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94ed7ed0f1ca77e1b0c368e7b62947dbf678ecbd
Bubberstation/code/game/objects
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SkyratBot 94ed7ed0f1 [MIRROR] Refactors how movetypes are added and removed, No timers this time. (#2358)
* Refactors how movetypes are added and removed, No timers this time. (#55444)

* Refactors how movetypes are added and removed, No timers this time.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-12-29 02:39:03 +00:00
..
effects
[MIRROR] Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it (#2258)
2020-12-21 19:55:37 +00:00
items
[MIRROR] Refactors how movetypes are added and removed, No timers this time. (#2358)
2020-12-29 02:39:03 +00:00
structures
[MIRROR] Refactors how movetypes are added and removed, No timers this time. (#2358)
2020-12-29 02:39:03 +00:00
buckling.dm
[MIRROR] Refactors how movetypes are added and removed, No timers this time. (#2358)
2020-12-29 02:39:03 +00:00
empulse.dm
…
items.dm
[MIRROR] [READY] Creates Datumized AI and applies it to monkeys (#2166)
2020-12-13 13:45:09 +00:00
obj_defense.dm
[MIRROR] Singularity component (#2082)
2020-12-08 11:30:39 +00:00
objs.dm
[MIRROR] Fix /obj/throw_at, giving bolas sound and facehuggers throwing sprites (#2329)
2020-12-26 09:03:05 +01:00
structures.dm
[MIRROR] pass_flags handling refactor + rewrites a part of projectiles for the n-th time (#2097)
2020-12-09 23:44:54 +01:00
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