mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-03-28 15:04:38 +00:00
* Makes condiments their own subtype, fixes geese, prepares for merging * Fixes geese checking drink type instead of edible foodtype to eat gross food. * Renames foodtype var on drinks to drink_types to prevent above from happening again because it KEEPS HAPPENING. DRINKS AREN'T FOOD! * Makes Condiments their own subtype of reagent_containers because they don't make any use of being a subtype of food, at all. * Starts moving things from food to /food/drink subtype in preparation for merging /food/drink with /drink * fully removes Food subtype * /reagent_containers/drinks are now /reagent_containers/cup - This is so it's no longer confused with eachother. * /food/drinks is now /reagent_containers/cup/drinks, so we can keep their special abilities. * Fixes a LOT of errors with food, which are STILL checking the reagent_containers, despite ACTUAL food being refactored away from it a long time ago. This doesn't compile yet, but I do want to make sure my progress is well tracked. * remove copypaste code, changes soda cans * Removes most copy paste code between the two drinks, moving most stuff to parent whenever needed. * Made soda cans their own subtype since they didn't share anything with glass bottles anyways. * Fixes more problems with food/drinks, especially with geese. Geese really were just broken this whole time and no one said a word... * Removes a snowflake signal, now that both drink types share a common one. * Adds everything to the .dme Currently my goal is to get this all compiling, then remove isGlass var by making glass be all glass ones only. * Moves all icons into a single drinks dmi I'm not that great at icon stuff, hopefully I didn't forget/break anything. * Turns juices into their own subtype This allows us to let them check for type in molotov, to both get rid of a use of isGlass, and so non-glass non-cartons don't show up as 'carton'. * fixes compile issues, adds updatepaths * a better updatepaths * updates the damn maps now * properly names the updatepath * how did that get there * i suck at handling merge conflicts * how am i this bad * code improvement and soda fix * more fixes * Don't be a timer Ports from old food bottles to trans the reagents, rather than add a timer to. * Merge conflicts and fixes bottle smashing * Bottle smashing is now consistently functional regardless of how much liquid they have in them, when before it would spill first, then smash on the second hit. * runs updatepaths again
109 lines
4.2 KiB
Plaintext
109 lines
4.2 KiB
Plaintext
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/obj/machinery/vending/cola
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name = "\improper Robust Softdrinks"
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desc = "A softdrink vendor provided by Robust Industries, LLC."
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icon_state = "Cola_Machine"
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panel_type = "panel2"
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product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
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product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space."
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products = list(
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/obj/item/reagent_containers/cup/soda_cans/cola = 10,
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/obj/item/reagent_containers/cup/soda_cans/space_mountain_wind = 10,
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/obj/item/reagent_containers/cup/soda_cans/dr_gibb = 10,
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/obj/item/reagent_containers/cup/soda_cans/starkist = 10,
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/obj/item/reagent_containers/cup/soda_cans/space_up = 10,
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/obj/item/reagent_containers/cup/soda_cans/pwr_game = 10,
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/obj/item/reagent_containers/cup/soda_cans/lemon_lime = 10,
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/obj/item/reagent_containers/cup/soda_cans/sol_dry = 10,
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/obj/item/reagent_containers/cup/glass/waterbottle = 10,
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/obj/item/reagent_containers/cup/glass/bottle/mushi_kombucha = 3,
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)
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contraband = list(
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/obj/item/reagent_containers/cup/soda_cans/thirteenloko = 6,
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/obj/item/reagent_containers/cup/soda_cans/shamblers = 6,
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)
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premium = list(
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/obj/item/reagent_containers/cup/glass/drinkingglass/filled/nuka_cola = 1,
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/obj/item/reagent_containers/cup/soda_cans/air = 1,
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/obj/item/reagent_containers/cup/soda_cans/monkey_energy = 1,
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/obj/item/reagent_containers/cup/soda_cans/grey_bull = 1,
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/obj/item/reagent_containers/cup/glass/bottle/rootbeer = 1,
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)
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refill_canister = /obj/item/vending_refill/cola
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default_price = PAYCHECK_CREW * 0.7
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extra_price = PAYCHECK_CREW
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payment_department = ACCOUNT_SRV
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/obj/item/vending_refill/cola
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machine_name = "Robust Softdrinks"
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icon_state = "refill_cola"
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/obj/machinery/vending/cola/blue
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icon_state = "Cola_Machine"
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light_mask = "cola-light-mask"
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light_color = COLOR_MODERATE_BLUE
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/obj/machinery/vending/cola/black
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icon_state = "cola_black"
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light_mask = "cola-light-mask"
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/obj/machinery/vending/cola/red
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icon_state = "red_cola"
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name = "\improper Space Cola Vendor"
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desc = "It vends cola, in space."
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product_slogans = "Cola in space!"
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light_mask = "red_cola-light-mask"
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light_color = COLOR_DARK_RED
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/obj/machinery/vending/cola/space_up
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icon_state = "space_up"
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name = "\improper Space-up! Vendor"
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desc = "Indulge in an explosion of flavor."
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product_slogans = "Space-up! Like a hull breach in your mouth."
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light_mask = "space_up-light-mask"
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light_color = COLOR_DARK_MODERATE_LIME_GREEN
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/obj/machinery/vending/cola/starkist
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icon_state = "starkist"
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name = "\improper Star-kist Vendor"
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desc = "The taste of a star in liquid form."
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product_slogans = "Drink the stars! Star-kist!"
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panel_type = "panel7"
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light_mask = "starkist-light-mask"
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light_color = COLOR_LIGHT_ORANGE
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/obj/machinery/vending/cola/sodie
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icon_state = "soda"
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panel_type = "panel7"
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light_mask = "soda-light-mask"
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light_color = COLOR_WHITE
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/obj/machinery/vending/cola/pwr_game
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icon_state = "pwr_game"
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name = "\improper Pwr Game Vendor"
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desc = "You want it, we got it. Brought to you in partnership with Vlad's Salads."
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product_slogans = "The POWER that gamers crave! PWR GAME!"
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light_mask = "pwr_game-light-mask"
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light_color = COLOR_STRONG_VIOLET
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/obj/machinery/vending/cola/shamblers
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name = "\improper Shambler's Vendor"
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desc = "~Shake me up some of that Shambler's Juice!~"
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icon_state = "shamblers_juice"
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products = list(
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/obj/item/reagent_containers/cup/soda_cans/cola = 10,
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/obj/item/reagent_containers/cup/soda_cans/space_mountain_wind = 10,
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/obj/item/reagent_containers/cup/soda_cans/dr_gibb = 10,
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/obj/item/reagent_containers/cup/soda_cans/starkist = 10,
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/obj/item/reagent_containers/cup/soda_cans/space_up = 10,
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/obj/item/reagent_containers/cup/soda_cans/pwr_game = 10,
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/obj/item/reagent_containers/cup/soda_cans/lemon_lime = 10,
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/obj/item/reagent_containers/cup/soda_cans/sol_dry = 10,
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/obj/item/reagent_containers/cup/soda_cans/shamblers = 10,
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)
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product_slogans = "~Shake me up some of that Shambler's Juice!~"
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product_ads = "Refreshing!;Jyrbv dv lg jfdv fw kyrk Jyrdscvi'j Alztv!;Over 1 trillion souls drank!;Thirsty? Nyp efk uizeb kyv uribevjj?;Kyv Jyrdscvi uizebj kyv ezxyk!;Drink up!;Krjkp."
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light_mask = "shamblers-light-mask"
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light_color = COLOR_MOSTLY_PURE_PINK
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