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* A lot of shuttle code improvements * Makes use of ``as anything`` in many places * Adds mapload to connect_to_shuttle() * Renames many vars, including shuttle 'id' var to 'shuttle_id' and engine 'state' to 'engine_state'. * Engines now weakref their attached ship, and disconnect when unwrenched from it. * Removes check for force when deleting a mobile docking port, being deleted should still clear your stuff, regardless of being forced. Because of all the above, I was able to remove a few pointless checks scattered around, like engine's alter_engine_power() * better comment for port_id * Fixes Cargo, Arrivals, and Pirate ships. * Merge branch 'master' into shuttlecode-oh-no * last few * fixes the CI * fixes * Fixes infinite engines * Revert "Merge branch 'master' into shuttlecode-oh-no" This reverts commit 94eba37de9fe3f4a01dc40bb064771b764f379e3. * trammies * whiteship tram * Makes use of ?. instead apparently this is what weakrefs use, so 🤷 * i hate supernovaa41 Co-authored-by: Seth Scherer <supernovaa41@gmx.com> * removes lateinit that I never implemented * adds _ref to weakref var name * small change to weld time define Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
21 lines
523 B
Plaintext
21 lines
523 B
Plaintext
/// The syndicate infiltrator shuttle port.
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/obj/docking_port/mobile/infiltrator
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name = "syndicate infiltrator"
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shuttle_id = "syndicate"
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movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
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hidden = TRUE
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dheight = 1
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dwidth = 12
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height = 17
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width = 23
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dir = 8
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port_direction = 4
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/obj/docking_port/mobile/infiltrator/Initialize(mapload)
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. = ..()
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SSpoints_of_interest.make_point_of_interest(src)
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/obj/docking_port/mobile/infiltrator/Destroy(force)
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SSpoints_of_interest.remove_point_of_interest(src)
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return ..()
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