Files
Bubberstation/code/game/objects/items/robot/ai_upgrades.dm
Mooshimi b09f3868f8 individual LOG_GAME (#68683)
About The Pull Request

    replaces a ton of log_game with user.log_message so the log is added to individual and global logs.
    adds a few logs for individual LOG_VICTIM, LOG_ATTACK etc logging.
    adds logging for bluespace launchpad's tele coords being changed.
    took the word "has" out of log_combat, as it's extra and just lengthens the log.

Why It's Good For The Admins

It's extremely laggy to open game.txt so an alternative is individual game logs
Changelog

cl
admin: A lot of game logs will now also be in individual game logs, for convenience in log diving.
admin: Added logging for bluespace launchpad x and y offset changes, which go to individual game logs.
admin: Attack logs will now be slightly shorter, one useless word was removed.
/cl
2022-08-05 09:32:02 +12:00

55 lines
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///AI Upgrades
//Malf Picker
/obj/item/malf_upgrade
name = "combat software upgrade"
desc = "A highly illegal, highly dangerous upgrade for artificial intelligence units, granting them a variety of powers as well as the ability to hack APCs.<br>This upgrade does not override any active laws, and must be applied directly to an active AI core."
icon = 'icons/obj/module.dmi'
icon_state = "datadisk3"
/obj/item/malf_upgrade/pre_attack(atom/A, mob/living/user, proximity)
if(!proximity)
return ..()
if(!isAI(A))
return ..()
var/mob/living/silicon/ai/AI = A
if(AI.malf_picker)
AI.malf_picker.processing_time += 50
to_chat(AI, span_userdanger("[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead."))
else
to_chat(AI, span_userdanger("[user] has upgraded you with combat software!"))
to_chat(AI, span_userdanger("Your current laws and objectives remain unchanged.")) //this unlocks malf powers, but does not give the license to plasma flood
AI.add_malf_picker()
AI.hack_software = TRUE
log_silicon("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
to_chat(user, span_notice("You install [src], upgrading [AI]."))
qdel(src)
return TRUE
//Lipreading
/obj/item/surveillance_upgrade
name = "surveillance software upgrade"
desc = "An illegal software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading and hidden microphones."
icon = 'icons/obj/module.dmi'
icon_state = "datadisk3"
/obj/item/surveillance_upgrade/pre_attack(atom/A, mob/living/user, proximity)
if(!proximity)
return ..()
if(!isAI(A))
return ..()
var/mob/living/silicon/ai/AI = A
if(AI.eyeobj)
AI.eyeobj.relay_speech = TRUE
to_chat(AI, span_userdanger("[user] has upgraded you with surveillance software!"))
to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.")
to_chat(user, span_notice("You upgrade [AI]. [src] is consumed in the process."))
user.log_message("has upgraded [key_name(AI)] with a [src].", LOG_GAME)
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
qdel(src)
return TRUE