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Bubberstation/code/game/objects/items/storage/boxes/science_boxes.dm
san7890 42ec99a1b4 Preset Boxes File De-concatenation (#69753)
* Preset Boxes File De-concatenation

Hey there,

We had one file that was like eighteen-hundred (1800) lines full of just... box presets. There was no rhyme or reason to where anything was in the list, it just sorta got to the point where new features were found near the bottom with zero grouping. So, let's de-concatenate this massive file and give it some proper grouping.

While I was in the area, I did some file cleanup, using `snake_case` instead of whatever the fuck some vars were, alphabetizing and cleaning up lists to have trailing commas, that sorta stuff. Let me know if I broke something somewhere.

* documentations, var improvement

* adds some documentation, clears up some variables
2022-09-08 09:15:58 -04:00

141 lines
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// This file contains all boxes used by the Science department and its purpose on the station.
/obj/item/storage/box/swab
name = "box of microbiological swabs"
desc = "Contains a number of sterile swabs for collecting microbiological samples."
illustration = "swab"
/obj/item/storage/box/swab/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/swab(src)
/obj/item/storage/box/petridish
name = "box of petridishes"
desc = "This box purports to contain a number of high rim petridishes."
illustration = "petridish"
/obj/item/storage/box/petridish/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/petri_dish(src)
/obj/item/storage/box/plumbing
name = "box of plumbing supplies"
desc = "Contains a small supply of pipes, water recyclers, and iron to connect to the rest of the station."
//Disk boxes
/obj/item/storage/box/disks
name = "diskette box"
illustration = "disk_kit"
/obj/item/storage/box/disks/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/disk/data(src)
/obj/item/storage/box/monkeycubes
name = "monkey cube box"
desc = "Drymate brand monkey cubes. Just add water!"
icon_state = "monkeycubebox"
illustration = null
/// Which type of cube are we spawning in this box?
var/cube_type = /obj/item/food/monkeycube
/obj/item/storage/box/monkeycubes/Initialize(mapload)
. = ..()
atom_storage.max_slots = 7
atom_storage.set_holdable(list(/obj/item/food/monkeycube))
/obj/item/storage/box/monkeycubes/PopulateContents()
for(var/i in 1 to 5)
new cube_type(src)
/obj/item/storage/box/monkeycubes/syndicate
desc = "Waffle Co. brand monkey cubes. Just add water and a dash of subterfuge!"
cube_type = /obj/item/food/monkeycube/syndicate
/obj/item/storage/box/gorillacubes
name = "gorilla cube box"
desc = "Waffle Co. brand gorilla cubes. Do not taunt."
icon_state = "monkeycubebox"
illustration = null
/obj/item/storage/box/gorillacubes/Initialize(mapload)
. = ..()
atom_storage.max_slots = 3
atom_storage.set_holdable(list(/obj/item/food/monkeycube))
/obj/item/storage/box/gorillacubes/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/food/monkeycube/gorilla(src)
/obj/item/storage/box/stockparts/basic //for ruins where it's a bad idea to give access to an autolathe/protolathe, but still want to make stock parts accessible
name = "box of stock parts"
desc = "Contains a variety of basic stock parts."
/obj/item/storage/box/stockparts/basic/PopulateContents()
var/static/items_inside = list(
/obj/item/stock_parts/capacitor = 3,
/obj/item/stock_parts/manipulator = 3,
/obj/item/stock_parts/matter_bin = 3,
/obj/item/stock_parts/micro_laser = 3,
/obj/item/stock_parts/scanning_module = 3,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/stockparts/deluxe
name = "box of deluxe stock parts"
desc = "Contains a variety of deluxe stock parts."
icon_state = "syndiebox"
/obj/item/storage/box/stockparts/deluxe/PopulateContents()
var/static/items_inside = list(
/obj/item/stock_parts/capacitor/quadratic = 3,
/obj/item/stock_parts/scanning_module/triphasic = 3,
/obj/item/stock_parts/manipulator/femto = 3,
/obj/item/stock_parts/micro_laser/quadultra = 3,
/obj/item/stock_parts/matter_bin/bluespace = 3,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/rndboards
name = "\proper the liberator's legacy"
desc = "A box containing a gift for worthy golems."
illustration = "scicircuit"
/obj/item/storage/box/rndboards/PopulateContents()
new /obj/item/circuitboard/machine/protolathe/offstation(src)
new /obj/item/circuitboard/machine/destructive_analyzer(src)
new /obj/item/circuitboard/machine/circuit_imprinter/offstation(src)
new /obj/item/circuitboard/computer/rdconsole(src)
/obj/item/storage/box/stabilized //every single stabilized extract from xenobiology
name = "box of stabilized extracts"
icon_state = "syndiebox"
/obj/item/storage/box/stabilized/PopulateContents()
var/static/items_inside = list(
/obj/item/slimecross/stabilized/adamantine=1,
/obj/item/slimecross/stabilized/black=1,
/obj/item/slimecross/stabilized/blue=1,
/obj/item/slimecross/stabilized/bluespace=1,
/obj/item/slimecross/stabilized/cerulean=1,
/obj/item/slimecross/stabilized/darkblue=1,
/obj/item/slimecross/stabilized/darkpurple=1,
/obj/item/slimecross/stabilized/gold=1,
/obj/item/slimecross/stabilized/green=1,
/obj/item/slimecross/stabilized/grey=1,
/obj/item/slimecross/stabilized/lightpink=1,
/obj/item/slimecross/stabilized/metal=1,
/obj/item/slimecross/stabilized/oil=1,
/obj/item/slimecross/stabilized/orange=1,
/obj/item/slimecross/stabilized/pink=1,
/obj/item/slimecross/stabilized/purple=1,
/obj/item/slimecross/stabilized/pyrite=1,
/obj/item/slimecross/stabilized/rainbow=1,
/obj/item/slimecross/stabilized/red=1,
/obj/item/slimecross/stabilized/sepia=1,
/obj/item/slimecross/stabilized/silver=1,
/obj/item/slimecross/stabilized/yellow=1,
)
generate_items_inside(items_inside,src)