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Bubberstation/code/modules/paperwork/handlabeler.dm

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/obj/item/weapon/hand_labeler
name = "hand labeler"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
item_state = "flight"
var/label = null
var/labels_left = 30
var/mode = 0
/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user,proximity)
if(!proximity) return
if(!mode) //if it's off, give up.
return
if(A == loc) // if placing the labeller into something (e.g. backpack)
return // don't set a label
if(!labels_left)
user << "<span class='notice'>No labels left.</span>"
return
if(!label || !length(label))
user << "<span class='notice'>No text set.</span>"
return
if(length(A.name) + length(label) > 64)
user << "<span class='notice'>Label too big.</span>"
return
if(ishuman(A))
user << "<span class='notice'>You can't label humans.</span>"
return
if(issilicon(A))
user << "<span class='notice'>You can't label cyborgs.</span>"
return
user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
"<span class='notice'>You label [A] as [label].</span>")
A.name = "[A.name] ([label])"
labels_left--
/obj/item/weapon/hand_labeler/attack_self(mob/user)
mode = !mode
icon_state = "labeler[mode]"
if(mode)
user << "<span class='notice'>You turn on [src].</span>"
//Now let them chose the text.
var/str = copytext(reject_bad_text(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
user << "<span class='notice'>Invalid text.</span>"
return
label = str
user << "<span class='notice'>You set the text to '[str]'.</span>"
else
user << "<span class='notice'>You turn off [src].</span>"
/obj/item/weapon/hand_labeler/attackby(obj/item/I as obj, mob/user as mob, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
user << "<span class='notice'>You insert [I] into [src].</span>"
user.drop_item()
qdel(I)
labels_left = initial(labels_left)
return
/obj/item/hand_labeler_refill
name = "hand labeler paper roll"
icon = 'icons/obj/bureaucracy.dmi'
desc = "A roll of paper. Use it on a hand labeler to refill it."
icon_state = "labeler_refill"
item_state = "electropack"
w_class = 1.0