mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-15 03:27:46 +00:00
634 lines
19 KiB
Plaintext
634 lines
19 KiB
Plaintext
/* Tables and Racks
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* Contains:
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* Tables
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* Glass Tables
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* Wooden Tables
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* Reinforced Tables
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* Racks
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* Rack Parts
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*/
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/*
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* Tables
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*/
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/obj/structure/table
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name = "table"
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desc = "A square piece of metal standing on four metal legs. It can not move."
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icon = 'icons/obj/structures.dmi'
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icon_state = "table"
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density = 1
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anchored = 1.0
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layer = 2.8
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throwpass = 1 //You can throw objects over this, despite it's density.")
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var/frame = /obj/structure/table_frame
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var/framestack = /obj/item/stack/rods
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var/buildstack = /obj/item/stack/sheet/metal
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var/busy = 0
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var/buildstackamount = 1
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var/framestackamount = 2
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var/mob/tableclimber
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/obj/structure/table/New()
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..()
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for(var/obj/structure/table/T in src.loc)
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if(T != src)
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qdel(T)
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update_icon()
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for(var/direction in list(1,2,4,8,5,6,9,10))
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if(locate(/obj/structure/table,get_step(src,direction)))
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var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
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T.update_icon()
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/obj/structure/table/Destroy()
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for(var/direction in list(1,2,4,8,5,6,9,10))
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if(locate(/obj/structure/table,get_step(src,direction)))
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var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
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T.update_icon()
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..()
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/obj/structure/table/update_icon()
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spawn(2) //So it properly updates when deleting
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var/dir_sum = 0
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for(var/direction in list(1,2,4,8,5,6,9,10))
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var/skip_sum = 0
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for(var/obj/structure/window/W in src.loc)
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if(W.dir == direction) //So smooth tables don't go smooth through windows
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skip_sum = 1
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continue
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var/inv_direction //inverse direction
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switch(direction)
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if(1)
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inv_direction = 2
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if(2)
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inv_direction = 1
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if(4)
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inv_direction = 8
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if(8)
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inv_direction = 4
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if(5)
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inv_direction = 10
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if(6)
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inv_direction = 9
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if(9)
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inv_direction = 6
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if(10)
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inv_direction = 5
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for(var/obj/structure/window/W in get_step(src,direction))
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if(W.dir == inv_direction) //So smooth tables don't go smooth through windows when the window is on the other table's tile
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skip_sum = 1
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continue
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if(!skip_sum) //means there is a window between the two tiles in this direction
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if(locate(/obj/structure/table,get_step(src,direction)))
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if(direction <5)
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dir_sum += direction
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else
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if(direction == 5) //This permits the use of all table directions. (Set up so clockwise around the central table is a higher value, from north)
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dir_sum += 16
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if(direction == 6)
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dir_sum += 32
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if(direction == 8) //Aherp and Aderp. Jezes I am stupid. -- SkyMarshal
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dir_sum += 8
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if(direction == 10)
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dir_sum += 64
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if(direction == 9)
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dir_sum += 128
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var/table_type = 0 //stand_alone table
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if(dir_sum%16 in cardinal)
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table_type = 1 //endtable
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dir_sum %= 16
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if(dir_sum%16 in list(3,12))
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table_type = 2 //1 tile thick, streight table
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if(dir_sum%16 == 3) //3 doesn't exist as a dir
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dir_sum = 2
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if(dir_sum%16 == 12) //12 doesn't exist as a dir.
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dir_sum = 4
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if(dir_sum%16 in list(5,6,9,10))
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if(locate(/obj/structure/table,get_step(src.loc,dir_sum%16)))
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table_type = 3 //full table (not the 1 tile thick one, but one of the 'tabledir' tables)
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else
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table_type = 2 //1 tile thick, corner table (treated the same as streight tables in code later on)
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dir_sum %= 16
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if(dir_sum%16 in list(13,14,7,11)) //Three-way intersection
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table_type = 5 //full table as three-way intersections are not sprited, would require 64 sprites to handle all combinations. TOO BAD -- SkyMarshal
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switch(dir_sum%16) //Begin computation of the special type tables. --SkyMarshal
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if(7)
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if(dir_sum == 23)
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table_type = 6
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dir_sum = 8
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else if(dir_sum == 39)
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dir_sum = 4
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table_type = 6
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else if(dir_sum == 55 || dir_sum == 119 || dir_sum == 247 || dir_sum == 183)
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dir_sum = 4
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table_type = 3
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else
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dir_sum = 4
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if(11)
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if(dir_sum == 75)
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dir_sum = 5
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table_type = 6
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else if(dir_sum == 139)
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dir_sum = 9
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table_type = 6
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else if(dir_sum == 203 || dir_sum == 219 || dir_sum == 251 || dir_sum == 235)
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dir_sum = 8
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table_type = 3
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else
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dir_sum = 8
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if(13)
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if(dir_sum == 29)
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dir_sum = 10
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table_type = 6
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else if(dir_sum == 141)
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dir_sum = 6
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table_type = 6
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else if(dir_sum == 189 || dir_sum == 221 || dir_sum == 253 || dir_sum == 157)
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dir_sum = 1
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table_type = 3
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else
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dir_sum = 1
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if(14)
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if(dir_sum == 46)
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dir_sum = 1
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table_type = 6
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else if(dir_sum == 78)
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dir_sum = 2
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table_type = 6
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else if(dir_sum == 110 || dir_sum == 254 || dir_sum == 238 || dir_sum == 126)
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dir_sum = 2
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table_type = 3
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else
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dir_sum = 2 //These translate the dir_sum to the correct dirs from the 'tabledir' icon_state.
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if(dir_sum%16 == 15)
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table_type = 4 //4-way intersection, the 'middle' table sprites will be used.
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switch(table_type)
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if(0)
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icon_state = "[initial(icon_state)]"
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if(1)
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icon_state = "[initial(icon_state)]_1tileendtable"
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if(2)
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icon_state = "[initial(icon_state)]_1tilethick"
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if(3)
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icon_state = "[initial(icon_state)]_dir"
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if(4)
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icon_state = "[initial(icon_state)]_middle"
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if(5)
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icon_state = "[initial(icon_state)]_dir2"
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if(6)
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icon_state = "[initial(icon_state)]_dir3"
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if (dir_sum in list(1,2,4,8,5,6,9,10))
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dir = dir_sum
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else
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dir = 2
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/obj/structure/table/ex_act(severity, target)
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..()
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if(severity == 3)
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if(prob(25))
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table_destroy(1)
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/obj/structure/table/blob_act()
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if(prob(75))
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table_destroy(1)
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return
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/obj/structure/table/attack_alien(mob/living/user)
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user.do_attack_animation(src)
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playsound(src.loc, 'sound/weapons/bladeslice.ogg', 50, 1)
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visible_message("<span class='danger'>[user] slices [src] apart!</span>")
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table_destroy(1)
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/obj/structure/table/attack_animal(mob/living/simple_animal/user)
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if(user.environment_smash)
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user.do_attack_animation(src)
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playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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table_destroy(1)
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/obj/structure/table/attack_paw(mob/user)
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attack_hand(user)
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/obj/structure/table/attack_hulk(mob/living/carbon/human/user)
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..(user, 1)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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playsound(src.loc, 'sound/effects/bang.ogg', 50, 1)
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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table_destroy(1)
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return 1
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/obj/structure/table/attack_hand(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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if(tableclimber && tableclimber != user)
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tableclimber.Weaken(2)
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tableclimber.visible_message("<span class='warning'>[tableclimber.name] has been knocked off the table", "You're knocked off the table!", "You see [tableclimber.name] get knocked off the table</span>")
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/obj/structure/table/attack_tk() // no telehulk sorry
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return
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/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0)
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if(height==0) return 1
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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if(locate(/obj/structure/table) in get_turf(mover))
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return 1
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else
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return 0
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/obj/structure/table/MouseDrop_T(atom/movable/O, mob/user)
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if(ismob(O) && user == O && ishuman(user))
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if(user.canmove)
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climb_table(user)
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return
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if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
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return
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if(isrobot(user))
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return
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if(!user.drop_item())
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return
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if (O.loc != src.loc)
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step(O, get_dir(O, src))
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return
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/obj/structure/table/proc/tablepush(obj/item/I, mob/user)
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if(get_dist(src, user) < 2)
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var/obj/item/weapon/grab/G = I
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if(G.affecting.buckled)
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user << "<span class='warning'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
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return 0
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if(G.state < GRAB_AGGRESSIVE)
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user << "<span class='warning'>You need a better grip to do that!</span>"
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return 0
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if(!G.confirm())
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return 0
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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G.affecting.visible_message("<span class='danger'>[G.assailant] pushes [G.affecting] onto [src].</span>", \
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"<span class='userdanger'>[G.assailant] pushes [G.affecting] onto [src].</span>")
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add_logs(G.assailant, G.affecting, "pushed")
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qdel(I)
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return 1
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qdel(I)
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/obj/structure/table/attackby(obj/item/I, mob/user, params)
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if (istype(I, /obj/item/weapon/grab))
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tablepush(I, user)
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return
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if (istype(I, /obj/item/weapon/screwdriver))
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if(istype(src, /obj/structure/table/reinforced))
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var/obj/structure/table/reinforced/RT = src
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if(RT.status == 1)
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table_destroy(2, user)
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return
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else
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table_destroy(2, user)
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return
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if (istype(I, /obj/item/weapon/wrench))
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if(istype(src, /obj/structure/table/reinforced))
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var/obj/structure/table/reinforced/RT = src
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if(RT.status == 1)
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table_destroy(3, user)
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return
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else
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table_destroy(3, user)
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return
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if (istype(I, /obj/item/weapon/storage/bag/tray))
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var/obj/item/weapon/storage/bag/tray/T = I
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if(T.contents.len > 0) // If the tray isn't empty
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var/list/obj/item/oldContents = T.contents.Copy()
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T.quick_empty()
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for(var/obj/item/C in oldContents)
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C.loc = src.loc
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user.visible_message("[user] empties [I] on [src].")
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return
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// If the tray IS empty, continue on (tray will be placed on the table like other items)
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if(isrobot(user))
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return
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if(!(I.flags & ABSTRACT)) //rip more parems rip in peace ;_;
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if(user.drop_item())
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I.Move(loc)
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var/list/click_params = params2list(params)
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//Center the icon where the user clicked.
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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return
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//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
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I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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/*
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* TABLE DESTRUCTION/DECONSTRUCTION
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*/
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#define TBL_DESTROY 1
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#define TBL_DISASSEMBLE 2
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#define TBL_DECONSTRUCT 3
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/obj/structure/table/proc/table_destroy(var/destroy_type, var/mob/user)
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if(destroy_type == TBL_DESTROY)
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for(var/i = 1, i <= framestackamount, i++)
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new framestack(get_turf(src))
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for(var/i = 1, i <= buildstackamount, i++)
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new buildstack(get_turf(src))
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qdel(src)
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return
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if(destroy_type == TBL_DISASSEMBLE)
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user << "<span class='notice'>You start disassembling [src]...</span>"
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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new frame(src.loc)
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for(var/i = 1, i <= buildstackamount, i++)
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new buildstack(get_turf(src))
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qdel(src)
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return
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if(destroy_type == TBL_DECONSTRUCT)
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user << "<span class='notice'>You start deconstructing [src]...</span>"
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 40))
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for(var/i = 1, i <= framestackamount, i++)
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new framestack(get_turf(src))
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for(var/i = 1, i <= buildstackamount, i++)
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new buildstack(get_turf(src))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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qdel(src)
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return
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/*
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* TABLE CLIMBING
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*/
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/obj/structure/table/proc/climb_table(mob/user)
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src.add_fingerprint(user)
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user.visible_message("<span class='warning'>[user] starts climbing onto [src].</span>", \
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"<span class='notice'>You start climbing onto [src]...</span>")
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var/climb_time = 20
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if(user.restrained()) //Table climbing takes twice as long when restrained.
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climb_time *= 2
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tableclimber = user
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if(do_mob(user, user, climb_time))
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if(src.loc) //Checking if table has been destroyed
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user.pass_flags += PASSTABLE
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step(user,get_dir(user,src.loc))
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user.pass_flags -= PASSTABLE
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user.visible_message("<span class='warning'>[user] climbs onto [src].</span>", \
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"<span class='notice'>You climb onto [src].</span>")
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add_logs(user, src, "climbed onto")
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user.Stun(2)
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tableclimber = null
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return 1
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tableclimber = null
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return 0
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/*
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* Glass tables
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*/
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/obj/structure/table/glass
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name = "glass table"
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desc = "What did I say about leaning on the glass tables? Now you need surgery."
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icon_state = "glass_table"
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buildstack = /obj/item/stack/sheet/glass
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/obj/structure/table/glass/tablepush(obj/item/I, mob/user)
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if(..())
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visible_message("<span class='warning'>[src] breaks!</span>")
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playsound(src.loc, "shatter", 50, 1)
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new frame(src.loc)
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new /obj/item/weapon/shard(src.loc)
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qdel(src)
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/obj/structure/table/glass/climb_table(mob/user)
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if(..())
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visible_message("<span class='warning'>[src] breaks!</span>")
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playsound(src.loc, "shatter", 50, 1)
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new frame(src.loc)
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new /obj/item/weapon/shard(src.loc)
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qdel(src)
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user.Weaken(5)
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/*
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* Wooden tables
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*/
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/obj/structure/table/wood
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name = "wooden table"
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desc = "Do not apply fire to this. Rumour says it burns easily."
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icon_state = "woodtable"
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frame = /obj/structure/table_frame/wood
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framestack = /obj/item/stack/sheet/mineral/wood
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buildstack = /obj/item/stack/sheet/mineral/wood
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/obj/structure/table/wood/poker //No specialties, Just a mapping object.
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon_state = "pokertable"
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buildstack = /obj/item/stack/tile/carpet
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/*
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* Reinforced tables
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*/
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/obj/structure/table/reinforced
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name = "reinforced table"
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desc = "A reinforced version of the four legged table, much harder to simply deconstruct."
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icon_state = "reinftable"
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var/status = 2
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buildstack = /obj/item/stack/sheet/plasteel
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/obj/structure/table/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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if(src.status == 2)
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user << "<span class='notice'>You start weakening the reinforced table...</span>"
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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if (do_after(user, 50))
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if(!src || !WT.isOn()) return
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user << "<span class='notice'>You weaken the table.</span>"
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src.status = 1
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else
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user << "<span class='notice'>You start strengthening the reinforced table...</span>"
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
|
if (do_after(user, 50))
|
|
if(!src || !WT.isOn()) return
|
|
user << "<span class='notice'>You strengthen the table.</span>"
|
|
src.status = 2
|
|
return
|
|
..()
|
|
|
|
/obj/structure/table/reinforced/attack_paw(mob/user)
|
|
attack_hand(user)
|
|
|
|
/obj/structure/table/reinforced/attack_hulk(mob/living/carbon/human/user)
|
|
..(user, 1)
|
|
if(prob(75))
|
|
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
|
|
user << text("<span class='notice'>You kick [src] into pieces.</span>")
|
|
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
|
table_destroy(1)
|
|
else
|
|
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
|
user << text("<span class='notice'>You kick [src].</span>")
|
|
return 1
|
|
|
|
/*
|
|
* Racks
|
|
*/
|
|
/obj/structure/rack
|
|
name = "rack"
|
|
desc = "Different from the Middle Ages version."
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "rack"
|
|
density = 1
|
|
anchored = 1.0
|
|
throwpass = 1 //You can throw objects over this, despite it's density.
|
|
var/health = 5
|
|
|
|
/obj/structure/rack/ex_act(severity, target)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
if(2.0)
|
|
if(prob(50))
|
|
rack_destroy()
|
|
else
|
|
qdel(src)
|
|
if(3.0)
|
|
if(prob(25))
|
|
rack_destroy()
|
|
|
|
/obj/structure/rack/blob_act()
|
|
if(prob(75))
|
|
qdel(src)
|
|
return
|
|
else if(prob(50))
|
|
rack_destroy()
|
|
return
|
|
|
|
/obj/structure/rack/CanPass(atom/movable/mover, turf/target, height=0)
|
|
if(height==0) return 1
|
|
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
|
|
return 1
|
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/obj/structure/rack/MouseDrop_T(obj/O as obj, mob/user as mob)
|
|
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
|
|
return
|
|
if(isrobot(user))
|
|
return
|
|
if(!user.drop_item())
|
|
user << "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the rack!</span>"
|
|
return
|
|
if (O.loc != src.loc)
|
|
step(O, get_dir(O, src))
|
|
return
|
|
|
|
/obj/structure/rack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
|
if (istype(W, /obj/item/weapon/wrench))
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
rack_destroy()
|
|
return
|
|
|
|
if(isrobot(user))
|
|
return
|
|
if(!user.drop_item())
|
|
user << "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the rack!</span>"
|
|
return
|
|
W.Move(loc)
|
|
return 1
|
|
|
|
|
|
/obj/structure/rack/attack_paw(mob/living/user)
|
|
attack_hand(user)
|
|
|
|
/obj/structure/rack/attack_hulk(mob/living/carbon/human/user)
|
|
..(user, 1)
|
|
rack_destroy()
|
|
return 1
|
|
|
|
/obj/structure/rack/attack_hand(mob/living/user)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src)
|
|
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
|
|
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
|
"<span class='danger'>You kick [src].</span>")
|
|
health -= rand(1,2)
|
|
healthcheck()
|
|
|
|
/obj/structure/rack/attack_alien(mob/living/user)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='warning'>[user] slices [src] apart.</span>")
|
|
rack_destroy()
|
|
|
|
|
|
/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
|
|
if(user.environment_smash)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='warning'>[user] smashes [src] apart.</span>")
|
|
rack_destroy()
|
|
/obj/structure/rack/attack_tk() // no telehulk sorry
|
|
return
|
|
|
|
/obj/structure/rack/proc/healthcheck()
|
|
if(health <= 0)
|
|
rack_destroy()
|
|
return
|
|
|
|
/*
|
|
* Rack destruction
|
|
*/
|
|
|
|
/obj/structure/rack/proc/rack_destroy()
|
|
density = 0
|
|
var/obj/item/weapon/rack_parts/newparts = new(loc)
|
|
transfer_fingerprints_to(newparts)
|
|
qdel(src)
|
|
|
|
|
|
/*
|
|
* Rack Parts
|
|
*/
|
|
|
|
/obj/item/weapon/rack_parts
|
|
name = "rack parts"
|
|
desc = "Parts of a rack."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "rack_parts"
|
|
flags = CONDUCT
|
|
m_amt = 3750
|
|
|
|
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
|
..()
|
|
if (istype(W, /obj/item/weapon/wrench))
|
|
new /obj/item/stack/sheet/metal( user.loc )
|
|
qdel(src)
|
|
return
|
|
return
|
|
|
|
/obj/item/weapon/rack_parts/attack_self(mob/user as mob)
|
|
user << "<span class='notice'>You start constructing rack...</span>"
|
|
if (do_after(user, 50))
|
|
if(!user.drop_item())
|
|
return
|
|
var/obj/structure/rack/R = new /obj/structure/rack( user.loc )
|
|
R.add_fingerprint(user)
|
|
qdel(src)
|
|
return
|