Files
Bubberstation/code/game/objects/items/paint.dm
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00

130 lines
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//NEVER USE THIS IT SUX -PETETHEGOAT
//IT SUCKS A BIT LESS -GIACOM
/obj/item/paint
gender= PLURAL
name = "paint"
desc = "Used to recolor floors and walls. Can be removed by the janitor."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "paint_neutral"
inhand_icon_state = "paintcan"
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
max_integrity = 100
/// With what color will we paint with
var/paint_color = COLOR_WHITE
/// How many uses are left
var/paintleft = 10
/obj/item/paint/red
name = "red paint"
paint_color = COLOR_RED
icon_state = "paint_red"
/obj/item/paint/green
name = "green paint"
paint_color = COLOR_VIBRANT_LIME
icon_state = "paint_green"
/obj/item/paint/blue
name = "blue paint"
paint_color = COLOR_BLUE
icon_state = "paint_blue"
/obj/item/paint/yellow
name = "yellow paint"
paint_color = COLOR_YELLOW
icon_state = "paint_yellow"
/obj/item/paint/violet
name = "violet paint"
paint_color = COLOR_MAGENTA
icon_state = "paint_violet"
/obj/item/paint/black
name = "black paint"
paint_color = COLOR_ALMOST_BLACK
icon_state = "paint_black"
/obj/item/paint/white
name = "white paint"
paint_color = COLOR_WHITE
icon_state = "paint_white"
/obj/item/paint/anycolor
gender = PLURAL
name = "adaptive paint"
icon_state = "paint_neutral"
/obj/item/paint/anycolor/attack_self(mob/user)
var/list/possible_colors = list(
"black" = image(icon = src.icon, icon_state = "paint_black"),
"blue" = image(icon = src.icon, icon_state = "paint_blue"),
"green" = image(icon = src.icon, icon_state = "paint_green"),
"red" = image(icon = src.icon, icon_state = "paint_red"),
"violet" = image(icon = src.icon, icon_state = "paint_violet"),
"white" = image(icon = src.icon, icon_state = "paint_white"),
"yellow" = image(icon = src.icon, icon_state = "paint_yellow")
)
var/picked_color = show_radial_menu(user, src, possible_colors, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
switch(picked_color)
if("black")
paint_color = COLOR_ALMOST_BLACK
if("blue")
paint_color = COLOR_BLUE
if("green")
paint_color = COLOR_VIBRANT_LIME
if("red")
paint_color = COLOR_RED
if("violet")
paint_color = COLOR_MAGENTA
if("white")
paint_color = COLOR_WHITE
if("yellow")
paint_color = COLOR_YELLOW
else
return
icon_state = "paint_[picked_color]"
add_fingerprint(user)
/**
* Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with the menu
*/
/obj/item/paint/anycolor/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(!user.is_holding(src))
return FALSE
if(user.incapacitated())
return FALSE
return TRUE
/obj/item/paint/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
if(paintleft <= 0)
icon_state = "paint_empty"
return
if(!isturf(target) || isspaceturf(target))
return
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
/obj/item/paint/paint_remover
gender = PLURAL
name = "paint remover"
desc = "Used to remove color from anything."
icon_state = "paint_neutral"
/obj/item/paint/paint_remover/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
if(!isturf(target) || !isobj(target))
return
if(target.color != initial(target.color))
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)