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https://github.com/Bubberstation/Bubberstation.git
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About The Pull Request Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum. Splits game preferences into its own window. Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example. This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier. Fixes #60823 Fixes #28907 Fixes #44887 Fixes #59912 Fixes #58458 Fixes #59181 Major TODOs Quirk icons, from @Fikou (with some slight adjustments from me) Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes) Heavy documentation on how one would add new preferences, species, jobs, etc A lot of specialized testing so that people's real data don't get corrupted Changelog cl Mothblocks, Floyd on lots of the design refactor: The preferences menu has been completely rewritten in tgui. refactor: The "Stop Sounds" verb has been moved to OOC. /cl
113 lines
3.5 KiB
Plaintext
113 lines
3.5 KiB
Plaintext
//include unit test files in this module in this ifdef
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//Keep this sorted alphabetically
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#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
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/// Asserts that a condition is true
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/// If the condition is not true, fails the test
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#define TEST_ASSERT(assertion, reason) if (!(assertion)) { return Fail("Assertion failed: [reason || "No reason"]") }
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/// Asserts that the two parameters passed are equal, fails otherwise
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/// Optionally allows an additional message in the case of a failure
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#define TEST_ASSERT_EQUAL(a, b, message) do { \
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var/lhs = ##a; \
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var/rhs = ##b; \
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if (lhs != rhs) { \
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return Fail("Expected [isnull(lhs) ? "null" : lhs] to be equal to [isnull(rhs) ? "null" : rhs].[message ? " [message]" : ""]"); \
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} \
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} while (FALSE)
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/// Asserts that the two parameters passed are not equal, fails otherwise
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/// Optionally allows an additional message in the case of a failure
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#define TEST_ASSERT_NOTEQUAL(a, b, message) do { \
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var/lhs = ##a; \
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var/rhs = ##b; \
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if (lhs == rhs) { \
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return Fail("Expected [isnull(lhs) ? "null" : lhs] to not be equal to [isnull(rhs) ? "null" : rhs].[message ? " [message]" : ""]"); \
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} \
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} while (FALSE)
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/// *Only* run the test provided within the parentheses
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/// This is useful for debugging when you want to reduce noise, but should never be pushed
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/// Intended to be used in the manner of `TEST_FOCUS(/datum/unit_test/math)`
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#define TEST_FOCUS(test_path) ##test_path { focus = TRUE; }
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/// Constants indicating unit test completion status
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#define UNIT_TEST_PASSED 0
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#define UNIT_TEST_FAILED 1
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#define UNIT_TEST_SKIPPED 2
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#define TEST_DEFAULT 1
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#define TEST_DEL_WORLD INFINITY
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/// A trait source when adding traits through unit tests
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#define TRAIT_SOURCE_UNIT_TESTS "unit_tests"
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#include "anchored_mobs.dm"
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#include "bespoke_id.dm"
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#include "binary_insert.dm"
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#include "bloody_footprints.dm"
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#include "breath.dm"
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#include "card_mismatch.dm"
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#include "chain_pull_through_space.dm"
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#include "combat.dm"
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#include "component_tests.dm"
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#include "connect_loc.dm"
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#include "confusion.dm"
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#include "crayons.dm"
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#include "create_and_destroy.dm"
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#include "designs.dm"
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#include "dynamic_ruleset_sanity.dm"
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#include "egg_glands.dm"
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#include "emoting.dm"
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#include "food_edibility_check.dm"
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#include "greyscale_config.dm"
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#include "heretic_knowledge.dm"
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#include "holidays.dm"
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#include "hydroponics_harvest.dm"
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#include "hydroponics_self_mutations.dm"
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#include "keybinding_init.dm"
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#include "machine_disassembly.dm"
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#include "medical_wounds.dm"
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#include "merge_type.dm"
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#include "metabolizing.dm"
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#include "ntnetwork_tests.dm"
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#include "outfit_sanity.dm"
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#include "pills.dm"
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#include "plantgrowth_tests.dm"
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#include "preferences.dm"
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#include "projectiles.dm"
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#include "quirks.dm"
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#include "rcd.dm"
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#include "reagent_id_typos.dm"
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#include "reagent_mod_expose.dm"
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#include "reagent_mod_procs.dm"
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#include "reagent_recipe_collisions.dm"
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#include "resist.dm"
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#include "say.dm"
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#include "security_officer_distribution.dm"
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#include "serving_tray.dm"
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#include "siunit.dm"
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#include "spawn_humans.dm"
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#include "spawn_mobs.dm"
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#include "species_whitelists.dm"
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#include "stomach.dm"
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#include "strippable.dm"
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#include "subsystem_init.dm"
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#include "surgeries.dm"
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#include "teleporters.dm"
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#include "tgui_create_message.dm"
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#include "timer_sanity.dm"
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#include "unit_test.dm"
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#include "wizard.dm"
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#ifdef REFERENCE_TRACKING //Don't try and parse this file if ref tracking isn't turned on. IE: don't parse ref tracking please mr linter
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#include "find_reference_sanity.dm"
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#endif
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#undef TEST_ASSERT
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#undef TEST_ASSERT_EQUAL
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#undef TEST_ASSERT_NOTEQUAL
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#undef TEST_FOCUS
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#endif
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