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Bubberstation/code/modules/research/designs/bluespace_designs.dm
SkyratBot 18498007a1 [MIRROR] removes all non-defined materials I found [MDB IGNORE] (#21456)
* removes all non-defined materials I found (#75659)

* removes all non-defined materials I found

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-05-27 10:34:32 -07:00

90 lines
4.1 KiB
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/////////////////////////////////////////
///////////////Bluespace/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A bluespace tracking beacon."
id = "beacon"
build_type = PROTOLATHE
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*1.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT)
build_path = /obj/item/beacon
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SECURITY
/datum/design/bag_holding
name = "Inert Bag of Holding"
desc = "A block of metal ready to be transformed into a bag of holding with a bluespace anomaly core."
id = "bag_holding"
build_type = PROTOLATHE
materials = list(/datum/material/gold =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/diamond =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/uranium = SMALL_MATERIAL_AMOUNT*2.5, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/bag_of_holding_inert
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/diamond =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT * 1.5)
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
category = list(
RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
build_type = PROTOLATHE
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/gps
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_CARGO
//autolathe_exportable = FALSE //SKYRAT EDIT REMOVAL
/datum/design/desynchronizer
name = "Desynchronizer"
desc = "A device that can desynchronize the user from spacetime."
id = "desynchronizer"
build_type = PROTOLATHE
materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/desynchronizer
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/gold = SMALL_MATERIAL_AMOUNT*2.5, /datum/material/uranium =SMALL_MATERIAL_AMOUNT*5) //quite cheap, for more convenience
build_path = /obj/item/storage/bag/ore/holding
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/swapper
name = "Quantum Spin Inverter"
desc = "An experimental device that is able to swap the locations of two entities by switching their particles' spin values. Must be linked to another device to function."
id = "swapper"
build_type = PROTOLATHE
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/swapper
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_BLUESPACE
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE