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Bubberstation/code/game/objects/items/latexballoon.dm

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/obj/item/latexballon
name = "latex glove"
desc = "" //todo
icon_state = "latexballon"
item_state = "lgloves"
force = 0
throwforce = 0
w_class = 1
throw_speed = 1
throw_range = 7
var/state
var/datum/gas_mixture/air_contents = null
/obj/item/latexballon/proc/blow(obj/item/weapon/tank/tank, mob/user)
if (icon_state == "latexballon_bursted")
return
icon_state = "latexballon_blow"
item_state = "latexballon"
user.update_inv_r_hand()
user.update_inv_l_hand()
user << "<span class='notice'>You blow up [src] with [tank].</span>"
air_contents = tank.remove_air_volume(3)
/obj/item/latexballon/proc/burst()
if (!air_contents || icon_state != "latexballon_blow")
return
playsound(src, 'sound/weapons/Gunshot.ogg', 100, 1)
icon_state = "latexballon_bursted"
item_state = "lgloves"
if(istype(src.loc, /mob/living))
var/mob/living/user = src.loc
user.update_inv_r_hand()
user.update_inv_l_hand()
loc.assume_air(air_contents)
/obj/item/latexballon/ex_act(severity, target)
burst()
switch(severity)
if (1)
qdel(src)
if (2)
if (prob(50))
qdel(src)
/obj/item/latexballon/bullet_act()
burst()
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+100)
burst()
return
/obj/item/latexballon/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weapon/tank))
var/obj/item/weapon/tank/T = W
blow(T, user)
return
if (is_sharp(W) || W.is_hot() || is_pointed(W))
burst()