Files
Bubberstation/code/modules/surgery/gastrectomy.dm
Higgin 99652439ef Makes liver/stomach repair surgery consistent with heart/lung repair. (#68766)
* Makes liver/stomach repair consistent with heart/lung repair - everybody gets one.

* Replicates operated vars for stomach/liver.

* It'd be good if the surgery wasn't repeatable.

* And if the fix didn't break it.
2022-07-30 04:50:25 -04:00

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/datum/surgery/gastrectomy
name = "Gastrectomy"
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_CHEST)
requires_real_bodypart = TRUE
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/gastrectomy,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/close)
organ_to_manipulate = ORGAN_SLOT_STOMACH
/datum/surgery/gastrectomy/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/internal/stomach/target_stomach = target.getorganslot(ORGAN_SLOT_STOMACH)
if(target_stomach)
if(target_stomach.damage > 50 && !target_stomach.operated)
return TRUE
return FALSE
////Gastrectomy, because we truly needed a way to repair stomachs.
//95% chance of success to be consistent with most organ-repairing surgeries.
/datum/surgery_step/gastrectomy
name = "remove lower duodenum"
implements = list(
TOOL_SCALPEL = 95,
/obj/item/melee/energy/sword = 65,
/obj/item/knife = 45,
/obj/item/shard = 35)
time = 52
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/organ1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/gastrectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to cut out a damaged piece of [target]'s stomach..."),
span_notice("[user] begins to make an incision in [target]."),
span_notice("[user] begins to make an incision in [target]."))
display_pain(target, "You feel a horrible stab in your gut!")
/datum/surgery_step/gastrectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/mob/living/carbon/human/target_human = target
var/obj/item/organ/internal/stomach/target_stomach = target.getorganslot(ORGAN_SLOT_STOMACH)
target_human.setOrganLoss(ORGAN_SLOT_STOMACH, 20) // Stomachs have a threshold for being able to even digest food, so I might tweak this number
if(target_stomach)
target_stomach.operated = TRUE
display_results(user, target, span_notice("You successfully remove the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."))
display_pain(target, "The pain in your gut ebbs and fades somewhat.")
return ..()
/datum/surgery_step/gastrectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery)
var/mob/living/carbon/human/target_human = target
target_human.adjustOrganLoss(ORGAN_SLOT_STOMACH, 15)
display_results(user, target, span_warning("You cut the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"))
display_pain(target, "Your stomach throbs with pain; it's not getting any better!")