Files
Bubberstation/code/modules/shuttle/assault_pod.dm
John Willard 253613c1c3 [MDB IGNORE] Shuttle engine code improvement and fixes (#69516)
* A lot of shuttle code improvements

* Makes use of ``as anything`` in many places
* Adds mapload to connect_to_shuttle()
* Renames many vars, including shuttle 'id' var to 'shuttle_id' and engine 'state' to 'engine_state'.
* Engines now weakref their attached ship, and disconnect when unwrenched from it.
* Removes check for force when deleting a mobile docking port, being deleted should still clear your stuff, regardless of being forced.

Because of all the above, I was able to remove a few pointless checks scattered around, like engine's alter_engine_power()

* better comment for port_id

* Fixes Cargo, Arrivals, and Pirate ships.

* Merge branch 'master' into shuttlecode-oh-no

* last few

* fixes the CI

* fixes

* Fixes infinite engines

* Revert "Merge branch 'master' into shuttlecode-oh-no"

This reverts commit 94eba37de9fe3f4a01dc40bb064771b764f379e3.

* trammies

* whiteship tram

* Makes use of ?. instead

apparently this is what weakrefs use, so 🤷

* i hate supernovaa41

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>

* removes lateinit that I never implemented

* adds _ref to weakref var name

* small change to weld time define

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-09-07 11:43:54 -04:00

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/obj/docking_port/mobile/assault_pod
name = "assault pod"
shuttle_id = "steel_rain"
dwidth = 3
width = 7
height = 7
/obj/docking_port/mobile/assault_pod/request(obj/docking_port/stationary/S)
if(!(z in SSmapping.levels_by_trait(ZTRAIT_STATION))) //No launching pods that have already launched
return ..()
/obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1)
. = ..()
if(!istype(S1, /obj/docking_port/stationary/transit))
playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,TRUE)
/obj/item/assault_pod
name = "Assault Pod Targeting Device"
icon = 'icons/obj/device.dmi'
icon_state = "gangtool-red"
inhand_icon_state = "radio"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
desc = "Used to select a landing zone for assault pods."
var/shuttle_id = "steel_rain"
var/dwidth = 3
var/dheight = 0
var/width = 7
var/height = 7
var/lz_dir = 1
/obj/item/assault_pod/attack_self(mob/living/user)
var/target_area = tgui_input_list(user, "Area to land", "Landing Zone", GLOB.teleportlocs)
if(isnull(target_area))
return
if(isnull(GLOB.teleportlocs[target_area]))
return
var/area/picked_area = GLOB.teleportlocs[target_area]
if(!src || QDELETED(src))
return
var/list/turfs = get_area_turfs(picked_area)
if (!length(turfs))
return
var/turf/T = pick(turfs)
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
landing_zone.shuttle_id = "assault_pod([REF(src)])"
landing_zone.port_destinations = "assault_pod([REF(src)])"
landing_zone.name = "Landing Zone"
landing_zone.dwidth = dwidth
landing_zone.dheight = dheight
landing_zone.width = width
landing_zone.height = height
landing_zone.setDir(lz_dir)
for(var/obj/machinery/computer/shuttle/S in GLOB.machines)
if(S.shuttleId == shuttle_id)
S.possible_destinations = "[landing_zone.shuttle_id]"
to_chat(user, span_notice("Landing zone set."))
qdel(src)