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* A lot of shuttle code improvements * Makes use of ``as anything`` in many places * Adds mapload to connect_to_shuttle() * Renames many vars, including shuttle 'id' var to 'shuttle_id' and engine 'state' to 'engine_state'. * Engines now weakref their attached ship, and disconnect when unwrenched from it. * Removes check for force when deleting a mobile docking port, being deleted should still clear your stuff, regardless of being forced. Because of all the above, I was able to remove a few pointless checks scattered around, like engine's alter_engine_power() * better comment for port_id * Fixes Cargo, Arrivals, and Pirate ships. * Merge branch 'master' into shuttlecode-oh-no * last few * fixes the CI * fixes * Fixes infinite engines * Revert "Merge branch 'master' into shuttlecode-oh-no" This reverts commit 94eba37de9fe3f4a01dc40bb064771b764f379e3. * trammies * whiteship tram * Makes use of ?. instead apparently this is what weakrefs use, so 🤷 * i hate supernovaa41 Co-authored-by: Seth Scherer <supernovaa41@gmx.com> * removes lateinit that I never implemented * adds _ref to weakref var name * small change to weld time define Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
/obj/docking_port/mobile/assault_pod
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name = "assault pod"
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shuttle_id = "steel_rain"
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dwidth = 3
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width = 7
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height = 7
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/obj/docking_port/mobile/assault_pod/request(obj/docking_port/stationary/S)
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if(!(z in SSmapping.levels_by_trait(ZTRAIT_STATION))) //No launching pods that have already launched
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return ..()
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/obj/docking_port/mobile/assault_pod/initiate_docking(obj/docking_port/stationary/S1)
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. = ..()
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if(!istype(S1, /obj/docking_port/stationary/transit))
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playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,TRUE)
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/obj/item/assault_pod
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name = "Assault Pod Targeting Device"
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-red"
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inhand_icon_state = "radio"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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desc = "Used to select a landing zone for assault pods."
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var/shuttle_id = "steel_rain"
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var/dwidth = 3
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var/dheight = 0
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var/width = 7
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var/height = 7
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var/lz_dir = 1
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/obj/item/assault_pod/attack_self(mob/living/user)
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var/target_area = tgui_input_list(user, "Area to land", "Landing Zone", GLOB.teleportlocs)
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if(isnull(target_area))
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return
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if(isnull(GLOB.teleportlocs[target_area]))
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return
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var/area/picked_area = GLOB.teleportlocs[target_area]
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if(!src || QDELETED(src))
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return
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var/list/turfs = get_area_turfs(picked_area)
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if (!length(turfs))
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return
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var/turf/T = pick(turfs)
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var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
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landing_zone.shuttle_id = "assault_pod([REF(src)])"
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landing_zone.port_destinations = "assault_pod([REF(src)])"
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landing_zone.name = "Landing Zone"
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landing_zone.dwidth = dwidth
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landing_zone.dheight = dheight
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landing_zone.width = width
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landing_zone.height = height
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landing_zone.setDir(lz_dir)
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for(var/obj/machinery/computer/shuttle/S in GLOB.machines)
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if(S.shuttleId == shuttle_id)
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S.possible_destinations = "[landing_zone.shuttle_id]"
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to_chat(user, span_notice("Landing zone set."))
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qdel(src)
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