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* Refactors hallucinations slightly, organizes them * Refactors hallucination into a status effect * Further hallucination proper refactoring * Refactors battle hallucinations * Refactors "fake item other" hallucination * Gets it a bit closer to working state * Refactors screwydoll and fake alerts * Refactors fake inhand items * Refactors a few more. - Fake death - Fake messages - Fake sounds - Projectiles * Refactoring delusions, hallucination effects * Furthering the hallucination status effect - removes copypaste of hallucination pulses * Almost finalizes the changeover to status effect * Last staus effect stuff * Delusion business * Airlocks, fire, and more delusion stuff * Finishes screwyhud. It compiles now! * Swaps screwyhud over to a grouped status effect * Removes hal_screwyhud * Comment * Bugfixing * image cleaning * Get rid of this it came back * What if I finished this branch? * Oops * Messing with the randomness * Mass hallucination tweaks * + * Some more mass tweaks * Review * Updates * Unit tests hallucination icons * More tweaks * Move folder * Another re-name * Minor tweaks * Anomaly unity * Mass hallucination buffs * t * Sig * Merge * Lints * Unit test already coming in clutch * Another failure * Use named args for cause_hallucination via some define trickery * Some cleanup * This is better * adds some hallucinations * Oops * More sounds * Tweaks * Some additional documentation * Flash * Fixes mass hallucination * Json changes * Updates documentation * Json conflicts * Makes it work * Missed that one too * Helpers * More signalization (WIP) * Fixes bump * Missed a helper use * Dumb
57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
/// Makes a random body appear and disappear quickly.
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/datum/hallucination/body
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abstract_hallucination_parent = /datum/hallucination/body
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/// The file to make the body image from.
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var/body_image_file
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/// The icon state to make the body image form.
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var/body_image_state
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/// The actual image we made and showed show.
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var/image/shown_body
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/datum/hallucination/body/start()
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// This hallucination is purely visual, so we don't need to bother for clientless mobs
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if(!hallucinator.client)
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return FALSE
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var/list/possible_points = list()
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for(var/turf/open/floor/open_floor in view(hallucinator))
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possible_points += open_floor
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if(!length(possible_points))
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return FALSE
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shown_body = make_body_image(pick(possible_points))
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hallucinator.client?.images |= shown_body
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QDEL_IN(src, rand(3 SECONDS, 5 SECONDS)) //Only seen for a brief moment.
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return TRUE
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/datum/hallucination/body/Destroy()
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hallucinator.client?.images -= shown_body
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shown_body = null
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return ..()
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/// Makes the image of the body to show at the location passed.
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/datum/hallucination/body/proc/make_body_image(turf/location)
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return image(body_image_file, location, body_image_state, TURF_LAYER)
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/datum/hallucination/body/husk
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random_hallucination_weight = 4
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body_image_file = 'icons/mob/species/human/human.dmi'
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body_image_state = "husk"
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/datum/hallucination/body/husk/sideways
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random_hallucination_weight = 2
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/datum/hallucination/body/husk/sideways/make_body_image(turf/location)
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var/image/body = ..()
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var/matrix/turn_matrix = matrix()
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turn_matrix.Turn(90)
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body.transform = turn_matrix
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return body
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/datum/hallucination/body/alien
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random_hallucination_weight = 1
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body_image_file = 'icons/mob/nonhuman-player/alien.dmi'
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body_image_state = "alienother"
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