Files
Bubberstation/code/_onclick
Lucy 0341c9668c Fix a runtime with the lobby screen info (#91508)
## About The Pull Request

Clients are fickle things and can go _poof!_ at just about any moment...
so let's kinda just use a `?.` when checking to see if the client has a
holder (... is there even a reason that's a holder check and not
`is_admin`, out of curiosity?)

```
[01:37:06] Runtime in code/_onclick/hud/new_player.dm, line 770: Cannot read null.holder
proc name: update text (/atom/movable/screen/lobby/new_player_info/proc/update_text)
src: New Player Info (/atom/movable/screen/lobby/new_player_info)
src.loc: null
call stack:
  New Player Info (/atom/movable/screen/lobby/new_player_info): update text()
  New Player Info (/atom/movable/screen/lobby/new_player_info): process(1)
  New Player Info (/datum/controller/subsystem/processing/newplayer_info): fire(0)
  New Player Info (/datum/controller/subsystem/processing/newplayer_info): fire(0)
  New Player Info (/datum/controller/subsystem/processing/newplayer_info): ignite(0)
  Master (/datum/controller/master): RunQueue()
  Master (/datum/controller/master): Loop(4)
  Master (/datum/controller/master): StartProcessing(0)
```

## Why It's Good For The Game

one less annoying runtime

## Changelog

No player-facing changes.
2025-06-15 15:53:28 -04:00
..
2025-06-15 15:42:07 -04:00
2025-05-29 16:17:39 -04:00