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About The Pull Request I've reworked multiz. This was done because our current implementation of multiz flattens planes down into just the openspace plane. This breaks any effects we attach to plane masters (including lighting), but it also totally kills the SIDE_MAP map format, which we NEED for wallening (A major 3/4ths resprite of all wall and wall adjacent things, making them more then one tile high. Without sidemap we would be unable to display things both in from of and behind objects on map. Stupid.) This required MASSIVE changes. Both to all uses of the plane var for reasons I'll discuss later, and to a ton of different systems that interact with rendering. I'll do my best to keep this compact, but there's only so much I can do. Sorry brother. Core idea OK: first thing. vis_contents as it works now squishes the planes of everything inside it down into the plane of the vis_loc. This is bad. But how to do better? It's trivially easy to make copies of our existing plane masters but offset, and relay them to the bottom of the plane above. Not a problem. The issue is how to get the actual atoms on the map to "land" on them properly. We could use FLOAT_PLANE to offset planes based off how they're being seen, in theory this would allow us to create lens for how objects are viewed. But that's not a stable thing to do, because properly "landing" a plane on a desired plane master would require taking into account every bit of how it's being seen, would inherently break this effect. Ok so we need to manually edit planes based off "z layer" (IE: what layer of a z stack are you on). That's the key conceit of this pr. Implementing the plane cube, and ensuring planes are always offset properly. Everything else is just gravy. About the Plane Cube Each plane master (except ones that opt out) is copied down by some constant value equal to the max absolute change between the first and the last plane. We do this based off the max z stack size detected by SSmapping. This is also where updates come from, and where all our updating logic will live. As mentioned, plane masters can choose to opt out of being mirrored down. In this case, anything that interacts with them assuming that they'll be offset will instead just get back the valid plane value. This works for render targets too, since I had to work them into the system as well. Plane masters can also be temporarily hidden from the client's screen. This is done as an attempt at optimization, and applies to anything used in niche cases, or planes only used if there's a z layer below you. About Plane Master Groups BYOND supports having different "maps" on screen at once (IE: groups of items/turfs/etc) Plane masters cannot cover 2 maps at once, since their location is determined by their screen_loc. So we need to maintain a mirror of each plane for every map we have open. This was quite messy, so I've refactored it (and maps too) to be a bit more modular. Rather then storing a list of plane masters, we store a list of plane master group datums. Each datum is in charge of the plane masters for its particular map, both creating them, and managing them. Like I mentioned, I also refactored map views. Adding a new mapview is now as simple as newing a /atom/movable/screen/map_view, calling generate_view with the appropriate map id, setting things you want to display in its vis_contents, and then calling display_to on it, passing in the mob to show ourselves to. Much better then the hardcoded pattern we used to use. So much duplicated code man. Oh and plane master controllers, that system we have that allows for applying filters to sets of plane masters? I've made it use lookups on plane master groups now, rather then hanging references to all impacted planes. This makes logic easier, and prevents the need to manage references and update the controllers. image In addition, I've added a debug ui for plane masters. It allows you to view all of your own plane masters and short descriptions of what they do, alongside tools for editing them and their relays. It ALSO supports editing someone elses plane masters, AND it supports (in a very fragile and incomplete manner) viewing literally through someone else's eyes, including their plane masters. This is very useful, because it means you can debug "hey my X is yorked" issues yourself, on live. In order to accomplish this I have needed to add setters for an ungodly amount of visual impacting vars. Sight flags, eye, see_invis, see_in_dark, etc. It also comes with an info dump about the ui, and plane masters/relays in general. Sort of on that note. I've documented everything I know that's niche/useful about our visual effects and rendering system. My hope is this will serve to bring people up to speed on what can be done more quickly, alongside making my sin here less horrible. See https://github.com/LemonInTheDark/tgstation/blob/multiz-hell/.github/guides/VISUALS.md. "Landing" planes Ok so I've explained the backend, but how do we actually land planes properly? Most of the time this is really simple. When a plane var is set, we need to provide some spokesperson for the appearance's z level. We can use this to derive their z layer, and thus what offset to use. This is just a lot of gruntwork, but it's occasionally more complex. Sometimes we need to cache a list of z layer -> effect, and then use that. Also a LOT of updating on z move. So much z move shit. Oh. and in order to make byond darkness work properly, I needed to add SEE_BLACKNESS to all sight flags. This draws darkness to plane 0, which means I'm able to relay it around and draw it on different z layers as is possible. fun darkness ripple effects incoming someday I also need to update mob overlays on move. I do this by realiizing their appearances, mutating their plane, and then readding the overlay in the correct order. The cost of this is currently 3N. I'm convinced this could be improved, but I've not got to it yet. It can also occasionally cause overlays to corrupt. This is fixed by laying a protective ward of overlays.Copy in the sand, but that spell makes the compiler confused, so I'll have to bully lummy about fixing it at some point. Behavior changes We've had to give up on the already broken gateway "see through" effect. Won't work without managing gateway plane masters or something stupid. Not worth it. So instead we display the other side as a ui element. It's worse, but not that bad. Because vis_contents no longer flattens planes (most of the time), some uses of it now have interesting behavior. The main thing that comes to mind is alert popups that display mobs. They can impact the lighting plane. I don't really care, but it should be fixable, I think, given elbow grease. Ah and I've cleaned up layers and plane defines to make them a bit easier to read/reason about, at least I think. Why It's Good For The Game <visual candy> Fixes #65800 Fixes #68461 Changelog cl refactor: Refactored... well a lot really. Map views, anything to do with planes, multiz, a shit ton of rendering stuff. Basically if you see anything off visually report it admin: VV a mob, and hit View/Edit Planes in the dropdown to steal their view, and modify it as you like. You can do the same to yourself using the Edit/Debug Planes verb /cl
1087 lines
43 KiB
Plaintext
1087 lines
43 KiB
Plaintext
/obj/item/banhammer
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desc = "A banhammer."
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name = "banhammer"
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icon = 'icons/obj/weapons/items_and_weapons.dmi'
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icon_state = "toyhammer"
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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force = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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attack_verb_continuous = list("bans")
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attack_verb_simple = list("ban")
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 70)
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resistance_flags = FIRE_PROOF
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/obj/item/banhammer/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/kneejerk)
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/obj/item/banhammer/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life."))
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/*
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oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
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mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
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for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
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*/
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/obj/item/banhammer/attack(mob/M, mob/living/user)
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if(user.zone_selected == BODY_ZONE_HEAD)
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M.visible_message(span_danger("[user] are stroking the head of [M] with a bangammer."), span_userdanger("[user] are stroking your head with a bangammer."), span_hear("You hear a bangammer stroking a head.")) // see above comment
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else
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M.visible_message(span_danger("[M] has been banned FOR NO REISIN by [user]!"), span_userdanger("You have been banned FOR NO REISIN by [user]!"), span_hear("You hear a banhammer banning someone."))
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playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
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if(user.combat_mode)
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return ..(M, user)
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/obj/item/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon_state = "sord"
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inhand_icon_state = "sord"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 2
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throwforce = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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/obj/item/sord/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty."), \
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span_suicide("You try to impale yourself with [src], but it's USELESS..."))
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return SHAME
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/obj/item/claymore
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name = "claymore"
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desc = "What are you standing around staring at this for? Get to killing!"
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icon_state = "claymore"
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inhand_icon_state = "claymore"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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hitsound = 'sound/weapons/bladeslice.ogg'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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block_chance = 50
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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/obj/item/claymore/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, \
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speed = 4 SECONDS, \
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effectiveness = 105, \
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)
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/obj/item/claymore/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return(BRUTELOSS)
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//statistically similar to e-cutlasses
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/obj/item/claymore/cutlass
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name = "cutlass"
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desc = "A piratey sword used by buckaneers to \"negotiate\" the transfer of treasure."
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icon_state = "cutlass"
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inhand_icon_state = "cutlass"
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worn_icon_state = "cutlass"
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slot_flags = ITEM_SLOT_BACK
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force = 30
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throwforce = 20
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throw_speed = 3
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throw_range = 5
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armour_penetration = 35
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/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
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desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
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flags_1 = CONDUCT_1
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item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
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slot_flags = null
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block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
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light_range = 3
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attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS
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attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave")
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var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
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var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
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/obj/item/claymore/highlander/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER_TRAIT)
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START_PROCESSING(SSobj, src)
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/obj/item/claymore/highlander/Destroy()
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if(nuke_disk)
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nuke_disk.forceMove(get_turf(src))
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nuke_disk.visible_message(span_warning("The nuke disk is vulnerable!"))
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nuke_disk = null
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/claymore/highlander/process()
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if(ishuman(loc))
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var/mob/living/carbon/human/holder = loc
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SET_PLANE_EXPLICIT(holder, GAME_PLANE_UPPER_FOV_HIDDEN, src) //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
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ADD_TRAIT(holder, TRAIT_NOBLEED, HIGHLANDER_TRAIT) //AND WE WON'T BLEED OUT LIKE COWARDS
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else
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if(!(flags_1 & ADMIN_SPAWNED_1))
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qdel(src)
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/obj/item/claymore/highlander/pickup(mob/living/user)
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. = ..()
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to_chat(user, span_notice("The power of Scotland protects you! You are shielded from all stuns and knockdowns."))
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user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
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user.ignore_slowdown(HIGHLANDER)
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/obj/item/claymore/highlander/dropped(mob/living/user)
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. = ..()
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user.unignore_slowdown(HIGHLANDER)
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/obj/item/claymore/highlander/examine(mob/user)
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. = ..()
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. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
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if(nuke_disk)
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. += span_boldwarning("It's holding the nuke disk!")
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/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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if(!QDELETED(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
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user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES
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add_notch(user)
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target.visible_message(span_warning("[target] crumbles to dust beneath [user]'s blows!"), span_userdanger("As you fall, your body crumbles to dust!"))
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target.dust()
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/obj/item/claymore/highlander/attack_self(mob/living/user)
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var/closest_victim
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var/closest_distance = 255
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for(var/mob/living/carbon/human/scot in GLOB.player_list - user)
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if(scot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = scot
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for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user)
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if(siliscot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = siliscot
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if(!closest_victim)
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to_chat(user, span_warning("[src] thrums for a moment and falls dark. Perhaps there's nobody nearby."))
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return
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to_chat(user, span_danger("[src] thrums and points to the [dir2text(get_dir(user, closest_victim))]."))
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/obj/item/claymore/highlander/IsReflect()
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return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
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/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
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notches++
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force++
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var/new_name = name
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switch(notches)
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if(1)
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to_chat(user, span_notice("Your first kill - hopefully one of many. You scratch a notch into [src]'s blade."))
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to_chat(user, span_warning("You feel your fallen foe's soul entering your blade, restoring your wounds!"))
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new_name = "notched claymore"
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if(2)
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to_chat(user, span_notice("Another falls before you. Another soul fuses with your own. Another notch in the blade."))
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new_name = "double-notched claymore"
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add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
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if(3)
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to_chat(user, span_notice("You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b>"))
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new_name = "triple-notched claymore"
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add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
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if(4)
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to_chat(user, span_notice("You've lost count of</span> <span class='boldannounce'>how many you've killed."))
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new_name = "many-notched claymore"
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add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
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if(5)
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to_chat(user, span_boldannounce("Five voices now echo in your mind, cheering the slaughter."))
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new_name = "battle-tested claymore"
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add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
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if(6)
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to_chat(user, span_boldannounce("Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe."))
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new_name = "battle-scarred claymore"
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add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
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if(7)
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to_chat(user, span_boldannounce("Kill. Butcher. <i>Conquer.</i>"))
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new_name = "vicious claymore"
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add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
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if(8)
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to_chat(user, span_userdanger("IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i>"))
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new_name = "bloodthirsty claymore"
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add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
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if(9)
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to_chat(user, span_userdanger("ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE."))
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new_name = "gore-stained claymore"
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add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
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if(10)
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user.visible_message(span_warning("[user]'s eyes light up with a vengeful fire!"), \
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span_userdanger("YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i>"))
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user.update_icons()
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new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
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icon_state = "claymore_gold"
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inhand_icon_state = "cultblade"
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remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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name = new_name
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playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
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/obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "claymore_cyborg"
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var/mob/living/silicon/robot/robot
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/obj/item/claymore/highlander/robot/Initialize(mapload)
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var/obj/item/robot_model/kiltkit = loc
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robot = kiltkit.loc
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. = ..()
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if(!istype(robot))
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return INITIALIZE_HINT_QDEL
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/obj/item/claymore/highlander/robot/process()
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SET_PLANE_IMPLICIT(loc, GAME_PLANE_UPPER_FOV_HIDDEN)
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/obj/item/katana
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name = "katana"
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desc = "Woefully underpowered in D20."
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icon_state = "katana"
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inhand_icon_state = "katana"
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worn_icon_state = "katana"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_HUGE
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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block_chance = 50
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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|
/obj/item/katana/suicide_act(mob/user)
|
|
user.visible_message(span_suicide("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!"))
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/katana/cursed //used by wizard events, see the tendril_loot.dm file for the miner one
|
|
slot_flags = null
|
|
|
|
/obj/item/wirerod
|
|
name = "wired rod"
|
|
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
|
icon_state = "wiredrod"
|
|
inhand_icon_state = "rods"
|
|
flags_1 = CONDUCT_1
|
|
force = 9
|
|
throwforce = 10
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
|
|
attack_verb_continuous = list("hits", "bludgeons", "whacks", "bonks")
|
|
attack_verb_simple = list("hit", "bludgeon", "whack", "bonk")
|
|
|
|
/obj/item/wirerod/Initialize(mapload)
|
|
. = ..()
|
|
|
|
var/static/list/hovering_item_typechecks = list(
|
|
/obj/item/shard = list(
|
|
SCREENTIP_CONTEXT_LMB = "Craft spear",
|
|
),
|
|
|
|
/obj/item/assembly/igniter = list(
|
|
SCREENTIP_CONTEXT_LMB = "Craft stunprod",
|
|
),
|
|
)
|
|
|
|
AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks)
|
|
|
|
/obj/item/wirerod/attackby(obj/item/attacking_item, mob/user, params)
|
|
if(istype(attacking_item, /obj/item/shard))
|
|
var/datum/crafting_recipe/recipe_to_use = /datum/crafting_recipe/spear
|
|
user.balloon_alert(user, "crafting spear...")
|
|
if(do_after(user, initial(recipe_to_use.time), src)) // we do initial work here to get the correct timer
|
|
var/obj/item/spear/crafted_spear = new /obj/item/spear()
|
|
|
|
remove_item_from_storage(user)
|
|
if (!user.transferItemToLoc(attacking_item, crafted_spear))
|
|
return
|
|
crafted_spear.CheckParts(list(attacking_item))
|
|
qdel(src)
|
|
|
|
user.put_in_hands(crafted_spear)
|
|
user.balloon_alert(user, "crafted spear")
|
|
return
|
|
|
|
if(isigniter(attacking_item) && !(HAS_TRAIT(attacking_item, TRAIT_NODROP)))
|
|
var/datum/crafting_recipe/recipe_to_use = /datum/crafting_recipe/stunprod
|
|
user.balloon_alert(user, "crafting cattleprod...")
|
|
if(do_after(user, initial(recipe_to_use.time), src))
|
|
var/obj/item/melee/baton/security/cattleprod/prod = new
|
|
|
|
remove_item_from_storage(user)
|
|
|
|
qdel(attacking_item)
|
|
qdel(src)
|
|
|
|
user.put_in_hands(prod)
|
|
user.balloon_alert(user, "crafted cattleprod")
|
|
return
|
|
return ..()
|
|
|
|
|
|
/obj/item/throwing_star
|
|
name = "throwing star"
|
|
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
|
|
icon_state = "throwingstar"
|
|
inhand_icon_state = "eshield0"
|
|
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
|
force = 2
|
|
throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
|
|
throw_speed = 4
|
|
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0)
|
|
armour_penetration = 40
|
|
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
sharpness = SHARP_POINTY
|
|
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/throwing_star/stamina
|
|
name = "shock throwing star"
|
|
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
|
|
throwforce = 5
|
|
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
|
|
|
|
/obj/item/throwing_star/toy
|
|
name = "toy throwing star"
|
|
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
|
|
sharpness = NONE
|
|
force = 0
|
|
throwforce = 0
|
|
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
|
|
|
|
/obj/item/switchblade
|
|
name = "switchblade"
|
|
icon_state = "switchblade"
|
|
base_icon_state = "switchblade"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
desc = "A sharp, concealable, spring-loaded knife."
|
|
flags_1 = CONDUCT_1
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 6
|
|
custom_materials = list(/datum/material/iron=12000)
|
|
hitsound = 'sound/weapons/genhit.ogg'
|
|
attack_verb_continuous = list("stubs", "pokes")
|
|
attack_verb_simple = list("stub", "poke")
|
|
resistance_flags = FIRE_PROOF
|
|
/// Whether the switchblade starts extended or not.
|
|
var/start_extended = FALSE
|
|
|
|
/obj/item/switchblade/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
|
|
AddComponent(/datum/component/butchering, \
|
|
speed = 7 SECONDS, \
|
|
effectiveness = 100, \
|
|
)
|
|
AddComponent(/datum/component/transforming, \
|
|
start_transformed = start_extended, \
|
|
force_on = 20, \
|
|
throwforce_on = 23, \
|
|
throw_speed_on = throw_speed, \
|
|
sharpness_on = SHARP_EDGED, \
|
|
hitsound_on = 'sound/weapons/bladeslice.ogg', \
|
|
w_class_on = WEIGHT_CLASS_NORMAL, \
|
|
attack_verb_continuous_on = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts"), \
|
|
attack_verb_simple_on = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut"))
|
|
|
|
/obj/item/switchblade/suicide_act(mob/user)
|
|
user.visible_message(span_suicide("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/switchblade/extended
|
|
start_extended = TRUE
|
|
|
|
/obj/item/phone
|
|
name = "red phone"
|
|
desc = "Should anything ever go wrong..."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "red_phone"
|
|
force = 3
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("calls", "rings")
|
|
attack_verb_simple = list("call", "ring")
|
|
hitsound = 'sound/weapons/ring.ogg'
|
|
|
|
/obj/item/phone/suicide_act(mob/user)
|
|
if(locate(/obj/structure/chair/stool) in user.loc)
|
|
user.visible_message(span_suicide("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
else
|
|
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return(OXYLOSS)
|
|
|
|
/obj/item/cane
|
|
name = "cane"
|
|
desc = "A cane used by a true gentleman. Or a clown."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 5
|
|
throwforce = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron=50)
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash")
|
|
|
|
/obj/item/cane/white
|
|
name = "white cane"
|
|
desc = "A cane traditionally used by the blind to help them see. Folds down to be easier to transport."
|
|
icon_state = "cane_white"
|
|
inhand_icon_state = null
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron = 600)
|
|
|
|
/obj/item/cane/white/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/transforming, \
|
|
force_on = 7, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = WEIGHT_CLASS_BULKY, \
|
|
clumsy_check = FALSE, \
|
|
attack_verb_continuous_on = list("smacks", "strikes", "cracks", "beats"), \
|
|
attack_verb_simple_on = list("smack", "strike", "crack", "beat"))
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, .proc/on_transform)
|
|
ADD_TRAIT(src, TRAIT_BLIND_TOOL, ITEM_BLIND_TRAIT)
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Gives feedback to the user and makes it show up inhand.
|
|
*/
|
|
/obj/item/cane/white/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
balloon_alert(user, active ? "extended" : "collapsed")
|
|
playsound(user ? user : src, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/staff
|
|
name = "wizard staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armour_penetration = 100
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline")
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "broom"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/ectoplasm/suicide_act(mob/user)
|
|
user.visible_message(span_suicide("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!"))
|
|
return (OXYLOSS)
|
|
|
|
/obj/item/ectoplasm/angelic
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "angelplasm"
|
|
|
|
/obj/item/ectoplasm/mystic
|
|
icon_state = "mysticplasm"
|
|
|
|
|
|
/obj/item/mounted_chainsaw
|
|
name = "mounted chainsaw"
|
|
desc = "A chainsaw that has replaced your arm."
|
|
icon_state = "chainsaw_on"
|
|
inhand_icon_state = "mounted_chainsaw"
|
|
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
|
item_flags = ABSTRACT | DROPDEL
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
force = 24
|
|
throwforce = 0
|
|
throw_range = 0
|
|
throw_speed = 0
|
|
sharpness = SHARP_EDGED
|
|
attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices")
|
|
attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice")
|
|
hitsound = 'sound/weapons/chainsawhit.ogg'
|
|
tool_behaviour = TOOL_SAW
|
|
toolspeed = 1
|
|
|
|
/obj/item/mounted_chainsaw/Initialize(mapload)
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
|
|
|
|
/obj/item/mounted_chainsaw/Destroy()
|
|
var/obj/item/bodypart/part
|
|
new /obj/item/chainsaw(get_turf(src))
|
|
if(iscarbon(loc))
|
|
var/mob/living/carbon/holder = loc
|
|
var/index = holder.get_held_index_of_item(src)
|
|
if(index)
|
|
part = holder.hand_bodyparts[index]
|
|
. = ..()
|
|
if(part)
|
|
part.drop_limb()
|
|
|
|
/obj/item/statuebust
|
|
name = "bust"
|
|
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
|
|
icon = 'icons/obj/art/statue.dmi'
|
|
icon_state = "bust"
|
|
force = 15
|
|
throwforce = 10
|
|
throw_speed = 5
|
|
throw_range = 2
|
|
attack_verb_continuous = list("busts")
|
|
attack_verb_simple = list("bust")
|
|
var/impressiveness = 45
|
|
|
|
/obj/item/statuebust/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/art, impressiveness)
|
|
AddElement(/datum/element/beauty, 1000)
|
|
|
|
/obj/item/statuebust/hippocratic
|
|
name = "hippocrates bust"
|
|
desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine."
|
|
icon_state = "hippocratic"
|
|
impressiveness = 50
|
|
|
|
/obj/item/tailclub
|
|
name = "tail club"
|
|
desc = "For the beating to death of lizards with their own tails."
|
|
icon_state = "tailclub"
|
|
force = 14
|
|
throwforce = 1 // why are you throwing a club do you even weapon
|
|
throw_speed = 1
|
|
throw_range = 1
|
|
attack_verb_continuous = list("clubs", "bludgeons")
|
|
attack_verb_simple = list("club", "bludgeon")
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip
|
|
name = "liz o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of lizards."
|
|
icon_state = "tailwhip"
|
|
inhand_icon_state = "tailwhip"
|
|
item_flags = NONE
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip/kitty
|
|
name = "cat o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of cats."
|
|
icon_state = "catwhip"
|
|
inhand_icon_state = "catwhip"
|
|
|
|
/obj/item/melee/skateboard
|
|
name = "skateboard"
|
|
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
icon_state = "skateboard"
|
|
inhand_icon_state = "skateboard"
|
|
force = 12
|
|
throwforce = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
|
|
attack_verb_simple = list("smack", "whack", "slam", "smash")
|
|
///The vehicle counterpart for the board
|
|
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
|
|
|
/obj/item/melee/skateboard/attack_self(mob/user)
|
|
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
|
|
S.buckle_mob(user)
|
|
qdel(src)
|
|
|
|
/obj/item/melee/skateboard/improvised
|
|
name = "improvised skateboard"
|
|
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
|
|
|
|
/obj/item/melee/skateboard/pro
|
|
name = "skateboard"
|
|
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
|
|
icon_state = "skateboard2"
|
|
inhand_icon_state = "skateboard2"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
|
custom_premium_price = PAYCHECK_COMMAND * 5
|
|
|
|
/obj/item/melee/skateboard/hoverboard
|
|
name = "hoverboard"
|
|
desc = "A blast from the past, so retro!"
|
|
icon_state = "hoverboard_red"
|
|
inhand_icon_state = "hoverboard_red"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
|
custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
|
|
|
|
/obj/item/melee/skateboard/hoverboard/admin
|
|
name = "Board Of Directors"
|
|
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
|
icon_state = "hoverboard_nt"
|
|
inhand_icon_state = "hoverboard_nt"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
|
|
|
/obj/item/melee/baseball_bat
|
|
name = "baseball bat"
|
|
desc = "There ain't a skull in the league that can withstand a swatter."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "baseball_bat"
|
|
inhand_icon_state = "baseball_bat"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 12
|
|
wound_bonus = -10
|
|
throwforce = 12
|
|
demolition_mod = 1.25
|
|
attack_verb_continuous = list("beats", "smacks")
|
|
attack_verb_simple = list("beat", "smack")
|
|
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
/// Are we able to do a homerun?
|
|
var/homerun_able = FALSE
|
|
/// Are we ready to do a homerun?
|
|
var/homerun_ready = FALSE
|
|
/// Can we launch mobs thrown at us away?
|
|
var/mob_thrower = FALSE
|
|
/// List of all thrown datums we sent.
|
|
var/list/thrown_datums = list()
|
|
|
|
/obj/item/melee/baseball_bat/Initialize(mapload)
|
|
. = ..()
|
|
if(prob(1))
|
|
name = "cricket bat"
|
|
icon_state = "baseball_bat_brit"
|
|
inhand_icon_state = "baseball_bat_brit"
|
|
desc = pick("You've got red on you.", "You gotta know what a crumpet is to understand cricket.")
|
|
|
|
AddElement(/datum/element/kneecapping)
|
|
|
|
/obj/item/melee/baseball_bat/attack_self(mob/user)
|
|
if(!homerun_able)
|
|
return ..()
|
|
if(homerun_ready)
|
|
to_chat(user, span_warning("You're already ready to do a home run!"))
|
|
return ..()
|
|
to_chat(user, span_warning("You begin gathering strength..."))
|
|
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
|
|
if(do_after(user, 9 SECONDS, target = src))
|
|
to_chat(user, span_userdanger("You gather power! Time for a home run!"))
|
|
homerun_ready = TRUE
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
|
|
. = ..()
|
|
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
return
|
|
// we obtain the relative direction from the bat itself to the target
|
|
var/relative_direction = get_cardinal_dir(src, target)
|
|
var/atom/throw_target = get_edge_target_turf(target, relative_direction)
|
|
if(homerun_ready)
|
|
user.visible_message(span_userdanger("It's a home run!"))
|
|
target.throw_at(throw_target, rand(8,10), 14, user)
|
|
SSexplosions.medturf += throw_target
|
|
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
|
|
homerun_ready = FALSE
|
|
return
|
|
else if(!target.anchored)
|
|
var/whack_speed = (prob(60) ? 1 : 4)
|
|
target.throw_at(throw_target, rand(1, 2), whack_speed, user, gentle = TRUE) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
|
|
|
|
/obj/item/melee/baseball_bat/Destroy(force)
|
|
for(var/target in thrown_datums)
|
|
var/datum/thrownthing/throw_datum = thrown_datums[target]
|
|
throw_datum.callback.Invoke()
|
|
thrown_datums.Cut()
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/pre_attack(atom/movable/target, mob/living/user, params)
|
|
var/turf/target_turf = get_turf(target)
|
|
if(!target_turf)
|
|
return ..()
|
|
for(var/atom/movable/atom as anything in target_turf)
|
|
if(!try_launch(atom, user))
|
|
continue
|
|
return TRUE
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/proc/try_launch(atom/movable/target, mob/living/user)
|
|
if(!target.throwing || (ismob(target) && !mob_thrower))
|
|
return FALSE
|
|
var/datum/thrownthing/throw_datum = target.throwing
|
|
var/datum_throw_speed = throw_datum.speed
|
|
var/angle = 0
|
|
var/target_to_user = get_dir(target, user)
|
|
if(target.dir & turn(target_to_user, 90))
|
|
angle = 270
|
|
if(target.dir & turn(target_to_user, 270))
|
|
angle = 90
|
|
if(target.dir & turn(target_to_user, 180))
|
|
angle = 180
|
|
if(target.dir & target_to_user)
|
|
angle = 360
|
|
var/turf/return_to_sender = get_ranged_target_turf_direct(user, throw_datum.starting_turf, round(target.throw_range * 1.5, 1), offset = angle + (rand(-1, 1) * 10))
|
|
throw_datum.finalize(hit = FALSE)
|
|
target.mouse_opacity = MOUSE_OPACITY_TRANSPARENT //dont mess with our ball
|
|
target.color = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,3) //make them super light
|
|
animate(target, 0.5 SECONDS, color = null, flags = ANIMATION_PARALLEL)
|
|
user.color = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,3)
|
|
animate(user, 0.5 SECONDS, color = null, flags = ANIMATION_PARALLEL)
|
|
playsound(src, 'sound/items/baseballhit.ogg', 100, TRUE)
|
|
user.do_attack_animation(target, used_item = src)
|
|
ADD_TRAIT(user, TRAIT_IMMOBILIZED, type)
|
|
addtimer(CALLBACK(src, .proc/launch_back, target, user, return_to_sender, datum_throw_speed), 0.5 SECONDS)
|
|
return TRUE
|
|
|
|
/obj/item/melee/baseball_bat/proc/launch_back(atom/movable/target, mob/living/user, turf/target_turf, datum_throw_speed)
|
|
playsound(target, 'sound/magic/tail_swing.ogg', 50, TRUE)
|
|
REMOVE_TRAIT(user, TRAIT_IMMOBILIZED, type)
|
|
target.mouse_opacity = initial(target.mouse_opacity)
|
|
target.add_filter("baseball_launch", 3, motion_blur_filter(1, 3))
|
|
target.throwforce *= 2
|
|
target.throw_at(target_turf, get_dist(target, target_turf), datum_throw_speed + 1, user, callback = CALLBACK(src, .proc/on_hit, target))
|
|
thrown_datums[target] = target.throwing
|
|
|
|
/obj/item/melee/baseball_bat/proc/on_hit(atom/movable/target)
|
|
target.remove_filter("baseball_launch")
|
|
target.throwforce *= 0.5
|
|
thrown_datums -= target
|
|
|
|
/obj/item/melee/baseball_bat/homerun
|
|
name = "home run bat"
|
|
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
|
icon_state = "baseball_bat_home"
|
|
inhand_icon_state = "baseball_bat_home"
|
|
homerun_able = TRUE
|
|
mob_thrower = TRUE
|
|
|
|
/obj/item/melee/baseball_bat/ablative
|
|
name = "metal baseball bat"
|
|
desc = "This bat is made of highly reflective, highly armored material."
|
|
icon_state = "baseball_bat_metal"
|
|
inhand_icon_state = "baseball_bat_metal"
|
|
force = 12
|
|
throwforce = 15
|
|
mob_thrower = TRUE
|
|
|
|
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
|
playsound(src, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, TRUE)
|
|
return TRUE
|
|
|
|
/obj/item/melee/flyswatter
|
|
name = "flyswatter"
|
|
desc = "Useful for killing pests of all sizes."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "flyswatter"
|
|
inhand_icon_state = "flyswatter"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
throwforce = 1
|
|
attack_verb_continuous = list("swats", "smacks")
|
|
attack_verb_simple = list("swat", "smack")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
/// Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
|
var/list/splattable
|
|
/// Things in this list which take a lot more damage from the fly swatter, but not be necessarily killed by it.
|
|
var/list/strong_against
|
|
/// How much extra damage the fly swatter does against mobs it is strong against
|
|
var/extra_strength_damage = 24
|
|
|
|
/obj/item/melee/flyswatter/Initialize(mapload)
|
|
. = ..()
|
|
splattable = typecacheof(list(
|
|
/mob/living/simple_animal/hostile/bee,
|
|
/mob/living/simple_animal/butterfly,
|
|
/mob/living/basic/cockroach,
|
|
/obj/item/queen_bee,
|
|
/obj/structure/spider/spiderling,
|
|
/mob/living/simple_animal/hostile/ant,
|
|
/obj/effect/decal/cleanable/ants,
|
|
))
|
|
strong_against = typecacheof(list(
|
|
/mob/living/simple_animal/hostile/giant_spider,
|
|
))
|
|
|
|
|
|
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
|
|
. = ..()
|
|
if(!proximity_flag || HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
return
|
|
|
|
if(is_type_in_typecache(target, splattable))
|
|
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
|
|
to_chat(user, span_warning("You easily splat [target]."))
|
|
if(isliving(target))
|
|
var/mob/living/bug = target
|
|
bug.gib()
|
|
else
|
|
qdel(target)
|
|
return
|
|
if(is_type_in_typecache(target, strong_against) && isliving(target))
|
|
var/mob/living/living_target = target
|
|
living_target.adjustBruteLoss(extra_strength_damage)
|
|
|
|
/obj/item/proc/can_trigger_gun(mob/living/user)
|
|
if(!user.can_use_guns(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/extendohand
|
|
name = "extendo-hand"
|
|
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "extendohand"
|
|
inhand_icon_state = "extendohand"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 0
|
|
throwforce = 5
|
|
reach = 2
|
|
var/min_reach = 2
|
|
|
|
/obj/item/extendohand/acme
|
|
name = "\improper ACME Extendo-Hand"
|
|
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
|
|
|
|
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user, params)
|
|
var/dist = get_dist(M, user)
|
|
if(dist < min_reach)
|
|
to_chat(user, span_warning("[M] is too close to use [src] on."))
|
|
return
|
|
var/list/modifiers = params2list(params)
|
|
M.attack_hand(user, modifiers)
|
|
|
|
/obj/item/gohei
|
|
name = "gohei"
|
|
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
|
|
force = 5
|
|
throwforce = 5
|
|
hitsound = SFX_SWING_HIT
|
|
attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
|
|
attack_verb_simple = list("whack", "thwack", "wallop", "sock")
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "gohei"
|
|
inhand_icon_state = "gohei"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
|
|
/obj/item/melee/moonlight_greatsword
|
|
name = "moonlight greatsword"
|
|
desc = "Don't tell anyone you put any points into dex, though."
|
|
icon_state = "swordon"
|
|
inhand_icon_state = "swordon"
|
|
worn_icon_state = "swordon"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
|
|
block_chance = 20
|
|
sharpness = SHARP_EDGED
|
|
force = 14
|
|
throwforce = 12
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
|
|
//High Frequency Blade
|
|
|
|
/obj/item/highfrequencyblade
|
|
name = "high frequency blade"
|
|
desc = "A sword reinforced by a powerful alternating current and resonating at extremely high vibration frequencies. \
|
|
This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability."
|
|
icon_state = "hfrequency0"
|
|
worn_icon_state = "hfrequency0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
force = 10
|
|
wound_bonus = 25
|
|
bare_wound_bonus = 50
|
|
throwforce = 25
|
|
throw_speed = 4
|
|
embedding = list("embed_chance" = 100)
|
|
block_chance = 25
|
|
sharpness = SHARP_EDGED
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK
|
|
/// The color of the slash we create
|
|
var/slash_color = COLOR_BLUE
|
|
/// Previous x position of where we clicked on the target's icon
|
|
var/previous_x
|
|
/// Previous y position of where we clicked on the target's icon
|
|
var/previous_y
|
|
/// The previous target we attacked
|
|
var/datum/weakref/previous_target
|
|
|
|
/obj/item/highfrequencyblade/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, \
|
|
wield_callback = CALLBACK(src, .proc/on_wield), \
|
|
unwield_callback = CALLBACK(src, .proc/on_unwield), \
|
|
)
|
|
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
|
|
|
|
/obj/item/highfrequencyblade/update_icon_state()
|
|
icon_state = "hfrequency[HAS_TRAIT(src, TRAIT_WIELDED)]"
|
|
return ..()
|
|
|
|
/obj/item/highfrequencyblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED) || prob(final_block_chance))
|
|
owner.visible_message(span_danger("[owner] deflects [attack_text] with [src]!"))
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
|
return TRUE
|
|
return FALSE
|
|
if(prob(final_block_chance * (HAS_TRAIT(src, TRAIT_WIELDED) ? 2 : 1)))
|
|
owner.visible_message(span_danger("[owner] parries [attack_text] with [src]!"))
|
|
return TRUE
|
|
|
|
/obj/item/highfrequencyblade/attack(mob/living/target, mob/living/user, params)
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return ..()
|
|
slash(target, user, params)
|
|
|
|
/obj/item/highfrequencyblade/attack_atom(atom/target, mob/living/user, params)
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return
|
|
return ..()
|
|
|
|
/obj/item/highfrequencyblade/afterattack(atom/target, mob/user, proximity_flag, params)
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return ..()
|
|
if(!proximity_flag || !(isclosedturf(target) || isitem(target) || ismachinery(target) || isstructure(target) || isvehicle(target)))
|
|
return
|
|
slash(target, user, params)
|
|
|
|
/// triggered on wield of two handed item
|
|
/obj/item/highfrequencyblade/proc/on_wield(obj/item/source, mob/user)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/// triggered on unwield of two handed item
|
|
/obj/item/highfrequencyblade/proc/on_unwield(obj/item/source, mob/user)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/item/highfrequencyblade/proc/slash(atom/target, mob/living/user, params)
|
|
user.changeNext_move(0.1 SECONDS)
|
|
user.do_attack_animation(target, "nothing")
|
|
var/list/modifiers = params2list(params)
|
|
var/damage_mod = 1
|
|
var/x_slashed = text2num(modifiers[ICON_X]) || world.icon_size/2 //in case we arent called by a client
|
|
var/y_slashed = text2num(modifiers[ICON_Y]) || world.icon_size/2 //in case we arent called by a client
|
|
new /obj/effect/temp_visual/slash(get_turf(target), target, x_slashed, y_slashed, slash_color)
|
|
if(target == previous_target?.resolve()) //if the same target, we calculate a damage multiplier if you swing your mouse around
|
|
var/x_mod = previous_x - x_slashed
|
|
var/y_mod = previous_y - y_slashed
|
|
damage_mod = max(1, round((sqrt(x_mod ** 2 + y_mod ** 2) / 10), 0.1))
|
|
previous_target = WEAKREF(target)
|
|
previous_x = x_slashed
|
|
previous_y = y_slashed
|
|
playsound(src, 'sound/weapons/bladeslice.ogg', 100, vary = TRUE)
|
|
playsound(src, 'sound/weapons/zapbang.ogg', 50, vary = TRUE)
|
|
if(isliving(target))
|
|
var/mob/living/living_target = target
|
|
living_target.apply_damage(force*damage_mod, BRUTE, sharpness = SHARP_EDGED, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, def_zone = user.zone_selected)
|
|
log_combat(user, living_target, "slashed", src)
|
|
if(living_target.stat == DEAD && prob(force*damage_mod*0.5))
|
|
living_target.visible_message(span_danger("[living_target] explodes in a shower of gore!"), blind_message = span_hear("You hear organic matter ripping and tearing!"))
|
|
living_target.gib()
|
|
log_combat(user, living_target, "gibbed", src)
|
|
else if(target.uses_integrity)
|
|
target.take_damage(force*damage_mod*3, BRUTE, MELEE, FALSE, null, 50)
|
|
else if(iswallturf(target) && prob(force*damage_mod*0.5))
|
|
var/turf/closed/wall/wall_target = target
|
|
wall_target.dismantle_wall()
|
|
else if(ismineralturf(target) && prob(force*damage_mod))
|
|
var/turf/closed/mineral/mineral_target = target
|
|
mineral_target.gets_drilled()
|
|
|
|
/obj/effect/temp_visual/slash
|
|
icon_state = "highfreq_slash"
|
|
alpha = 150
|
|
duration = 0.5 SECONDS
|
|
layer = ABOVE_ALL_MOB_LAYER
|
|
plane = ABOVE_GAME_PLANE
|
|
|
|
/obj/effect/temp_visual/slash/Initialize(mapload, atom/target, x_slashed, y_slashed, slash_color)
|
|
. = ..()
|
|
if(!target)
|
|
return
|
|
var/matrix/new_transform = matrix()
|
|
new_transform.Turn(rand(1, 360)) // Random slash angle
|
|
var/datum/decompose_matrix/decomp = target.transform.decompose()
|
|
new_transform.Translate((x_slashed - world.icon_size/2) * decomp.scale_x, (y_slashed - world.icon_size/2) * decomp.scale_y) // Move to where we clicked
|
|
//Follow target's transform while ignoring scaling
|
|
new_transform.Turn(decomp.rotation)
|
|
new_transform.Translate(decomp.shift_x, decomp.shift_y)
|
|
new_transform.Translate(target.pixel_x, target.pixel_y) // Follow target's pixel offsets
|
|
transform = new_transform
|
|
//Double the scale of the matrix by doubling the 2x2 part without touching the translation part
|
|
var/matrix/scaled_transform = new_transform + matrix(new_transform.a, new_transform.b, 0, new_transform.d, new_transform.e, 0)
|
|
animate(src, duration*0.5, color = slash_color, transform = scaled_transform, alpha = 255)
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|
|
|
/obj/item/highfrequencyblade/wizard
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|
desc = "A blade that was mastercrafted by a legendary blacksmith. Its' enchantments let it slash through anything."
|
|
force = 8
|
|
throwforce = 20
|
|
wound_bonus = 20
|
|
bare_wound_bonus = 25
|
|
|
|
/obj/item/highfrequencyblade/wizard/attack_self(mob/user, modifiers)
|
|
if(!IS_WIZARD(user))
|
|
balloon_alert(user, "you're too weak!")
|
|
return
|
|
return ..()
|