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* split area.contained_turfs up by zlevel, make init 10 seconds faster (#80941) ## About The Pull Request Situation: areas have a list of all turfs in their area. Problem: `/area/space` is an area and has a 6 to 7 digit count of turfs that has to be traversed for every turf we need to remove from it. This can take multiple byond ticks just to preform this action for a single space rune Solution: split the list by zlevel, and only search the right zlevel list when removing turfs from areas. replaces `area.get_contained_turfs()` with a few new procs: * `get_highest_zlevel()` - returns the highest zlevel the area contains turfs in. useful for use with `get_turfs_by_zlevel` * `get_turfs_by_zlevel(zlevel)` - returns a list of turfs in the area in a given zlevel. Useful for code that only cares about a specific zlevel or changes behavior based on zlevel like lighting init. * `get_turfs_from_all_zlevels()` - the replacement for `get_contained_turfs()`, renamed as such so anybody copying/cargo culting code gets a hint that a zlevel specific version might exist. Still used in for loops that type checked so byond would do that all at once * `get_zlevel_turf_lists()` - returns the area's zlevel lists of lists but only for non-empty zlevels. very useful for for loops. The area contents unit test has been rewritten to ensure any improper data triggers failures or runtimes by not having it use the helpers above (some of which ensure a list is always returned) and access the lists directly. * split area.contained_turfs up by zlevel, make init 10 seconds faster * eeyes * Update area_spawn_subsystem.dm * Unshits turf contain code slightly (#81023) Literally just implements my reviews from #80941 I am frankly a smidge pissed that the pr was merged without them being handled. No code is worth merging past known issues, and if the author is just gonna dip then that's life. I don't like privileging mso on stuff like this, especially because frankly I'm kinda mad at him rn but also because when a pr is made the onus on finishing it falls to the person who made it. Should not need to clean up after someone as a maintainer, and shouldn't normalize doing it. I'm not like mad at zypher directly mind he offered to do this too, just the idea he was espousing here. --------- Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
400 lines
15 KiB
Plaintext
400 lines
15 KiB
Plaintext
/obj/machinery/computer/camera_advanced/shuttle_docker
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name = "navigation computer"
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desc = "Used to designate a precise transit location for a spacecraft."
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jump_action = null
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should_supress_view_changes = FALSE
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// Docking cameras should only interact with their current z-level.
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move_up_action = null
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move_down_action = null
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var/shuttleId = ""
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var/shuttlePortId = ""
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var/shuttlePortName = "custom location"
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/// Hashset of ports to jump to and ignore for collision purposes
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var/list/jump_to_ports = list()
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/// The custom docking port placed by this console
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var/obj/docking_port/stationary/my_port
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/// The mobile docking port of the connected shuttle
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var/obj/docking_port/mobile/shuttle_port
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// Traits forbided for custom docking
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var/list/locked_traits = list(ZTRAIT_RESERVED, ZTRAIT_CENTCOM, ZTRAIT_AWAY)
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var/view_range = 0
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var/x_offset = 0
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var/y_offset = 0
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var/list/whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava, /turf/open/openspace)
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var/see_hidden = FALSE
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var/designate_time = 0
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var/turf/designating_target_loc
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var/jammed = FALSE
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/obj/machinery/computer/camera_advanced/shuttle_docker/Initialize(mapload)
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. = ..()
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actions += new /datum/action/innate/shuttledocker_rotate(src)
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actions += new /datum/action/innate/shuttledocker_place(src)
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set_init_ports()
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if(connect_to_shuttle(mapload, SSshuttle.get_containing_shuttle(src)))
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for(var/obj/docking_port/stationary/port as anything in SSshuttle.stationary_docking_ports)
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if(port.shuttle_id == shuttleId)
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add_jumpable_port(port.shuttle_id)
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for(var/obj/docking_port/stationary/port as anything in SSshuttle.stationary_docking_ports)
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if(!port)
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continue
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if(jump_to_ports[port.shuttle_id])
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z_lock |= port.z
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whitelist_turfs = typecacheof(whitelist_turfs)
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/obj/machinery/computer/camera_advanced/shuttle_docker/Destroy()
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. = ..()
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if(my_port?.get_docked())
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my_port.delete_after = TRUE
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my_port.shuttle_id = null
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my_port.name = "Old [my_port.name]"
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my_port = null
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else
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QDEL_NULL(my_port)
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/// "Initializes" any default port ids we have, done so add_jumpable_port can be a proper setter
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/set_init_ports()
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var/list/init_ports = jump_to_ports.Copy()
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jump_to_ports = list() //Reset it so we don't get dupes
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for(var/port_id in init_ports)
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add_jumpable_port(port_id)
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/add_jumpable_port(port_id)
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if(!length(jump_to_ports))
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actions += new /datum/action/innate/camera_jump/shuttle_docker(src)
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jump_to_ports[port_id] = TRUE
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/remove_jumpable_port(port_id)
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jump_to_ports -= port_id
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if(!length(jump_to_ports))
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var/datum/action/to_remove = locate(/datum/action/innate/camera_jump/shuttle_docker) in actions
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actions -= to_remove
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qdel(to_remove)
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/obj/machinery/computer/camera_advanced/shuttle_docker/attack_hand(mob/user, list/modifiers)
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if(jammed)
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to_chat(user, span_warning("The Syndicate is jamming the console!"))
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return
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if(!shuttle_port && !SSshuttle.getShuttle(shuttleId))
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to_chat(user,span_warning("Warning: Shuttle connection severed!"))
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return
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return ..()
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/obj/machinery/computer/camera_advanced/shuttle_docker/CreateEye()
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shuttle_port = SSshuttle.getShuttle(shuttleId)
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if(QDELETED(shuttle_port))
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shuttle_port = null
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return
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eyeobj = new /mob/camera/ai_eye/remote/shuttle_docker(null, src)
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var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
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the_eye.setDir(shuttle_port.dir)
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var/turf/origin = locate(shuttle_port.x + x_offset, shuttle_port.y + y_offset, shuttle_port.z)
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for(var/area/shuttle_area as anything in shuttle_port.shuttle_areas)
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for (var/list/zlevel_turfs as anything in shuttle_area.get_zlevel_turf_lists())
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for(var/turf/shuttle_turf as anything in zlevel_turfs)
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if(shuttle_turf.z != origin.z)
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continue
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var/image/I = image('icons/effects/alphacolors.dmi', origin, "red")
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var/x_off = shuttle_turf.x - origin.x
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var/y_off = shuttle_turf.y - origin.y
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I.loc = locate(origin.x + x_off, origin.y + y_off, origin.z) //we have to set this after creating the image because it might be null, and images created in nullspace are immutable.
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I.layer = ABOVE_NORMAL_TURF_LAYER
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SET_PLANE(I, ABOVE_GAME_PLANE, shuttle_turf)
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I.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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the_eye.placement_images[I] = list(x_off, y_off)
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/obj/machinery/computer/camera_advanced/shuttle_docker/give_eye_control(mob/user)
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..()
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if(!QDELETED(user) && user.client)
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var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
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var/list/to_add = list()
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to_add += the_eye.placement_images
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to_add += the_eye.placed_images
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if(!see_hidden)
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to_add += SSshuttle.hidden_shuttle_turf_images
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user.client.images += to_add
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user.client.view_size.setTo(view_range)
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/obj/machinery/computer/camera_advanced/shuttle_docker/remove_eye_control(mob/living/user)
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..()
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if(!QDELETED(user) && user.client)
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var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
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var/list/to_remove = list()
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to_remove += the_eye.placement_images
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to_remove += the_eye.placed_images
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if(!see_hidden)
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to_remove += SSshuttle.hidden_shuttle_turf_images
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user.client.images -= to_remove
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user.client.view_size.resetToDefault()
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/placeLandingSpot()
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if(designating_target_loc || !current_user)
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return
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var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
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var/landing_clear = checkLandingSpot()
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if(designate_time && (landing_clear != SHUTTLE_DOCKER_BLOCKED))
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to_chat(current_user, span_warning("Targeting transit location, please wait [DisplayTimeText(designate_time)]..."))
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designating_target_loc = the_eye.loc
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var/wait_completed = do_after(current_user, designate_time, designating_target_loc, timed_action_flags = IGNORE_HELD_ITEM, extra_checks = CALLBACK(src, TYPE_PROC_REF(/obj/machinery/computer/camera_advanced/shuttle_docker, canDesignateTarget)))
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designating_target_loc = null
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if(!current_user)
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return
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if(!wait_completed)
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to_chat(current_user, span_warning("Operation aborted."))
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return
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landing_clear = checkLandingSpot()
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if(landing_clear != SHUTTLE_DOCKER_LANDING_CLEAR)
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switch(landing_clear)
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if(SHUTTLE_DOCKER_BLOCKED)
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to_chat(current_user, span_warning("Invalid transit location."))
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if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
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to_chat(current_user, span_warning("Unknown object detected in landing zone. Please designate another location."))
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return
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///Make one use port that deleted after fly off, to don't lose info that need on to properly fly off.
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if(my_port?.get_docked())
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my_port.unregister()
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my_port.delete_after = TRUE
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my_port.shuttle_id = null
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my_port.name = "Old [my_port.name]"
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my_port = null
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if(!my_port)
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my_port = new()
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my_port.unregister()
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my_port.name = shuttlePortName
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my_port.shuttle_id = shuttlePortId
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my_port.height = shuttle_port.height
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my_port.width = shuttle_port.width
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my_port.dheight = shuttle_port.dheight
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my_port.dwidth = shuttle_port.dwidth
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my_port.hidden = shuttle_port.hidden
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my_port.register(TRUE)
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my_port.setDir(the_eye.dir)
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my_port.forceMove(locate(eyeobj.x - x_offset, eyeobj.y - y_offset, eyeobj.z))
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if(current_user.client)
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current_user.client.images -= the_eye.placed_images
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LAZYCLEARLIST(the_eye.placed_images)
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for(var/image/place_spots as anything in the_eye.placement_images)
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var/image/newI = image('icons/effects/alphacolors.dmi', the_eye.loc, "blue")
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newI.loc = place_spots.loc //It is highly unlikely that any landing spot including a null tile will get this far, but better safe than sorry.
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newI.layer = NAVIGATION_EYE_LAYER
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SET_PLANE_EXPLICIT(newI, ABOVE_GAME_PLANE, place_spots)
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newI.mouse_opacity = 0
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the_eye.placed_images += newI
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if(current_user.client)
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current_user.client.images += the_eye.placed_images
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to_chat(current_user, span_notice("Transit location designated."))
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return TRUE
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget()
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if(!designating_target_loc || !current_user || (eyeobj.loc != designating_target_loc) || (machine_stat & (NOPOWER|BROKEN)) )
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return FALSE
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return TRUE
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/rotateLandingSpot()
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var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
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var/list/image_cache = the_eye.placement_images
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the_eye.setDir(turn(the_eye.dir, -90))
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for(var/i in 1 to image_cache.len)
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var/image/pic = image_cache[i]
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var/list/coords = image_cache[pic]
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var/Tmp = coords[1]
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coords[1] = coords[2]
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coords[2] = -Tmp
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pic.loc = locate(the_eye.x + coords[1], the_eye.y + coords[2], the_eye.z)
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var/Tmp = x_offset
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x_offset = y_offset
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y_offset = -Tmp
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checkLandingSpot()
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingSpot()
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var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
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var/turf/eyeturf = get_turf(the_eye)
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if(!eyeturf)
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return SHUTTLE_DOCKER_BLOCKED
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if(!eyeturf.z || SSmapping.level_has_any_trait(eyeturf.z, locked_traits))
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return SHUTTLE_DOCKER_BLOCKED
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. = SHUTTLE_DOCKER_LANDING_CLEAR
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var/list/bounds = shuttle_port.return_coords(the_eye.x - x_offset, the_eye.y - y_offset, the_eye.dir)
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var/list/overlappers = SSshuttle.get_dock_overlap(bounds[1], bounds[2], bounds[3], bounds[4], the_eye.z)
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var/list/image_cache = the_eye.placement_images
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for(var/i in 1 to image_cache.len)
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var/image/I = image_cache[i]
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var/list/coords = image_cache[I]
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var/turf/T = locate(eyeturf.x + coords[1], eyeturf.y + coords[2], eyeturf.z)
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I.loc = T
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switch(checkLandingTurf(T, overlappers))
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if(SHUTTLE_DOCKER_LANDING_CLEAR)
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I.icon_state = "green"
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if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
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I.icon_state = "green"
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if(. == SHUTTLE_DOCKER_LANDING_CLEAR)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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else
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I.icon_state = "red"
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. = SHUTTLE_DOCKER_BLOCKED
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingTurf(turf/T, list/overlappers)
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// Too close to the map edge is never allowed
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if(!T || T.x <= 10 || T.y <= 10 || T.x >= world.maxx - 10 || T.y >= world.maxy - 10)
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return SHUTTLE_DOCKER_BLOCKED
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// If it's one of our shuttle areas assume it's ok to be there
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if(shuttle_port.shuttle_areas[T.loc])
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return SHUTTLE_DOCKER_LANDING_CLEAR
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. = SHUTTLE_DOCKER_LANDING_CLEAR
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// See if the turf is hidden from us
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var/list/hidden_turf_info
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if(!see_hidden)
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hidden_turf_info = SSshuttle.hidden_shuttle_turfs[T]
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if(hidden_turf_info)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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if(length(whitelist_turfs))
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var/turf_type = hidden_turf_info ? hidden_turf_info[2] : T.type
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if(!is_type_in_typecache(turf_type, whitelist_turfs))
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return SHUTTLE_DOCKER_BLOCKED
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// Checking for overlapping dock boundaries
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for(var/i in 1 to overlappers.len)
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var/obj/docking_port/port = overlappers[i]
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if(port == my_port)
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continue
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var/port_hidden = !see_hidden && port.hidden
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var/list/overlap = overlappers[port]
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var/list/xs = overlap[1]
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var/list/ys = overlap[2]
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if(xs["[T.x]"] && ys["[T.y]"])
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if(port_hidden)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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else
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return SHUTTLE_DOCKER_BLOCKED
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/update_hidden_docking_ports(list/remove_images, list/add_images)
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if(!see_hidden && current_user?.client)
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current_user.client.images -= remove_images
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current_user.client.images += add_images
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/obj/machinery/computer/camera_advanced/shuttle_docker/connect_to_shuttle(mapload, obj/docking_port/mobile/port, obj/docking_port/stationary/dock)
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if(!mapload)
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return FALSE
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if(port)
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shuttleId = port.shuttle_id
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shuttlePortId = "[port.shuttle_id]_custom"
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if(dock)
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add_jumpable_port(dock.shuttle_id)
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return TRUE
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/mob/camera/ai_eye/remote/shuttle_docker
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visible_icon = FALSE
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use_static = FALSE
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var/list/image/placement_images = list()
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var/list/image/placed_images = list()
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/mob/camera/ai_eye/remote/shuttle_docker/Initialize(mapload, obj/machinery/computer/camera_advanced/origin)
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src.origin = origin
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return ..()
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/mob/camera/ai_eye/remote/shuttle_docker/setLoc(turf/destination, force_update = FALSE)
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. = ..()
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var/obj/machinery/computer/camera_advanced/shuttle_docker/console = origin
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console.checkLandingSpot()
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/mob/camera/ai_eye/remote/shuttle_docker/update_remote_sight(mob/living/user)
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user.set_sight(BLIND|SEE_TURFS)
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// Pale blue, should look nice I think
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user.lighting_color_cutoffs = list(30, 40, 50)
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user.sync_lighting_plane_cutoff()
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return TRUE
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/datum/action/innate/shuttledocker_rotate
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name = "Rotate"
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button_icon = 'icons/mob/actions/actions_mecha.dmi'
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button_icon_state = "mech_cycle_equip_off"
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/datum/action/innate/shuttledocker_rotate/Activate()
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if(QDELETED(owner) || !isliving(owner))
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return
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var/mob/camera/ai_eye/remote/remote_eye = owner.remote_control
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var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
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origin.rotateLandingSpot()
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/datum/action/innate/shuttledocker_place
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name = "Place"
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button_icon = 'icons/mob/actions/actions_mecha.dmi'
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button_icon_state = "mech_zoom_off"
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/datum/action/innate/shuttledocker_place/Activate()
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if(QDELETED(owner) || !isliving(owner))
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return
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var/mob/camera/ai_eye/remote/remote_eye = owner.remote_control
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var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
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origin.placeLandingSpot(owner)
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/datum/action/innate/camera_jump/shuttle_docker
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name = "Jump to Location"
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button_icon_state = "camera_jump"
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/datum/action/innate/camera_jump/shuttle_docker/Activate()
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if(QDELETED(owner) || !isliving(owner))
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return
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var/mob/camera/ai_eye/remote/remote_eye = owner.remote_control
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var/obj/machinery/computer/camera_advanced/shuttle_docker/console = remote_eye.origin
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playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)
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var/list/L = list()
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for(var/V in SSshuttle.stationary_docking_ports)
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if(!V)
|
|
stack_trace("SSshuttle.stationary_docking_ports have null entry!")
|
|
continue
|
|
var/obj/docking_port/stationary/S = V
|
|
if(console.z_lock.len && !(S.z in console.z_lock))
|
|
continue
|
|
if(console.jump_to_ports[S.shuttle_id])
|
|
L["([L.len])[S.name]"] = S
|
|
|
|
for(var/V in SSshuttle.beacon_list)
|
|
if(!V)
|
|
stack_trace("SSshuttle.beacon_list have null entry!")
|
|
continue
|
|
var/obj/machinery/spaceship_navigation_beacon/nav_beacon = V
|
|
if(!nav_beacon.z || SSmapping.level_has_any_trait(nav_beacon.z, console.locked_traits))
|
|
break
|
|
if(!nav_beacon.locked)
|
|
L["([L.len]) [nav_beacon.name] located: [nav_beacon.x] [nav_beacon.y] [nav_beacon.z]"] = nav_beacon
|
|
else
|
|
L["([L.len]) [nav_beacon.name] locked"] = null
|
|
|
|
playsound(console, 'sound/machines/terminal_prompt.ogg', 25, FALSE)
|
|
var/selected = tgui_input_list(usr, "Choose location to jump to", "Locations", sort_list(L))
|
|
if(isnull(selected))
|
|
playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)
|
|
return
|
|
if(QDELETED(src) || QDELETED(owner) || !isliving(owner))
|
|
return
|
|
playsound(src, SFX_TERMINAL_TYPE, 25, FALSE)
|
|
var/turf/T = get_turf(L[selected])
|
|
if(isnull(T))
|
|
return
|
|
playsound(console, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
|
|
remote_eye.setLoc(T)
|
|
to_chat(owner, span_notice("Jumped to [selected]."))
|
|
owner.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static)
|
|
owner.clear_fullscreen("flash", 3)
|