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Moved all main .dmm maps to _maps/map_files Each main map gets a .dm file in _maps, this is what's ticked, -NOT- the .dmm file. This allows use of a MAP_NAME define for various purposes, and lays the groundwork for map customization in the future. Also included a hacky dm.sh script which supports swapping maps. For example, "./dm.sh tgstation.dme -Mmetastation" would compile with metastation. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
32 lines
627 B
Plaintext
32 lines
627 B
Plaintext
//Challenge Areas
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/area/awaymission/challenge/start
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name = "Where Am I?"
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icon_state = "away"
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/area/awaymission/challenge/main
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name = "\improper Danger Room"
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icon_state = "away1"
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requires_power = 0
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/area/awaymission/challenge/end
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name = "Administration"
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icon_state = "away2"
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requires_power = 0
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/obj/machinery/power/emitter/energycannon
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name = "Energy Cannon"
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desc = "A heavy duty industrial laser"
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icon = 'icons/obj/singularity.dmi'
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icon_state = "emitter"
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anchored = 1
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density = 1
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use_power = 0
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idle_power_usage = 0
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active_power_usage = 0
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active = 1
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locked = 1
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state = 2 |