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Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
130 lines
3.3 KiB
Plaintext
130 lines
3.3 KiB
Plaintext
//NEVER USE THIS IT SUX -PETETHEGOAT
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//IT SUCKS A BIT LESS -GIACOM
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/obj/item/paint
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gender= PLURAL
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name = "paint"
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desc = "Used to recolor floors and walls. Can be removed by the janitor."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "paint_neutral"
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inhand_icon_state = "paintcan"
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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max_integrity = 100
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/// With what color will we paint with
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var/paint_color = COLOR_WHITE
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/// How many uses are left
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var/paintleft = 10
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/obj/item/paint/red
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name = "red paint"
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paint_color = COLOR_RED
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icon_state = "paint_red"
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/obj/item/paint/green
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name = "green paint"
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paint_color = COLOR_VIBRANT_LIME
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icon_state = "paint_green"
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/obj/item/paint/blue
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name = "blue paint"
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paint_color = COLOR_BLUE
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icon_state = "paint_blue"
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/obj/item/paint/yellow
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name = "yellow paint"
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paint_color = COLOR_YELLOW
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icon_state = "paint_yellow"
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/obj/item/paint/violet
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name = "violet paint"
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paint_color = COLOR_MAGENTA
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icon_state = "paint_violet"
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/obj/item/paint/black
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name = "black paint"
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paint_color = COLOR_ALMOST_BLACK
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icon_state = "paint_black"
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/obj/item/paint/white
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name = "white paint"
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paint_color = COLOR_WHITE
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icon_state = "paint_white"
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/obj/item/paint/anycolor
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gender = PLURAL
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name = "adaptive paint"
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icon_state = "paint_neutral"
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/obj/item/paint/anycolor/attack_self(mob/user)
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var/list/possible_colors = list(
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"black" = image(icon = src.icon, icon_state = "paint_black"),
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"blue" = image(icon = src.icon, icon_state = "paint_blue"),
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"green" = image(icon = src.icon, icon_state = "paint_green"),
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"red" = image(icon = src.icon, icon_state = "paint_red"),
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"violet" = image(icon = src.icon, icon_state = "paint_violet"),
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"white" = image(icon = src.icon, icon_state = "paint_white"),
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"yellow" = image(icon = src.icon, icon_state = "paint_yellow")
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)
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var/picked_color = show_radial_menu(user, src, possible_colors, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
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switch(picked_color)
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if("black")
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paint_color = COLOR_ALMOST_BLACK
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if("blue")
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paint_color = COLOR_BLUE
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if("green")
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paint_color = COLOR_VIBRANT_LIME
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if("red")
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paint_color = COLOR_RED
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if("violet")
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paint_color = COLOR_MAGENTA
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if("white")
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paint_color = COLOR_WHITE
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if("yellow")
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paint_color = COLOR_YELLOW
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else
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return
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icon_state = "paint_[picked_color]"
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add_fingerprint(user)
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/**
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* Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with the menu
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*/
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/obj/item/paint/anycolor/proc/check_menu(mob/user)
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if(!istype(user))
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return FALSE
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if(!user.is_holding(src))
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return FALSE
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if(user.incapacitated())
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return FALSE
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return TRUE
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/obj/item/paint/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(paintleft <= 0)
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icon_state = "paint_empty"
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return
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if(!isturf(target) || isspaceturf(target))
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return
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target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
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/obj/item/paint/paint_remover
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gender = PLURAL
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name = "paint remover"
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desc = "Used to remove color from anything."
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icon_state = "paint_neutral"
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/obj/item/paint/paint_remover/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(!isturf(target) || !isobj(target))
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return
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if(target.color != initial(target.color))
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target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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