Files
Bubberstation/code/modules/buildmode/submodes/fill.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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#define FILL_WARNING_MIN 150
/datum/buildmode_mode/fill
key = "fill"
use_corner_selection = TRUE
var/atom/objholder = null
/datum/buildmode_mode/fill/show_help(client/c)
to_chat(c, span_notice("***********************************************************"))
to_chat(c, span_notice("Left Mouse Button on turf/obj/mob = Select corner"))
to_chat(c, span_notice("Left Mouse Button + Alt on turf/obj/mob = Delete region"))
to_chat(c, span_notice("Right Mouse Button on buildmode button = Select object type"))
to_chat(c, span_notice("***********************************************************"))
/datum/buildmode_mode/fill/change_settings(client/c)
var/target_path = input(c, "Enter typepath:" ,"Typepath","/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
tgui_alert(usr,"No path has been selected.")
return
else if(ispath(objholder, /area))
objholder = null
tgui_alert(usr,"Area paths are not supported for this mode, use the area edit mode instead.")
return
deselect_region()
/datum/buildmode_mode/fill/handle_click(client/c, params, obj/object)
if(isnull(objholder))
to_chat(c, span_warning("Select an object type first."))
deselect_region()
return
..()
/datum/buildmode_mode/fill/handle_selected_area(client/c, params)
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, LEFT_CLICK)) //rectangular
if(LAZYACCESS(modifiers, ALT_CLICK))
var/list/deletion_area = block(get_turf(cornerA),get_turf(cornerB))
for(var/beep in deletion_area)
var/turf/T = beep
for(var/atom/movable/AM in T)
qdel(AM)
// extreme haircut
T.ScrapeAway(INFINITY, CHANGETURF_DEFER_CHANGE)
for(var/beep in deletion_area)
var/turf/T = beep
T.AfterChange()
log_admin("Build Mode: [key_name(c)] deleted turfs from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
// if there's an analogous proc for this on tg lmk
// empty_region(block(get_turf(cornerA),get_turf(cornerB)))
else
var/selection_size = abs(cornerA.x - cornerB.x) * abs(cornerA.y - cornerB.y)
if(selection_size > FILL_WARNING_MIN) // Confirm fill if the number of tiles in the selection is greater than FILL_WARNING_MIN
var/choice = tgui_alert(usr,"Your selected area is [selection_size] tiles! Continue?", "Large Fill Confirmation", list("Yes", "No"))
if(choice != "Yes")
return
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
if(ispath(objholder,/turf))
T = T.ChangeTurf(objholder)
T.setDir(BM.build_dir)
else if(ispath(objholder, /obj/effect/turf_decal))
T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, null, null, initial(objholder.alpha), initial(objholder.color), null, FALSE, null)
else
var/obj/A = new objholder(T)
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] with path [objholder], filled the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
#undef FILL_WARNING_MIN