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Bubberstation/code/modules/vending/sustenance.dm
John Willard 4a274a6e4b [MDB IGNORE] Refactors drinks and fixes a lot of food problems (#69081)
* Makes condiments their own subtype, fixes geese, prepares for merging

* Fixes geese checking drink type instead of edible foodtype to eat gross food.
* Renames foodtype var on drinks to drink_types to prevent above from happening again because it KEEPS HAPPENING. DRINKS AREN'T FOOD!
* Makes Condiments their own subtype of reagent_containers because they don't make any use of being a subtype of food, at all.
* Starts moving things from food to /food/drink subtype in preparation for merging /food/drink with /drink

* fully removes Food subtype

* /reagent_containers/drinks are now /reagent_containers/cup - This is so it's no longer confused with eachother.
* /food/drinks is now /reagent_containers/cup/drinks, so we can keep their special abilities.
* Fixes a LOT of errors with food, which are STILL checking the reagent_containers, despite ACTUAL food being refactored away from it a long time ago.

This doesn't compile yet, but I do want to make sure my progress is well tracked.

* remove copypaste code, changes soda cans

* Removes most copy paste code between the two drinks, moving most stuff to parent whenever needed.
* Made soda cans their own subtype since they didn't share anything with glass bottles anyways.
* Fixes more problems with food/drinks, especially with geese. Geese really were just broken this whole time and no one said a word...
* Removes a snowflake signal, now that both drink types share a common one.
* Adds everything to the .dme

Currently my goal is to get this all compiling, then remove isGlass var by making glass be all glass ones only.

* Moves all icons into a single drinks dmi

I'm not that great at icon stuff, hopefully I didn't forget/break anything.

* Turns juices into their own subtype

This allows us to let them check for type in molotov, to both get rid of a use of isGlass, and so non-glass non-cartons don't show up as 'carton'.

* fixes compile issues, adds updatepaths

* a better updatepaths

* updates the damn maps now

* properly names the updatepath

* how did that get there

* i suck at handling merge conflicts

* how am i this bad

* code improvement and soda fix

* more fixes

* Don't be a timer

Ports from old food bottles to trans the reagents, rather than add a timer to.

* Merge conflicts and fixes bottle smashing

* Bottle smashing is now consistently functional regardless of how much liquid they have in them, when before it would spill first, then smash on the second hit.

* runs updatepaths again
2022-08-12 15:24:14 -04:00

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/obj/machinery/vending/sustenance
name = "\improper Sustenance Vendor"
desc = "A vending machine which vends food, as required by section 47-C of the NT's Prisoner Ethical Treatment Agreement."
product_slogans = "Enjoy your meal.;Enough calories to support strenuous labor."
product_ads = "Sufficiently healthy.;Efficiently produced tofu!;Mmm! So good!;Have a meal.;You need food to live!;Even prisoners deserve their daily bread!;Have some more candy corn!;Try our new ice cups!"
light_mask = "snack-light-mask"
icon_state = "sustenance"
panel_type = "panel2"
products = list(
/obj/item/food/tofu/prison = 24,
/obj/item/food/breadslice/moldy = 15,
/obj/item/reagent_containers/cup/glass/ice/prison = 12,
/obj/item/food/candy_corn/prison = 6,
/obj/item/kitchen/spoon/plastic = 6,
)
contraband = list(
/obj/item/knife = 6,
/obj/item/kitchen/spoon = 6,
/obj/item/reagent_containers/cup/glass/coffee = 12,
/obj/item/tank/internals/emergency_oxygen = 6,
/obj/item/clothing/mask/breath = 6,
)
refill_canister = /obj/item/vending_refill/sustenance
default_price = PAYCHECK_LOWER
extra_price = PAYCHECK_LOWER * 0.6
payment_department = NO_FREEBIES
/obj/item/vending_refill/sustenance
machine_name = "Sustenance Vendor"
icon_state = "refill_snack"