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## About The Pull Request Clients are fickle things and can go _poof!_ at just about any moment... so let's kinda just use a `?.` when checking to see if the client has a holder (... is there even a reason that's a holder check and not `is_admin`, out of curiosity?) ``` [01:37:06] Runtime in code/_onclick/hud/new_player.dm, line 770: Cannot read null.holder proc name: update text (/atom/movable/screen/lobby/new_player_info/proc/update_text) src: New Player Info (/atom/movable/screen/lobby/new_player_info) src.loc: null call stack: New Player Info (/atom/movable/screen/lobby/new_player_info): update text() New Player Info (/atom/movable/screen/lobby/new_player_info): process(1) New Player Info (/datum/controller/subsystem/processing/newplayer_info): fire(0) New Player Info (/datum/controller/subsystem/processing/newplayer_info): fire(0) New Player Info (/datum/controller/subsystem/processing/newplayer_info): ignite(0) Master (/datum/controller/master): RunQueue() Master (/datum/controller/master): Loop(4) Master (/datum/controller/master): StartProcessing(0) ``` ## Why It's Good For The Game one less annoying runtime ## Changelog No player-facing changes.