Files
Bubberstation/code/game/objects/items/spear.dm
John Willard 952c3ee0d3 Removes ComponentInitialize() (#69118)
* Removes ComponentInitialize()

Completely removes ComponentInitialize() as a proc, which was called on every single atom in the game, twice in some instances (like new players), over something that can already be done with Initialize().
This is the second attempt at doing this, after the first attempt fell apart for some reason. This time it was way easier though, since storages are no longer a Component.

* update icon blocker added before calling parent

* Update code/game/machinery/porta_turret/portable_turret.dm

Co-authored-by: san7890 <the@san7890.com>

* adds a mapload while I'm here

* moves human mood

* Does some UNRELATED thing to the PR

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-08-11 19:01:32 -04:00

225 lines
7.5 KiB
Plaintext

//spears
/obj/item/spear
icon_state = "spearglass0"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
name = "spear"
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
force = 10
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
throwforce = 20
throw_speed = 4
demolition_mod = 0.75
embedding = list("impact_pain_mult" = 2, "remove_pain_mult" = 4, "jostle_chance" = 2.5)
armour_penetration = 10
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb_continuous = list("attacks", "pokes", "jabs", "tears", "lacerates", "gores")
attack_verb_simple = list("attack", "poke", "jab", "tear", "lacerate", "gore")
sharpness = SHARP_EDGED // i know the whole point of spears is that they're pointy, but edged is more devastating at the moment so
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 30)
wound_bonus = -15
bare_wound_bonus = 15
/// For explosive spears, what we cry out when we use this to bap someone
var/war_cry = "AAAAARGH!!!"
/// The icon prefix for this flavor of spear
var/icon_prefix = "spearglass"
/// How much damage to do unwielded
var/force_unwielded = 10
/// How much damage to do wielded
var/force_wielded = 18
/obj/item/spear/Initialize(mapload)
. = ..()
force = force_unwielded
//decent in a pinch, but pretty bad.
AddComponent(/datum/component/jousting)
AddComponent(/datum/component/butchering, \
speed = 10 SECONDS, \
effectiveness = 70, \
)
AddComponent(/datum/component/two_handed, \
force_unwielded = force_unwielded, \
force_wielded = force_wielded, \
icon_wielded = "[icon_prefix]1", \
)
update_appearance()
/obj/item/spear/update_icon_state()
icon_state = "[icon_prefix]0"
return ..()
/obj/item/spear/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to sword-swallow \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/spear/CheckParts(list/parts_list)
var/obj/item/shard/tip = locate() in parts_list
if(!tip)
return ..()
switch(tip.type)
if(/obj/item/shard/plasma)
force = 11
throwforce = 21
icon_prefix = "spearplasma"
force_unwielded = 11
force_wielded = 19
AddComponent(/datum/component/two_handed, force_unwielded=force_unwielded, force_wielded=force_wielded, icon_wielded="[icon_prefix]1")
if(/obj/item/shard/titanium)
force = 13
throwforce = 21
throw_range = 8
throw_speed = 5
wound_bonus = -10
force_unwielded = 13
force_wielded = 18
icon_prefix = "speartitanium"
AddComponent(/datum/component/two_handed, force_unwielded=force_unwielded, force_wielded=force_wielded, icon_wielded="[icon_prefix]1")
if(/obj/item/shard/plastitanium)
force = 13
throwforce = 22
throw_range = 9
throw_speed = 5
wound_bonus = -10
bare_wound_bonus = 20
force_unwielded = 13
force_wielded = 20
icon_prefix = "spearplastitanium"
AddComponent(/datum/component/two_handed, force_unwielded=force_unwielded, force_wielded=force_wielded, icon_wielded="[icon_prefix]1")
update_appearance()
parts_list -= tip
qdel(tip)
return ..()
/obj/item/spear/explosive
name = "explosive lance"
icon_state = "spearbomb0"
base_icon_state = "spearbomb"
icon_prefix = "spearbomb"
var/obj/item/grenade/explosive = null
/obj/item/spear/explosive/Initialize(mapload)
. = ..()
set_explosive(new /obj/item/grenade/iedcasing/spawned()) //For admin-spawned explosive lances
/obj/item/spear/explosive/proc/set_explosive(obj/item/grenade/G)
if(explosive)
QDEL_NULL(explosive)
G.forceMove(src)
explosive = G
desc = "A makeshift spear with [G] attached to it"
/obj/item/spear/explosive/CheckParts(list/parts_list)
var/obj/item/grenade/G = locate() in parts_list
if(G)
var/obj/item/spear/lancePart = locate() in parts_list
throwforce = lancePart.throwforce
icon_prefix = lancePart.icon_prefix
parts_list -= G
parts_list -= lancePart
set_explosive(G)
qdel(lancePart)
..()
/obj/item/spear/explosive/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to sword-swallow \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
user.say("[war_cry]", forced="spear warcry")
explosive.forceMove(user)
explosive.detonate()
user.gib()
qdel(src)
return BRUTELOSS
/obj/item/spear/explosive/examine(mob/user)
. = ..()
. += span_notice("Alt-click to set your war cry.")
/obj/item/spear/explosive/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE))
..()
if(istype(user) && loc == user)
var/input = tgui_input_text(user, "What do you want your war cry to be? You will shout it when you hit someone in melee.", "War Cry", max_length = 50)
if(input)
src.war_cry = input
/obj/item/spear/explosive/afterattack(atom/movable/AM, mob/user, proximity)
. = ..()
if(!proximity || !HAS_TRAIT(src, TRAIT_WIELDED) || !istype(AM))
return
if(AM.resistance_flags & INDESTRUCTIBLE) //due to the lich incident of 2021, embedding grenades inside of indestructible structures is forbidden
return
if(ismob(AM))
var/mob/mob_target = AM
if(mob_target.status_flags & GODMODE) //no embedding grenade phylacteries inside of ghost poly either
return
if(iseffect(AM)) //and no accidentally wasting your moment of glory on graffiti
return
user.say("[war_cry]", forced="spear warcry")
if(isliving(user))
var/mob/living/living_user = user
living_user.set_resting(new_resting = TRUE, silent = TRUE, instant = TRUE)
living_user.Move(get_turf(AM))
explosive.forceMove(get_turf(living_user))
explosive.detonate(lanced_by=user)
if(!QDELETED(living_user))
living_user.set_resting(new_resting = FALSE, silent = TRUE, instant = TRUE)
qdel(src)
//GREY TIDE
/obj/item/spear/grey_tide
name = "\improper Grey Tide"
desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualities among Nanotrasen military forces."
attack_verb_continuous = list("gores")
attack_verb_simple = list("gore")
force_unwielded = 15
force_wielded = 25
/obj/item/spear/grey_tide/afterattack(atom/movable/AM, mob/living/user, proximity)
. = ..()
if(!proximity)
return
user.faction |= "greytide([REF(user)])"
if(isliving(AM))
var/mob/living/L = AM
if(istype (L, /mob/living/simple_animal/hostile/illusion))
return
if(!L.stat && prob(50))
var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
M.faction = user.faction.Copy()
M.Copy_Parent(user, 100, user.health/2.5, 12, 30)
M.GiveTarget(L)
/*
* Bone Spear
*/
/obj/item/spear/bonespear //Blatant imitation of spear, but made out of bone. Not valid for explosive modification.
icon_state = "bone_spear0"
base_icon_state = "bone_spear0"
icon_prefix = "bone_spear"
name = "bone spear"
desc = "A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology."
throwforce = 22
armour_penetration = 15 //Enhanced armor piercing
force_unwielded = 12
force_wielded = 20
/*
* Bamboo Spear
*/
/obj/item/spear/bamboospear //Blatant imitation of spear, but all natural. Also not valid for explosive modification.
icon_state = "bamboo_spear0"
base_icon_state = "bamboo_spear0"
icon_prefix = "bamboo_spear"
name = "bamboo spear"
desc = "A haphazardly-constructed bamboo stick with a sharpened tip, ready to poke holes into unsuspecting people."
throwforce = 22 //Better to throw
force_unwielded = 10
force_wielded = 18