mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-13 11:12:14 +00:00
admins are now notified about a secret gateway load failing, also logs this secret z levels are protected from incorporeal movement fixes unpowered ruin areas being powered adds a bunch of new areas for secret gateways, since var edited areas probably arent a good idea its good to have a few presets adds cordon turfs and areas, ingame they just look like the z level border, they are completely indestructible, you cant pass them, and if you somehow do, the cordon area kills you (idea from goon but the code and sprites are mine) adds a z level injector mapping trait, injects a z level trait into the z level its placed on, if you want to add something like ash storms or whatever to your map adds an anti xray z level trait, you can optionally add this with the z level injector to protect your map against any xray or whatever
538 lines
18 KiB
Plaintext
538 lines
18 KiB
Plaintext
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
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/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
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name = "baseturf editor"
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/list/baseturf_to_replace
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var/baseturf
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plane = POINT_PLANE
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/obj/effect/baseturf_helper/Initialize(mapload)
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/baseturf_helper/LateInitialize()
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if(!baseturf_to_replace)
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baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
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else if(!length(baseturf_to_replace))
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baseturf_to_replace = list(baseturf_to_replace = TRUE)
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else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
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var/list/formatted = list()
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for(var/i in baseturf_to_replace)
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formatted[i] = TRUE
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baseturf_to_replace = formatted
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var/area/our_area = get_area(src)
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for(var/i in get_area_turfs(our_area, z))
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replace_baseturf(i)
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qdel(src)
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/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
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if(length(thing.baseturfs))
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var/list/baseturf_cache = thing.baseturfs.Copy()
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for(var/i in baseturf_cache)
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if(baseturf_to_replace[i])
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baseturf_cache -= i
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thing.baseturfs = baseturfs_string_list(baseturf_cache, thing)
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if(!baseturf_cache.len)
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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else if(baseturf_to_replace[thing.baseturfs])
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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/obj/effect/baseturf_helper/space
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name = "space baseturf editor"
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baseturf = /turf/open/space
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/obj/effect/baseturf_helper/asteroid
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name = "asteroid baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid
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/obj/effect/baseturf_helper/asteroid/airless
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name = "asteroid airless baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/airless
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/obj/effect/baseturf_helper/asteroid/basalt
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name = "asteroid basalt baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/basalt
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/obj/effect/baseturf_helper/asteroid/snow
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name = "asteroid snow baseturf editor"
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baseturf = /turf/open/floor/plating/asteroid/snow
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/obj/effect/baseturf_helper/beach/sand
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name = "beach sand baseturf editor"
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baseturf = /turf/open/floor/plating/beach/sand
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/obj/effect/baseturf_helper/beach/water
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name = "water baseturf editor"
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baseturf = /turf/open/floor/plating/beach/water
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/obj/effect/baseturf_helper/lava
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name = "lava baseturf editor"
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baseturf = /turf/open/lava/smooth
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/obj/effect/baseturf_helper/lava_land/surface
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name = "lavaland baseturf editor"
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baseturf = /turf/open/lava/smooth/lava_land_surface
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/obj/effect/mapping_helpers
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/late = FALSE
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/obj/effect/mapping_helpers/Initialize(mapload)
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..()
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return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
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//airlock helpers
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/obj/effect/mapping_helpers/airlock
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layer = DOOR_HELPER_LAYER
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/obj/effect/mapping_helpers/airlock/Initialize(mapload)
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. = ..()
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if(!mapload)
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log_mapping("[src] spawned outside of mapload!")
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return
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var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
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if(!airlock)
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log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
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else
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payload(airlock)
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/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
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return
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/obj/effect/mapping_helpers/airlock/cyclelink_helper
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name = "airlock cyclelink helper"
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icon_state = "airlock_cyclelink_helper"
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/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
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if(airlock.cyclelinkeddir)
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log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
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else
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airlock.cyclelinkeddir = dir
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/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi
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name = "airlock multi-cyclelink helper"
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icon_state = "airlock_multicyclelink_helper"
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var/cycle_id
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/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi/payload(obj/machinery/door/airlock/airlock)
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if(airlock.closeOtherId)
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log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] closeOtherId, but it's already set!")
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else
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airlock.closeOtherId = cycle_id
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/obj/effect/mapping_helpers/airlock/locked
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name = "airlock lock helper"
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icon_state = "airlock_locked_helper"
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/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
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if(airlock.locked)
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log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
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else
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airlock.locked = TRUE
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/obj/effect/mapping_helpers/airlock/unres
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name = "airlock unresctricted side helper"
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icon_state = "airlock_unres_helper"
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/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
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airlock.unres_sides ^= dir
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/obj/effect/mapping_helpers/airlock/abandoned
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name = "airlock abandoned helper"
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icon_state = "airlock_abandoned"
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/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
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if(airlock.abandoned)
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log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
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else
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airlock.abandoned = TRUE
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/obj/effect/mapping_helpers/airlock/cutaiwire
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name = "airlock cut ai wire helper"
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icon_state = "airlock_cutaiwire"
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/obj/effect/mapping_helpers/airlock/cutaiwire/payload(obj/machinery/door/airlock/airlock)
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if(airlock.cutAiWire)
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log_mapping("[src] at [AREACOORD(src)] tried to cut the ai wire on [airlock] but it's already cut!")
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else
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airlock.cutAiWire = TRUE
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//needs to do its thing before spawn_rivers() is called
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INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
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/obj/effect/mapping_helpers/no_lava
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icon_state = "no_lava"
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/obj/effect/mapping_helpers/no_lava/Initialize(mapload)
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. = ..()
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var/turf/T = get_turf(src)
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T.turf_flags |= NO_LAVA_GEN
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//This helper applies components to things on the map directly.
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/obj/effect/mapping_helpers/component_injector
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name = "Component Injector"
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icon_state = "component"
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late = TRUE
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var/all = FALSE //Will inject into all fitting the criteria if true, otherwise first found
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var/target_type //Will inject into atoms of this type
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var/target_name //Will inject into atoms with this name
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var/component_type
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//Late init so everything is likely ready and loaded (no warranty)
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/obj/effect/mapping_helpers/component_injector/LateInitialize()
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if(!ispath(component_type,/datum/component))
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CRASH("Wrong component type in [type] - [component_type] is not a component")
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var/turf/T = get_turf(src)
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for(var/atom/A in T.get_all_contents())
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if(A == src)
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continue
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if(target_name && A.name != target_name)
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continue
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if(target_type && !istype(A,target_type))
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continue
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var/cargs = build_args()
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A._AddComponent(cargs)
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if(!all)
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qdel(src)
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return
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if(all)
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qdel(src)
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/obj/effect/mapping_helpers/component_injector/proc/build_args()
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return list(component_type)
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/obj/effect/mapping_helpers/component_injector/infective
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name = "Infective Injector"
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icon_state = "component_infective"
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component_type = /datum/component/infective
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var/disease_type
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/obj/effect/mapping_helpers/component_injector/infective/build_args()
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if(!ispath(disease_type,/datum/disease))
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CRASH("Wrong disease type passed in.")
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var/datum/disease/D = new disease_type()
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return list(component_type,D)
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/obj/effect/mapping_helpers/component_injector/areabound
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name = "Areabound Injector"
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icon_state = "component_areabound"
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component_type = /datum/component/areabound
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target_type = /atom/movable
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/obj/effect/mapping_helpers/dead_body_placer
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name = "Dead Body placer"
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late = TRUE
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icon_state = "deadbodyplacer"
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var/bodycount = 2 //number of bodies to spawn
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/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
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var/area/a = get_area(src)
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var/list/trays = list()
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for (var/i in a.contents)
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if (istype(i, /obj/structure/bodycontainer/morgue))
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trays += i
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if(!trays.len)
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log_mapping("[src] at [x],[y] could not find any morgues.")
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return
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for (var/i = 1 to bodycount)
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var/obj/structure/bodycontainer/morgue/j = pick(trays)
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var/mob/living/carbon/human/h = new /mob/living/carbon/human(j, 1)
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h.death()
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for (var/part in h.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis
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if (prob(40))
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qdel(part)
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else
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var/obj/item/organ/O = part
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O.organ_flags |= ORGAN_FROZEN
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j.update_appearance()
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qdel(src)
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//On Ian's birthday, the hop's office is decorated.
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/obj/effect/mapping_helpers/ianbirthday
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name = "Ian's Bday Helper"
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late = TRUE
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icon_state = "iansbdayhelper"
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var/balloon_clusters = 2
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/obj/effect/mapping_helpers/ianbirthday/LateInitialize()
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if(locate(/datum/holiday/ianbirthday) in SSevents.holidays)
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birthday()
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qdel(src)
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/obj/effect/mapping_helpers/ianbirthday/proc/birthday()
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var/area/a = get_area(src)
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var/list/table = list()//should only be one aka the front desk, but just in case...
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var/list/openturfs = list()
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//confetti and a corgi balloon! (and some list stuff for more decorations)
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for(var/thing in a.contents)
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if(istype(thing, /obj/structure/table/reinforced))
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table += thing
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if(isopenturf(thing))
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new /obj/effect/decal/cleanable/confetti(thing)
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if(locate(/obj/structure/bed/dogbed/ian) in thing)
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new /obj/item/toy/balloon/corgi(thing)
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else
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openturfs += thing
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//cake + knife to cut it!
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if(length(table))
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var/turf/food_turf = get_turf(pick(table))
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new /obj/item/kitchen/knife(food_turf)
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var/obj/item/food/cake/birthday/iancake = new(food_turf)
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iancake.desc = "Happy birthday, Ian!"
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//some balloons! this picks an open turf and pops a few balloons in and around that turf, yay.
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for(var/i in 1 to balloon_clusters)
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var/turf/clusterspot = pick_n_take(openturfs)
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new /obj/item/toy/balloon(clusterspot)
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var/balloons_left_to_give = 3 //the amount of balloons around the cluster
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var/list/dirs_to_balloon = GLOB.cardinals.Copy()
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while(balloons_left_to_give > 0)
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balloons_left_to_give--
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var/chosen_dir = pick_n_take(dirs_to_balloon)
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var/turf/balloonstep = get_step(clusterspot, chosen_dir)
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var/placed = FALSE
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if(isopenturf(balloonstep))
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var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together
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placed = TRUE
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if(chosen_dir == NORTH)
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B.pixel_y -= 10
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if(chosen_dir == SOUTH)
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B.pixel_y += 10
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if(chosen_dir == EAST)
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B.pixel_x -= 10
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if(chosen_dir == WEST)
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B.pixel_x += 10
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if(!placed)
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new /obj/item/toy/balloon(clusterspot)
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//remind me to add wall decor!
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/obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room
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name = "generic birthday setup"
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icon_state = "bdayhelper"
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/obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize()
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birthday()
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qdel(src)
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//Ian, like most dogs, loves a good new years eve party.
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/obj/effect/mapping_helpers/iannewyear
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name = "Ian's New Years Helper"
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late = TRUE
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icon_state = "iansnewyrshelper"
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/obj/effect/mapping_helpers/iannewyear/LateInitialize()
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if(SSevents.holidays && SSevents.holidays[NEW_YEAR])
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fireworks()
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qdel(src)
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/obj/effect/mapping_helpers/iannewyear/proc/fireworks()
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var/area/a = get_area(src)
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var/list/table = list()//should only be one aka the front desk, but just in case...
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var/list/openturfs = list()
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for(var/thing in a.contents)
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if(istype(thing, /obj/structure/table/reinforced))
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table += thing
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else if(isopenturf(thing))
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if(locate(/obj/structure/bed/dogbed/ian) in thing)
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new /obj/item/clothing/head/festive(thing)
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var/obj/item/reagent_containers/food/drinks/bottle/champagne/iandrink = new(thing)
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iandrink.name = "dog champagne"
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iandrink.pixel_y += 8
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iandrink.pixel_x += 8
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else
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openturfs += thing
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var/turf/fireworks_turf = get_turf(pick(table))
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var/obj/item/storage/box/matches/matchbox = new(fireworks_turf)
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matchbox.pixel_y += 8
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matchbox.pixel_x -= 3
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new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes.
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//lets mappers place notes on airlocks with custom info or a pre-made note from a path
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/obj/effect/mapping_helpers/airlock_note_placer
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name = "Airlock Note Placer"
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late = TRUE
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icon_state = "airlocknoteplacer"
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var/note_info //for writing out custom notes without creating an extra paper subtype
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var/note_name //custom note name
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var/note_path //if you already have something wrote up in a paper subtype, put the path here
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/obj/effect/mapping_helpers/airlock_note_placer/LateInitialize()
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var/turf/turf = get_turf(src)
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if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you
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log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.")
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qdel(src)
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if(locate(/obj/machinery/door/airlock) in turf)
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var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf
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if(note_path)
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found_airlock.note = note_path
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found_airlock.update_appearance()
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qdel(src)
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if(note_info)
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var/obj/item/paper/paper = new /obj/item/paper(src)
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if(note_name)
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paper.name = note_name
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paper.info = "[note_info]"
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found_airlock.note = paper
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paper.forceMove(found_airlock)
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found_airlock.update_appearance()
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qdel(src)
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log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.")
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qdel(src)
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log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.")
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qdel(src)
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//This helper applies traits to things on the map directly.
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/obj/effect/mapping_helpers/trait_injector
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name = "Trait Injector"
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icon_state = "trait"
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late = TRUE
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///Will inject into all fitting the criteria if false, otherwise first found.
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var/first_match_only = TRUE
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///Will inject into atoms of this type.
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var/target_type
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///Will inject into atoms with this name.
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var/target_name
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///Name of the trait, in the lower-case text (NOT the upper-case define) form.
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var/trait_name
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//Late init so everything is likely ready and loaded (no warranty)
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/obj/effect/mapping_helpers/trait_injector/LateInitialize()
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if(!GLOB.trait_name_map)
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GLOB.trait_name_map = generate_trait_name_map()
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if(!GLOB.trait_name_map.Find(trait_name))
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CRASH("Wrong trait in [type] - [trait_name] is not a trait")
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|
var/turf/target_turf = get_turf(src)
|
|
var/matches_found = 0
|
|
for(var/a in target_turf.get_all_contents())
|
|
var/atom/atom_on_turf = a
|
|
if(atom_on_turf == src)
|
|
continue
|
|
if(target_name && atom_on_turf.name != target_name)
|
|
continue
|
|
if(target_type && !istype(atom_on_turf,target_type))
|
|
continue
|
|
ADD_TRAIT(atom_on_turf, trait_name, MAPPING_HELPER_TRAIT)
|
|
matches_found++
|
|
if(first_match_only)
|
|
qdel(src)
|
|
return
|
|
if(!matches_found)
|
|
stack_trace("Trait mapper found no targets at ([x], [y], [z]). First Match Only: [first_match_only ? "true" : "false"] target type: [target_type] | target name: [target_name] | trait name: [trait_name]")
|
|
qdel(src)
|
|
|
|
/// Fetches an external dmi and applies to the target object
|
|
/obj/effect/mapping_helpers/custom_icon
|
|
name = "Custom Icon Helper"
|
|
icon_state = "trait"
|
|
late = TRUE
|
|
///Will inject into all fitting the criteria if false, otherwise first found.
|
|
var/first_match_only = TRUE
|
|
///Will inject into atoms of this type.
|
|
var/target_type
|
|
///Will inject into atoms with this name.
|
|
var/target_name
|
|
/// This is the var tha will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.
|
|
var/target_variable = "icon"
|
|
/// This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
|
|
var/icon_url
|
|
|
|
/obj/effect/mapping_helpers/custom_icon/LateInitialize()
|
|
///TODO put this injector stuff under common root
|
|
var/I = fetch_icon(icon_url)
|
|
var/turf/target_turf = get_turf(src)
|
|
var/matches_found = 0
|
|
for(var/a in target_turf.get_all_contents())
|
|
var/atom/atom_on_turf = a
|
|
if(atom_on_turf == src)
|
|
continue
|
|
if(target_name && atom_on_turf.name != target_name)
|
|
continue
|
|
if(target_type && !istype(atom_on_turf,target_type))
|
|
continue
|
|
atom_on_turf.vars[target_variable] = I
|
|
matches_found++
|
|
if(first_match_only)
|
|
qdel(src)
|
|
return
|
|
if(!matches_found)
|
|
stack_trace("[src] found no targets at ([x], [y], [z]). First Match Only: [first_match_only ? "true" : "false"] target type: [target_type] | target name: [target_name]")
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/custom_icon/proc/fetch_icon(url)
|
|
var/static/icon_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(icon_cache[url])
|
|
return icon_cache[url]
|
|
log_asset("Custom Icon Helper fetching dmi from: [url]")
|
|
var/datum/http_request/request = new()
|
|
var/file_name = "tmp/custom_map_icon.dmi"
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, url , "", "", file_name)
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom icon from url [url], code: [response.status_code], error: [response.error]")
|
|
var/icon/I = new(file_name)
|
|
icon_cache[url] = I
|
|
query_in_progress = FALSE
|
|
return I
|
|
|
|
/**
|
|
* ## trapdoor placer!
|
|
*
|
|
* This places an unlinked trapdoor in the tile its on (so someone with a remote needs to link it up first)
|
|
* Admins may spawn this in the round for additional trapdoors if they so desire
|
|
* if YOU want to learn more about trapdoors, read about the component at trapdoor.dm
|
|
* note: this is not a turf subtype because the trapdoor needs the type of the turf to turn back into
|
|
*/
|
|
/obj/effect/mapping_helpers/trapdoor_placer
|
|
name = "trapdoor placer"
|
|
late = TRUE
|
|
icon_state = "trapdoor"
|
|
|
|
/obj/effect/mapping_helpers/trapdoor_placer/LateInitialize()
|
|
var/turf/component_target = get_turf(src)
|
|
component_target.AddComponent(/datum/component/trapdoor, starts_open = FALSE)
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/ztrait_injector
|
|
name = "ztrait injector"
|
|
icon_state = "ztrait"
|
|
/// List of traits to add to this.
|
|
var/list/traits_to_add = list()
|
|
|
|
/obj/effect/mapping_helpers/ztrait_injector/Initialize()
|
|
. = ..()
|
|
var/datum/space_level/level = SSmapping.z_list[z]
|
|
if(!level || !length(traits_to_add))
|
|
return
|
|
level.traits |= traits_to_add
|
|
SSweather.update_z_level(level) //in case of someone adding a weather for the level, we want SSweather to update for that
|