Files
Bubberstation/code/modules/surgery/organs/appendix.dm
LemonInTheDark 9b605b9cc0 Speeds up the preference menu, significantly. Adds object pooling, other stuff too (#63225)
* Removes like 50% of the cost of using the ui, it turns out that the storage component is fucking moronic. Likely significantly reduces the overtime of typecacheof

* Reduces the cost of reloading the dummy by ~50%
Turns out just initializing and deleting organs was like half the cost of reloading a default dummy.
It occured to me (Mothblocks) that we don't actually care about any organs we can't see or that don't effect visuals. So almost all of our organ loading can just be skipped.

This saves a significant chunk of cpu time, items next!

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-08 16:20:03 -08:00

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// A 10% chance that out of a group of 25 people, one person will get appendicitis in 1 hour.
#define APPENDICITIS_PROB 100 * (0.1 * (1 / 25) / 3600)
#define INFLAMATION_ADVANCEMENT_PROB 2
/obj/item/organ/appendix
name = "appendix"
icon_state = "appendix"
base_icon_state = "appendix"
visual = FALSE
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_APPENDIX
food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/toxin/bad_food = 5)
grind_results = list(/datum/reagent/toxin/bad_food = 5)
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = STANDARD_ORGAN_DECAY
now_failing = "<span class='warning'>An explosion of pain erupts in your lower right abdomen!</span>"
now_fixed = "<span class='info'>The pain in your abdomen has subsided.</span>"
var/inflamation_stage = 0
/obj/item/organ/appendix/update_name()
. = ..()
name = "[inflamation_stage ? "inflamed " : null][initial(name)]"
/obj/item/organ/appendix/update_icon_state()
icon_state = "[base_icon_state][inflamation_stage ? "inflamed" : ""]"
return ..()
/obj/item/organ/appendix/on_life(delta_time, times_fired)
..()
var/mob/living/carbon/organ_owner = owner
if(!organ_owner)
return
if(organ_flags & ORGAN_FAILING)
// forced to ensure people don't use it to gain tox as slime person
organ_owner.adjustToxLoss(2 * delta_time, updating_health = TRUE, forced = TRUE)
else if(inflamation_stage)
inflamation(delta_time)
else if(DT_PROB(APPENDICITIS_PROB, delta_time))
become_inflamed()
/obj/item/organ/appendix/proc/become_inflamed()
inflamation_stage = 1
update_appearance()
if(owner)
ADD_TRAIT(owner, TRAIT_DISEASELIKE_SEVERITY_MEDIUM, type)
owner.med_hud_set_status()
/obj/item/organ/appendix/proc/inflamation(delta_time)
var/mob/living/carbon/organ_owner = owner
if(inflamation_stage < 3 && DT_PROB(INFLAMATION_ADVANCEMENT_PROB, delta_time))
inflamation_stage += 1
switch(inflamation_stage)
if(1)
if(DT_PROB(2.5, delta_time))
organ_owner.emote("cough")
if(2)
if(DT_PROB(1.5, delta_time))
to_chat(organ_owner, span_warning("You feel a stabbing pain in your abdomen!"))
organ_owner.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 5)
organ_owner.Stun(rand(40, 60))
organ_owner.adjustToxLoss(1, updating_health = TRUE, forced = TRUE)
if(3)
if(DT_PROB(0.5, delta_time))
organ_owner.vomit(95)
organ_owner.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 15)
/obj/item/organ/appendix/get_availability(datum/species/owner_species)
return !(TRAIT_NOHUNGER in owner_species.inherent_traits)
/obj/item/organ/appendix/Remove(mob/living/carbon/organ_owner, special = FALSE)
REMOVE_TRAIT(organ_owner, TRAIT_DISEASELIKE_SEVERITY_MEDIUM, type)
organ_owner.med_hud_set_status()
..()
/obj/item/organ/appendix/Insert(mob/living/carbon/organ_owner, special = FALSE)
..()
if(inflamation_stage)
ADD_TRAIT(organ_owner, TRAIT_DISEASELIKE_SEVERITY_MEDIUM, type)
organ_owner.med_hud_set_status()
/obj/item/organ/appendix/get_status_text()
if((!(organ_flags & ORGAN_FAILING)) && inflamation_stage)
return "<font color='#ff9933'>Inflamed</font>"
else
return ..()
#undef APPENDICITIS_PROB
#undef INFLAMATION_ADVANCEMENT_PROB