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Bubberstation/code/game/objects/items/devices/radio/intercom.dm

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/obj/item/device/radio/intercom
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
w_class = 4
canhear_range = 2
var/number = 0
var/anyai = 1
var/mob/living/silicon/ai/ai = list()
var/last_tick //used to delay the powercheck
/obj/item/device/radio/intercom/New()
..()
SSobj.processing += src
/obj/item/device/radio/intercom/Destroy()
SSobj.processing -= src
return ..()
/obj/item/device/radio/intercom/attack_ai(mob/user)
interact(user)
/obj/item/device/radio/intercom/attack_hand(mob/user)
interact(user)
/obj/item/device/radio/intercom/interact(mob/user)
..()
ui_interact(user, state = default_state)
/obj/item/device/radio/intercom/receive_range(freq, level)
if(!on)
return -1
if(wires.is_cut(WIRE_RX))
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in level))
return -1
if(!src.listening)
return -1
if(freq == SYND_FREQ)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
return canhear_range
/obj/item/device/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans)
if(!anyai && !(speaker in ai))
return
..()
/obj/item/device/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
if(!src.loc)
on = 0
else
var/area/A = src.loc.loc
if(!A || !isarea(A) || !A.master || emped)
on = 0
else
on = A.master.powered(EQUIP) // set "on" to the power status
if(!on)
icon_state = "intercom-p"
else
icon_state = "intercom"
/obj/item/device/radio/intercom/rejects_blood()
return 1