)
SHOULD_CALL_PARENT(TRUE)
switch(winner_method)
if(VOTE_WINNER_METHOD_NONE)
return list()
if(VOTE_WINNER_METHOD_SIMPLE)
return get_simple_winner()
if(VOTE_WINNER_METHOD_WEIGHTED_RANDOM)
return get_random_winner()
stack_trace("invalid select winner method: [winner_method]. Defaulting to simple.")
return get_simple_winner()
/// Gets the winner of the vote, selecting the choice with the most votes.
/datum/vote/proc/get_simple_winner()
var/highest_vote = 0
var/list/current_winners = list()
for(var/option in choices)
var/vote_count = choices[option]
if(vote_count < highest_vote)
continue
if(vote_count > highest_vote)
highest_vote = vote_count
current_winners = list(option)
continue
current_winners += option
return length(current_winners) ? current_winners : list()
/// Gets the winner of the vote, selecting a random choice from all choices based on their vote count.
/datum/vote/proc/get_random_winner()
var/winner = pick_weight(choices)
return winner ? list(winner) : list()
/**
* Gets the resulting text displayed when the vote is completed.
*
* all_winners - list of all options that won. Can be multiple, in the event of ties.
* real_winner - the option that actually won.
* non_voters - a list of all ckeys who didn't vote in the vote.
*
* Return a formatted string of text to be displayed to everyone.
*/
/datum/vote/proc/get_result_text(list/all_winners, real_winner, list/non_voters)
var/returned_text = ""
if(override_question)
returned_text += span_bold(override_question)
else
returned_text += span_bold("[capitalize(name)] Vote")
returned_text += "\nWinner Selection: "
switch(winner_method)
if(VOTE_WINNER_METHOD_NONE)
returned_text += "None"
if(VOTE_WINNER_METHOD_WEIGHTED_RANDOM)
returned_text += "Weighted Random"
else
returned_text += "Simple"
var/total_votes = 0 // for determining percentage of votes
for(var/option in choices)
total_votes += choices[option]
if(total_votes <= 0)
return span_bold("Vote Result: Inconclusive - No Votes!")
if (display_statistics)
returned_text += "\nResults:"
for(var/option in choices)
returned_text += "\n"
var/votes = choices[option]
var/percentage_text = ""
if(votes > 0)
var/actual_percentage = round((votes / total_votes) * 100, 0.1)
var/text = "[actual_percentage]"
var/spaces_needed = 5 - length(text)
for(var/_ in 1 to spaces_needed)
returned_text += " "
percentage_text += "[text]%"
else
percentage_text = " 0%"
returned_text += "[percentage_text] | [span_bold(option)]: [choices[option]]"
if(!real_winner) // vote has no winner or cannot be won, but still had votes
return returned_text
returned_text += "\n"
returned_text += get_winner_text(all_winners, real_winner, non_voters)
return returned_text
/**
* Gets the text that displays the winning options within the result text.
*
* all_winners - list of all options that won. Can be multiple, in the event of ties.
* real_winner - the option that actually won.
* non_voters - a list of all ckeys who didn't vote in the vote.
*
* Return a formatted string of text to be displayed to everyone.
*/
/datum/vote/proc/get_winner_text(list/all_winners, real_winner, list/non_voters)
var/returned_text = ""
if(length(all_winners) > 1)
returned_text += "\n[span_bold("Vote Tied Between:")]"
for(var/a_winner in all_winners)
returned_text += "\n\t[a_winner]"
returned_text += span_bold("\nVote Result: [real_winner]")
return returned_text
/**
* How this vote handles a tiebreaker between multiple winners.
*/
/datum/vote/proc/tiebreaker(list/winners)
return pick(winners)
/**
* Called when a vote is actually all said and done.
* Apply actual vote effects here.
*/
/datum/vote/proc/finalize_vote(winning_option)
return