Files
Bubberstation/code/modules/power/engine.dm
Razharas 7758a0afed Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00

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524 B
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/turf/simulated/floor/engine/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
/turf/simulated/floor/engine/attack_hand(var/mob/user as mob)
user.Move_Pulled(src)
/turf/simulated/floor/engine/ex_act(severity, target)
contents_explosion(severity, target)
switch(severity)
if(1)
ChangeTurf(/turf/space)
if(2)
if(prob(50))
ChangeTurf(/turf/space)
else
return
/turf/simulated/floor/engine/blob_act()
if (prob(25))
ChangeTurf(/turf/space)
qdel(src)
return
return