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* Securitrons no longer runtime error and delete a player getting stunned through a cardboard box.
51 lines
1.2 KiB
Plaintext
51 lines
1.2 KiB
Plaintext
/obj/item/implant/stealth
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name = "S3 implant"
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desc = "Allows you to be hidden in plain sight."
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actions_types = list(/datum/action/item_action/agent_box)
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/obj/item/implanter/stealth
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name = "implanter (stealth)"
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imp_type = /obj/item/implant/stealth
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//Box Object
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/obj/structure/closet/cardboard/agent
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name = "inconspicious box"
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desc = "It's so normal that you didn't notice it before."
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icon_state = "agentbox"
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max_integrity = 1 // "This dumb box shouldn't take more than one hit to make it vanish."
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move_speed_multiplier = 0.5
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enable_door_overlay = FALSE
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/obj/structure/closet/cardboard/agent/proc/go_invisible()
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animate(src, , alpha = 0, time = 20)
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/obj/structure/closet/cardboard/agent/Initialize(mapload)
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. = ..()
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go_invisible()
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/obj/structure/closet/cardboard/agent/open(mob/living/user, force = FALSE)
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. = ..()
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if(!.)
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return
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qdel(src)
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/obj/structure/closet/cardboard/agent/process()
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alpha = max(0, alpha - 50)
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/obj/structure/closet/cardboard/agent/proc/reveal()
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alpha = 255
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addtimer(CALLBACK(src, .proc/go_invisible), 10, TIMER_OVERRIDE|TIMER_UNIQUE)
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/obj/structure/closet/cardboard/agent/Bump(atom/A)
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. = ..()
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if(isliving(A))
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reveal()
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/obj/structure/closet/cardboard/agent/Bumped(atom/movable/A)
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. = ..()
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if(isliving(A))
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reveal()
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