mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-04-13 15:51:37 +01:00
About The Pull Request I've reworked multiz. This was done because our current implementation of multiz flattens planes down into just the openspace plane. This breaks any effects we attach to plane masters (including lighting), but it also totally kills the SIDE_MAP map format, which we NEED for wallening (A major 3/4ths resprite of all wall and wall adjacent things, making them more then one tile high. Without sidemap we would be unable to display things both in from of and behind objects on map. Stupid.) This required MASSIVE changes. Both to all uses of the plane var for reasons I'll discuss later, and to a ton of different systems that interact with rendering. I'll do my best to keep this compact, but there's only so much I can do. Sorry brother. Core idea OK: first thing. vis_contents as it works now squishes the planes of everything inside it down into the plane of the vis_loc. This is bad. But how to do better? It's trivially easy to make copies of our existing plane masters but offset, and relay them to the bottom of the plane above. Not a problem. The issue is how to get the actual atoms on the map to "land" on them properly. We could use FLOAT_PLANE to offset planes based off how they're being seen, in theory this would allow us to create lens for how objects are viewed. But that's not a stable thing to do, because properly "landing" a plane on a desired plane master would require taking into account every bit of how it's being seen, would inherently break this effect. Ok so we need to manually edit planes based off "z layer" (IE: what layer of a z stack are you on). That's the key conceit of this pr. Implementing the plane cube, and ensuring planes are always offset properly. Everything else is just gravy. About the Plane Cube Each plane master (except ones that opt out) is copied down by some constant value equal to the max absolute change between the first and the last plane. We do this based off the max z stack size detected by SSmapping. This is also where updates come from, and where all our updating logic will live. As mentioned, plane masters can choose to opt out of being mirrored down. In this case, anything that interacts with them assuming that they'll be offset will instead just get back the valid plane value. This works for render targets too, since I had to work them into the system as well. Plane masters can also be temporarily hidden from the client's screen. This is done as an attempt at optimization, and applies to anything used in niche cases, or planes only used if there's a z layer below you. About Plane Master Groups BYOND supports having different "maps" on screen at once (IE: groups of items/turfs/etc) Plane masters cannot cover 2 maps at once, since their location is determined by their screen_loc. So we need to maintain a mirror of each plane for every map we have open. This was quite messy, so I've refactored it (and maps too) to be a bit more modular. Rather then storing a list of plane masters, we store a list of plane master group datums. Each datum is in charge of the plane masters for its particular map, both creating them, and managing them. Like I mentioned, I also refactored map views. Adding a new mapview is now as simple as newing a /atom/movable/screen/map_view, calling generate_view with the appropriate map id, setting things you want to display in its vis_contents, and then calling display_to on it, passing in the mob to show ourselves to. Much better then the hardcoded pattern we used to use. So much duplicated code man. Oh and plane master controllers, that system we have that allows for applying filters to sets of plane masters? I've made it use lookups on plane master groups now, rather then hanging references to all impacted planes. This makes logic easier, and prevents the need to manage references and update the controllers. image In addition, I've added a debug ui for plane masters. It allows you to view all of your own plane masters and short descriptions of what they do, alongside tools for editing them and their relays. It ALSO supports editing someone elses plane masters, AND it supports (in a very fragile and incomplete manner) viewing literally through someone else's eyes, including their plane masters. This is very useful, because it means you can debug "hey my X is yorked" issues yourself, on live. In order to accomplish this I have needed to add setters for an ungodly amount of visual impacting vars. Sight flags, eye, see_invis, see_in_dark, etc. It also comes with an info dump about the ui, and plane masters/relays in general. Sort of on that note. I've documented everything I know that's niche/useful about our visual effects and rendering system. My hope is this will serve to bring people up to speed on what can be done more quickly, alongside making my sin here less horrible. See https://github.com/LemonInTheDark/tgstation/blob/multiz-hell/.github/guides/VISUALS.md. "Landing" planes Ok so I've explained the backend, but how do we actually land planes properly? Most of the time this is really simple. When a plane var is set, we need to provide some spokesperson for the appearance's z level. We can use this to derive their z layer, and thus what offset to use. This is just a lot of gruntwork, but it's occasionally more complex. Sometimes we need to cache a list of z layer -> effect, and then use that. Also a LOT of updating on z move. So much z move shit. Oh. and in order to make byond darkness work properly, I needed to add SEE_BLACKNESS to all sight flags. This draws darkness to plane 0, which means I'm able to relay it around and draw it on different z layers as is possible. fun darkness ripple effects incoming someday I also need to update mob overlays on move. I do this by realiizing their appearances, mutating their plane, and then readding the overlay in the correct order. The cost of this is currently 3N. I'm convinced this could be improved, but I've not got to it yet. It can also occasionally cause overlays to corrupt. This is fixed by laying a protective ward of overlays.Copy in the sand, but that spell makes the compiler confused, so I'll have to bully lummy about fixing it at some point. Behavior changes We've had to give up on the already broken gateway "see through" effect. Won't work without managing gateway plane masters or something stupid. Not worth it. So instead we display the other side as a ui element. It's worse, but not that bad. Because vis_contents no longer flattens planes (most of the time), some uses of it now have interesting behavior. The main thing that comes to mind is alert popups that display mobs. They can impact the lighting plane. I don't really care, but it should be fixable, I think, given elbow grease. Ah and I've cleaned up layers and plane defines to make them a bit easier to read/reason about, at least I think. Why It's Good For The Game <visual candy> Fixes #65800 Fixes #68461 Changelog cl refactor: Refactored... well a lot really. Map views, anything to do with planes, multiz, a shit ton of rendering stuff. Basically if you see anything off visually report it admin: VV a mob, and hit View/Edit Planes in the dropdown to steal their view, and modify it as you like. You can do the same to yourself using the Edit/Debug Planes verb /cl
1067 lines
35 KiB
Plaintext
1067 lines
35 KiB
Plaintext
GLOBAL_LIST_EMPTY(ghost_images_default) //this is a list of the default (non-accessorized, non-dir) images of the ghosts themselves
|
|
GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as the simple white ghost
|
|
|
|
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
|
|
|
/mob/dead/observer
|
|
name = "ghost"
|
|
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
|
icon = 'icons/mob/simple/mob.dmi'
|
|
icon_state = "ghost"
|
|
plane = GHOST_PLANE
|
|
stat = DEAD
|
|
density = FALSE
|
|
see_invisible = SEE_INVISIBLE_OBSERVER
|
|
see_in_dark = 100
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
|
invisibility = INVISIBILITY_OBSERVER
|
|
hud_type = /datum/hud/ghost
|
|
movement_type = GROUND | FLYING
|
|
light_system = MOVABLE_LIGHT
|
|
light_range = 1
|
|
light_power = 2
|
|
light_on = FALSE
|
|
shift_to_open_context_menu = FALSE
|
|
var/can_reenter_corpse
|
|
var/datum/hud/living/carbon/hud = null // hud
|
|
var/bootime = 0
|
|
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
|
|
//If you died in the game and are a ghost - this will remain as null.
|
|
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
|
|
var/atom/movable/following = null
|
|
var/fun_verbs = 0
|
|
var/image/ghostimage_default = null //this mobs ghost image without accessories and dirs
|
|
var/image/ghostimage_simple = null //this mob with the simple white ghost sprite
|
|
var/ghostvision = 1 //is the ghost able to see things humans can't?
|
|
var/mob/observetarget = null //The target mob that the ghost is observing. Used as a reference in logout()
|
|
var/data_huds_on = 0 //Are data HUDs currently enabled?
|
|
var/health_scan = FALSE //Are health scans currently enabled?
|
|
var/chem_scan = FALSE //Are chem scans currently enabled?
|
|
var/gas_scan = FALSE //Are gas scans currently enabled?
|
|
var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED) //list of data HUDs shown to ghosts.
|
|
var/ghost_orbit = GHOST_ORBIT_CIRCLE
|
|
|
|
//These variables store hair data if the ghost originates from a species with head and/or facial hair.
|
|
var/hairstyle
|
|
var/hair_color
|
|
var/mutable_appearance/hair_overlay
|
|
var/facial_hairstyle
|
|
var/facial_hair_color
|
|
var/mutable_appearance/facial_hair_overlay
|
|
|
|
var/updatedir = 1 //Do we have to update our dir as the ghost moves around?
|
|
var/lastsetting = null //Stores the last setting that ghost_others was set to, for a little more efficiency when we update ghost images. Null means no update is necessary
|
|
|
|
//We store copies of the ghost display preferences locally so they can be referred to even if no client is connected.
|
|
//If there's a bug with changing your ghost settings, it's probably related to this.
|
|
var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
|
|
var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
|
|
// Used for displaying in ghost chat, without changing the actual name
|
|
// of the mob
|
|
var/deadchat_name
|
|
var/datum/spawners_menu/spawners_menu
|
|
var/datum/minigames_menu/minigames_menu
|
|
|
|
/mob/dead/observer/Initialize(mapload)
|
|
set_invisibility(GLOB.observer_default_invisibility)
|
|
|
|
add_verb(src, list(
|
|
/mob/dead/observer/proc/dead_tele,
|
|
/mob/dead/observer/proc/open_spawners_menu,
|
|
/mob/dead/observer/proc/tray_view,
|
|
/mob/dead/observer/proc/open_minigames_menu))
|
|
|
|
if(icon_state in GLOB.ghost_forms_with_directions_list)
|
|
ghostimage_default = image(src.icon,src,src.icon_state + "_nodir")
|
|
else
|
|
ghostimage_default = image(src.icon,src,src.icon_state)
|
|
ghostimage_default.override = TRUE
|
|
GLOB.ghost_images_default |= ghostimage_default
|
|
|
|
ghostimage_simple = image(src.icon,src,"ghost_nodir")
|
|
ghostimage_simple.override = TRUE
|
|
GLOB.ghost_images_simple |= ghostimage_simple
|
|
|
|
updateallghostimages()
|
|
|
|
var/turf/T
|
|
var/mob/body = loc
|
|
if(ismob(body))
|
|
T = get_turf(body) //Where is the body located?
|
|
|
|
gender = body.gender
|
|
if(body.mind && body.mind.name)
|
|
if(body.mind.ghostname)
|
|
name = body.mind.ghostname
|
|
else
|
|
name = body.mind.name
|
|
else
|
|
if(body.real_name)
|
|
name = body.real_name
|
|
else
|
|
name = random_unique_name(gender)
|
|
|
|
mind = body.mind //we don't transfer the mind but we keep a reference to it.
|
|
|
|
set_suicide(body.suiciding) // Transfer whether they committed suicide.
|
|
|
|
if(ishuman(body))
|
|
var/mob/living/carbon/human/body_human = body
|
|
if(HAIR in body_human.dna.species.species_traits)
|
|
hairstyle = body_human.hairstyle
|
|
hair_color = brighten_color(body_human.hair_color)
|
|
if(FACEHAIR in body_human.dna.species.species_traits)
|
|
facial_hairstyle = body_human.facial_hairstyle
|
|
facial_hair_color = brighten_color(body_human.facial_hair_color)
|
|
|
|
update_appearance()
|
|
|
|
if(!T || is_secret_level(T.z))
|
|
var/list/turfs = get_area_turfs(/area/shuttle/arrival)
|
|
if(length(turfs))
|
|
T = pick(turfs)
|
|
else
|
|
T = SSmapping.get_station_center()
|
|
|
|
abstract_move(T)
|
|
|
|
if(!name) //To prevent nameless ghosts
|
|
name = random_unique_name(gender)
|
|
real_name = name
|
|
|
|
if(!fun_verbs)
|
|
remove_verb(src, /mob/dead/observer/verb/boo)
|
|
remove_verb(src, /mob/dead/observer/verb/possess)
|
|
|
|
AddElement(/datum/element/movetype_handler)
|
|
|
|
add_to_dead_mob_list()
|
|
|
|
for(var/v in GLOB.active_alternate_appearances)
|
|
if(!v)
|
|
continue
|
|
var/datum/atom_hud/alternate_appearance/AA = v
|
|
AA.onNewMob(src)
|
|
|
|
. = ..()
|
|
|
|
grant_all_languages()
|
|
show_data_huds()
|
|
data_huds_on = 1
|
|
|
|
SSpoints_of_interest.make_point_of_interest(src)
|
|
ADD_TRAIT(src, TRAIT_HEAR_THROUGH_DARKNESS, ref(src))
|
|
|
|
/mob/dead/observer/get_photo_description(obj/item/camera/camera)
|
|
if(!invisibility || camera.see_ghosts)
|
|
return "You can also see a g-g-g-g-ghooooost!"
|
|
|
|
/mob/dead/observer/narsie_act()
|
|
var/old_color = color
|
|
color = "#960000"
|
|
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
|
|
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
|
|
|
|
/mob/dead/observer/Destroy()
|
|
if(data_huds_on)
|
|
remove_data_huds()
|
|
|
|
// Update our old body's medhud since we're abandoning it
|
|
if(mind?.current)
|
|
mind.current.med_hud_set_status()
|
|
|
|
GLOB.ghost_images_default -= ghostimage_default
|
|
QDEL_NULL(ghostimage_default)
|
|
|
|
GLOB.ghost_images_simple -= ghostimage_simple
|
|
QDEL_NULL(ghostimage_simple)
|
|
|
|
updateallghostimages()
|
|
|
|
QDEL_NULL(spawners_menu)
|
|
QDEL_NULL(minigames_menu)
|
|
return ..()
|
|
|
|
/*
|
|
* This proc will update the icon of the ghost itself, with hair overlays, as well as the ghost image.
|
|
* Please call update_icon(updates, icon_state) from now on when you want to update the icon_state of the ghost,
|
|
* or you might end up with hair on a sprite that's not supposed to get it.
|
|
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
|
|
* |- Ricotez
|
|
*/
|
|
/mob/dead/observer/update_icon(updates=ALL, new_form)
|
|
. = ..()
|
|
|
|
if(client) //We update our preferences in case they changed right before update_appearance was called.
|
|
ghost_accs = client.prefs.read_preference(/datum/preference/choiced/ghost_accessories)
|
|
ghost_others = client.prefs.read_preference(/datum/preference/choiced/ghost_others)
|
|
|
|
if(hair_overlay)
|
|
cut_overlay(hair_overlay)
|
|
hair_overlay = null
|
|
|
|
if(facial_hair_overlay)
|
|
cut_overlay(facial_hair_overlay)
|
|
facial_hair_overlay = null
|
|
|
|
|
|
if(new_form)
|
|
icon_state = new_form
|
|
if(icon_state in GLOB.ghost_forms_with_directions_list)
|
|
ghostimage_default.icon_state = new_form + "_nodir" //if this icon has dirs, the default ghostimage must use its nodir version or clients with the preference set to default sprites only will see the dirs
|
|
else
|
|
ghostimage_default.icon_state = new_form
|
|
|
|
if((ghost_accs == GHOST_ACCS_DIR || ghost_accs == GHOST_ACCS_FULL) && (icon_state in GLOB.ghost_forms_with_directions_list)) //if this icon has dirs AND the client wants to show them, we make sure we update the dir on movement
|
|
updatedir = 1
|
|
else
|
|
updatedir = 0 //stop updating the dir in case we want to show accessories with dirs on a ghost sprite without dirs
|
|
setDir(2 )//reset the dir to its default so the sprites all properly align up
|
|
|
|
if(ghost_accs == GHOST_ACCS_FULL && (icon_state in GLOB.ghost_forms_with_accessories_list)) //check if this form supports accessories and if the client wants to show them
|
|
var/datum/sprite_accessory/S
|
|
if(facial_hairstyle)
|
|
S = GLOB.facial_hairstyles_list[facial_hairstyle]
|
|
if(S)
|
|
facial_hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
|
|
if(facial_hair_color)
|
|
facial_hair_overlay.color = facial_hair_color
|
|
facial_hair_overlay.alpha = 200
|
|
add_overlay(facial_hair_overlay)
|
|
if(hairstyle)
|
|
S = GLOB.hairstyles_list[hairstyle]
|
|
if(S)
|
|
hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
|
|
if(hair_color)
|
|
hair_overlay.color = hair_color
|
|
hair_overlay.alpha = 200
|
|
add_overlay(hair_overlay)
|
|
|
|
/*
|
|
* Increase the brightness of a color by calculating the average distance between the R, G and B values,
|
|
* and maximum brightness, then adding 30% of that average to R, G and B.
|
|
*
|
|
* I'll make this proc global and move it to its own file in a future update. |- Ricotez - UPDATE: They never did :(
|
|
*/
|
|
/mob/proc/brighten_color(input_color)
|
|
if(input_color[1] == "#")
|
|
input_color = copytext(input_color, 2) // Removing the # at the beginning.
|
|
var/r_val
|
|
var/b_val
|
|
var/g_val
|
|
var/color_format = length(input_color)
|
|
if(color_format != length_char(input_color))
|
|
return 0
|
|
if(color_format == 3)
|
|
r_val = hex2num(copytext(input_color, 1, 2)) * 16
|
|
g_val = hex2num(copytext(input_color, 2, 3)) * 16
|
|
b_val = hex2num(copytext(input_color, 3, 4)) * 16
|
|
else if(color_format == 6)
|
|
r_val = hex2num(copytext(input_color, 1, 3))
|
|
g_val = hex2num(copytext(input_color, 3, 5))
|
|
b_val = hex2num(copytext(input_color, 5, 7))
|
|
else
|
|
return 0 //If the color format is not 3 or 6, you're using an unexpected way to represent a color.
|
|
|
|
r_val += (255 - r_val) * 0.4
|
|
if(r_val > 255)
|
|
r_val = 255
|
|
g_val += (255 - g_val) * 0.4
|
|
if(g_val > 255)
|
|
g_val = 255
|
|
b_val += (255 - b_val) * 0.4
|
|
if(b_val > 255)
|
|
b_val = 255
|
|
|
|
return "#" + copytext(rgb(r_val, g_val, b_val), 2)
|
|
|
|
/*
|
|
Transfer_mind is there to check if mob is being deleted/not going to have a body.
|
|
Works together with spawning an observer, noted above.
|
|
*/
|
|
|
|
/mob/proc/ghostize(can_reenter_corpse = TRUE)
|
|
if(!key)
|
|
return
|
|
if(key[1] == "@") // Skip aghosts.
|
|
return
|
|
|
|
if(HAS_TRAIT(src, TRAIT_CORPSELOCKED))
|
|
if(can_reenter_corpse) //If you can re-enter the corpse you can't leave when corpselocked
|
|
return
|
|
if(ishuman(usr)) //following code only applies to those capable of having an ethereal heart, ie humans
|
|
var/mob/living/carbon/human/crystal_fella = usr
|
|
var/our_heart = crystal_fella.getorganslot(ORGAN_SLOT_HEART)
|
|
if(istype(our_heart, /obj/item/organ/internal/heart/ethereal)) //so you got the heart?
|
|
var/obj/item/organ/internal/heart/ethereal/ethereal_heart = our_heart
|
|
ethereal_heart.stop_crystalization_process(crystal_fella) //stops the crystallization process
|
|
|
|
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
|
|
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
|
|
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
|
|
ghost.can_reenter_corpse = can_reenter_corpse
|
|
ghost.key = key
|
|
ghost.client?.init_verbs()
|
|
if(!can_reenter_corpse)// Disassociates observer mind from the body mind
|
|
ghost.mind = null
|
|
return ghost
|
|
|
|
/mob/living/ghostize(can_reenter_corpse = TRUE)
|
|
. = ..()
|
|
if(. && can_reenter_corpse)
|
|
var/mob/dead/observer/ghost = .
|
|
ghost.mind.current?.med_hud_set_status()
|
|
|
|
/*
|
|
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
|
|
*/
|
|
/mob/living/verb/ghost()
|
|
set category = "OOC"
|
|
set name = "Ghost"
|
|
set desc = "Relinquish your life and enter the land of the dead."
|
|
|
|
if(stat != DEAD)
|
|
succumb()
|
|
if(stat == DEAD)
|
|
if(!HAS_TRAIT(src, TRAIT_CORPSELOCKED)) //corpse-locked have to confirm with the alert below
|
|
ghostize(TRUE)
|
|
return TRUE
|
|
var/response = tgui_alert(usr, "Are you sure you want to ghost? You won't be able to re-enter your body!", "Confirm Ghost Observe", list("Ghost", "Stay in Body"))
|
|
if(response != "Ghost")
|
|
return FALSE//didn't want to ghost after-all
|
|
ghostize(FALSE) // FALSE parameter is so we can never re-enter our body. U ded.
|
|
return TRUE
|
|
|
|
/mob/camera/verb/ghost()
|
|
set category = "OOC"
|
|
set name = "Ghost"
|
|
set desc = "Relinquish your life and enter the land of the dead."
|
|
|
|
var/response = tgui_alert(usr, "Are you sure you want to ghost? If you ghost whilst still alive you cannot re-enter your body!", "Confirm Ghost Observe", list("Ghost", "Stay in Body"))
|
|
if(response != "Ghost")
|
|
return
|
|
ghostize(FALSE)
|
|
|
|
/mob/dead/observer/Move(NewLoc, direct, glide_size_override = 32)
|
|
if(updatedir)
|
|
setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
|
|
|
|
if(glide_size_override)
|
|
set_glide_size(glide_size_override)
|
|
if(NewLoc)
|
|
abstract_move(NewLoc)
|
|
update_parallax_contents()
|
|
else
|
|
var/turf/destination = get_turf(src)
|
|
|
|
if((direct & NORTH) && y < world.maxy)
|
|
destination = get_step(destination, NORTH)
|
|
|
|
else if((direct & SOUTH) && y > 1)
|
|
destination = get_step(destination, SOUTH)
|
|
|
|
if((direct & EAST) && x < world.maxx)
|
|
destination = get_step(destination, EAST)
|
|
|
|
else if((direct & WEST) && x > 1)
|
|
destination = get_step(destination, WEST)
|
|
|
|
abstract_move(destination)//Get out of closets and such as a ghost
|
|
|
|
/mob/dead/observer/forceMove(atom/destination)
|
|
abstract_move(destination) // move like the wind
|
|
return TRUE
|
|
|
|
/mob/dead/observer/verb/reenter_corpse()
|
|
set category = "Ghost"
|
|
set name = "Re-enter Corpse"
|
|
if(!client)
|
|
return
|
|
if(!mind || QDELETED(mind.current))
|
|
to_chat(src, span_warning("You have no body."))
|
|
return
|
|
if(!can_reenter_corpse)
|
|
to_chat(src, span_warning("You cannot re-enter your body."))
|
|
return
|
|
if(mind.current.key && mind.current.key[1] != "@") //makes sure we don't accidentally kick any clients
|
|
to_chat(usr, span_warning("Another consciousness is in your body...It is resisting you."))
|
|
return
|
|
client.view_size.setDefault(getScreenSize(client.prefs.read_preference(/datum/preference/toggle/widescreen)))//Let's reset so people can't become allseeing gods
|
|
SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
|
|
if(mind.current.stat == DEAD && SSlag_switch.measures[DISABLE_DEAD_KEYLOOP])
|
|
to_chat(src, span_warning("To leave your body again use the Ghost verb."))
|
|
mind.current.key = key
|
|
mind.current.client.init_verbs()
|
|
return TRUE
|
|
|
|
/mob/dead/observer/verb/stay_dead()
|
|
set category = "Ghost"
|
|
set name = "Do Not Resuscitate"
|
|
if(!client)
|
|
return
|
|
if(!can_reenter_corpse)
|
|
to_chat(usr, span_warning("You're already stuck out of your body!"))
|
|
return FALSE
|
|
|
|
var/response = tgui_alert(usr, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone.", "Are you sure you want to stay dead?", list("DNR","Save Me"))
|
|
if(response != "DNR")
|
|
return
|
|
|
|
can_reenter_corpse = FALSE
|
|
var/mob/living/current_mob = mind.current
|
|
if(istype(current_mob))
|
|
// Update med huds
|
|
current_mob.med_hud_set_status()
|
|
current_mob.log_message("had their player ([key_name(src)]) do-not-resuscitate / DNR", LOG_GAME, color = COLOR_GREEN, log_globally = FALSE)
|
|
log_message("has opted to do-not-resuscitate / DNR from their body ([current_mob])", LOG_GAME, color = COLOR_GREEN)
|
|
|
|
// Disassociates observer mind from the body mind
|
|
mind = null
|
|
|
|
to_chat(src, span_boldnotice("You can no longer be brought back into your body."))
|
|
return TRUE
|
|
|
|
/mob/dead/observer/proc/notify_cloning(message, sound, atom/source, flashwindow = TRUE)
|
|
if(flashwindow)
|
|
window_flash(client)
|
|
if(message)
|
|
to_chat(src, span_ghostalert("[message]"))
|
|
if(source)
|
|
var/atom/movable/screen/alert/A = throw_alert("[REF(source)]_notify_cloning", /atom/movable/screen/alert/notify_cloning)
|
|
if(A)
|
|
var/ui_style = client?.prefs?.read_preference(/datum/preference/choiced/ui_style)
|
|
if(ui_style)
|
|
A.icon = ui_style2icon(ui_style)
|
|
A.desc = message
|
|
var/old_layer = source.layer
|
|
var/old_plane = source.plane
|
|
source.layer = FLOAT_LAYER
|
|
source.plane = FLOAT_PLANE
|
|
A.add_overlay(source)
|
|
source.layer = old_layer
|
|
source.plane = old_plane
|
|
to_chat(src, span_ghostalert("<a href=?src=[REF(src)];reenter=1>(Click to re-enter)</a>"))
|
|
if(sound)
|
|
SEND_SOUND(src, sound(sound))
|
|
|
|
/mob/dead/observer/proc/dead_tele()
|
|
set category = "Ghost"
|
|
set name = "Teleport"
|
|
set desc= "Teleport to a location"
|
|
if(!isobserver(usr))
|
|
to_chat(usr, span_warning("Not when you're not dead!"))
|
|
return
|
|
var/list/filtered = list()
|
|
for(var/V in GLOB.sortedAreas)
|
|
var/area/A = V
|
|
if(!(A.area_flags & HIDDEN_AREA))
|
|
filtered += A
|
|
var/area/thearea = tgui_input_list(usr, "Area to jump to", "BOOYEA", filtered)
|
|
|
|
if(isnull(thearea))
|
|
return
|
|
if(!isobserver(usr))
|
|
to_chat(usr, span_warning("Not when you're not dead!"))
|
|
return
|
|
|
|
var/list/L = list()
|
|
for(var/turf/T in get_area_turfs(thearea.type))
|
|
L+=T
|
|
|
|
if(!L || !length(L))
|
|
to_chat(usr, span_warning("No area available."))
|
|
return
|
|
|
|
usr.abstract_move(pick(L))
|
|
update_parallax_contents()
|
|
|
|
/mob/dead/observer/verb/follow()
|
|
set category = "Ghost"
|
|
set name = "Orbit" // "Haunt"
|
|
set desc = "Follow and orbit a mob."
|
|
|
|
GLOB.orbit_menu.show(src)
|
|
|
|
// This is the ghost's follow verb with an argument
|
|
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
|
|
if (!istype(target) || (is_secret_level(target.z) && !client?.holder))
|
|
return
|
|
|
|
var/icon/I = icon(target.icon,target.icon_state,target.dir)
|
|
|
|
var/orbitsize = (I.Width()+I.Height())*0.5
|
|
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
|
|
|
|
var/rot_seg
|
|
|
|
switch(ghost_orbit)
|
|
if(GHOST_ORBIT_TRIANGLE)
|
|
rot_seg = 3
|
|
if(GHOST_ORBIT_SQUARE)
|
|
rot_seg = 4
|
|
if(GHOST_ORBIT_PENTAGON)
|
|
rot_seg = 5
|
|
if(GHOST_ORBIT_HEXAGON)
|
|
rot_seg = 6
|
|
else //Circular
|
|
rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
|
|
|
|
orbit(target,orbitsize, FALSE, 20, rot_seg)
|
|
|
|
/mob/dead/observer/orbit()
|
|
setDir(2)//reset dir so the right directional sprites show up
|
|
return ..()
|
|
|
|
/mob/dead/observer/stop_orbit(datum/component/orbiter/orbits)
|
|
. = ..()
|
|
//restart our floating animation after orbit is done.
|
|
pixel_y = base_pixel_y
|
|
|
|
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
|
|
set category = "Ghost"
|
|
set name = "Jump to Mob"
|
|
set desc = "Teleport to a mob"
|
|
|
|
if(!isobserver(usr)) //Make sure they're an observer!
|
|
return
|
|
|
|
var/list/possible_destinations = SSpoints_of_interest.get_mob_pois()
|
|
var/target = null
|
|
|
|
target = tgui_input_list(usr, "Please, select a player!", "Jump to Mob", possible_destinations)
|
|
if(isnull(target))
|
|
return
|
|
if (!isobserver(usr))
|
|
return
|
|
|
|
var/mob/destination_mob = possible_destinations[target] //Destination mob
|
|
|
|
// During the break between opening the input menu and selecting our target, has this become an invalid option?
|
|
if(!SSpoints_of_interest.is_valid_poi(destination_mob))
|
|
return
|
|
|
|
var/mob/source_mob = src //Source mob
|
|
var/turf/destination_turf = get_turf(destination_mob) //Turf of the destination mob
|
|
|
|
if(isturf(destination_turf))
|
|
source_mob.abstract_move(destination_turf)
|
|
source_mob.update_parallax_contents()
|
|
else
|
|
to_chat(source_mob, span_danger("This mob is not located in the game world."))
|
|
|
|
/mob/dead/observer/verb/change_view_range()
|
|
set category = "Ghost"
|
|
set name = "View Range"
|
|
set desc = "Change your view range."
|
|
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
|
|
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
|
if(client.view_size.getView() == client.view_size.default)
|
|
var/list/views = list()
|
|
for(var/i in 7 to max_view)
|
|
views |= i
|
|
var/new_view = tgui_input_list(usr, "New view", "Modify view range", views)
|
|
if(new_view)
|
|
client.view_size.setTo(clamp(new_view, 7, max_view) - 7)
|
|
else
|
|
client.view_size.resetToDefault()
|
|
|
|
/mob/dead/observer/verb/add_view_range(input as num)
|
|
set name = "Add View Range"
|
|
set hidden = TRUE
|
|
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
|
|
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
|
if(input)
|
|
client.rescale_view(input, 0, ((max_view*2)+1) - 15)
|
|
|
|
/mob/dead/observer/verb/boo()
|
|
set category = "Ghost"
|
|
set name = "Boo!"
|
|
set desc= "Scare your crew members because of boredom!"
|
|
|
|
if(bootime > world.time)
|
|
return
|
|
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
|
|
if(L?.flicker())
|
|
bootime = world.time + 600
|
|
//Maybe in the future we can add more <i>spooky</i> code here!
|
|
|
|
|
|
/mob/dead/observer/verb/toggle_ghostsee()
|
|
set name = "Toggle Ghost Vision"
|
|
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
|
set category = "Ghost"
|
|
ghostvision = !(ghostvision)
|
|
update_sight()
|
|
to_chat(usr, span_boldnotice("You [(ghostvision?"now":"no longer")] have ghost vision."))
|
|
|
|
/mob/dead/observer/verb/toggle_darkness()
|
|
set name = "Toggle Darkness"
|
|
set category = "Ghost"
|
|
switch(lighting_alpha)
|
|
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
|
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
|
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
|
else
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
|
|
|
update_sight()
|
|
|
|
/mob/dead/observer/update_sight()
|
|
if(client)
|
|
ghost_others = client.prefs.read_preference(/datum/preference/choiced/ghost_others) //A quick update just in case this setting was changed right before calling the proc
|
|
|
|
if (!ghostvision)
|
|
set_invis_see(SEE_INVISIBLE_LIVING)
|
|
else
|
|
set_invis_see(SEE_INVISIBLE_OBSERVER)
|
|
|
|
|
|
updateghostimages()
|
|
..()
|
|
|
|
/proc/updateallghostimages()
|
|
list_clear_nulls(GLOB.ghost_images_default)
|
|
list_clear_nulls(GLOB.ghost_images_simple)
|
|
|
|
for (var/mob/dead/observer/O in GLOB.player_list)
|
|
O.updateghostimages()
|
|
|
|
/mob/dead/observer/proc/updateghostimages()
|
|
if (!client)
|
|
return
|
|
|
|
if(lastsetting)
|
|
switch(lastsetting) //checks the setting we last came from, for a little efficiency so we don't try to delete images from the client that it doesn't have anyway
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
client?.images -= GLOB.ghost_images_default
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
client?.images -= GLOB.ghost_images_simple
|
|
lastsetting = client?.prefs.read_preference(/datum/preference/choiced/ghost_others)
|
|
if(!ghostvision)
|
|
return
|
|
if(lastsetting != GHOST_OTHERS_THEIR_SETTING)
|
|
switch(lastsetting)
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
client?.images |= (GLOB.ghost_images_default-ghostimage_default)
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
client?.images |= (GLOB.ghost_images_simple-ghostimage_simple)
|
|
|
|
/mob/dead/observer/verb/possess()
|
|
set category = "Ghost"
|
|
set name = "Possess!"
|
|
set desc= "Take over the body of a mindless creature!"
|
|
|
|
var/list/possessible = list()
|
|
for(var/mob/living/L in GLOB.alive_mob_list)
|
|
if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
|
|
continue
|
|
if(!(L in GLOB.player_list) && !L.mind)
|
|
possessible += L
|
|
|
|
var/mob/living/target = tgui_input_list(usr, "Your new life begins today!", "Possess Mob", sort_names(possessible))
|
|
|
|
if(!target)
|
|
return FALSE
|
|
|
|
if(ismegafauna(target))
|
|
to_chat(src, span_warning("This creature is too powerful for you to possess!"))
|
|
return FALSE
|
|
|
|
if(can_reenter_corpse && mind?.current)
|
|
if(tgui_alert(usr, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", list("Yes", "No")) == "No")
|
|
return FALSE
|
|
if(target.key)
|
|
to_chat(src, span_warning("Someone has taken this body while you were choosing!"))
|
|
return FALSE
|
|
|
|
target.key = key
|
|
target.faction = list("neutral")
|
|
return TRUE
|
|
|
|
/mob/dead/observer/_pointed(atom/pointed_at)
|
|
if(!..())
|
|
return FALSE
|
|
|
|
usr.visible_message(span_deadsay("<b>[src]</b> points to [pointed_at]."))
|
|
|
|
/mob/dead/observer/verb/view_manifest()
|
|
set name = "View Crew Manifest"
|
|
set category = "Ghost"
|
|
|
|
if(!client)
|
|
return
|
|
if(world.time < client.crew_manifest_delay)
|
|
return
|
|
client.crew_manifest_delay = world.time + (1 SECONDS)
|
|
|
|
if(!GLOB.crew_manifest_tgui)
|
|
GLOB.crew_manifest_tgui = new /datum/crew_manifest(src)
|
|
|
|
GLOB.crew_manifest_tgui.ui_interact(src)
|
|
|
|
//this is called when a ghost is drag clicked to something.
|
|
/mob/dead/observer/MouseDrop(atom/over)
|
|
if(!usr || !over)
|
|
return
|
|
if (isobserver(usr) && usr.client.holder && (isliving(over) || iscameramob(over)) )
|
|
if (usr.client.holder.cmd_ghost_drag(src,over))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/mob/dead/observer/Topic(href, href_list)
|
|
..()
|
|
if(usr == src)
|
|
if(href_list["follow"])
|
|
var/atom/movable/target = locate(href_list["follow"])
|
|
if(istype(target) && (target != src))
|
|
ManualFollow(target)
|
|
return
|
|
if(href_list["x"] && href_list["y"] && href_list["z"])
|
|
var/tx = text2num(href_list["x"])
|
|
var/ty = text2num(href_list["y"])
|
|
var/tz = text2num(href_list["z"])
|
|
var/turf/target = locate(tx, ty, tz)
|
|
if(istype(target))
|
|
abstract_move(target)
|
|
return
|
|
if(href_list["reenter"])
|
|
reenter_corpse()
|
|
return
|
|
|
|
//We don't want to update the current var
|
|
//But we will still carry a mind.
|
|
/mob/dead/observer/mind_initialize()
|
|
return
|
|
|
|
/mob/dead/observer/proc/show_data_huds()
|
|
for(var/hudtype in datahuds)
|
|
var/datum/atom_hud/data_hud = GLOB.huds[hudtype]
|
|
data_hud.show_to(src)
|
|
|
|
/mob/dead/observer/proc/remove_data_huds()
|
|
for(var/hudtype in datahuds)
|
|
var/datum/atom_hud/data_hud = GLOB.huds[hudtype]
|
|
data_hud.hide_from(src)
|
|
|
|
/mob/dead/observer/verb/toggle_data_huds()
|
|
set name = "Toggle Sec/Med/Diag HUD"
|
|
set desc = "Toggles whether you see medical/security/diagnostic HUDs"
|
|
set category = "Ghost"
|
|
|
|
if(data_huds_on) //remove old huds
|
|
remove_data_huds()
|
|
to_chat(src, span_notice("Data HUDs disabled."))
|
|
data_huds_on = 0
|
|
else
|
|
show_data_huds()
|
|
to_chat(src, span_notice("Data HUDs enabled."))
|
|
data_huds_on = 1
|
|
|
|
/mob/dead/observer/verb/toggle_health_scan()
|
|
set name = "Toggle Health Scan"
|
|
set desc = "Toggles whether you health-scan living beings on click"
|
|
set category = "Ghost"
|
|
|
|
if(health_scan) //remove old huds
|
|
to_chat(src, span_notice("Health scan disabled."))
|
|
health_scan = FALSE
|
|
else
|
|
to_chat(src, span_notice("Health scan enabled."))
|
|
health_scan = TRUE
|
|
|
|
/mob/dead/observer/verb/toggle_chem_scan()
|
|
set name = "Toggle Chem Scan"
|
|
set desc = "Toggles whether you scan living beings for chemicals and addictions on click"
|
|
set category = "Ghost"
|
|
|
|
if(chem_scan) //remove old huds
|
|
to_chat(src, span_notice("Chem scan disabled."))
|
|
chem_scan = FALSE
|
|
else
|
|
to_chat(src, span_notice("Chem scan enabled."))
|
|
chem_scan = TRUE
|
|
|
|
/mob/dead/observer/verb/toggle_gas_scan()
|
|
set name = "Toggle Gas Scan"
|
|
set desc = "Toggles whether you analyze gas contents on click"
|
|
set category = "Ghost"
|
|
|
|
if(gas_scan)
|
|
to_chat(src, span_notice("Gas scan disabled."))
|
|
gas_scan = FALSE
|
|
else
|
|
to_chat(src, span_notice("Gas scan enabled."))
|
|
gas_scan = TRUE
|
|
|
|
/mob/dead/observer/verb/restore_ghost_appearance()
|
|
set name = "Restore Ghost Character"
|
|
set desc = "Sets your deadchat name and ghost appearance to your \
|
|
roundstart character."
|
|
set category = "Ghost"
|
|
|
|
set_ghost_appearance()
|
|
if(client?.prefs)
|
|
var/real_name = client.prefs.read_preference(/datum/preference/name/real_name)
|
|
deadchat_name = real_name
|
|
if(mind)
|
|
mind.ghostname = real_name
|
|
name = real_name
|
|
|
|
/mob/dead/observer/proc/set_ghost_appearance()
|
|
if(!client?.prefs)
|
|
return
|
|
|
|
client.prefs.apply_character_randomization_prefs()
|
|
|
|
var/species_type = client.prefs.read_preference(/datum/preference/choiced/species)
|
|
var/datum/species/species = new species_type
|
|
|
|
if(HAIR in species.species_traits)
|
|
hairstyle = client.prefs.read_preference(/datum/preference/choiced/hairstyle)
|
|
hair_color = brighten_color(client.prefs.read_preference(/datum/preference/color/hair_color))
|
|
|
|
if(FACEHAIR in species.species_traits)
|
|
facial_hairstyle = client.prefs.read_preference(/datum/preference/choiced/facial_hairstyle)
|
|
facial_hair_color = brighten_color(client.prefs.read_preference(/datum/preference/color/facial_hair_color))
|
|
|
|
qdel(species)
|
|
|
|
update_appearance()
|
|
|
|
/mob/dead/observer/canUseTopic(atom/movable/M, be_close=FALSE, no_dexterity=FALSE, no_tk=FALSE, need_hands = FALSE, floor_okay=FALSE)
|
|
return isAdminGhostAI(usr)
|
|
|
|
/mob/dead/observer/is_literate()
|
|
return TRUE
|
|
|
|
/mob/dead/observer/can_read(atom/viewed_atom, reading_check_flags, silent)
|
|
return TRUE // we want to bypass all the checks
|
|
|
|
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
|
. = ..()
|
|
switch(var_name)
|
|
if(NAMEOF(src, icon))
|
|
ghostimage_default.icon = icon
|
|
ghostimage_simple.icon = icon
|
|
if(NAMEOF(src, icon_state))
|
|
ghostimage_default.icon_state = icon_state
|
|
ghostimage_simple.icon_state = icon_state
|
|
if(NAMEOF(src, fun_verbs))
|
|
if(fun_verbs)
|
|
add_verb(src, /mob/dead/observer/verb/boo)
|
|
add_verb(src, /mob/dead/observer/verb/possess)
|
|
else
|
|
remove_verb(src, /mob/dead/observer/verb/boo)
|
|
remove_verb(src, /mob/dead/observer/verb/possess)
|
|
|
|
/mob/dead/observer/reset_perspective(atom/A)
|
|
if(client)
|
|
if(ismob(client.eye) && (client.eye != src))
|
|
cleanup_observe()
|
|
if(..())
|
|
if(hud_used)
|
|
client.screen = list()
|
|
hud_used.show_hud(hud_used.hud_version)
|
|
|
|
|
|
/mob/dead/observer/proc/cleanup_observe()
|
|
if(isnull(observetarget))
|
|
return
|
|
var/mob/target = observetarget
|
|
observetarget = null
|
|
client?.perspective = initial(client.perspective)
|
|
set_sight(initial(sight))
|
|
if(target)
|
|
UnregisterSignal(target, COMSIG_MOVABLE_Z_CHANGED)
|
|
LAZYREMOVE(target.observers, src)
|
|
|
|
/mob/dead/observer/verb/observe()
|
|
set name = "Observe"
|
|
set category = "Ghost"
|
|
|
|
if(!isobserver(usr)) //Make sure they're an observer!
|
|
return
|
|
|
|
reset_perspective(null)
|
|
|
|
var/list/possible_destinations = SSpoints_of_interest.get_mob_pois()
|
|
var/target = null
|
|
|
|
target = tgui_input_list(usr, "Please, select a player!", "Jump to Mob", possible_destinations)
|
|
if(isnull(target))
|
|
return
|
|
if (!isobserver(usr))
|
|
return
|
|
|
|
var/mob/chosen_target = possible_destinations[target]
|
|
|
|
// During the break between opening the input menu and selecting our target, has this become an invalid option?
|
|
if(!SSpoints_of_interest.is_valid_poi(chosen_target))
|
|
return
|
|
|
|
do_observe(chosen_target)
|
|
|
|
/mob/dead/observer/proc/do_observe(mob/mob_eye)
|
|
if(isnewplayer(mob_eye))
|
|
stack_trace("/mob/dead/new_player: \[[mob_eye]\] is being observed by [key_name(src)]. This should never happen and has been blocked.")
|
|
message_admins("[ADMIN_LOOKUPFLW(src)] attempted to observe someone in the lobby: [ADMIN_LOOKUPFLW(mob_eye)]. This should not be possible and has been blocked.")
|
|
return
|
|
|
|
//Istype so we filter out points of interest that are not mobs
|
|
if(client && mob_eye && istype(mob_eye))
|
|
client.set_eye(mob_eye)
|
|
client.perspective = EYE_PERSPECTIVE
|
|
if(is_secret_level(mob_eye.z) && !client?.holder)
|
|
set_sight(null) //we dont want ghosts to see through walls in secret areas
|
|
RegisterSignal(mob_eye, COMSIG_MOVABLE_Z_CHANGED, .proc/on_observing_z_changed)
|
|
if(mob_eye.hud_used)
|
|
client.screen = list()
|
|
LAZYOR(mob_eye.observers, src)
|
|
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
|
|
observetarget = mob_eye
|
|
|
|
/mob/dead/observer/proc/on_observing_z_changed(datum/source, turf/old_turf, turf/new_turf)
|
|
SIGNAL_HANDLER
|
|
|
|
if(is_secret_level(new_turf.z) && !client?.holder)
|
|
set_sight(null) //we dont want ghosts to see through walls in secret areas
|
|
else
|
|
set_sight(initial(sight))
|
|
|
|
/mob/dead/observer/verb/register_pai_candidate()
|
|
set category = "Ghost"
|
|
set name = "pAI Setup"
|
|
set desc = "Upload a fragment of your personality to the global pAI databanks"
|
|
|
|
register_pai()
|
|
|
|
/mob/dead/observer/proc/register_pai()
|
|
if(isobserver(src))
|
|
SSpai.recruit_window(src)
|
|
else
|
|
to_chat(usr, span_warning("Can't become a pAI candidate while not dead!"))
|
|
|
|
/mob/dead/observer/verb/mafia_game_signup()
|
|
set category = "Ghost"
|
|
set name = "Signup for Mafia"
|
|
set desc = "Sign up for a game of Mafia to pass the time while dead."
|
|
|
|
mafia_signup()
|
|
|
|
/mob/dead/observer/proc/mafia_signup()
|
|
if(!client)
|
|
return
|
|
if(!isobserver(src))
|
|
to_chat(usr, span_warning("You must be a ghost to join mafia!"))
|
|
return
|
|
var/datum/mafia_controller/game = GLOB.mafia_game //this needs to change if you want multiple mafia games up at once.
|
|
if(!game)
|
|
game = create_mafia_game("mafia")
|
|
game.ui_interact(usr)
|
|
|
|
/mob/dead/observer/CtrlShiftClick(mob/user)
|
|
if(isobserver(user) && check_rights(R_SPAWN))
|
|
change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
|
|
|
|
/mob/dead/observer/examine(mob/user)
|
|
. = ..()
|
|
if(!invisibility)
|
|
. += "It seems extremely obvious."
|
|
|
|
/mob/dead/observer/examine_more(mob/user)
|
|
if(!isAdminObserver(user))
|
|
return ..()
|
|
. = list(span_notice("<i>You examine [src] closer, and note the following...</i>"))
|
|
. += list("\t>[span_admin("[ADMIN_FULLMONTY(src)]")]")
|
|
|
|
|
|
/mob/dead/observer/proc/set_invisibility(value)
|
|
invisibility = value
|
|
set_light_on(!value ? TRUE : FALSE)
|
|
|
|
|
|
// Ghosts have no momentum, being massless ectoplasm
|
|
/mob/dead/observer/Process_Spacemove(movement_dir, continuous_move = FALSE)
|
|
return TRUE
|
|
|
|
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
|
. = ..()
|
|
if(var_name == NAMEOF(src, invisibility))
|
|
set_invisibility(invisibility) // updates light
|
|
|
|
/proc/set_observer_default_invisibility(amount, message=null)
|
|
for(var/mob/dead/observer/G in GLOB.player_list)
|
|
G.set_invisibility(amount)
|
|
if(message)
|
|
to_chat(G, message)
|
|
GLOB.observer_default_invisibility = amount
|
|
|
|
/mob/dead/observer/proc/open_spawners_menu()
|
|
set name = "Spawners Menu"
|
|
set desc = "See all currently available spawners"
|
|
set category = "Ghost"
|
|
if(!spawners_menu)
|
|
spawners_menu = new(src)
|
|
|
|
spawners_menu.ui_interact(src)
|
|
|
|
/mob/dead/observer/proc/open_minigames_menu()
|
|
set name = "Minigames Menu"
|
|
set desc = "See all currently available minigames"
|
|
set category = "Ghost"
|
|
if(!client)
|
|
return
|
|
if(!isobserver(src))
|
|
to_chat(usr, span_warning("You must be a ghost to play minigames!"))
|
|
return
|
|
if(!minigames_menu)
|
|
minigames_menu = new(src)
|
|
|
|
minigames_menu.ui_interact(src)
|
|
|
|
/mob/dead/observer/proc/tray_view()
|
|
set category = "Ghost"
|
|
set name = "T-ray view"
|
|
set desc = "Toggles a view of sub-floor objects"
|
|
|
|
var/static/t_ray_view = FALSE
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder && !t_ray_view)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
t_ray_view = !t_ray_view
|
|
|
|
var/list/t_ray_images = list()
|
|
var/static/list/stored_t_ray_images = list()
|
|
for(var/obj/O in orange(client.view, src) )
|
|
if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
|
|
var/image/I = new(loc = get_turf(O))
|
|
var/mutable_appearance/MA = new(O)
|
|
MA.alpha = 128
|
|
MA.dir = O.dir
|
|
I.appearance = MA
|
|
t_ray_images += I
|
|
stored_t_ray_images += t_ray_images
|
|
if(length(t_ray_images))
|
|
if(t_ray_view)
|
|
client.images += t_ray_images
|
|
else
|
|
client.images -= stored_t_ray_images
|
|
|
|
/mob/dead/observer/default_lighting_alpha()
|
|
var/datum/preferences/prefs = client?.prefs
|
|
if(!prefs || (client?.combo_hud_enabled && prefs.toggles & COMBOHUD_LIGHTING))
|
|
return ..()
|
|
return GLOB.ghost_lighting_options[prefs.read_preference(/datum/preference/choiced/ghost_lighting)]
|