mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-05 06:21:57 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
153 lines
5.9 KiB
Plaintext
153 lines
5.9 KiB
Plaintext
/datum/action/innate/camera_off/base_construction
|
|
name = "Log out"
|
|
|
|
///Generic construction action for base [construction consoles][/obj/machinery/computer/camera_advanced/base_construction].
|
|
/datum/action/innate/construction
|
|
icon_icon = 'icons/mob/actions/actions_construction.dmi'
|
|
///Console's eye mob
|
|
var/mob/camera/ai_eye/remote/base_construction/remote_eye
|
|
///Console itself
|
|
var/obj/machinery/computer/camera_advanced/base_construction/base_console
|
|
///Is this used to build only on the station z level?
|
|
var/only_station_z = TRUE
|
|
|
|
/datum/action/innate/construction/Activate()
|
|
if(!target)
|
|
return TRUE
|
|
remote_eye = owner.remote_control
|
|
base_console = target
|
|
|
|
///Sanity check for any construction action that relies on an RCD being in the base console
|
|
/datum/action/innate/construction/proc/check_rcd()
|
|
//The console must always have an RCD.
|
|
if(!base_console.internal_rcd)
|
|
CRASH("Base console is somehow missing an internal RCD!")
|
|
|
|
///Check a loction to see if it is inside the aux base at the station. Camera visbility checks omitted so as to not hinder construction.
|
|
/datum/action/innate/construction/proc/check_spot()
|
|
var/turf/build_target = get_turf(remote_eye)
|
|
var/area/build_area = get_area(build_target)
|
|
var/area/area_constraint = base_console.allowed_area
|
|
//If the console has no allowed_area var, then we're free to build wherever
|
|
if (!area_constraint)
|
|
return TRUE
|
|
if(!istype(build_area, area_constraint))
|
|
to_chat(owner, span_warning("You can only build within [area_constraint]!"))
|
|
return FALSE
|
|
if(only_station_z && !is_station_level(build_target.z))
|
|
to_chat(owner, span_warning("[area_constraint] has launched and can no longer be modified."))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/action/innate/construction/build
|
|
name = "Build"
|
|
button_icon_state = "build"
|
|
|
|
/datum/action/innate/construction/build/Activate()
|
|
if(..())
|
|
return
|
|
if(!check_spot())
|
|
return
|
|
var/turf/target_turf = get_turf(remote_eye)
|
|
var/atom/rcd_target = target_turf
|
|
//Find airlocks and other shite
|
|
for(var/obj/S in target_turf)
|
|
if(LAZYLEN(S.rcd_vals(owner,base_console.internal_rcd)))
|
|
rcd_target = S //If we don't break out of this loop we'll get the last placed thing
|
|
owner.changeNext_move(CLICK_CD_RANGE)
|
|
check_rcd()
|
|
base_console.internal_rcd.pre_attack(rcd_target, owner, TRUE) //Activate the RCD and force it to work remotely!
|
|
playsound(target_turf, 'sound/items/deconstruct.ogg', 60, TRUE)
|
|
|
|
/datum/action/innate/construction/switch_mode
|
|
name = "Switch Mode"
|
|
button_icon_state = "builder_mode"
|
|
|
|
/datum/action/innate/construction/switch_mode/Activate()
|
|
if(..())
|
|
return
|
|
var/list/buildlist = list("Walls and Floors" = RCD_FLOORWALL, "Airlocks" = RCD_AIRLOCK, "Deconstruction" = RCD_DECONSTRUCT, "Windows and Grilles" = RCD_WINDOWGRILLE)
|
|
var/buildmode = input(owner, "Set construction mode.", "Base Console", null) in buildlist
|
|
check_rcd()
|
|
base_console.internal_rcd.construction_mode = buildlist[buildmode]
|
|
to_chat(owner, "Build mode is now [buildmode].")
|
|
|
|
/datum/action/innate/construction/airlock_type
|
|
name = "Select Airlock Type"
|
|
button_icon_state = "airlock_select"
|
|
|
|
/datum/action/innate/construction/airlock_type/Activate()
|
|
if(..())
|
|
return
|
|
check_rcd()
|
|
base_console.internal_rcd.change_airlock_setting(owner, remote_eye)
|
|
|
|
/datum/action/innate/construction/window_type
|
|
name = "Select Window Glass"
|
|
button_icon_state = "window_select"
|
|
|
|
/datum/action/innate/construction/window_type/Activate()
|
|
if(..())
|
|
return
|
|
check_rcd()
|
|
base_console.internal_rcd.toggle_window_glass(owner)
|
|
|
|
///Generic action used with base construction consoles to build anything that can't be built with an RCD
|
|
/datum/action/innate/construction/place_structure
|
|
name = "Place Generic Structure"
|
|
var/obj/structure_path
|
|
var/structure_name
|
|
var/place_sound
|
|
|
|
/datum/action/innate/construction/place_structure/Activate()
|
|
if(..())
|
|
return
|
|
var/turf/place_turf = get_turf(remote_eye)
|
|
if(!base_console.structures[structure_name])
|
|
to_chat(owner, span_warning("[base_console] is out of [structure_name]!"))
|
|
return
|
|
if(!check_spot())
|
|
return
|
|
//Can't place inside a closed turf
|
|
if(place_turf.density)
|
|
to_chat(owner, span_warning("[structure_name] may only be placed on a floor."))
|
|
return
|
|
//Can't place two dense objects inside eachother
|
|
if(initial(structure_path.density) && place_turf.is_blocked_turf())
|
|
to_chat(owner, span_warning("Location is obstructed by something. Please clear the location and try again."))
|
|
return
|
|
var/obj/placed_structure = new structure_path(place_turf)
|
|
base_console.structures[structure_name]--
|
|
var/remaining = base_console.structures[structure_name]
|
|
playsound(place_turf, place_sound, 50, TRUE)
|
|
after_place(placed_structure, remaining)
|
|
|
|
///Proc to handle additional behavior after placing an object
|
|
/datum/action/innate/construction/place_structure/proc/after_place()
|
|
return
|
|
|
|
/datum/action/innate/construction/place_structure/fan
|
|
name = "Place Tiny Fan"
|
|
button_icon_state = "build_fan"
|
|
structure_name = "fans"
|
|
structure_path = /obj/structure/fans/tiny
|
|
place_sound = 'sound/machines/click.ogg'
|
|
|
|
/datum/action/innate/construction/place_structure/turret/after_place(obj/placed_structure, remaining)
|
|
to_chat(owner, span_notice("Tiny fan placed. [remaining] fans remaining."))
|
|
|
|
/datum/action/innate/construction/place_structure/turret
|
|
name = "Install Plasma Anti-Wildlife Turret"
|
|
button_icon_state = "build_turret"
|
|
structure_name = "turrets"
|
|
structure_path = /obj/machinery/porta_turret/aux_base
|
|
place_sound = 'sound/items/drill_use.ogg'
|
|
|
|
/datum/action/innate/construction/place_structure/turret/after_place(obj/placed_structure, remaining)
|
|
var/obj/machinery/computer/auxiliary_base/turret_controller = locate() in get_area(placed_structure)
|
|
if(!turret_controller)
|
|
to_chat(owner, span_notice("<b>Warning:</b> Aux base controller not found. Turrets might not work properly."))
|
|
return
|
|
turret_controller.turrets += placed_structure
|
|
to_chat(owner, span_notice("You've constructed an additional turret. [remaining] turrets remaining."))
|