mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-01 20:42:08 +00:00
990 lines
36 KiB
Plaintext
990 lines
36 KiB
Plaintext
/obj/machinery/hydroponics
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name = "hydroponics tray"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "hydrotray"
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density = 1
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anchored = 1 // anchored == 2 means the hoses are screwed in place
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var/waterlevel = 100 //The amount of water in the tray (max 100)
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var/maxwater = 100 //The maximum amount of water in the tray
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var/nutrilevel = 10 //The amount of nutrient in the tray (max 10)
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var/maxnutri = 10 //The maximum nutrient of water in the tray
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var/pestlevel = 0 //The amount of pests in the tray (max 10)
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var/weedlevel = 0 //The amount of weeds in the tray (max 10)
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var/yieldmod = 1 //Nutriment's effect on yield
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var/mutmod = 1 //Nutriment's effect on mutations
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var/toxic = 0 //Toxicity in the tray?
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var/age = 0 //Current age
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var/dead = 0 //Is it dead?
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var/health = 0 //Its health.
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var/lastproduce = 0 //Last time it was harvested
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var/lastcycle = 0 //Used for timing of cycles.
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var/cycledelay = 200 //About 10 seconds / cycle
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var/planted = 0 //Is it occupied?
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var/harvest = 0 //Ready to harvest?
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var/obj/item/seeds/myseed = null //The currently planted seed
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var/unwrenchable = 1
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pixel_y=8
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/obj/machinery/hydroponics/constructable
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name = "hydroponics tray"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "hydrotray3"
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/obj/machinery/hydroponics/constructable/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/hydroponics(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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RefreshParts()
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/obj/machinery/hydroponics/constructable/RefreshParts()
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var tmp_capacity = 0
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for (var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
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tmp_capacity += M.rating
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maxwater = tmp_capacity * 50 // Up to 300
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maxnutri = tmp_capacity * 5 // Up to 30
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waterlevel = maxwater
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nutrilevel = 3
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/obj/machinery/hydroponics/constructable/attackby(obj/item/I, mob/user, params)
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if(exchange_parts(user, I))
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return
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if(istype(I, /obj/item/weapon/crowbar))
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if(anchored==2)
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user << "Unscrew the hoses first!"
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return
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default_deconstruction_crowbar(I, 1)
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..()
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/obj/machinery/hydroponics/proc/FindConnected()
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var/list/connected = list()
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var/list/processing_atoms = list(src)
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while(processing_atoms.len)
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var/atom/a = processing_atoms[1]
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for(var/step_dir in cardinal)
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var/obj/machinery/hydroponics/h = locate() in get_step(a, step_dir)
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// Soil plots aren't dense. anchored == 2 means the hoses are screwed in place
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if(h && h.anchored==2 && h.density && !(h in connected) && !(h in processing_atoms))
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processing_atoms += h
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processing_atoms -= a
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connected += a
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return connected
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/obj/machinery/hydroponics/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
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if(!planted)
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..()
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return
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if(istype(Proj ,/obj/item/projectile/energy/floramut))
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mutate()
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else if(istype(Proj ,/obj/item/projectile/energy/florayield))
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if(myseed.yield == 0)//Oh god don't divide by zero you'll doom us all.
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adjustSYield(1)
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//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
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else if(prob(1/(myseed.yield * myseed.yield) * 100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
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adjustSYield(1)
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//world << "Yield increased by 1, to a total of [myseed.yield]"
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else
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..()
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return
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obj/machinery/hydroponics/process()
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var/needs_update = 0 // Checks if the icon needs updating so we don't redraw empty trays every time
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if(myseed && (myseed.loc != src))
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myseed.loc = src
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if(world.time > (lastcycle + cycledelay))
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lastcycle = world.time
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if(planted && !dead)
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// Advance age
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age++
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needs_update = 1
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//Nutrients//////////////////////////////////////////////////////////////
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// Nutrients deplete slowly
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if(prob(50))
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adjustNutri(-1)
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// Lack of nutrients hurts non-weeds
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if(nutrilevel <= 0 && myseed.plant_type != 1)
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adjustHealth(-rand(1,3))
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//Photosynthesis/////////////////////////////////////////////////////////
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// Lack of light hurts non-mushrooms
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if(isturf(loc))
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var/turf/currentTurf = loc
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var/lightAmt = currentTurf.lighting_lumcount
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if(myseed.plant_type == 2) // Mushroom
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if(lightAmt < 2)
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adjustHealth(-1)
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else // Non-mushroom
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if(lightAmt < 4)
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adjustHealth(-2)
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//Water//////////////////////////////////////////////////////////////////
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// Drink random amount of water
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adjustWater(-rand(1,6))
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// If the plant is dry, it loses health pretty fast, unless mushroom
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if(waterlevel <= 10 && myseed.plant_type != 2)
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adjustHealth(-rand(0,1))
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if(waterlevel <= 0)
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adjustHealth(-rand(0,2))
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// Sufficient water level and nutrient level = plant healthy
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else if(waterlevel > 10 && nutrilevel > 0)
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adjustHealth(rand(1,2))
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if(prob(5)) //5 percent chance the weed population will increase
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adjustWeeds(1)
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//Toxins/////////////////////////////////////////////////////////////////
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// Too much toxins cause harm, but when the plant drinks the contaiminated water, the toxins disappear slowly
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if(toxic >= 40 && toxic < 80)
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adjustHealth(-1)
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adjustToxic(-rand(1,10))
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else if(toxic >= 80) // I don't think it ever gets here tbh unless above is commented out
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adjustHealth(-3)
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adjustToxic(-rand(1,10))
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//Pests & Weeds//////////////////////////////////////////////////////////
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else if(pestlevel >= 5)
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adjustHealth(-1)
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// If it's a weed, it doesn't stunt the growth
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if(weedlevel >= 5 && myseed.plant_type != 1 )
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adjustHealth(-1)
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//Health & Age///////////////////////////////////////////////////////////
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// Plant dies if health <= 0
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if(health <= 0)
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plantdies()
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adjustWeeds(1) // Weeds flourish
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// If the plant is too old, lose health fast
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if(age > myseed.lifespan)
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adjustHealth(-rand(1,5))
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// Harvest code
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if(age > myseed.production && (age - lastproduce) > myseed.production && (!harvest && !dead))
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nutrimentMutation()
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if(myseed && myseed.yield != -1) // Unharvestable shouldn't be harvested
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harvest = 1
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else
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lastproduce = age
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if(prob(5)) // On each tick, there's a 5 percent chance the pest population will increase
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adjustPests(1)
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else
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if(waterlevel > 10 && nutrilevel > 0 && prob(10)) // If there's no plant, the percentage chance is 10%
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adjustWeeds(1)
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// Weeeeeeeeeeeeeeedddssss
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if(weedlevel >= 10 && prob(50)) // At this point the plant is kind of fucked. Weeds can overtake the plant spot.
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if(planted)
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if(myseed.plant_type == 0) // If a normal plant
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weedinvasion()
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else
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weedinvasion() // Weed invasion into empty tray
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needs_update = 1
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if (needs_update)
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update_icon()
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return
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obj/machinery/hydroponics/proc/nutrimentMutation()
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if (mutmod == 0)
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return
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if (mutmod == 1)
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if(prob(80)) //80%
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mutate()
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else if(prob(75)) //15%
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hardmutate()
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return
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if (mutmod == 2)
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if(prob(50)) //50%
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mutate()
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else if(prob(75)) //37.5%
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hardmutate()
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else if(prob(10)) //1/80
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mutatespecie()
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return
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return
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obj/machinery/hydroponics/update_icon()
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//Refreshes the icon and sets the luminosity
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overlays.Cut()
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var/n = 0
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for(var/Dir in cardinal)
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var/obj/machinery/hydroponics/t = locate() in get_step(src,Dir)
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if(t && t.anchored == 2 && src.anchored == 2)
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n += Dir
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icon_state = "hoses-[n]"
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UpdateDescription()
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if(planted)
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var/image/I
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if(dead)
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I = image('icons/obj/hydroponics/growing.dmi', icon_state = "[myseed.species]-dead")
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else if(harvest)
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if(myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
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I = image('icons/obj/hydroponics/growing.dmi', icon_state = "[myseed.species]-grow[myseed.growthstages]")
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else
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I = image('icons/obj/hydroponics/growing.dmi', icon_state = "[myseed.species]-harvest")
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else if(age < myseed.maturation)
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var/t_growthstate = ((age / myseed.maturation) * myseed.growthstages ) // Make sure it won't crap out due to HERPDERP 6 stages only
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I = image('icons/obj/hydroponics/growing.dmi', icon_state = "[myseed.species]-grow[round(t_growthstate)]")
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lastproduce = age //Cheating by putting this here, it means that it isn't instantly ready to harvest
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else
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I = image('icons/obj/hydroponics/growing.dmi', icon_state = "[myseed.species]-grow[myseed.growthstages]") // Same
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I.layer = MOB_LAYER + 0.1
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overlays += I
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if(waterlevel <= 10)
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overlays += image('icons/obj/hydroponics/equipment.dmi', icon_state = "over_lowwater3")
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if(nutrilevel <= 2)
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overlays += image('icons/obj/hydroponics/equipment.dmi', icon_state = "over_lownutri3")
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if(health <= (myseed.endurance / 2))
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overlays += image('icons/obj/hydroponics/equipment.dmi', icon_state = "over_lowhealth3")
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if(weedlevel >= 5 || pestlevel >= 5 || toxic >= 40)
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overlays += image('icons/obj/hydroponics/equipment.dmi', icon_state = "over_alert3")
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if(harvest)
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overlays += image('icons/obj/hydroponics/equipment.dmi', icon_state = "over_harvest3")
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if(istype(myseed,/obj/item/seeds/glowshroom))
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SetLuminosity(round(myseed.potency / 10))
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else
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SetLuminosity(0)
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return
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obj/machinery/hydroponics/proc/UpdateDescription()
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desc = null
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if (planted)
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desc = "[src] has <span class='info'>[myseed.plantname]</span> planted."
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if (dead)
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desc += " It's dead."
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else if (harvest)
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desc += " It's ready to harvest."
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obj/machinery/hydroponics/proc/weedinvasion() // If a weed growth is sufficient, this happens.
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dead = 0
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var/oldPlantName
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if(myseed) // In case there's nothing in the tray beforehand
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oldPlantName = myseed.plantname
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qdel(myseed)
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else
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oldPlantName = "Empty tray"
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switch(rand(1,18)) // randomly pick predominative weed
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if(16 to 18)
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myseed = new /obj/item/seeds/reishimycelium
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if(14 to 15)
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myseed = new /obj/item/seeds/nettleseed
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if(12 to 13)
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myseed = new /obj/item/seeds/harebell
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if(10 to 11)
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myseed = new /obj/item/seeds/amanitamycelium
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if(8 to 9)
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myseed = new /obj/item/seeds/chantermycelium
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if(6 to 7)
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myseed = new /obj/item/seeds/towermycelium
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if(4 to 5)
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myseed = new /obj/item/seeds/plumpmycelium
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else
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myseed = new /obj/item/seeds/weeds
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planted = 1
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age = 0
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health = myseed.endurance
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lastcycle = world.time
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harvest = 0
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weedlevel = 0 // Reset
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pestlevel = 0 // Reset
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update_icon()
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visible_message("<span class='info'>[oldPlantName] overtaken by [myseed.plantname].</span>")
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obj/machinery/hydroponics/proc/mutate(var/lifemut = 2, var/endmut = 5, var/productmut = 1, var/yieldmut = 2, var/potmut = 25) // Mutates the current seed
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if(!planted)
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return
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adjustSLife(rand(-lifemut,lifemut))
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adjustSEnd(rand(-endmut,endmut))
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adjustSProduct(rand(-productmut,productmut))
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adjustSYield(rand(-yieldmut,yieldmut))
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adjustSPot(rand(-potmut,potmut))
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obj/machinery/hydroponics/proc/hardmutate()
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mutate(4, 10, 2, 4, 50)
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obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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if(!planted || dead)
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return
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var/oldPlantName = myseed.plantname
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if(myseed.mutatelist.len > 0)
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var/mutantseed = pick(myseed.mutatelist)
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qdel(myseed)
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myseed = new mutantseed
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else
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return
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dead = 0
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hardmutate()
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planted = 1
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age = 0
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health = myseed.endurance
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lastcycle = world.time
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harvest = 0
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weedlevel = 0 // Reset
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spawn(5) // Wait a while
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update_icon()
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visible_message("<span class='warning'>[oldPlantName] suddenly mutated into [myseed.plantname]!</span>")
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obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent instead. Mind you, this pretty much destroys the old plant
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if( weedlevel > 5 )
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if(myseed)
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qdel(myseed)
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var/newWeed = pick(/obj/item/seeds/libertymycelium, /obj/item/seeds/angelmycelium, /obj/item/seeds/deathnettleseed, /obj/item/seeds/kudzuseed)
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myseed = new newWeed
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dead = 0
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hardmutate()
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planted = 1
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age = 0
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health = myseed.endurance
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lastcycle = world.time
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harvest = 0
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weedlevel = 0 // Reset
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spawn(5) // Wait a while
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update_icon()
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visible_message("<span class='warning'>The mutated weeds in [src] spawned a [myseed.plantname]!</span>")
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else
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usr << "The few weeds in [src] seem to react, but only for a moment..."
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obj/machinery/hydroponics/proc/plantdies() // OH NOES!!!!! I put this all in one function to make things easier
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health = 0
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harvest = 0
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pestlevel = 0 // Pests die
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if(!dead)
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update_icon()
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dead = 1
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obj/machinery/hydroponics/proc/mutatepest()
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if(pestlevel > 5)
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visible_message("The pests seem to behave oddly...")
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for(var/i=0, i<3, i++)
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var/obj/effect/spider/spiderling/S = new(src.loc)
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S.grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/hunter
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else
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usr << "The pests seem to behave oddly, but quickly settle down..."
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obj/machinery/hydroponics/proc/applyChemicals(var/datum/reagents/S)
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myseed.on_chem_reaction(S) //In case seeds have some special interactions with special chems, currently only used by vines
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// Requires 5 mutagen to possibly change species.// Poor man's mutagen.
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if(S.has_reagent("mutagen", 5) || S.has_reagent("radium", 10) || S.has_reagent("uranium", 10))
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switch(rand(100))
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if(91 to 100) plantdies()
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if(81 to 90) mutatespecie()
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if(66 to 80) hardmutate()
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if(41 to 65) mutate()
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if(21 to 41) usr << "The plants don't seem to react..."
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if(11 to 20) mutateweed()
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if(1 to 10) mutatepest()
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else usr << "Nothing happens..."
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// 2 or 1 units is enough to change the yield and other stats.// Can change the yield and other stats, but requires more than mutagen
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else if(S.has_reagent("mutagen", 2) || S.has_reagent("radium", 5) || S.has_reagent("uranium", 5))
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hardmutate()
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else if(S.has_reagent("mutagen", 1) || S.has_reagent("radium", 2) || S.has_reagent("uranium", 2))
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mutate()
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// After handling the mutating, we now handle the damage from adding crude radioactives...
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if(S.has_reagent("uranium", 1))
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adjustHealth(-round(S.get_reagent_amount("uranium") * 1))
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adjustToxic(round(S.get_reagent_amount("uranium") * 2))
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if(S.has_reagent("radium", 1))
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adjustHealth(-round(S.get_reagent_amount("radium") * 1))
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adjustToxic(round(S.get_reagent_amount("radium") * 3)) // Radium is harsher (OOC: also easier to produce)
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// Nutriments
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if(S.has_reagent("eznutriment", 1))
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yieldmod = 1
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mutmod = 1
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adjustNutri(round(S.get_reagent_amount("eznutriment") * 1))
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if(S.has_reagent("left4zednutriment", 1))
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yieldmod = 0
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mutmod = 2
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adjustNutri(round(S.get_reagent_amount("left4zednutriment") * 1))
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if(S.has_reagent("robustharvestnutriment", 1))
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yieldmod = 2
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mutmod = 0
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adjustNutri(round(S.get_reagent_amount("robustharvestnutriment") *1 ))
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// Antitoxin binds shit pretty well. So the tox goes significantly down
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if(S.has_reagent("charcoal", 1))
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adjustToxic(-round(S.get_reagent_amount("charcoal") * 2))
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// NIGGA, YOU JUST WENT ON FULL RETARD.
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if(S.has_reagent("toxin", 1))
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adjustToxic(round(S.get_reagent_amount("toxin") * 2))
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// Milk is good for humans, but bad for plants. The sugars canot be used by plants, and the milk fat fucks up growth. Not shrooms though. I can't deal with this now...
|
|
if(S.has_reagent("milk", 1))
|
|
adjustNutri(round(S.get_reagent_amount("milk") * 0.1))
|
|
adjustWater(round(S.get_reagent_amount("milk") * 0.9))
|
|
|
|
// Beer is a chemical composition of alcohol and various other things. It's a shitty nutrient but hey, it's still one. Also alcohol is bad, mmmkay?
|
|
if(S.has_reagent("beer", 1))
|
|
adjustHealth(-round(S.get_reagent_amount("beer") * 0.05))
|
|
adjustNutri(round(S.get_reagent_amount("beer") * 0.25))
|
|
adjustWater(round(S.get_reagent_amount("beer") * 0.7))
|
|
|
|
// You're an idiot for thinking that one of the most corrosive and deadly gasses would be beneficial
|
|
if(S.has_reagent("fluorine", 1))
|
|
adjustHealth(-round(S.get_reagent_amount("fluorine") * 2))
|
|
adjustToxic(round(S.get_reagent_amount("flourine") * 2.5))
|
|
adjustWater(-round(S.get_reagent_amount("flourine") * 0.5))
|
|
adjustWeeds(-rand(1,4))
|
|
|
|
// You're an idiot for thinking that one of the most corrosive and deadly gasses would be beneficial
|
|
if(S.has_reagent("chlorine", 1))
|
|
adjustHealth(-round(S.get_reagent_amount("chlorine") * 1))
|
|
adjustToxic(round(S.get_reagent_amount("chlorine") * 1.5))
|
|
adjustWater(-round(S.get_reagent_amount("chlorine") * 0.5))
|
|
adjustWeeds(-rand(1,3))
|
|
|
|
// White Phosphorous + water -> phosphoric acid. That's not a good thing really. Phosphoric salts are beneficial though. And even if the plant suffers, in the long run the tray gets some nutrients. The benefit isn't worth that much.
|
|
if(S.has_reagent("phosphorus", 1))
|
|
adjustHealth(-round(S.get_reagent_amount("phosphorus") * 0.75))
|
|
adjustNutri(round(S.get_reagent_amount("phosphorus") * 0.1))
|
|
adjustWater(-round(S.get_reagent_amount("phosphorus") * 0.5))
|
|
adjustWeeds(-rand(1,2))
|
|
|
|
// Plants should not have sugar, they can't use it and it prevents them getting water/ nutients, it is good for mold though...
|
|
if(S.has_reagent("sugar", 1))
|
|
adjustWeeds(rand(1,2))
|
|
adjustPests(rand(1,2))
|
|
adjustNutri(round(S.get_reagent_amount("sugar") * 0.1))
|
|
|
|
// It is water!
|
|
if(S.has_reagent("water", 1))
|
|
adjustWater(round(S.get_reagent_amount("water") * 1))
|
|
|
|
// Holy water. Mostly the same as water, it also heals the plant a little with the power of the spirits~
|
|
if(S.has_reagent("holywater", 1))
|
|
adjustWater(round(S.get_reagent_amount("holywater") * 1))
|
|
adjustHealth(round(S.get_reagent_amount("holywater") * 0.1))
|
|
|
|
// A variety of nutrients are dissolved in club soda, without sugar. These nutrients include carbon, oxygen, hydrogen, phosphorous, potassium, sulfur and sodium, all of which are needed for healthy plant growth.
|
|
if(S.has_reagent("sodawater", 1))
|
|
adjustWater(round(S.get_reagent_amount("sodawater") * 1))
|
|
adjustHealth(round(S.get_reagent_amount("sodawater") * 0.1))
|
|
adjustNutri(round(S.get_reagent_amount("sodawater") * 0.1))
|
|
|
|
// Man, you guys are retards
|
|
if(S.has_reagent("sacid", 1))
|
|
adjustHealth(-round(S.get_reagent_amount("sacid") * 1))
|
|
adjustToxic(round(S.get_reagent_amount("sacid") * 1.5))
|
|
adjustWeeds(-rand(1,2))
|
|
|
|
// SERIOUSLY
|
|
if(S.has_reagent("facid", 1))
|
|
adjustHealth(-round(S.get_reagent_amount("facid") * 2))
|
|
adjustToxic(round(S.get_reagent_amount("facid") * 3))
|
|
adjustWeeds(-rand(1,4))
|
|
|
|
// Plant-B-Gone is just as bad
|
|
if(S.has_reagent("plantbgone", 1))
|
|
adjustHealth(-round(S.get_reagent_amount("plantbgone") * 5))
|
|
adjustToxic(-round(S.get_reagent_amount("plantbgone") * 6))
|
|
adjustWeeds(-rand(4,8))
|
|
|
|
//Weed Spray
|
|
if(S.has_reagent("weedkiller", 1))
|
|
adjustToxic(round(S.get_reagent_amount("weedkiller") * 0.5))
|
|
//old toxicity was 4, each spray is default 10 (minimal of 5) so 5 and 2.5 are the new ammounts
|
|
adjustWeeds(-rand(1,2))
|
|
|
|
//Pest Spray
|
|
if(S.has_reagent("pestkiller", 1))
|
|
adjustToxic(round(S.get_reagent_amount("pestkiller") * 0.5))
|
|
adjustPests(-rand(1,2))
|
|
|
|
// Healing
|
|
if(S.has_reagent("cryoxadone", 1))
|
|
adjustHealth(round(S.get_reagent_amount("cryoxadone") * 3))
|
|
adjustToxic(-round(S.get_reagent_amount("cryoxadone") * 3))
|
|
|
|
// Ammonia is bad ass.
|
|
if(S.has_reagent("ammonia", 1))
|
|
adjustHealth(round(S.get_reagent_amount("ammonia") * 0.5))
|
|
adjustNutri(round(S.get_reagent_amount("ammonia") * 1))
|
|
adjustSYield(round(S.get_reagent_amount("ammonia") * 0.01))
|
|
|
|
// This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
|
|
if(S.has_reagent("diethylamine", 1))
|
|
adjustHealth(round(S.get_reagent_amount("diethylamine") * 1))
|
|
adjustNutri(round(S.get_reagent_amount("diethylamine") * 2))
|
|
adjustSYield(round(S.get_reagent_amount("diethylamine") * 0.02))
|
|
adjustPests(-rand(1,2))
|
|
|
|
// Compost, effectively
|
|
if(S.has_reagent("nutriment", 1))
|
|
adjustHealth(round(S.get_reagent_amount("nutriment") * 0.5))
|
|
adjustNutri(round(S.get_reagent_amount("nutriment") * 1))
|
|
|
|
// The best stuff there is. For testing/debugging.
|
|
if(S.has_reagent("adminordrazine", 1))
|
|
adjustWater(round(S.get_reagent_amount("adminordrazine") * 1))
|
|
adjustHealth(round(S.get_reagent_amount("adminordrazine") * 1))
|
|
adjustNutri(round(S.get_reagent_amount("adminordrazine") * 1))
|
|
adjustPests(-rand(1,5))
|
|
adjustWeeds(-rand(1,5))
|
|
if(S.has_reagent("adminordrazine", 5))
|
|
switch(rand(100))
|
|
if(66 to 100) mutatespecie()
|
|
if(33 to 65) mutateweed()
|
|
if(1 to 32) mutatepest()
|
|
else usr << "Nothing happens..."
|
|
|
|
obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
|
|
|
//Called when mob user "attacks" it with object O
|
|
if(istype(O, /obj/item/weapon/reagent_containers) ) // Syringe stuff (and other reagent containers now too)
|
|
var/obj/item/weapon/reagent_containers/reagent_source = O
|
|
|
|
if(istype(reagent_source, /obj/item/weapon/reagent_containers/syringe))
|
|
var/obj/item/weapon/reagent_containers/syringe/syr = reagent_source
|
|
if(syr.mode != 1)
|
|
user << "You can't get any extract out of this plant." //That. Gives me an idea...
|
|
return
|
|
|
|
if(!reagent_source.reagents.total_volume)
|
|
user << "<span class='notice'>[reagent_source] is empty.</span>"
|
|
return 1
|
|
|
|
var/list/trays = list(src)//makes the list just this in cases of syringes and compost etc
|
|
var/target = myseed ? myseed.plantname : src
|
|
var/visi_msg = ""
|
|
var/irrigate = 0 //How am I supposed to irrigate pill contents?
|
|
|
|
if(istype(reagent_source, /obj/item/weapon/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/weapon/reagent_containers/pill))
|
|
visi_msg="[user] composts [reagent_source], spreading it through [target]"
|
|
else
|
|
if(istype(reagent_source, /obj/item/weapon/reagent_containers/syringe/))
|
|
var/obj/item/weapon/reagent_containers/syringe/syr = reagent_source
|
|
visi_msg="[user] injects [target] with [syr]"
|
|
if(syr.reagents.total_volume <= syr.amount_per_transfer_from_this)
|
|
syr.mode = 0
|
|
else if(istype(reagent_source, /obj/item/weapon/reagent_containers/spray/))
|
|
visi_msg="[user] sprays [target] with [reagent_source]"
|
|
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
|
|
irrigate = 1
|
|
else if(reagent_source.amount_per_transfer_from_this) // Droppers, cans, beakers, what have you.
|
|
visi_msg="[user] uses [reagent_source] on [target]"
|
|
irrigate = 1
|
|
// Beakers, bottles, buckets, etc. Can't use is_open_container though.
|
|
if(istype(reagent_source, /obj/item/weapon/reagent_containers/glass/))
|
|
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
|
|
|
// anchored == 2 means the hoses are screwed in place
|
|
if(irrigate && reagent_source.amount_per_transfer_from_this > 30 && reagent_source.reagents.total_volume >= 30 && anchored == 2)
|
|
trays = FindConnected()
|
|
if (trays.len > 1)
|
|
visi_msg += ", setting off the irrigation system"
|
|
|
|
if(visi_msg)
|
|
visible_message("<span class='notice'>[visi_msg].</span>")
|
|
|
|
var/split = round(reagent_source.amount_per_transfer_from_this/trays.len)
|
|
|
|
for(var/obj/machinery/hydroponics/H in trays)
|
|
//cause I don't want to feel like im juggling 15 tamagotchis and I can get to my real work of ripping flooring apart in hopes of validating my life choices of becoming a space-gardener
|
|
|
|
var/datum/reagents/S = new /datum/reagents()
|
|
S.my_atom = H
|
|
|
|
reagent_source.reagents.trans_to(S,split)
|
|
if(istype(reagent_source, /obj/item/weapon/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/weapon/reagent_containers/pill))
|
|
qdel(reagent_source)
|
|
|
|
H.applyChemicals(S)
|
|
|
|
S.clear_reagents()
|
|
del(S)
|
|
H.update_icon()
|
|
if(reagent_source) // If the source wasn't composted and destroyed
|
|
reagent_source.update_icon()
|
|
return 1
|
|
|
|
else if(istype(O, /obj/item/seeds/))
|
|
if(!planted)
|
|
user.unEquip(O)
|
|
user << "You plant [O]."
|
|
dead = 0
|
|
myseed = O
|
|
planted = 1
|
|
age = 1
|
|
health = myseed.endurance
|
|
lastcycle = world.time
|
|
O.loc = src
|
|
if((user.client && user.s_active != src))
|
|
user.client.screen -= O
|
|
O.dropped(user)
|
|
update_icon()
|
|
|
|
else
|
|
user << "<span class='warning'>[src] already has seeds in it!</span>"
|
|
|
|
else if(istype(O, /obj/item/device/analyzer/plant_analyzer))
|
|
if(planted && myseed)
|
|
user << "*** <B>[myseed.plantname]</B> ***" //Carn: now reports the plants growing, not the seeds.
|
|
user << "-Plant Age: <span class='notice'> [age]</span>"
|
|
user << "-Plant Endurance: <span class='notice'> [myseed.endurance]</span>"
|
|
user << "-Plant Lifespan: <span class='notice'> [myseed.lifespan]</span>"
|
|
if(myseed.yield != -1)
|
|
user << "-Plant Yield: <span class='notice'> [myseed.yield]</span>"
|
|
user << "-Plant Production: <span class='notice'> [myseed.production]</span>"
|
|
if(myseed.potency != -1)
|
|
user << "-Plant Potency: <span class='notice'> [myseed.potency]</span>"
|
|
var/list/text_strings = myseed.get_analyzer_text()
|
|
if(text_strings)
|
|
for(var/string in text_strings)
|
|
user << string
|
|
else
|
|
user << "<B>No plant found.</B>"
|
|
user << "-Weed level: <span class='notice'> [weedlevel] / 10</span>"
|
|
user << "-Pest level: <span class='notice'> [pestlevel] / 10</span>"
|
|
user << "-Toxicity level: <span class='notice'> [toxic] / 100</span>"
|
|
user << "-Water level: <span class='notice'> [waterlevel] / [maxwater]</span>"
|
|
user << "-Nutrition level: <span class='notice'> [nutrilevel] / [maxnutri]</span>"
|
|
user << ""
|
|
|
|
else if(istype(O, /obj/item/weapon/minihoe))
|
|
if(weedlevel > 0)
|
|
user.visible_message("<span class='notice'>[user] uproots the weeds.</span>", "<span class='notice'>You remove the weeds from [src].</span>")
|
|
weedlevel = 0
|
|
update_icon()
|
|
else
|
|
user << "<span class='notice'>This plot is completely devoid of weeds. It doesn't need uprooting.</span>"
|
|
|
|
else if(istype(O, /obj/item/weapon/storage/bag/plants))
|
|
attack_hand(user)
|
|
var/obj/item/weapon/storage/bag/plants/S = O
|
|
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z))
|
|
if(!S.can_be_inserted(G))
|
|
return
|
|
S.handle_item_insertion(G, 1)
|
|
|
|
else if(istype(O, /obj/item/weapon/wrench) && unwrenchable)
|
|
if(anchored == 2)
|
|
user << "Unscrew the hoses first!"
|
|
return
|
|
|
|
if(!anchored && !isinspace())
|
|
user.visible_message("<span class='notice'>[user] begins to wrench [src] into place.</span>", \
|
|
"<span class='notice'>You begin to wrench [src] in place.</span>")
|
|
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
if (do_after(user, 20))
|
|
if(anchored)
|
|
return
|
|
anchored = 1
|
|
user.visible_message("<span class='notice'>[user] wrenches [src] into place.</span>", \
|
|
"<span class='notice'>You wrench [src] in place.</span>")
|
|
else if(anchored)
|
|
user.visible_message("<span class='notice'>[user] begins to unwrench [src].</span>", \
|
|
"<span class='notice'>You begin to unwrench [src].</span>")
|
|
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
if (do_after(user, 20))
|
|
if(!anchored)
|
|
return
|
|
anchored = 0
|
|
user.visible_message("<span class='notice'>[user] unwrenches [src].</span>", \
|
|
"<span class='notice'>You unwrench [src].</span>")
|
|
|
|
else if(istype(O, /obj/item/weapon/screwdriver) && unwrenchable) //THIS NEED TO BE DONE DIFFERENTLY, SOMEONE REFACTOR THE TRAY CODE ALREADY
|
|
if(anchored)
|
|
if(anchored == 2)
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
anchored = 1
|
|
user << "You unscrew \the [src]'s hoses."
|
|
|
|
else if(anchored == 1)
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
anchored = 2
|
|
user << "You screw in \the [src]'s hoses."
|
|
|
|
for(var/obj/machinery/hydroponics/h in range(1,src))
|
|
spawn()
|
|
h.update_icon()
|
|
|
|
return
|
|
|
|
/obj/machinery/hydroponics/attack_hand(mob/user as mob)
|
|
if(istype(user, /mob/living/silicon)) //How does AI know what plant is?
|
|
return
|
|
if(harvest)
|
|
myseed.harvest()
|
|
else if(dead)
|
|
planted = 0
|
|
dead = 0
|
|
user << "You remove the dead plant from [src]."
|
|
qdel(myseed)
|
|
update_icon()
|
|
else
|
|
if(planted && !dead)
|
|
user << "[src] has <span class='info'>[myseed.plantname]</span> planted."
|
|
if(health <= (myseed.endurance / 2))
|
|
user << "The plant looks unhealthy."
|
|
else
|
|
user << "[src] is empty."
|
|
user << "Water: [waterlevel]/[maxwater]"
|
|
user << "Nutrient: [nutrilevel]/[maxnutri]"
|
|
if(weedlevel >= 5) // Visual aid for those blind
|
|
user << "[src] is filled with weeds!"
|
|
if(pestlevel >= 5) // Visual aid for those blind
|
|
user << "[src] is filled with tiny worms!"
|
|
user << "" // Empty line for readability.
|
|
|
|
/obj/item/seeds/proc/getYield()
|
|
var/obj/machinery/hydroponics/parent = loc
|
|
if (parent.yieldmod == 0)
|
|
return min(yield, 1)//1 if above zero, 0 otherwise
|
|
return (yield * parent.yieldmod)
|
|
|
|
/obj/item/seeds/proc/harvest(mob/user = usr)
|
|
var/obj/machinery/hydroponics/parent = loc //for ease of access
|
|
var/t_amount = 0
|
|
var/list/result = list()
|
|
var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc //needed for TK
|
|
|
|
while(t_amount < getYield())
|
|
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, potency)
|
|
result.Add(t_prod) // User gets a consumable
|
|
if(!t_prod) return
|
|
t_prod.lifespan = lifespan
|
|
t_prod.endurance = endurance
|
|
t_prod.maturation = maturation
|
|
t_prod.production = production
|
|
t_prod.yield = yield
|
|
t_prod.potency = potency
|
|
t_prod.plant_type = plant_type
|
|
t_amount++
|
|
|
|
parent.update_tray()
|
|
|
|
return result
|
|
|
|
|
|
/obj/item/seeds/replicapod/harvest(mob/user = usr) //now that one is fun -- Urist
|
|
var/obj/machinery/hydroponics/parent = loc
|
|
var/make_podman = 0
|
|
var/ckey_holder = null
|
|
if(config.revival_pod_plants)
|
|
if(ckey)
|
|
for(var/mob/M in player_list)
|
|
if(istype(M, /mob/dead/observer))
|
|
var/mob/dead/observer/O = M
|
|
if(O.ckey == ckey && O.can_reenter_corpse)
|
|
make_podman = 1
|
|
break
|
|
else
|
|
if(M.ckey == ckey && M.stat == 2 && !M.suiciding)
|
|
make_podman = 1
|
|
break
|
|
else //If the player has ghosted from his corpse before blood was drawn, his ckey is no longer attached to the mob, so we need to match up the cloned player through the mind key
|
|
for(var/mob/M in player_list)
|
|
if(ckey(M.mind.key) == ckey(mind.key) && M.ckey && M.client && M.stat == 2 && !M.suiciding)
|
|
if(istype(M, /mob/dead/observer))
|
|
var/mob/dead/observer/O = M
|
|
if(!O.can_reenter_corpse)
|
|
break
|
|
make_podman = 1
|
|
ckey_holder = M.ckey
|
|
break
|
|
|
|
if(make_podman) //all conditions met!
|
|
var/mob/living/carbon/human/podman = new /mob/living/carbon/human(parent.loc)
|
|
if(realName)
|
|
podman.real_name = realName
|
|
else
|
|
podman.real_name = "Pod Person [rand(0,999)]"
|
|
mind.transfer_to(podman)
|
|
if(ckey)
|
|
podman.ckey = ckey
|
|
else
|
|
podman.ckey = ckey_holder
|
|
podman.gender = blood_gender
|
|
podman.faction |= factions
|
|
if(!mutant_color)
|
|
mutant_color = "#59CE00"
|
|
hardset_dna(podman,null,null,podman.real_name,blood_type,/datum/species/plant/pod,mutant_color)//Discard SE's and UI's, podman cloning is inaccurate, and always make them a podman
|
|
podman.set_cloned_appearance()
|
|
|
|
else //else, one packet of seeds. maybe two
|
|
var/seed_count = 1
|
|
if(prob(getYield() * 20))
|
|
seed_count++
|
|
for(var/i=0,i<seed_count,i++)
|
|
var/obj/item/seeds/replicapod/harvestseeds = new /obj/item/seeds/replicapod(user.loc)
|
|
harvestseeds.lifespan = lifespan
|
|
harvestseeds.endurance = endurance
|
|
harvestseeds.maturation = maturation
|
|
harvestseeds.production = production
|
|
harvestseeds.yield = yield
|
|
harvestseeds.potency = potency
|
|
|
|
parent.update_tray()
|
|
|
|
/obj/machinery/hydroponics/proc/update_tray(mob/user = usr)
|
|
harvest = 0
|
|
lastproduce = age
|
|
if(istype(myseed,/obj/item/seeds/replicapod/))
|
|
user << "You harvest from the [myseed.plantname]."
|
|
else if(myseed.getYield() <= 0)
|
|
user << "<span class='warning'>You fail to harvest anything useful.</span>"
|
|
else
|
|
user << "You harvest [myseed.getYield()] items from the [myseed.plantname]."
|
|
if(myseed.oneharvest)
|
|
qdel(myseed)
|
|
planted = 0
|
|
dead = 0
|
|
update_icon()
|
|
|
|
/// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.///
|
|
/obj/machinery/hydroponics/proc/adjustNutri(var/adjustamt)
|
|
nutrilevel += adjustamt
|
|
nutrilevel = max(nutrilevel, 0)
|
|
nutrilevel = min(nutrilevel, maxnutri)
|
|
|
|
/obj/machinery/hydroponics/proc/adjustWater(var/adjustamt)
|
|
waterlevel += adjustamt
|
|
waterlevel = max(waterlevel, 0)
|
|
waterlevel = min(waterlevel, maxwater)
|
|
if(adjustamt>0)
|
|
adjustToxic(-round(adjustamt/4))//Toxicity dilutation code. The more water you put in, the lesser the toxin concentration.
|
|
|
|
/obj/machinery/hydroponics/proc/adjustHealth(var/adjustamt)
|
|
if(planted && !dead)
|
|
health += adjustamt
|
|
health = max(health, 0)
|
|
health = min(health, myseed.endurance)
|
|
|
|
/obj/machinery/hydroponics/proc/adjustToxic(var/adjustamt)
|
|
toxic += adjustamt
|
|
toxic = max(toxic, 0)
|
|
toxic = min(toxic, 100)
|
|
|
|
/obj/machinery/hydroponics/proc/adjustPests(var/adjustamt)
|
|
pestlevel += adjustamt
|
|
pestlevel = max(pestlevel, 0)
|
|
pestlevel = min(pestlevel, 10)
|
|
|
|
/obj/machinery/hydroponics/proc/adjustWeeds(var/adjustamt)
|
|
weedlevel += adjustamt
|
|
weedlevel = max(weedlevel, 0)
|
|
weedlevel = min(weedlevel, 10)
|
|
|
|
/// Seed Setters ///
|
|
/obj/machinery/hydroponics/proc/adjustSYield(var/adjustamt)//0,10
|
|
if(myseed && myseed.yield != -1) // Unharvestable shouldn't suddenly turn harvestable
|
|
myseed.yield += adjustamt
|
|
myseed.yield = max(myseed.yield, 0)
|
|
myseed.yield = min(myseed.yield, 10)
|
|
if(myseed.yield <= 0 && myseed.plant_type == 2)
|
|
myseed.yield = 1 // Mushrooms always have a minimum yield of 1.
|
|
|
|
/obj/machinery/hydroponics/proc/adjustSLife(var/adjustamt)//10,100
|
|
if(myseed)
|
|
myseed.lifespan += adjustamt
|
|
myseed.lifespan = max(myseed.lifespan, 10)
|
|
myseed.lifespan = min(myseed.lifespan, 100)
|
|
|
|
/obj/machinery/hydroponics/proc/adjustSEnd(var/adjustamt)//10,100
|
|
if(myseed)
|
|
myseed.endurance += adjustamt
|
|
myseed.endurance = max(myseed.endurance, 10)
|
|
myseed.endurance = min(myseed.endurance, 100)
|
|
|
|
/obj/machinery/hydroponics/proc/adjustSProduct(var/adjustamt)//2,10
|
|
if(myseed)
|
|
myseed.production += adjustamt
|
|
myseed.production = max(myseed.production, 2)
|
|
myseed.production = min(myseed.production, 10)
|
|
|
|
/obj/machinery/hydroponics/proc/adjustSPot(var/adjustamt)//0,100
|
|
if(myseed && myseed.potency != -1) //Not all plants have a potency
|
|
myseed.potency += adjustamt
|
|
myseed.potency = max(myseed.potency, 0)
|
|
myseed.potency = min(myseed.potency, 100)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
|
|
name = "soil"
|
|
icon = 'icons/obj/hydroponics/equipment.dmi'
|
|
icon_state = "soil"
|
|
density = 0
|
|
use_power = 0
|
|
unwrenchable = 0
|
|
|
|
/obj/machinery/hydroponics/soil/update_icon() // Same as normal but with the overlays removed - Cheridan.
|
|
overlays.Cut()
|
|
|
|
UpdateDescription()
|
|
|
|
if(planted)
|
|
if(dead)
|
|
overlays += image('icons/obj/hydroponics/growing.dmi', icon_state= "[myseed.species]-dead")
|
|
else if(harvest)
|
|
if(myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
|
|
overlays += image('icons/obj/hydroponics/growing.dmi', icon_state= "[myseed.species]-grow[myseed.growthstages]")
|
|
else
|
|
overlays += image('icons/obj/hydroponics/growing.dmi', icon_state= "[myseed.species]-harvest")
|
|
else if(age < myseed.maturation)
|
|
var/t_growthstate = ((age / myseed.maturation) * myseed.growthstages )
|
|
overlays += image('icons/obj/hydroponics/growing.dmi', icon_state= "[myseed.species]-grow[round(t_growthstate)]")
|
|
lastproduce = age
|
|
else
|
|
overlays += image('icons/obj/hydroponics/growing.dmi', icon_state= "[myseed.species]-grow[myseed.growthstages]")
|
|
|
|
if(istype(myseed,/obj/item/seeds/glowshroom))
|
|
SetLuminosity(round(myseed.potency/10))
|
|
else
|
|
SetLuminosity(0)
|
|
return
|
|
|
|
/obj/machinery/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
|
..()
|
|
if(istype(O, /obj/item/weapon/shovel))
|
|
user << "You clear up [src]!"
|
|
qdel(src)
|