Files
Bubberstation/code/modules/wiremod/core/admin_panel.dm
SpaceLoveSs13 a9ff046352 Administrator Cherrypick (#27405)
* Admin Verb Datums MkIII | Now with functional command bar (#82511)

* Modular stuffs

* Put some admin jump verbs back into the context menu | sorts area jump list again (#82647)

## About The Pull Request

See title.

## Why It's Good For The Game

Some admins wanted all the jump verbs back, aswell as making them not
AGhost you.
Also make the Jump To Area verb use a sorted list again

* Hey what if admins were allowed to use the player panel (#82682)

Re-adds the player panel verb to the verb panel.

* Controller Overview UI (#82739)

* Fixes a minor spelling mistake on the admin panel/verb list (#82747)

## About The Pull Request

Corrects `inisimin` to `invisimin`. This addresses #82728, but only
fixes one of the two issues mentioned

## Why It's Good For The Game

-1 spelling mistake

## Changelog
🆑
spellcheck: 'inisimin' verb corrected to 'invisimin'
/🆑

* Player Panel-age (#82757)

* Admin Forced Mob Rename and Preference Update (#82715)

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: chel <64568243+iliyaxox@users.noreply.github.com>
2024-04-23 20:43:45 +02:00

81 lines
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ADMIN_VERB(view_all_circuits, R_ADMIN, "View All Circuits", "List all circuits in the game.", ADMIN_CATEGORY_GAME)
var/static/datum/circuit_admin_panel/circuit_admin_panel = new
circuit_admin_panel.ui_interact(user.mob)
/datum/circuit_admin_panel
/datum/circuit_admin_panel/ui_static_data(mob/user)
var/list/data = list()
data["circuits"] = list()
for (var/obj/item/integrated_circuit/circuit as anything in GLOB.integrated_circuits)
var/datum/mind/inserter = circuit.inserter_mind?.resolve()
data["circuits"] += list(list(
"ref" = REF(circuit),
"name" = "[circuit.name] in [loc_name(circuit)]",
"creator" = circuit.get_creator(),
"has_inserter" = !isnull(inserter),
))
return data
/datum/circuit_admin_panel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if (.)
return .
switch(action)
if ("disable_circuit_sound")
CONFIG_SET(flag/disallow_circuit_sounds, !CONFIG_GET(flag/disallow_circuit_sounds))
message_admins("[key_name_admin(usr)] has toggled all circuit sounds [CONFIG_GET(flag/disallow_circuit_sounds)? "off" : "on"].")
log_admin("[key_name(usr)] has toggled all circuit sounds [CONFIG_GET(flag/disallow_circuit_sounds)? "off" : "on"].")
return TRUE
if (!istext(params["circuit"]))
return FALSE
var/obj/item/integrated_circuit/circuit = locate(params["circuit"])
if (!istype(circuit))
to_chat(usr, span_warning("That circuit no longer exists."))
return FALSE
switch (action)
if ("duplicate_circuit")
if (alert(usr, "This will spawn the new circuit at where you are, are you sure?", "Confirm", "Yes", "No") != "Yes")
return FALSE
var/list/errors = list()
var/obj/item/integrated_circuit/loaded/new_circuit = new(usr.drop_location())
new_circuit.load_circuit_data(circuit.convert_to_json(), errors)
if (length(errors))
to_chat(usr, span_warning("Somehow, duplicating the circuit failed:"))
for (var/error in errors)
to_chat(usr, span_warning(error))
if ("follow_circuit")
usr.client?.admin_follow(circuit)
if ("save_circuit")
circuit.attempt_save_to(usr.client)
if ("vv_circuit")
usr.client?.debug_variables(circuit)
if ("open_circuit")
circuit.ui_interact(usr)
if ("open_player_panel")
var/datum/mind/inserter = circuit.inserter_mind?.resolve()
SSadmin_verbs.dynamic_invoke_verb(usr, /datum/admin_verb/show_player_panel, inserter?.current)
return TRUE
/datum/circuit_admin_panel/ui_state(mob/user)
return GLOB.admin_state
/datum/circuit_admin_panel/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CircuitAdminPanel")
ui.open()