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Bubberstation/code/game/objects/structures/tank_dispenser.dm
2016-01-25 12:03:06 -06:00

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#define TANK_DISPENSER_CAPACITY 10
/obj/structure/dispenser
name = "tank storage unit"
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten plasma tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
density = 1
anchored = 1
var/oxygentanks = TANK_DISPENSER_CAPACITY
var/plasmatanks = TANK_DISPENSER_CAPACITY
/obj/structure/dispenser/oxygen
plasmatanks = 0
/obj/structure/dispenser/plasma
oxygentanks = 0
/obj/structure/dispenser/New()
for(var/i in 1 to oxygentanks)
new /obj/item/weapon/tank/internals/oxygen(src)
for(var/i in 1 to plasmatanks)
new /obj/item/weapon/tank/internals/plasma(src)
update_icon()
/obj/structure/dispenser/update_icon()
overlays.Cut()
switch(oxygentanks)
if(1 to 3)
overlays += "oxygen-[oxygentanks]"
if(4 to TANK_DISPENSER_CAPACITY)
overlays += "oxygen-4"
switch(plasmatanks)
if(1 to 4)
overlays += "plasma-[plasmatanks]"
if(5 to TANK_DISPENSER_CAPACITY)
overlays += "plasma-5"
/obj/structure/dispenser/attackby(obj/item/I, mob/user, params)
var/full
if(istype(I, /obj/item/weapon/tank/internals/plasma))
if(plasmatanks < TANK_DISPENSER_CAPACITY)
plasmatanks++
else
full = TRUE
else if(istype(I, /obj/item/weapon/tank/internals/oxygen))
if(oxygentanks < TANK_DISPENSER_CAPACITY)
oxygentanks++
else
full = TRUE
else
user << "<span class='notice'>[I] does not fit into [src].</span>"
return
if(full)
user << "<span class='notice'>[src] can't hold anymore of [I].</span>"
return
if(!user.drop_item())
return
I.loc = src
user << "<span class='notice'>You put [I] in [src].</span>"
/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 100, master_ui, state)
ui.open()
/obj/structure/dispenser/get_ui_data(mob/user)
var/list/data = list()
data["oxygen"] = oxygentanks
data["plasma"] = plasmatanks
return data
/obj/structure/dispenser/ui_act(action, params)
if(..())
return
switch(action)
if("plasma")
var/obj/item/weapon/tank/internals/plasma/tank = locate() in src
if(tank && usr.put_in_any_hand_if_possible(tank))
plasmatanks--
. = TRUE
if("oxygen")
var/obj/item/weapon/tank/internals/oxygen/tank = locate() in src
if(tank && usr.put_in_any_hand_if_possible(tank))
oxygentanks--
. = TRUE
update_icon()
#undef TANK_DISPENSER_CAPACITY